Feral Heart

Help & Guidance => Member Made Tutorials => Presets & Markings Tutorials => Topic started by: Feareh on October 20, 2013, 08:08:22 am

Title: Feareh's Tutorial: Moving Marking Presets
Post by: Feareh on October 20, 2013, 08:08:22 am
(http://i1299.photobucket.com/albums/ag69/Youshallfearme2/61507a64-72f9-420a-b2d0-a02efd51ef96_zps011a94bb.jpg)
 Ok so upon request on how to make a moving preset and with Halloween coming, I felt like giving you floofs a tutorial on how to properly make a functional moving preset.

Ok so firsts thing is first is you need to design your preset. Like mentioned in my previous tutorials you design presets with  GIMP or Photoshop. If you don't want to spend any money I suggest you get GIMP although it does take some getting used to. Now for a example of this moving preset I will use Feareh.
(http://i1299.photobucket.com/albums/ag69/Youshallfearme2/preset_6body_zps0350ecd5.png)
 NOTE (Please don't steal my example for your preset, make your own)
You first start off designing your character with the basic feline or canine modle. From there you go ahead and erase the parts you want the moving markings to show. You can see that some of the darker areas have been erased. That erased stop  is where your texture is going to show. You can also control the amount of moving texture you want to be visible. You can do that by  lowering the opacity of your shaded out space so slight moving texture is still seen
Usually you normally save these body parts as jpgs, but for moving textures you save them as png's. This includes body part such as:

Head
Eyes
Hair
Body
Tail
and if you want Equip

When you have gotten your needed parts and your texture that you wish to move inside your character, you then place it in the "my_preset" folder of your choice and input the fallowing coding on the body part you want moving
Code: [Select]
material preset_4_bodyMatL
{
receive_shadows on
technique
{

pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture PresteBody1.jpg
tex_address_mode wrap
filtering trilinear
colour_op replace
scroll_anim 0.0 0.1
}
texture_unit
{
texture PresetBody.png
tex_address_mode wrap
filtering trilinear
colour_op alpha_blend
}

}

}
}
NOTEThe tip file code (Presetbody.jpg) is your actual moving texture picture. This could be a picture of fire or ice or water or literally anything that you want moving. This jpg part at the top is  NOT  suppose to be transparent. However the bottom file (PresetBodt.png) is your actual character body that you erased parts from to see the texture move. This HAS to be transparent in order for your texture to be viewable.

Once you have successfully fallowed these steps your preset should look like this
(http://i1299.photobucket.com/albums/ag69/Youshallfearme2/Untitled-3_zps5241ac01.gif)
(This is a more suttle normal paced moving preset)
For this speed you should have it like
Code: [Select]
tex_address_mode wrap
filtering trilinear
colour_op replace
scroll_anim 0.0 0.1
(http://i1299.photobucket.com/albums/ag69/Youshallfearme2/Untitled-1_zps1b00ec3c.gif)
(This is a fast pase preset)
If you are wanting your markings to move faster then you  Increase your scroll_anim 0.0 0.1
All you really need to do is change the last decimal number to a higher number =faster movement or a lower number =slower movement.
The use of this code can be literally done on any part. If you are getting white blob characters then check your file name and make sure it is right.
For other questions on how to export presets to game or just how to basically make a preset, then take a look at my
"Preset Basics" thread I made for you young floofs to take a look at
http://www.feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=31873.0 (http://www.feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=31873.0)
Well this concludes this preset tutorial. I hope this tutorial was useful to you guys and I cant wait to see what presets you guys might make.
(NOTE, there might be some things I have forgotten to mention such as moving hair and mouth and eyes. Its not in here yet cause its late at the moment.)
Title: Re: Feareh's Tutorial: Moving Marking Presets (WIP)
Post by: Feareh on October 20, 2013, 07:23:27 pm
-saving spot for references to other tutorials-
Title: Re: Feareh's Tutorial: Moving Marking Presets (WIP)
Post by: Logical on October 21, 2013, 06:23:25 pm
-Flips triumph table.- >:D Thank you Feareh! -Goes to finish Logical's preset- Sogaldyouputthisup. ;D;
Title: Re: Feareh's Tutorial: Moving Marking Presets (WIP)
Post by: DevXVI on December 06, 2013, 04:04:02 am
<3
Title: Re: Feareh's Tutorial: Moving Marking Presets (WIP)
Post by: ~Stargazer~ on December 06, 2013, 01:04:01 pm
Wonderful tutorial Baba<3

Lol, I didn't realize Feareh had moving textures. /shot

~Starry
Title: Re: Feareh's Tutorial: Moving Marking Presets (WIP)
Post by: Bayo.Nettan on June 07, 2014, 10:59:45 pm
I placed in the code in the .material, but when I try to load the preset on FH, FH crashes. Help? Thanks.
Title: Re: Feareh's Tutorial: Moving Marking Presets (WIP)
Post by: Aicosu125 on June 08, 2014, 04:41:20 am
Lovely tutorial!! :)
Title: Re: Feareh's Tutorial: Moving Marking Presets (WIP)
Post by: Feareh on June 08, 2014, 10:03:41 am
I placed in the code in the .material, but when I try to load the preset on FH, FH crashes. Help? Thanks.
Do you have a good running computer? Cause I do remember when I was on my old bad laptop it would crash my game cause my preset codeine was to complex for it.
Either that or maybe you named a important file name wrong.