Author Topic: Custom Animation Request  (Read 2670 times)

Offline Oddonelynx

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Custom Animation Request
« on: December 30, 2019, 06:33:14 am »
While I would make the animations myself, I cannot due to it being quite confusing to me, and when I tried to learn how, it still was confusing. So that's why I am requesting some animations instead.  :)


Okay so the animations that I desire, will have a canine and feline version. I want them to be realistic. I also want them to still have the default dances too. I have a concept art as well!

that's the concept for the idle animation for the dogs and cats.

I want the run, walk, crouch, and roar and howl to be realistic like real animals as well.

I hope this isn't too much of a challenge to anybody.
 





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Offline Pumpkin.Lynx_

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Re: Custom Animation Request
« Reply #1 on: January 31, 2020, 09:25:22 pm »
I dunno how. xD The skeleton.xml for the meow and bark .blend exported into skeleton.xml is different to the current skeleton.xml in the game files.
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Offline Oddonelynx

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Re: Custom Animation Request
« Reply #2 on: January 31, 2020, 11:59:30 pm »
I think when you export it, you find the normal cbody/fbody and click them while exporting it'll like replace them

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Offline FlyingGrass

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Re: Custom Animation Request
« Reply #3 on: February 01, 2020, 06:05:01 am »
The game's animations files are .skeleton files, not .xml files, but Blender exports .xml files that need converting;
The Cbody.skeleton.xml files can be converted into skeleton via OgreXMLConverter, before the game can use the file. The .skeleton after converting will end up in the same folder that the .xml is in, and that .skeleton file should be dropped into "FeralHeart/media/models" where it'll replace the previous .skeleton(Keep a backup of the previous .skeleton!).

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Offline Pumpkin.Lynx_

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Re: Custom Animation Request
« Reply #4 on: February 01, 2020, 07:13:30 pm »
The game's animations files are .skeleton files, not .xml files, but Blender exports .xml files that need converting;
The Cbody.skeleton.xml files can be converted into skeleton via OgreXMLConverter, before the game can use the file. The .skeleton after converting will end up in the same folder that the .xml is in, and that .skeleton file should be dropped into "FeralHeart/media/models" where it'll replace the previous .skeleton(Keep a backup of the previous .skeleton!).
I know that but I think the meow/bark blend files are pretty outdated because their coding is different from Feralhearts(as in the listing order and such)
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Offline Oddonelynx

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Re: Custom Animation Request
« Reply #5 on: February 01, 2020, 08:49:03 pm »
You can easily convert them luckily! :)

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Offline ObsidianBlade

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Re: Custom Animation Request
« Reply #6 on: November 16, 2020, 09:32:59 pm »
I can't pull off the idle animation you want because I don't know how to edit the length and speed of which the animations play in game (if anyone knows and could tell me that would be awesome.

But what I can do is modify the animations I made and add the old dance animations to it. I only have feline ones though. If you want just let me know what dances you want put in (moonwalk or butt swing).

Doubt I'll ever make a canine animation. But I know how to edit the xml files and convert from .skeleton to .xml, so if you have a animation mod for canines that you like, I could potentially modify it to have the dances. Make sure the creators are ok with that.
« Last Edit: November 16, 2020, 09:38:29 pm by ObsidianBlade »

Offline Oddonelynx

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Re: Custom Animation Request
« Reply #7 on: November 17, 2020, 12:56:10 pm »
Woah I remember this post,  Yea I like the moonwalk dance so instead of buttswing, moonwalk

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Offline ObsidianBlade

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Re: Custom Animation Request
« Reply #8 on: November 23, 2020, 12:05:34 am »
« Last Edit: November 23, 2020, 01:33:47 am by ObsidianBlade »