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Messages - Hamilton

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1
Site/Forum Help / Re: download is...forbidden?
« on: May 10, 2015, 06:35:31 pm »
pfft. something i turned off to prevent one annoying problem...was causing some other less-noticable problems. It didn't fix the problem I was having with downloading in mozilla, but it allowed chrome to properly install. guess that means this is solved now U.U;

2
Site/Forum Help / Re: download is...forbidden?
« on: May 08, 2015, 09:12:53 pm »
uTorrent yields the same results. Endlessly seeking a seed/peer.
Mozilla worked fine to download the game previously; I would expect it to continue to do so now? In any event, I don't have another browser as previous attempts at installing something else have ended poorly...


ah...I must have the worst luck u.u;;

3
Site/Forum Help / download is...forbidden?
« on: May 08, 2015, 07:36:58 pm »
hymn. It's very odd actually. When attempting to re-download the game (long story short: old pc died, new pc doesn't have this nifty game). I have attempted the torrent version, but it goes nowhere. There are no seeds for it to connect to. I'm sorry, but I'm not waiting weeks for a download to finish. That's silly.

I also attempted the adf.ly link.

Quote
Forbidden

You don't have permission to access /DL/FHSetup.exe on this server.

That is my result. Every time.

That's mighty weird stuff right there. Any solution to this?

4
Modding & Meshing Tutorials / Re: How to: work with Blender
« on: February 15, 2012, 08:19:31 pm »
http://www.blender.org/education-help/
http://cgterminal.com/2011/08/23/an-introduction-to-blender-2-59-free-ebook/
http://www.google.com/#hl=en&safe=off&output=search&sclient=psy-ab&q=blender+2.61+tutorial&psj=1&oq=blender+2.61+tutorial&aq=f&aqi=g3g-m1g-b6&aql=&gs_sm=3&gs_upl=1561l15881l0l16978l21l20l0l1l1l3l761l7403l0.1.10.0.3.4.1l19l0&bav=on.2,or.r_gc.r_pw.r_qf.,cf.osb&fp=a40723af4d2b94e4&biw=1016&bih=634





Yes, some icons in the newer version were changed, but their LOCATIONS have not. If you had taken a gander through the rest of the thread, a lot of the differences were explained. The WINDOW VIEW BUTTON is on the LEFT hand side of the HEADER. It is a SMALL, SQUARE button with TWO SMALL ARROWS in it that indicate it as a DROP-DOWN MENU. 3-d view will be associated with a MINI CUBE IMAGE.


Whether or not YOU find the tutorial helpful, does not negate it's use to everyone else. It still has it's use and has still been helpful to a NUMBER of other players.


This tutorial is NOT the only way to work with blender. It is not some OFFICIAL PROPER way. It is but ONE way, that was learned over 3 years of hard work. And is intended only as the guide that it was written to be. It is stated over and over that the version used is older. There are LINKS RIGHT ON THE FIRST POST to the older versions.

There are LITERALLY HUNDREDS if not thousands of TUTORIALS, MANUALS, and HOW-TO GUIDES for working with a number of different versions of blender.

NONE of which will have you turned into a blender expert overnight. It just doesn't happen.


About setting up a material code linked to a mesh, THAT'S ON THE FIRST PAGE.

About the mirror, if you hit 'apply' before you had begun working, this would cause the planes to not be mirrored. Other issues may be: you are viewing the plane from the side view and mirrored across the x axis, the mirrored plane is behind the one you are viewing. OR you did not move the original plane away from the center point, so it's mirror is over-lapping the original.

5
Other Mods/Creations / Re: Hamilton's Massive Marking Package[1.08]
« on: February 12, 2012, 06:12:59 pm »
Compatibility refers to the automatic installation. Using a manual installation, the pack is forever compatible unless kov changes the inner coding and method of masking that the markings currently still use.

6
Finished Maps / Re: [1.13] Sahara (test phase: open)
« on: February 03, 2012, 04:39:33 pm »
No FH+ here. lol the textures were so nice, I moved them to my FH. This map will not work if you try putting it in FH+!

7
Finished Maps / Re: [1.13] Legends of Sahara (test phase)
« on: February 01, 2012, 05:42:59 pm »
Download is live!

8
Ah. right. if you used a custom mat code, you'll have to include that. and if you used a custom texture you'll have to include it as well.

9
yes.

if you used other peoples meshes, you should link to where you got them from, so people can download them if they need them.

10
Technically, yes. However, providing other peoples meshes in your own download is a violation of their terms of use.

All you really need is the .object file. If there are other users meshes used to create the object, you should link them so other people can download them rather than putting them in your own download. Things get sticky when you do that....

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