Render System=Direct3D9 Rendering Subsystem
[Direct3D9 Rendering Subsystem]
Allow NVPerfHUD=No
FSAA=0
Floating-point mode=Fastest
Full Screen=No
Rendering Device=Monitor-1-ATI Radeon HD 4300/4500 Series
Resource Creation Policy=Create on all devices
VSync=No
VSync Interval=1
Video Mode=1280 x 1024 @ 32-bit colour
sRGB Gamma Conversion=No
[OpenGL Rendering Subsystem]
Colour Depth=32
Display Frequency=N/A
FSAA=0
Full Screen=No
RTT Preferred Mode=FBO
VSync=No
VSync Interval=1
Video Mode=1024 x 768
sRGB Gamma Conversion=No
The human eye only sees content at 24 frames per second. So in reality, anything above 24 frames per second is a waste of
CPU resources. Without VSync, the game will simply run as fast as the CPU can operate. With VSync, the framerate is capped
at 60 frames per second which is MUCH easier on your CPU.