Feral Heart

Help & Guidance => Game Help => Topic started by: Oddonelynx on August 07, 2019, 02:53:46 am

Title: My Manes & Tufts Are Still Attached And Can't Color Separately
Post by: Oddonelynx on August 07, 2019, 02:53:46 am
No matter what, they can't seem colorize separately!  :(

Provided Screenshots:

(https://i.imgur.com/XaJuUwa.png)
(https://i.imgur.com/zDOAXSK.png)
(https://i.imgur.com/z14m9QS.png)
(https://i.imgur.com/ZA65ZsF.png)
Great news everyone! I fixed it, so someone can go ahead and lock this!
Title: Re: My Manes & Tufts Are Still Attached And Can't Color Separately
Post by: Aico on August 07, 2019, 05:26:11 am
Hi. I'm starting to believe your FH mod you have is affecting the other game files with the newer update. Chances are the mod is not compatible with 1.17
You may need to uninstall it.
Title: Re: My Manes & Tufts Are Still Attached And Can't Color Separately
Post by: Oddonelynx on August 08, 2019, 09:37:35 pm
Well here's the thing,
All my mods are compatible.
ENB's work with any patch.
I have custom maps downloaded.
If I see an updated version of my mod, I download it immediately.
I got a fixed version of FHHD
Title: Re: My Manes & Tufts Are Still Attached And Can't Color Separately
Post by: Morgra on August 08, 2019, 10:44:09 pm
Is it possible that older files from 1.16 may have transferred over to your game folder somehow?

Try replacing your materials folder (FeralHeart\media\materials) with this one:
https://drive.google.com/open?id=1ZBFBvfWOlChOO47p1MxnBwXAFaqC4DBz
Title: Re: My Manes & Tufts Are Still Attached And Can't Color Separately
Post by: Oddonelynx on August 09, 2019, 12:04:02 am
Is it possible that older files from 1.16 may have transferred over to your game folder somehow?

Try replacing your materials folder (FeralHeart\media\materials) with this one:
https://drive.google.com/open?id=1ZBFBvfWOlChOO47p1MxnBwXAFaqC4DBz

Sadly didn't work either :(
Title: Re: My Manes & Tufts Are Still Attached And Can't Color Separately
Post by: LadySigyn on August 09, 2019, 12:39:13 am
Did this problem occur before you installed the mods? If you installed the mods before you played the current update and are unsure, then maybe it's worth reinstalling the game and going vanilla (temporarily) to see if the problem is still present. It's good to try and reinstall anyway just in case something went wrong with the original installation. Some of my FH's interface was invisible after I installed the newest update onto 1.16, a full reinstallation cleared that up though, so maybe give it a try.
Title: Re: My Manes & Tufts Are Still Attached And Can't Color Separately
Post by: Oddonelynx on August 09, 2019, 12:43:01 am
I reinstalled it already, it didn't work.
Title: Re: My Manes & Tufts Are Still Attached And Can't Color Separately
Post by: LadySigyn on August 09, 2019, 12:57:09 am
Could you go into Feralheart/media/materials, open your fmain material file in notepad, scroll down and copy from where it says material FmaneMat downwards and paste it for me?

Also another question, does it do the same for canines?
Title: Re: My Manes & Tufts Are Still Attached And Can't Color Separately
Post by: FlyingGrass on August 09, 2019, 01:33:57 am
I wonder if some files didn't replace the way they should during the patch install, what happens if you install FeralHeart into a different folder(Rename the install path in the FeralHeart install window, so there's no need to delete or replace the current folder)? If that doesn't work, you may feel free to delete that renamed FeralHeart folder.
Title: Re: My Manes & Tufts Are Still Attached And Can't Color Separately
Post by: Oddonelynx on August 09, 2019, 08:40:21 pm
No, I left the mesh files alone.
Well   "Cattails' Domesticated Animal Ears and Tails"
But  "(still working as of v1.17!)"
Title: Re: My Manes & Tufts Are Still Attached And Can't Color Separately
Post by: LadySigyn on August 15, 2019, 10:15:37 am
Try going into Feralheart/media/materials and replacing your fmain material file material FtuftMat at the bottom with:

material FtuftMat
{
   transparency_casts_shadows off
   receive_shadows off
   technique 1
   {
      pass
      {
         cull_hardware none
         cull_software none
         alpha_rejection greater_equal 128
         
         fragment_program_ref Mane_PS
         {
            param_named_auto colorMod1 custom 1
         }
         texture_unit
         {
            texture fmaneMask.png
            tex_coord_set 0
            tex_address_mode clamp
            filtering trilinear
         }
         texture_unit
         {
            texture fmaneShade.jpg
            tex_coord_set 1
         }
         texture_unit
         {
            texture fmaneLight.jpg
            tex_coord_set 2
         }
      }
   }
   technique 2
   {
      pass
      {
         cull_hardware none
         cull_software none
         alpha_rejection greater_equal 128
         lighting off

         texture_unit
         {
            texture fmaneMask.png
            tex_address_mode clamp
            filtering trilinear
            colour_op_ex source1 src_manual src_manual 1 0 0 1
         }
         texture_unit
         {
            texture fmaneShade.jpg
            colour_op modulate
         }
      }
      pass
      {
         cull_hardware none
         cull_software none
         scene_blend add
         depth_func equal
         lighting off

         texture_unit
         {
            texture fmaneLight.jpg
         }
      }
   }
}

And maybe also replace the material FmaneMat and material FmaneMat2 with:


material FmaneMat
{
   transparency_casts_shadows off
   receive_shadows off
   technique 1
   {
      pass
      {
         cull_hardware none
         cull_software none
         alpha_rejection greater_equal 128
         
         fragment_program_ref Mane_PS
         {
            param_named_auto colorMod1 custom 1
         }
         texture_unit
         {
            texture fmaneMask.png
            tex_coord_set 0
            tex_address_mode clamp
            filtering trilinear
         }
         texture_unit
         {
            texture fmaneShade.jpg
            tex_coord_set 1
         }
         texture_unit
         {
            texture fmaneLight.jpg
            tex_coord_set 2
         }
      }
   }
   technique 2
   {
      pass
      {
         cull_hardware none
         cull_software none
         alpha_rejection greater_equal 128
         lighting off

         texture_unit
         {
            texture fmaneMask.png
            tex_address_mode clamp
            filtering trilinear
            colour_op_ex source1 src_manual src_manual 1 0 0 1
         }
         texture_unit
         {
            texture fmaneShade.jpg
            colour_op modulate
         }
      }
      pass
      {
         cull_hardware none
         cull_software none
         scene_blend add
         depth_func equal
         lighting off

         texture_unit
         {
            texture fmaneLight.jpg
         }
      }
   }
}
material FmaneMat2
{
   technique 1
   {
      pass
      {
         cull_hardware none
         cull_software none
         scene_blend alpha_blend
         depth_write off
         fragment_program_ref Mane2_PS
         {
            param_named_auto colorMod1 custom 1
         }
         texture_unit
         {
            texture fmaneMask2.png
            tex_coord_set 0
            tex_address_mode clamp
            filtering trilinear
         }
         texture_unit
         {
            texture fmaneShade.jpg
            tex_coord_set 1
         }
         texture_unit
         {
            texture fmaneLight.jpg
            tex_coord_set 2
         }
      }
   }
   technique 2
   {
      pass
      {
         cull_hardware none
         cull_software none
         scene_blend alpha_blend
         depth_write off
         lighting off

         texture_unit
         {
            texture fmaneMask2.png
            tex_address_mode clamp
            filtering trilinear
            colour_op_ex source1 src_manual src_manual 1 0 0 1
         }
      }
   }
}

If this doesn't work then I'm at a loss, but I'll keep wracking my brain for possible solutions.
Title: Re: My Manes & Tufts Are Still Attached And Can't Color Separately
Post by: Oddonelynx on August 15, 2019, 05:58:57 pm
...Wait I don't see Fmanemat what does it look like/say?
Title: Re: My Manes & Tufts Are Still Attached And Can't Color Separately
Post by: Rhakorra on August 15, 2019, 11:31:05 pm
...Wait I don't see Fmanemat what does it look like/say?

Hey, Luv!

By following Sigyrn instructions, you need to go to Feral Heart > Media > Materials. The FmaneMat is located in the fmain file :D I don't think you will see a FmaneMat2 there, which is why Sigyrn gave you a replaceable version hence the naming it FmaneMat2 (but don't put the actual 2 inside). My mistake - there is actually two!
Once you replaced both (Sigyrn provided the replacements above), let us know if it worked :3
Title: Re: My Manes & Tufts Are Still Attached And Can't Color Separately
Post by: Oddonelynx on August 15, 2019, 11:59:00 pm
Try going into Feralheart/media/materials and replacing your fmain material file material FtuftMat at the bottom with:

material FtuftMat
{
   transparency_casts_shadows off
   receive_shadows off
   technique 1
   {
      pass
      {
         cull_hardware none
         cull_software none
         alpha_rejection greater_equal 128
         
         fragment_program_ref Mane_PS
         {
            param_named_auto colorMod1 custom 1
         }
         texture_unit
         {
            texture fmaneMask.png
            tex_coord_set 0
            tex_address_mode clamp
            filtering trilinear
         }
         texture_unit
         {
            texture fmaneShade.jpg
            tex_coord_set 1
         }
         texture_unit
         {
            texture fmaneLight.jpg
            tex_coord_set 2
         }
      }
   }
   technique 2
   {
      pass
      {
         cull_hardware none
         cull_software none
         alpha_rejection greater_equal 128
         lighting off

         texture_unit
         {
            texture fmaneMask.png
            tex_address_mode clamp
            filtering trilinear
            colour_op_ex source1 src_manual src_manual 1 0 0 1
         }
         texture_unit
         {
            texture fmaneShade.jpg
            colour_op modulate
         }
      }
      pass
      {
         cull_hardware none
         cull_software none
         scene_blend add
         depth_func equal
         lighting off

         texture_unit
         {
            texture fmaneLight.jpg
         }
      }
   }
}

And maybe also replace the material FmaneMat and material FmaneMat2 with:


material FmaneMat
{
   transparency_casts_shadows off
   receive_shadows off
   technique 1
   {
      pass
      {
         cull_hardware none
         cull_software none
         alpha_rejection greater_equal 128
         
         fragment_program_ref Mane_PS
         {
            param_named_auto colorMod1 custom 1
         }
         texture_unit
         {
            texture fmaneMask.png
            tex_coord_set 0
            tex_address_mode clamp
            filtering trilinear
         }
         texture_unit
         {
            texture fmaneShade.jpg
            tex_coord_set 1
         }
         texture_unit
         {
            texture fmaneLight.jpg
            tex_coord_set 2
         }
      }
   }
   technique 2
   {
      pass
      {
         cull_hardware none
         cull_software none
         alpha_rejection greater_equal 128
         lighting off

         texture_unit
         {
            texture fmaneMask.png
            tex_address_mode clamp
            filtering trilinear
            colour_op_ex source1 src_manual src_manual 1 0 0 1
         }
         texture_unit
         {
            texture fmaneShade.jpg
            colour_op modulate
         }
      }
      pass
      {
         cull_hardware none
         cull_software none
         scene_blend add
         depth_func equal
         lighting off

         texture_unit
         {
            texture fmaneLight.jpg
         }
      }
   }
}
material FmaneMat2
{
   technique 1
   {
      pass
      {
         cull_hardware none
         cull_software none
         scene_blend alpha_blend
         depth_write off
         fragment_program_ref Mane2_PS
         {
            param_named_auto colorMod1 custom 1
         }
         texture_unit
         {
            texture fmaneMask2.png
            tex_coord_set 0
            tex_address_mode clamp
            filtering trilinear
         }
         texture_unit
         {
            texture fmaneShade.jpg
            tex_coord_set 1
         }
         texture_unit
         {
            texture fmaneLight.jpg
            tex_coord_set 2
         }
      }
   }
   technique 2
   {
      pass
      {
         cull_hardware none
         cull_software none
         scene_blend alpha_blend
         depth_write off
         lighting off

         texture_unit
         {
            texture fmaneMask2.png
            tex_address_mode clamp
            filtering trilinear
            colour_op_ex source1 src_manual src_manual 1 0 0 1
         }
      }
   }
}

If this doesn't work then I'm at a loss, but I'll keep wracking my brain for possible solutions.

Did not work  >:(