Feral Heart

FeralHeart Creations => FeralHeart Addons & Mods => Other Mods/Creations => Topic started by: FlyingGrass on October 12, 2019, 10:03:49 pm

Title: Plantastic Items(Default map objects put into item form)
Post by: FlyingGrass on October 12, 2019, 10:03:49 pm
I've turned FeralHeart's default map objects into items!

The quote that inspired this.

I think we should have acacia trees as playable characters.🤔


Instructions: Go to "C:FeralHeart", open the Items.cfg file, then copy the code to the bottom of the Items.cfg file. As far as I know, no files are needed at all, as(On my screen) the game pulls the objects from their normal folders.

Here's what to copy:
Code: [Select]
[====Plantastic====]

[Acacia Tree Replace]
mesh=acaciaTree.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Oak Tree Replace]
mesh=oakTree.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Fir Tree Replace]
mesh=firTree.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Palm Tree Replace]
mesh=Palm1.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Rock Replace]
mesh=rock1.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Hill Replace]
mesh=mount1.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Bush Replace]
mesh=shrub2.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[FlowerBush Replace]
mesh=shrub.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Fern Replace]
mesh=farn1.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Flower1 Replace]
mesh=flower1.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Flower2 Replace]
mesh=flower2.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Flower3 Replace]
mesh=flower3.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Mushroom1 Replace]
mesh=shroom1.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Mushroom2 Replace]
mesh=shroom2.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Sign Replace]
mesh=fhsign.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Globe Replace]
mesh=globe.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Log Replace]
mesh=baumstamm.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Grass Replace]
mesh=grass.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Big Grass Patch Replace]
mesh=biggrasspatch.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Crystal Replace]
mesh=crystal1.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Cube Replace]
mesh=BasicCube.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Sphere Replace]
mesh=BasicSphere.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Cylinder Replace]
mesh=BasicCylinder.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Ring Replace]
mesh=BasicRing.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[Cone Replace]
mesh=BasicCone.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0

[FH Logo Replace]
mesh=flatplane.mesh
material=flatplanefhlogo
bone=spine2
offset_f=0 0 5
rotation_f=-90 0 0
offset_c=0 0 5
rotation_c=-90 0 180

Screenshot:
(https://i.imgur.com/wAUzcMz.png)

With this tree item, you can...
Block the paths!
(https://i.imgur.com/S5Cm1pN.png)

Roll over to turn into a tree stump!
(https://i.imgur.com/KXNihxw.png)

Cats may get revenge upon trees for trapping them... By getting the tree trapped!
(https://i.imgur.com/adOZMty.png) Or even be the tree that traps cats!

And more!

Above is a maximum sized character, minimum sized characters are more tree-sized.
(https://i.imgur.com/2vyhso2.png)


All meshes and textures harnessed here don't belong to me.
Title: Re: Acacia tree in item form.(Update: Simplified install method now)
Post by: Bloo. on October 12, 2019, 11:40:00 pm
You better post a screenshot of this right now xDD
Title: Re: Acacia tree in item form.(Update: Simplified install method now)
Post by: FlyingGrass on October 13, 2019, 12:45:21 am
Affirmative, added screenshots! ^-^
Title: Re: Acacia tree in item form.(Update: Simplified install method now)
Post by: Bloo. on October 13, 2019, 01:12:03 am
Oh my gosh this is amazing xDDD
Title: Re: Acacia tree in item form.(Update: Simplified install method now)
Post by: Oddonelynx on October 13, 2019, 01:43:38 am
Hehehehehe >: )
Title: Re: Acacia tree in item form.(Update: Simplified install method now)
Post by: VortexAlive on October 13, 2019, 09:55:28 am
Pfft now we can see flying trees in fh. xD
Title: Re: Acacia tree in item form.
Post by: Reindeer8888 on October 13, 2019, 12:39:35 pm
How about a rock and crystal playable characters?
Title: Re: Acacia tree in item form.
Post by: Sisu on October 13, 2019, 04:43:31 pm
This would be hilarious to use in hide and seek with tags off, nobody would ever think your a tree
Title: Re: Acacia tree in item form.
Post by: Bloo. on October 13, 2019, 05:39:56 pm
How about a rock and crystal playable characters?

FlyingGrass, please make a bunch of wearable map objects so we can download them and just play hide and seek as Sisu had mentioned xD
Title: Re: Acacia tree in item form.
Post by: Ame88 on October 13, 2019, 07:47:19 pm
This has to be the best creation to man ever.

I absolutely love this x'D Thank you so much for sharing pff
Title: Re: Acacia tree in item form.
Post by: FlyingGrass on October 13, 2019, 10:17:30 pm
Thank you, everybody! I'll put together more wearable map objects. :)
Title: Re: Plantastic Items(Default map objects put into item form)
Post by: FlyingGrass on October 14, 2019, 01:22:50 am
There are now lots more map object items here! The flowers are probably large even with a minimum size character, but most other things should be able to blend in with nature. There's also a tiny FH logo item, I couldn't resize the plane to put it on.
Title: Re: Plantastic Items(Default map objects put into item form)
Post by: Telluric on October 14, 2019, 02:00:03 am
these r some crazy vibes and i'm livin' for 'em.
Title: Re: Plantastic Items(Default map objects put into item form)
Post by: A.P.S. on October 14, 2019, 02:09:12 am
this needs to be in the next update or birb will be an a n g e r y
Title: Re: Plantastic Items(Default map objects put into item form)
Post by: Kuri on October 14, 2019, 08:28:01 pm
Equip grass patch, equip wings. Flying grass.