Feral Heart

Help & Guidance => Member Made Tutorials => Presets & Markings Tutorials => Topic started by: Tigg on April 25, 2011, 12:27:25 pm

Title: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Tigg on April 25, 2011, 12:27:25 pm
I will start soon a an Archieve with Scripts for your Presets.

But i want YOUR Help on this!

If you have a Code like Transparent-Texture, Moving Texture or what ever exists, write me a PM and i will insert the Code here so everyone can improove their Presets / Meshes with stunning Codes!

The Second Thread will be updated with the Codes, check every now and then.


Do NOT post the Codes in here! But feel free to write any Suggestions or Requests for Codes in here :)



Wanna learn more about Codings and share with us? Look here: http://www.ogre3d.org/docs/manual/manual_14.html (http://www.ogre3d.org/docs/manual/manual_14.html)

Title: The Coding Archieve for Presets / Meshes.
Post by: Tigg on April 25, 2011, 12:28:26 pm
Codes

Moving Texture (Alo makes a Fixed Layer of Texture over a Moving Texture)

Quote
material preset_1_bodyL (This Code can use 2 Moving Textures)
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture Textur.png
tex_address_mode wrap
scroll_anim 0.0 0.1 (If you dont want that Texture to move, remove the scroll_anim 0.0 0.1)
filtering trilinear
}
texture_unit
{
texture Textur.png
tex_address_mode wrap
filtering trilinear
colour_op alpha_blend
scroll_anim 0.0 0.1 (<- play with the numbers. you will see the Moving Speed will change, and depending where you change the Number, it will also change moving direction)
}
}
}
}

Single Moving Texture:

material preset_1_bodyL
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         texture_unit
         {
            texture Texture.jpg
            scroll_anim -0.02 -0.08 (Change Numbers for the Speed and Directiong of the Scrolling Texture)
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}


If you want this Code to make your Preset having a Moving Texture under a fixed one, make it this way:

material preset_4_bodyMatL
{
receive_shadows on
technique
{

pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture PresteBody1.jpg (IMPORTANT for Texture being jpg! This one is the Moving one, cant be transparent!)
tex_address_mode wrap
filtering trilinear
colour_op replace
scroll_anim 0.0 0.1
}
texture_unit
{
texture PresetBody.png (IMPORTANT for Texture being png! This one is the fixed, not moving. Can be transparent also!)
tex_address_mode wrap
filtering trilinear
colour_op alpha_blend
}

}

}
}



Super Shiney Glow

Texture must be jpg, best working Color of the Marking is white, Background should be grey or black (no transparency), test other colors if you want ;)

Quote
material preset_4_bodyMatL
{
receive_shadows on
technique 1
{
pass
{
fragment_program_ref WingModColour_PS
{
param_named colorMod1 float4 0.50 0.50 0.75 0.25
}
texture_unit
{
texture Texture.jpg
tex_coord_set 0
}
cull_hardware none
cull_software none
depth_write off
scene_blend add
}
}
technique 2
{
pass
{
emissive 1.0 1.0 1.0 1.0
texture_unit
{
Texture.jpg
colour_op_ex modulate src_texture src_manual 0.105 0.175 0.135 0.25
}
cull_hardware none
cull_software none
depth_write off
scene_blend add
}
}
}

You can also test this Code, Same Effects (Background should be grey AND transparent):

material preset_4_bodyMatL
{
   receive_shadows off
   technique
   {
      pass
      {
         ambient 0 0 0 0
         diffuse 0 0 0 0
         specular 0 0 0 0
         emissive 1 1 1 1
         scene_blend add
         fog_override true
         depth_write off
         //cull_hardware none
         //cull_software none
         texture_unit
         {
            texture Texture.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}

Semi Transparent Texture on completle Invisible

Quote
material preset_4_bodyMatL
{
    receive_shadows on
    technique
    {
        pass
        {
            scene_blend alpha_blend
            fog_override true
            ambient 1.000000 1.000000 1.000000 1.000000
            diffuse 1.000000 1.000000 1.000000 1.000000
            specular 0.050000 0.050000 0.050000 1.000000
            emissive 0.000000 0.000000 0.000000 1.000000
            alpha_rejection greater_equal 128
            cull_hardware none
            cull_software none
            texture_unit
            {
                texture Texture.png (make your texture slightly trasparent, the rest no texture at all)
                tex_address_mode wrap
                filtering trilinear
            }
        }
    }
}

Transparent Texture with Solidtexture combined (Draw Solid and Transparent on the Texture)

Quote
material preset_4_bodyMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture Texture.png
tex_address_mode wrap
filtering trilinear
}
}
}
}

Using Different Textures, like a GIF. ( You have to draw it like a movie-frame, single pieces)

Quote

material preset_9_eyeMatL
{
    receive_shadows on
    technique
    {
        pass
        {
            ambient 1.000000 1.000000 1.000000 1.000000
            diffuse 1.000000 1.000000 1.000000 1.000000
            specular 0.010000 0.010000 0.010000 1.000000
            emissive 0.000000 0.000000 0.000000 1.000000
            texture_unit
            {
                anim_texture Texture1.png Texture2.png Texture3.png 2.5 (the 2.5 is the Time the Texture is shown. The bigger the Time, the longer the Texture stays)
                tex_address_mode wrap
                filtering trilinear
                rotate_anim 0.00 (add a number if you want it to be scrolled)
            }
        }
    }
}


Want a Animated Texture under a Solid one? Take this:

material preset_4_bodyMatL
{
    receive_shadows on
    technique
    {
        pass
        {
            ambient 1.000000 1.000000 1.000000 1.000000
            diffuse 1.000000 1.000000 1.000000 1.000000
            specular 0.010000 0.010000 0.010000 1.000000
            emissive 0.000000 0.000000 0.000000 1.000000
            texture_unit
            {
                anim_texture Texture1.png Texture2.png Texture3.png 2.5 (the 2.5 is the Time the Texture is shown. The bigger the Time, the longer the Texture stays)
                tex_address_mode wrap
                filtering trilinear
                rotate_anim 0.00 (if you want it to scroll, add a number instead a 0)
            }
        }
        pass
        {
            ambient 1.000000 1.000000 1.000000 1.000000
            diffuse 1.000000 1.000000 1.000000 1.000000
            specular 0.010000 0.010000 0.010000 1.000000
            emissive 0.000000 0.000000 0.000000 1.000000
            scene_blend alpha_blend
            texture_unit
            {
                texture Texture.png (This is a Texture where you should leave invisible/transparent parts, so the Animated texture can show up under it)
                tex_address_mode wrap
                filtering anisotropic
      max_anisotropy 16
            }
        }
    }
}

Twosidet Texture (Have a Flat Plain Mesh? Then you can put a Texture at the Topside, and another at the Bottom. For a Body Mesh it turns you lay the TExture outside the Body, and the Second on the Inside)

Quote
material preset_4_bodyMatL
{
   receive_shadows off
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         alpha_rejection greater_equal 128
         texture_unit
         {
            texture BottomTexture.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         alpha_rejection greater_equal 128
         texture_unit
         {
            texture TopsideTexture.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}

Transparent Texture Vanishing to be completely invisible and comming back!


Quote
material preset_4_bodyMatL
{
   technique
   {
      pass
      {
      lighting off
      scene_blend colour_blend
      depth_write off
      cull_hardware none
      cull_software none
         texture_unit
         {
           texture InvisibleTex.png
           tex_address_mode wrap
           filtering trilinear
         }
         texture_unit
         {
            texture TransparentMarkingTex.png
      scroll_anim 0.01 0.02
      tex_address_mode wrap
      rotate_anim -0.01
      wave_xform scale_x sine 3 0.1 0 3
      wave_xform scale_y sine 3 0.1 0 3           
            colour_op alpha_blend
         }
         texture_unit
         {
            texture InvisibleTex.png
            colour_op_ex blend_current_alpha src_texture src_current
         }
      }
   }
}


Waving Textures. Most likely work best on plain flat meshes, not too much on presets.

Quote
material acaciaLeafMat
{
   technique
   {
      pass
      {
         ambient 0.75 0.75 0.75 1
         diffuse 0.1 0.1 0.1 1
         cull_hardware none
         cull_software none
         alpha_rejection greater_equal 64
         texture_unit
         {
            texture acaciaLeaf.jpg
                          tex_address_mode clamp
                      wave_xform scroll_x sine -0.15 0.17 0.0 0.02
                           wave_xform rotate sine -0.05 0.17 0.0 0.007
         }
      }
   }
}



Transparent Textures
http://feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=5656.0 (http://feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=5656.0)

Metallic Texture
http://feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=5676.0 (http://feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=5676.0)

Quote
material preset_9_bodyMatL
{
   technique
   {
      pass
      {
         ambient 0.8 0.9 0.9
         specular 1.0 1.0 1.0 128
         texture_unit
         {
            texture Metal.jpg
            env_map spherical
         }
      }
   }
}

Glowing Texture
http://feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=4246.0 (http://feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=4246.0)

Another Thread with usefull Codings and Help for Scripts/Codes/Materials.
http://feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=6078.0 (http://feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=6078.0)
Title: Re: Codings for Presets/Meshes! Moving Texture, Transparent and much more!
Post by: Hiccupby on April 29, 2011, 12:59:42 am
fluffy mane custom texture fix perhaps? (I want my curly mane bob saggit!)
Title: Re: Codings for Presets/Meshes! Moving Texture, Transparent and much more!
Post by: slycan on April 29, 2011, 01:07:05 am
@Higby
transparent code + fmaneMask2.png in media>textures
Title: Re: Codings for Presets/Meshes! Moving Texture, Transparent and much more!
Post by: Hiccupby on April 29, 2011, 01:25:06 am
oooh I was missing the transparent code XD that was it! haha I'm dumb- thanks
Title: Re: Codings for Presets/Meshes! Moving Texture, Transparent and much more!
Post by: Hiccupby on April 29, 2011, 03:27:22 am
nah it still doesn't work- probably because of my customized shape of the hairs :(
Title: Re: Codings for Presets/Meshes! Moving Texture, Transparent and much more!
Post by: Tigg on May 02, 2011, 06:38:29 pm
nah it still doesn't work- probably because of my customized shape of the hairs :(

Presets with the Fluff-Mane dont work, no matter what code or Texture. I already tried everything out, Texture plus different codings, this is a error in the Gamecoding, needs to get fixed by Kov thou.
Title: Re: Codings for Presets/Meshes! Moving Texture, Transparent and much more!
Post by: Hiccupby on May 02, 2011, 09:54:15 pm
oooooooh ok then I shall wait for the fixing of the error then
Title: Re: Codings for Presets/Meshes! Moving Texture, Transparent and much more!
Post by: Ouuka on May 05, 2011, 02:55:17 pm
How can u have Moving texture, and then some markings as well on body that dont move :3 ive been trying to work on doing it myself but im lousy at codes
Title: Re: Codings for Presets/Meshes! Moving Texture, Transparent and much more!
Post by: DimensionGal on May 05, 2011, 03:02:36 pm
@ Missy - You need different layers for each effect you want, each saved as a different .png. Depending on what you want, the non-moving markings would almost always need to be at the top of the layer list.
Title: Re: Codings for Presets/Meshes! Moving Texture, Transparent and much more!
Post by: Ouuka on May 05, 2011, 03:16:16 pm
Yea, i know to make them seperate its just the coding of them i cant figure out. How to make the markings appear with the moving texture on the char. It usually pops up one or the other xD ill keep trying
Title: Re: Codings for Presets/Meshes! Moving Texture, Transparent and much more!
Post by: DimensionGal on May 05, 2011, 03:51:38 pm
Did you want moving markings, or markings on top of moving? XD
Title: Re: Codings for Presets/Meshes! Moving Texture, Transparent and much more!
Post by: Tigg on May 05, 2011, 04:22:10 pm
I updated the First post, because the First Code is for Fixed Markings over Moving Texture at the Same bodypart too.
Title: Re: Codings for Presets/Meshes! Moving Texture, Transparent and much more!
Post by: Ouuka on May 05, 2011, 04:46:47 pm
Aww ^^ thanks guys <3 love it! Nuzzle for both of ya.
Title: Re: Codings for Presets/Meshes! Moving Texture, Transparent and much more!
Post by: 12dollars on May 06, 2011, 06:15:44 am
Would it be possible to combine the transparent code with the moving code?
+Karma for Tigg
Title: Re: Codings for Presets/Meshes! Moving Texture, Transparent and much more!
Post by: Ouuka on May 08, 2011, 02:14:45 am
Yes i had same question. Combining codings together. So as if to have moving with metallic. Etc
Title: Re: Codings for Presets/Meshes! Moving Texture, Transparent and much more!
Post by: Tigg on May 08, 2011, 02:03:57 pm
As i know it is possible to use more than one Code, thing is that some of then dont interact with each other. I know that "pass" plays a big role in this. But i am not a pro in Coding, i am most likely just posting Codes in here when i know they work, lol.
Title: Re: Codings for Presets/Meshes! Moving Texture, Transparent and much more!
Post by: Ouuka on May 09, 2011, 12:44:24 am
lol kk Tigg :3 if u ever see them combined lemme know. I wanna learn more bout coding :3
Title: Re: Codings for Presets/Meshes! Moving Texture, Transparent and much more!
Post by: Moonwolf678 on May 10, 2011, 08:09:56 pm
um... how do i put the code into my preset?
Title: Re: Codings for Presets/Meshes! Moving Texture, Transparent and much more!
Post by: Tigg on May 10, 2011, 09:15:18 pm
um... how do i put the code into my preset?

Use the Game Help Section for this.
Title: Re: Codings for Presets/Meshes! Moving Texture, Transparent and much more!
Post by: wolfgirl56 on May 13, 2011, 07:22:19 pm
I want my demon lion, Shadow to glow a dark red color!
Title: Re: Codings for Presets/Meshes! Moving Texture, Transparent and much more!
Post by: Tigg on May 13, 2011, 08:16:50 pm
I want my demon lion, Shadow to glow a dark red color!

This a Thread for Codes only. You want a Preset, then go and make on yourself.
Title: Re: Codings for Presets/Meshes! Moving Texture, Transparent and much more!
Post by: viperstrikes on May 15, 2011, 03:17:57 pm
I am really really new to coding so thinking this might be important in the future even though I may not know what it really means XD... How would you save different layers as a different .png?
Title: Re: Codings for Presets/Meshes! Moving Texture, Transparent and much more!
Post by: Speeder on May 17, 2011, 06:04:12 pm
how to use a texture on another one without rotating and being metallic?
Title: Re: HUGE update! Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: smudge2001 on May 23, 2011, 01:57:58 pm
Sorry if this is dump but how do you install codes?  :-[ plz reply I WANT TO BE ALL GLOWY AND STUFF :( :'( thanks! ;D
Title: Re: HUGE update! Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Tigg on May 23, 2011, 08:37:33 pm
Use the Documentation and then the Preset Tutorial to get to know how to use a Code.

And we dont have a Code being "Metallic with a Texture under it" -code
Title: Re: HUGE update! Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: maria24 on May 25, 2011, 10:50:48 pm
i wanted claws. how do i get that?
Title: Re: HUGE update! Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Tigg on May 25, 2011, 11:13:57 pm
i wanted claws. how do i get that?

Preset-Section has them.
Title: Re: HUGE update! Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Soul32 on May 25, 2011, 11:36:22 pm
Tigg did you make your mane? -Random Question-
Title: Re: HUGE update! Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: DarkCrest on June 02, 2011, 07:19:59 pm
Is there by any chance for the invisible to visible coding could have a different time for the animation to show up? For some reason when I try out the code everything is transparent (I played around the scroll and that works), though the effect of the preset of it changing to invisible to visible is not working for me. I believe I'm doing something wrong.
Title: Re: HUGE update! Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: The White Lion on June 07, 2011, 06:56:50 pm
Do you think you could make pictures of what they look like? That would be great.  I saw the links at the bottom, but only the metallic seemed to have pictures :P

Correct me if there are pictures, and I'm just not seeing them.
Title: Re: HUGE update! Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Forsaken on June 19, 2011, 11:51:46 pm
So do we just copy&paste the codes then edit the preset name area on the codes?
Title: Re: HUGE update! Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Volk. on July 21, 2011, 03:13:28 am
????.????? ???? ?????? ?? ?????????? ????? ????!!!!=)
Title: Re: HUGE update! Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: RaivenWings on August 03, 2011, 08:37:18 am
It is possible to get the eyes glowing without the teeth glowing as well?
Title: Re: HUGE update! Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: lacey107 on August 10, 2011, 01:43:50 am
LOLs how do I paste it? :P
Title: Re: HUGE update! Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: DarkWolfluv on August 17, 2011, 08:34:18 pm
Could you make a vid for a tutorial on the Transparent Texture, the one that vanishes the comes back? I want to make one really bad.
Title: Re: HUGE update! Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Tearless on August 23, 2011, 07:29:09 am
Hate to add to the barrage of questions, but does anyone know how I might use the invisible-to-visible code for markings rather than the entire animal?

EDIT: found another potential solution, but I need to know if there's a way to make the GIF one fade between frames rather than flash or scroll.
Title: Re: HUGE update! Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Lawcere on September 04, 2011, 08:56:31 am
I'm having trouble with the glow code. I have a base layer and markings which I want to glow, and I put it into the code you provided but for some reason my character just ends up... transparent. For which technique do I put in the base layer and marking?
Title: Re: HUGE update! Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: jclucy on September 24, 2011, 01:16:04 am
im not good at codes can someone give me a preset they made with the texture dissaperes and comes back plzzzzzzzzzzz
Title: Re: HUGE update! Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Turrent on October 09, 2011, 02:12:13 pm
It is possible to get the eyes glowing without the teeth glowing as well?
http://feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=4246.48 (http://feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=4246.48) something about the eyes should be posted in here. But...you got the teeth glowing? I've never heard of that!
Title: Re: HUGE update! Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: kate3628 on October 23, 2011, 01:16:59 am
does any one have the codeing for the sides of the preset
EX: RHead(Right side of head)
Title: Re: HUGE update! Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Eagleify on October 23, 2011, 03:09:55 am
Thanks heaps! These codes have been amazing help :)
Title: Re: HUGE update! Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: RaivenWings on December 29, 2011, 10:20:00 am
Hi! Wondering if there's a semi-transparent code for the wings? I tried using the normal transparent code and it eats the whole body mesh XD
Title: Re: HUGE update! Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Windance on December 31, 2011, 10:16:04 am
Does anyone know if there's a way to make a transparent moving layer over a solid layer? I've tried everything and can't seem to get it to work. It kind of goes like this:

The body
The mask where I want the transparent one to show through
The transparent layer

Anyone know if there's a way to make this work?
Title: Re: HUGE update! Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Shellz on January 01, 2012, 06:00:25 pm
How would I get some moving, transparent markings?
Title: Re: HUGE update! Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Shiro on January 11, 2012, 11:42:40 pm
I used the third animation code and I only had one side of my preset moving, it came out that that one side was lighter than the rest no matter what I did. It's like voiding all lighting codes. :/
Title: Re: HUGE update! Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: SilverTW on March 08, 2012, 01:43:25 pm
Man.....you do know your scripting
Title: Re: HUGE update! Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: WoofSpyder on March 09, 2012, 10:57:27 pm
kewl
Title: Re: HUGE update! Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Deadmau5 on March 20, 2012, 09:52:35 am
Transparent moving code please!
Title: Re: HUGE update! Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: peaceyoyo101 on March 27, 2012, 04:13:04 pm
Do you put the code under your preset coding in the preset_#.material or do you replace the code?
Title: Re: HUGE update! Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Lawcere on April 11, 2012, 11:21:34 pm
Hey, can someone let me know how to make a marking fade in and out? I tried with the transparent coding, but that is for a single base layer. I want only the markings to fade in from nothing, then fade out. Thanks. :)
Title: Re: HUGE update! Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Fireopal1 on April 22, 2012, 02:30:04 pm
This confuses me..... i dont kno how id put the transparent stuff in the codes >< like the vanish and come back one, semi transparent, and t transparent with solid @.@ il try though
Title: Re: HUGE update! Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Nalinha on May 03, 2012, 11:53:18 pm
Ohh, Thanks Tigg  ;D
Title: Re: HUGE update! Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Ingredient on May 05, 2012, 11:43:55 am
Does anyone know the code to having glow in the dark and a transparent preset?
Title: Re: HUGE update! Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Eagleify on May 05, 2012, 11:51:34 pm
Ingredient:
I don't know if this will work, as I have not tried it. Probably not, because I don't think it is possiblt to have a transparent texture and another texture (eg. glow, metallic) on the same image. I have tried with metallic, and I could not get the two codes to work together. :/
However, you can try this. Who knows if it will work :P:

Code: [Select]
material preset_10_bodyMatL
{
technique
{
pass
{
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
texture_unit
{
texture YOURBASELAYERBODYTEXTURE.png
}
}
pass
{
emissive 1.0 0.0 0.0
scene_blend alpha_blend
texture_unit
{
texture YOURGLOWINGMARKINGSTEXTURE.png
}
}
}
}
material preset_10_bodyMatR
{
technique
{
pass
{
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
texture_unit
{
texture YOURBASELAYERBODYTEXTURE.png
}
}
pass
{
emissive 1.0 0.0 0.0
scene_blend alpha_blend
texture_unit
{
texture YOURGLOWINGMARKINGSTEXTURE.png
}
}
}
}
Etc.

I hope it works, but I have my doubts. Sorry I could not test it beforehand, and if anyone does find a code that definatly works, you should post it here. :)

Edit: Oh ,wait. Glow in the Dark, not glowing markings. Derp. XD Well, if this one works, then it would be for glowing markings. Although if you wanted glow in the dark, I am sure you could just make the markings part cover the whole body (except for the transparent parts)
Title: Re: HUGE update! Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: CannibalWolf on May 06, 2012, 10:27:06 pm
VERY helpful! Just need to figure out if I should make a whole new notepad with these textures.. :||
Title: Re: HUGE update! Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: rileywolf on May 07, 2012, 05:22:03 am
Eh.... Where do u put all this stuff O.o.... Im sorry, Im not a computer person. :-|
Title: Re: HUGE update! Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Ouuka on May 07, 2012, 05:32:28 am
These are scripts for presets. This will go in your presets Material file and affects the way your preset works. This is all in your My_presets folder
Title: Re: HUGE update! Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Alpha Dog on June 05, 2012, 06:40:45 am
I cant get my notepad open to do this but im not sure how to do it anyone know a video that shows you how?
Title: Re: HUGE update! Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Ingredient on June 05, 2012, 07:02:06 am
Tokoa, right click the file that needs to be opened with Notepad firstly.
Click Open or Open With, then a new window should show up.
You might see two little options, one saying "Search Web for appropriate program to open files with" (or something like that) and the other saying "Choose a list of installed programs" 
Choose the one where you choose a program.
Notepad should be one of the first programs, choose it and it should open.

I use this on my Windows 7, might be different for mac.
Title: Re: HUGE update! Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: SilverTW on June 23, 2012, 01:19:41 pm
Is there a script for moving and glowing?
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: ashy on June 27, 2012, 10:39:05 pm
How can you use the transparent and coming back preset script?
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Grosskatze on July 07, 2012, 05:39:47 pm
Can you translate this into german, please?
(sry wusste nicht ob man hier deutsch schreiben darf)
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: nyxghostrider on July 07, 2012, 10:31:46 pm
where do i put it?
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Aweu on July 12, 2012, 10:52:40 pm
How do you make only body parts transparent(legs, tails etc.)?
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Ingredient on July 12, 2012, 11:32:52 pm
Aweu: You use the eraser tool and erase the parts you want to be transparent.
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Aweu on July 12, 2012, 11:35:57 pm
Okay, thank you! ^_^
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Roki on July 19, 2012, 11:51:02 pm
thanks for the coding it helped me out alot  now i have a transparent preset but i cant seem to find moving mane coding

sinceraly
brittnie.w
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: SilverTW on July 20, 2012, 12:12:20 am
I can make all types of presets.
thanks for the coding it helped me out alot  now i have a transparent preset but i cant seem to find moving mane coding

sinceraly
brittnie.w
You have to manually put it into the .material, I believe.
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Reni-The-Wolf- on July 21, 2012, 11:18:14 pm
May I please have a code for BOTH un-symmetrical and glow?
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Anger on July 27, 2012, 02:52:11 pm
I've been having issues with getting both eyes to glow. Does anyone have a screenshot of a succeeded preset with glowing eyes, perchance? The eye looks rather strange from a certain angle:

(http://oi49BannedImageSite/27xowus.jpg)

The left side of the eye from that angle is white, which is its original color.

PS: Another possibility is that my mind simply refuses to accept it's actually glowing, which I doubt.
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: SilverTW on July 27, 2012, 02:53:04 pm
I've been having issues with getting both eyes to glow. Does anyone have a screenshot of a succeeded preset with glowing eyes, perchance? The eye looks rather strange from a certain angle:

(http://oi49BannedImageSite/27xowus.jpg)

The left side of the eye from that angle is white, which is its original color.

Can I see your code?
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Anger on July 27, 2012, 02:54:45 pm
Code: [Select]
material preset_3_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture anger_3body.png
}
}
}
}
material preset_3_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture anger_3body.png
}
}
}
}
material preset_3_headMatL
{
technique
{
pass
{
texture_unit
{
texture anger_3head.png
}
}
}
}
material preset_3_headMatR
{
technique
{
pass
{
texture_unit
{
texture anger_3head.png
}
}
}
}
material preset_3_eyeMatL
{
receive_shadows on
technique
{
pass
{
fragment_program_ref WingModColour_PS
{
param_named colorMod1 float4 0.50 0.50 0.75 0.25
}
texture_unit
{
texture anger_3eye.jpg
tex_coord_set 0
}
cull_hardware none
cull_software none
depth_write off
scene_blend add
}
}
technique 2
{
pass
{
emissive 1.0 1.0 1.0
texture_unit
{
anger_3eye.jpg
colour_op_ex modulate src_texture src_manual 0.105 0.175 0.135 0.25
}
cull_hardware none
cull_software none
depth_write off
scene_blend add
}
}
}
material preset_3_eyeMatR
{
receive_shadows on
technique
{
pass
{
fragment_program_ref WingModColour_PS
{
param_named colorMod1 float4 0.50 0.50 0.75 0.25
}
texture_unit
{
texture anger_3eye.jpg
tex_coord_set 0
}
cull_hardware none
cull_software none
depth_write off
scene_blend add
}
}
technique 2
{
pass
{
emissive 1.0 1.0 1.0
texture_unit
{
anger_3eye.jpg
colour_op_ex modulate src_texture src_manual 0.105 0.175 0.135 0.25
}
cull_hardware none
cull_software none
depth_write off
scene_blend add
}
}
}
material preset_3_tailMat
{
technique
{
pass
{
texture_unit
{
texture anger_3tail.png
}
}
}
}
material preset_3_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture anger_3mane.png
}
}
}
}

I've heard that mixing file extensions can cause problems.
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: SilverTW on July 27, 2012, 02:56:18 pm
Your coding is incorrect' let me fix it, do you want the full code for glowing?
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Anger on July 27, 2012, 03:00:53 pm
Already thought I effed up somewhere... Sure.
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: SilverTW on July 27, 2012, 03:06:49 pm
Code: [Select]
material preset_3_bodyMatL
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture anger_3body.PNG
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture anger_3bodyglow.PNG
}
}
}
}
material preset_3_bodyMatR
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture anger_3body.PNG
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture anger_3bodyglow.PNG
}
}
}
}
material preset_3_headMatL
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture anger_3head.PNG
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture anger_3headglow.PNG
}
}
}
}
material preset_3_headMatR
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture anger_3head.PNG
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture anger_3headglow.PNG
}
}

}
}
material preset_3_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture anger_3eye.PNG
}
}
}
}
material preset_3_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture anger_3eye.PNG
}
}
}
}
material preset_3_tailMat
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture anger_3tail.PNG
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture anger_3tailglow.PNG
}
}
}
}
material preset_3_maneMat
{
technique
{
pass
{
ambient 0.5 0.5 0.5
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 250
texture_unit
{
texture anger_3mane.PNG
}
}
}
}

Eyes don't glow BTW, They can't
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Anger on July 27, 2012, 03:13:24 pm
That's a shame, it's my char's signature feature...
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: SilverTW on July 27, 2012, 03:14:17 pm
That's a shame, it's my char's signature feature... Considering her eyes in demon form are the only things that don't consist of dark matter.

Just use full red & Nuzzle for you
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Anger on July 27, 2012, 03:16:34 pm
I used the code you provided me with, and sadly enough everything except the eyes turned out yellow and black.

EDIT: Nevermind, files are named wrong. I noticed you made the body glow, I'll have to do with that.
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: SilverTW on July 27, 2012, 03:18:11 pm
I used the code you provided me with, and sadly enough everything except the eyes turn out yellow and black.

That's because you need to change your image files to a .png & Change the name to whatever images your using & if you want a normal preset coding just use this for preset_7

Code: [Select]
material preset_7_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture body.png
}
}
}
}
material preset_7_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture body.png
}
}
}
}
material preset_7_headMatL
{
technique
{
pass
{
texture_unit
{
texture head.png
}
}
}
}
material preset_7_headMatR
{
technique
{
pass
{
texture_unit
{
texture head.png
}
}
}
}
material preset_7_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture eyes.png
}
}
}
}
material preset_7_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture eyes.png
}
}
}
}
material preset_7_tailMat
{
technique
{
pass
{
texture_unit
{
texture tail.png
}
}
}
}
material preset_7_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_7mane.png
}
}
}
}
[/color]
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Anger on July 27, 2012, 03:25:03 pm
Yes, I noticed. If I was to make her entire body glow (excluding the eyes), how would I have to name the files? Should I copy the original file and name it anger_3bodyglow for example?
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: SilverTW on July 27, 2012, 03:25:54 pm
Yes, I noticed. If I was to make her entire body glow (excluding the eyes), how would I have to name the files? Should I copy the original file and name it anger_3bodyglow for example?

Yes, the glow can be transparent though
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Anger on July 27, 2012, 03:34:10 pm
In other words, making an entirely transparent layer for the body glow would work?
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: SilverTW on July 27, 2012, 03:35:33 pm
In other words, making an entirely transparent layer for the body glow would work?

I meant in the body glow there must be transparent spots, but not fully transparent
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Anger on July 27, 2012, 03:40:17 pm
Heh, we're surely filling up the pages here, Silver. I'll stick with a normal preset. Ta.
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: SilverTW on July 27, 2012, 03:40:44 pm
Heh, we're surely filling up the pages here, Silver. I'll stick with a normal preset. Ta.

Okay..
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Wolflover87 on August 13, 2012, 09:11:40 pm
Thanks Tigg!
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Awry on August 27, 2012, 08:26:31 am
Just curious, for the Transparent texture that fades in and out, can you isolate it to one part on like the body? Or will it always make the entire body semi-transparent? Basically, can you have any fixed, solid texture with it?
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Zarago on September 04, 2012, 07:48:50 pm
I'm trying to make a preset using the code below (the one that makes presets disappear and then randomly return).

Quote
material preset_4_bodyMatL
{
   technique
   {
      pass
      {
      lighting off
      scene_blend colour_blend
      depth_write off
      cull_hardware none
      cull_software none
         texture_unit
         {
           texture InvisibleTex.png
           tex_address_mode wrap
           filtering trilinear
         }
         texture_unit
         {
            texture TransparentMarkingTex.png
      scroll_anim 0.01 0.02
      tex_address_mode wrap
      rotate_anim -0.01
      wave_xform scale_x sine 3 0.1 0 3
      wave_xform scale_y sine 3 0.1 0 3          
            colour_op alpha_blend
         }
         texture_unit
         {
            texture InvisibleTex.png
            colour_op_ex blend_current_alpha src_texture src_current
         }
      }
   }
}

It doesn't work (and it makes half of the body white). Is there any way to fix this?
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Wolflover87 on September 04, 2012, 10:19:28 pm
Does anyone have the code the transparent code for so I can make only 1 leg on 1 side transparent? c:
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Kittycatty on October 27, 2012, 07:12:38 am
What do you do with the code exactly? Do you copy and paste it into the material file or something?
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: kavaiwolf on November 20, 2012, 09:12:40 pm
But long xD
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Tearless on December 12, 2012, 05:42:35 am
Hey, just spent a while fighting with this thing so I thought I'd spare the rest of you the trouble... This is for metallic markings under a normal, partially transparent texture.

Quote
material preset_1_headMatL
{
   technique
   {

      pass
      {
         texture_unit
         {
            texture Metal.jpg (This is where your solid, metallic texture goes, no transparency)
            tex_address_mode wrap
            filtering trilinear
            colour_op replace
            env_map spherical
         }
         texture_unit
         {
            texture preset1_head.png (This is your main preset, should be transparent where you want the markings)
            tex_address_mode wrap
            filtering trilinear
            colour_op alpha_blend
         }

      }

   }

}
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Feareh on December 19, 2012, 08:47:42 pm
I'm having a little trouble with the transparent code.
Like I'm making a skull like preset for the face. And I enter in the transparent code for the face, and it works, but when I'm looking straight at it I see compleatly through. Now I just want to be able to see though the mouth and that's it, but the code make me see all the way through its head like I can see the sky through the head. Any suggestions guys? If you can send me the codes to what you recommend
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Grosskatze on January 03, 2013, 03:59:53 pm
O.o i tried this and my whole folder for preset 10 disappeared in the game! It's still in my files but in fh it looks like i never had a preset 10 folder! O.o
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Tearless on January 03, 2013, 05:28:28 pm
That would be the regular code for transparency, Woolfie. Just make a copy of your body texture (and name them something along the lines of 'preset_bodyLeft.jpg' and 'preset_bodyRight.png')and make the leg you want transparent. Then put both in the preset folder you're using and type the names into the .material accordingly. You only need to put the transparency code into the side the missing leg is on.
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Emberflame on October 04, 2013, 02:58:40 pm
thx for this Tigg, it helps a lot :)
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: TBSNIHON on October 07, 2013, 08:04:09 pm
Thanks! Since it is Windows 8 i had to do the same thing. :3 Thanks for the help!
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: SilverKitty12 on December 07, 2014, 10:27:45 pm
Okay, I was able to get the parts that I wanted to be transparent, transparent.  But I have one problem.  Since I made the right ear have a missing part (a transparent part), it made the rest of the right side of the head oddly shiny.  Can this be fixed?
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: hellbent on February 27, 2015, 06:52:18 am
I was wondering if there was a code for the GIF preset, but for the head? I can't seem to figure it out. Dx Maybe I'm just not the sharpest knife in the kitchen. xD
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: toasterkitty on October 30, 2015, 12:20:52 pm
which would be the code for colouring inside a preset?
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: PrettyReckless on October 30, 2015, 12:55:22 pm
I'd suggest making a thread in the help board since the starter of this thread is not avaliable. Also this way people will know you need help with something and can provide you with the code if they know it.c:
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: toasterkitty on October 30, 2015, 02:15:46 pm
I'd suggest making a thread in the help board since the starter of this thread is not avaliable. Also this way people will know you need help with something and can provide you with the code if they know it.c:

okie! will do that
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Moonstone on June 02, 2016, 07:30:29 pm
I have some questions concerning the "Transparent Markings Vanishing and Coming Back," material code. Could you give me a brief tutorial on how to 'install' it or show how to get it 'working' because I am having loads of trouble with it. Thanks!
~Moonstone
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Hakumi on June 02, 2016, 07:32:31 pm
I have some questions concerning the "Transparent Markings Vanishing and Coming Back," material code. Could you give me a brief tutorial on how to 'install' it or show how to get it 'working' because I am having loads of trouble with it. Thanks!
~Moonstone

Careful not to bump up old threads c:
If you need assistance make your own help thread ^^
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Bloodhunter1998 on July 18, 2016, 01:45:34 pm
About the Transparent code what Texture should i write in ?
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: L0ve-butt on March 25, 2017, 08:03:15 pm
thank you for this!!
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Melon on March 25, 2017, 09:41:31 pm
This is an old thread, and the last post was in July, 2016.
Be careful not to bump old threads. <:
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Morgra on November 13, 2017, 07:16:47 am
I wish there was more context for the coding on here.

What do you mean? I might be able to help ^^
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: SenseiRei on November 26, 2017, 06:33:43 am
okay. for the metallic Script. I want to make it metallic for the teeth, but not the eyes
Title: Re: Scripts! Moving Tex, Transparent, Glowy, Metallic and more!
Post by: Kuri on November 26, 2017, 08:09:28 am
Use a mask for the metallic layer. Transparent on top but white at the bottom should work.  Would only need to be 10x10 pixels.