material preset_8_bodyMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8body.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
texture_unit
{
texture preset_8body.png
}
}
}
}
material preset_8_bodyMatR
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8body.png
tex_address_mode wrap
filtering trilinear
}
texture preset_8body.png
}
}
}
}
material preset_8_headMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8head.png
tex_address_mode wrap
filtering trilinear
}
texture preset_8head.png
}
}
}
}
material preset_8_headMatR
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8head.png
tex_address_mode wrap
filtering trilinear
}
texture preset_8head.png
}
}
}
}
material preset_8_eyeMatL
{ receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8eye.png
tex_address_mode wrap
filtering trilinear
}
texture preset_8eye.png
}
}
}
}
material preset_8_eyeMatR
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8eye.png
tex_address_mode wrap
filtering trilinear
}
texture preset_8eye.png
}
}
}
}
material preset_8_tailMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8tail.png
tex_address_mode wrap
filtering trilinear
}
texture preset_8tail.png
}
}
}
}
material preset_8_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_8mane.png
}
}
}
}
Sorry dude! I didn't realize I posted this and I haven't got the video up yet. I'm working on it now. :S I don't get why someone had to bite me though. just a common mistake made by a common person :(ok no offence thanks i didnt mean to hurt your feelings or anything sorry :(
Tame, do you think you could send me your exact coding files please? That would be great. thanks! It's usually an issue with the coding if there is white parts. :S
Im quite new so I dont know how to use friends presets. How do i do? If i try to open the file a FileCure-thing comes up.
Could- you make a non video tutorial for this? Like written text with images? I can't hear a word your saying in the video :I
Tame, do you think you could send me your exact coding files please? That would be great. thanks! It's usually an issue with the coding if there is white parts. :S
material preset_9_bodyMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture SpiritBody_Left.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
texture_unit
{
texture SpiritBody_left.png
}
}
}
}
material preset_9_bodyMatR
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture SpiritBody_Right.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
texture_unit
{
texture SpiritBody_Right.png
}
}
}
}
material preset_9_headMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture SpiritHead_Left.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
texture_unit
{
texture SpiritHead_Left.png
}
}
}
}
material preset_9_headMatR
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture SpiritHead_Right.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
texture_unit
{
texture SpiritHead_Right.png
}
}
}
}
material preset_9_eyeMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 2.000000 2.000000 2.000000 2.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 1.0 1.0 1.0 1.0
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture
tex_address_mode wrap
filtering trilinear
}
}
}
}
texture_unit
{
texture preset_4eye.png
}
}
}
}
material preset_4_eyeMatR
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 2.000000 2.000000 2.000000 2.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 1.0 1.0 1.0 1.0
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture
tex_address_mode wrap
filtering trilinear
}
}
}
}
texture_unit
{
texture preset_4eye.png
}
}
}
}
material preset_9_tailMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture SpiritTail.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
texture_unit
{
texture SpiritTail.png
}
}
}
}
material preset_9_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture SpiritHair.png
}
}
}
}