Feral Heart

FeralHeart Creations => FeralHeart Addons & Mods => Other Mods/Creations => Topic started by: VortexAlive on February 20, 2020, 12:12:40 pm

Title: VortexAlive's RandomObjectGenerator (Version 3)
Post by: VortexAlive on February 20, 2020, 12:12:40 pm
mediafire.com/file/tk0n2v0m8bxvxrb/RandomObjectGenerator.zip/file

Ever wanted to be able to spawn hundreds or thousands or even tens of thousands of objects in a matter of seconds?
How about limit those spawns to only land, only water, or even to a special mask area?
Or maybe you just want things to be chaotically positioned everywhere!?

Now you can! :D

The generator:
(https://i.imgur.com/YaFnc25.png)
(https://i.imgur.com/XlMiu4b.png)

Example map:
mediafire.com/file/grgihgerg1e2d1x/rogTest2.zip/file
(https://i.imgur.com/vatHHIT.png)
(https://i.imgur.com/2hwoFEB.png)
(https://i.imgur.com/4x3LKPk.png)
Title: Re: VortexAlive's RandomObjectGenerator
Post by: SpicyDirt on February 20, 2020, 01:38:29 pm
Thank you for this! This will make maps quite easier now!
Title: Re: VortexAlive's RandomObjectGenerator
Post by: VortexAlive on February 21, 2020, 10:39:08 pm
You're welcome. I'm aware that it needs a lot of improvement and things don't work entirely as expected. I'll fix it up to be much better later.
Title: Re: VortexAlive's RandomObjectGenerator (Version 2)
Post by: VortexAlive on February 22, 2020, 09:17:01 am
I fixed it, everything should work fine now. c:

...changes --- Version 2...
Text field settings now have labels above them.
Rotation A now converts to an actual rotation number.
Export now ignores rotation settings if all the rotations are 0.
Terrain scanning is no longer backwards.
Mask scanning now uses mask.png instead of terrain.png.
Leaving any text fields blank now gives a message in the "Progress Text" area.
The directory for mask.png now looks for mask.png instead of terrain.png.
Title: Re: VortexAlive's RandomObjectGenerator (Version 2)
Post by: LordSuragaha on February 22, 2020, 07:03:40 pm
This is pretty cool Vortex! Absolutely chaotic lol, and I love it. Some how this makes some really weird yet intriguing maps. You can’t help but want to run through those hoop obstacles lol.
Title: Re: VortexAlive's RandomObjectGenerator (Version 2)
Post by: VortexAlive on February 23, 2020, 12:41:47 am
Thanks Sura. xD

I forgot to mention that at the moment the heightmap needs to be upside down in FH for objects to align properly with the terrain, I may need to fix that too lol.
Title: Re: VortexAlive's RandomObjectGenerator (Version 2)
Post by: l3irdie on February 23, 2020, 12:57:44 am
I'm still lovin this, I love the absolute chaos I could bring to any and all of my maps eheheh
Good work Vortex
Title: Re: VortexAlive's RandomObjectGenerator (Version 2)
Post by: VortexAlive on February 27, 2020, 06:07:58 am
What's this? More stuff? o.o
(https://i.imgur.com/bm9E3U9.png)
(https://i.imgur.com/Md30ix5.png)
It's a teaser. :'D
Title: Re: VortexAlive's RandomObjectGenerator (Version 3)
Post by: VortexAlive on April 03, 2020, 02:16:39 am
OK. I finally got around to releasing version 3 of this thing. xD
This time was mostly spent testing and fixing anything left broken.   ...except rotations...

...changes --- Version 3...
Split the Generate and Export into seperate buttons.
Heightmap no longer needs to be upside down. xD
Added preview function.
Added freecam function.
Added the ability to select and move an object.
--note1: rotations still not completely fixed.

Happy editing! :D