Step OneOnce you've downloaded the above programs, you'll want to open your WoW Model Viewer. You never have to open the World of Warcraft game once it's installed
if you don't want to. The WoW model viewer will automatically sync up with the game and make almost all models available for you to view.
You may get this popup upon startup, each time you run the model viewer. Not to worry, it's just because the model viewer is still in its alpha stages and can't load in every single model from the new Legion update. Due to this, some of the character models and armor models may crash the model viewer.
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Step TwoOnce you've got the models all loaded in (indicated by a list of drop down menus on the left hand side of the model viewer window), you can begin exploring them. The ones you'll most likely use will be the "
Creature" drop down menu, and the "
World" drop down menu.
The Creature menu shows you all creatures, whether it be pets, mounts, or spawn.
The World menu will show you all worlds and dungeons within the game. The main worlds can be found under the Expansion 1-6 drop down menus. There is also a search bar at the top if you know what it is you're looking for.
For this tutorial I'll be showing you how to convert a simple object with one texture. I'll be converting a Tauren Canoe, found under
Worlds>Expansion 6>Doodads>Tauren, if you'd like to follow along.
*Once you have your object, click File, Export Model, OBJ.(https://image.prntscr.com/image/903c77811c1a42c38fb7661fb69c9c97.png)
Name the model whatever you'd like and save it to its own folder, the .obj model, its material file, and the texture files will be saved there to whatever you name it.
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Step ThreeNow you'll need to open your DeleD program. Once it's opened, look to the top left and click
"Plugins" > "Wavefront OBJ Importer".
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The following window should popup. The Red box indicates the button you should press to find your saved OBJ object. The Green box indicates the scale your object will load in as. I always have mine set to 10 so it doesn't load in too small.
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ControlsControls in DeleD are simple, first off, you'll
ONLY focus on the bottom right mini window. The scroll wheel zooms in and out, while holding down your right mouse button turns the camera. There is no way to pan around, so zooming and turning is the only way to look at different angles of your object.
Step FourThere's not much to do within the program other than rename your material files. The reason for doing this is so the default names aren't too long and so that when the converted mesh is loaded into your Object Maker, the material files automatically load in rather than you having to manually type in each material name.
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**The Red box indicates the button you'll click to bring up the material window. The Green box indicates the tab you'll need to click in order to rename your materials. The tab will be named what you named the object. The Blue box indicates the field where you'll delete what's there and rename it something simple. For Example)) I would name it taurencanoeBL
Once you're done renaming the material(s), click OK at the bottom. Simply pressing enter will erase everything you've done in the material window.
Step FiveTime to export your object! You'll want to click
Plugins>Ogre Mesh Exporter.
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When you click the ogre mesh exporter, another window will pop up. Click the button with the 3 dots and save it in a folder within your original folder, this way you can tell the new files apart from the old ones if it's named the same.
Make sure you have .mesh at the end of the file name or it will not export!!
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NOTE: If you want to convert another model, you HAVE to click "File>New" to clear the program. If not, the two models will fuse and it will mess your whole object up.Now you can find your new .mesh and .material files in your new folder. Open up your new material folder in notepad. Copy the name of the texture file that came with the model you downloaded and paste it where it says texture,
making sure to add .png to the end. Make sure to save it!
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Step SixOnce you're finally done with step 5, which can be very tedious depending on how many textures you have, you can place the .mesh, .material, and the texture file into your my_objects folder within your FH folder. All that's left to do is open it up in your Object Maker!
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Yay! You did it!! Make sure to provide proper credit to Blizzard Entertainment if you make these for public use ^-^