Feral Heart

FeralHeart Creations => FeralHeart Addons & Mods => Other Mods/Creations => Topic started by: Aberguine on March 11, 2012, 04:20:04 am

Title: Foxtaur
Post by: Aberguine on March 11, 2012, 04:20:04 am
Hello again!

I know I just posted a request, but I had another idea come to me: a foxtaur!!
I would model it myself, but I have no clue how to.

The idea I have so far is to model the upper body and attach it as an item to the neck/appropriate area.
I would have the canine raise its head so it would be hidden in the body like so:

http://aberguine.deviantart.com/art/FoxtaurProf-289693451 (http://aberguine.deviantart.com/art/FoxtaurProf-289693451)
http://aberguine.deviantart.com/art/FoxtaurPort-289693338 (http://aberguine.deviantart.com/art/FoxtaurPort-289693338)

I have more images on my deviantArt page of my sketches of the foxtaur:
http://aberguine.deviantart.com/gallery/29304599 (http://aberguine.deviantart.com/gallery/29304599)

I know that this is a stretch, but like my last request, I am not expecting it for anything in particular, so I have no rush.
Or, if anyone can help me model it (i.e. via some sort of UBER-easy tutorial and software), I would be most appreciative!
Title: Re: Foxtaur
Post by: L0ner on March 11, 2012, 04:40:21 am
wow! great idea! I''m sure there'd be millions who want to be a foxtaur XD (I'm actually serious)
Title: Re: Foxtaur
Post by: Aberguine on March 12, 2012, 06:43:25 pm
Aw, thankies! Though I'mm pretty sure I'm not the first person to come up with the idea...

Quick update on the progress I've been making: I've been using Sculptris to form the body. After that, I plan to export it as an object file and convert it to a mesh file...or something like that.
Title: Re: Foxtaur
Post by: Goldchocobo on March 12, 2012, 08:52:48 pm
If you use sulptris it will LAAAAGGG!

I'm serious about that- a Sculptris obj actually crashed MAYA- a professional programme used by many Games and Movie companies.

If you try and reduce  teh polycount- make it less smooth. you'll also need a UV map too or you won't be able to colour your mesh- it'll just be basewhite or  black and yellow

If you try and get a programme- like Blder (though that's very hard to work with) then you would be able to make UV maps and colour your Foxtaur

Trust me with this, Scultris is only good for WIPs...
Title: Re: Foxtaur
Post by: Aberguine on March 14, 2012, 06:59:40 am
Yeah, I get what you mean. In the meantime, I 've tried taking on a less ambitious project and putting that through the process I intend to use for the foxtaur.
Title: Re: Foxtaur
Post by: L0ner on March 16, 2012, 06:34:06 am
why don't you use blender.......? I'm still learning how to use it, but oneday, I will be awesome! (mainly because a freind of mine is bugging me for some assasin's creed items XD)

can't wait till' the Foxtaur is finished! it would be great for human/animal roleplays!
Title: Re: Foxtaur
Post by: Aberguine on March 16, 2012, 04:31:15 pm
Through a bunch of tutorials (and an all-nighter) I've figured out how to do a UV map in Blender, I just need to figure out how to get the thing as a .mesh file and write up a material file for it (unless I've planned that part out wrong XP).

*EDIT* I'm talking about my experimental project, BTW: a gryphon beak!
Title: Re: Foxtaur
Post by: woodswolf on April 26, 2012, 07:26:08 pm
Well, I can say with certainty that there are people that would want to be foxtaurs.
People like me.
I have a few human/animal characters that I need something like this for, anyway.
*Bump*
Title: Re: Foxtaur
Post by: littlepinksprite on April 26, 2012, 07:39:30 pm
It sound interesting enough that I would like to try to do it (I only just started using blender.) I could model, but not code. Some obvious disadvantages are that if multiple people used it, they would be clones, and the new face would not be configured for any expressions/movement. There are probably other issues as well that I cannot predict.
Title: Re: Foxtaur
Post by: woodswolf on April 26, 2012, 09:47:47 pm
The way to fix that, Abigail, would be to have multiple colorings of it. See the pics on this post:
https://www.feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=18841.0 (https://www.feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=18841.0)
So, yeah, there's still minimal customization, but it would work.
Title: Re: Foxtaur
Post by: littlepinksprite on April 26, 2012, 09:49:47 pm
I created a base, if you can use it or fix it up at all. It does have a low-ish poly-count. I didn't UV map it, but I just added colour points because I don't know how to convert UVs over to materials. Hope this helps a little... I didn't add any real fingers, but pseudo hands. (http://i556.photobucket.com/albums/ss1/littlepinksprite/review.png)


http://www.mediafire.com/?7foabd6f6q0uo4a (http://www.mediafire.com/?7foabd6f6q0uo4a)


EDIT: Yes you are right, Woods Wolf, it could be re-coloured.
Title: Re: Foxtaur
Post by: woodswolf on April 26, 2012, 11:41:11 pm
That looks neat! I'll test it and mess with it, and I could help with re-texturing, too :)
This thread was dead when I posted. I don't think they're going to look at it anymore, but we can work on it.
*Edit: I'm downloading Blender, since I have no idea how to turn this into an item. Never done this before.*
Title: Re: Foxtaur
Post by: littlepinksprite on April 27, 2012, 12:21:38 am
I already converted the files into meshes, plus it took me a long while to learn it without any instruction, it might take some time for you too, if you didn't have any modeling background.

My only skills are a bit of modeling, I can now convert meshes so I can make objects. I have never done any real texturing.

What are your skills?
Title: Re: Foxtaur
Post by: woodswolf on April 27, 2012, 09:31:09 pm
I've created several presets. Usually I just do it for fun and don't publish them. I'm pretty good - just give me the UV and I can probably get a decent texture in a day or two.
I found a tutorial yesterday, by the way, for how to make a UV map. I haven't watched it, but it's on the Blender site...
http://www.blender.org/education-help/video-tutorials/modelmateriallight/ (http://www.blender.org/education-help/video-tutorials/modelmateriallight/)
I think this could work out pretty well, actually... you make the object, and I do ten or twelve different textures for it, and then we put it together to make the item.
Title: Re: Foxtaur
Post by: littlepinksprite on April 27, 2012, 11:41:45 pm
I know how to UV map it, but I don't know how to do a good job of it. All you need is the .blend file to add a UV map, so you can start texturing whenever you like. If you have trouble mapping you can ask me to do it and send it back.

Otherwise, it would be nice if the texture were in black and white so that any other colours could be laid over top for customization.

Tell me what your status is when you get a chance.
Title: Re: Foxtaur
Post by: littlepinksprite on April 28, 2012, 04:06:47 am
I tested out what the mesh would look like using this code:
[Fox taur]
mesh=Foxtaur.mesh
bone=Main
offset_f=0 3.5 2.5
rotation_f=0 10 0


I did find some changes I wanted to make.

(http://i556.photobucket.com/albums/ss1/littlepinksprite/Untitled-2.png)
Title: Re: Foxtaur
Post by: littlepinksprite on April 28, 2012, 02:06:34 pm
Now it looks a little better... It would look better with more details to the mesh + texture. It now fits the body well enough though, I think.

(http://i556.photobucket.com/albums/ss1/littlepinksprite/Untitled-4.png)

Here is the updated mesh/blend file if you are interested

http://www.mediafire.com/?4zdc93a385dx4an (http://www.mediafire.com/?4zdc93a385dx4an)
Title: Re: Foxtaur
Post by: woodswolf on April 28, 2012, 10:00:01 pm
Sorry I haven't been on for a few days... I had to do a project for school...
That looks REALLY awesome, though. :D
I'll get the updated .blend file... hopefully I can figure out how to UV map it if you haven't done it already...
And yes, I could make it black and white; I'm not sure how that would help, though. We would have to use a lot of special coding and stuff, and I don't even really know how to turn it into an item to begin with.
I'll get to work on that soon, probably by tomorrow. I have to do a lot tonight still...
Title: Re: Foxtaur
Post by: littlepinksprite on April 28, 2012, 10:06:15 pm
I already figured out how to draw make it an item. We can just add a texture to the current item.

Making the basic texture black/white will allow us to easily overlay different colours so you don't have to redraw the texture each time with a different colour. In example, you can draw the fur, and then interchangeably put pink or green or grey over it for different presets instead of drawing pink fur then green fur then grey fur.
Title: Re: Foxtaur
Post by: woodswolf on April 29, 2012, 07:30:18 pm
Yeah, I figured it would be something like that. Wasn't sure exactly how... in theory, though, with the right coding, it could match any character's body/mane color, etc. I don't know enough coding for that, but whatever.
I'll get to work on that as soon as I can get a UV map for it. I'm downloading the tutorial video right now, so let's hope that works...
Title: Re: Foxtaur
Post by: Aberguine on May 08, 2012, 06:17:33 am
The more I've looked at it, it seems like an overly ambitious project. But, I'm pretty sure that with enough time (and processing power), I could do it!
Title: Re: Foxtaur
Post by: L0ner on May 08, 2012, 07:43:24 am
hows your progress? :)
Title: Re: Foxtaur
Post by: littlepinksprite on May 08, 2012, 12:58:33 pm
I have learned to not put as much detail into models as I would like because the poly-count needs to be low enough for things to run smoothly.