Ahh This is so very helpful! Thank you for putting your time into making this and sharing it with us. c: +FloofGlad you think so!
Glad it's starting to make sense to you! Can always let me know if you have any questions. cxLooked at this the first time...Had zero clue.
Then I stopped overthinking for a bit & everything started making sense.
This is very well done. You did awesome on this, you is smart c:
- Le Nuzzles , Pandeer Sticker To The Snout -
Also, I know it's old, but....good job on the preset coding too ^^ that helped me a lot when I was first making presets c:
Thanks for the floof back dear<3 I actually have a question for you if you don't mind, since you seem to know quite a bit about Ogre coding c: By any chance, is it possible to play a sound file upon collision with an object in Feral Heart? I know in FH its possible to add a sound to your object, but I was curious to know if there were some codes I could implement somehow so that this sound file only played on command with collision. Not sure if its possible within FH, but if you knew any tricks I'd appreciate it :3Unfortunately, that's not going to be possible with just a material script.
Thanks for the floof back dear<3 I actually have a question for you if you don't mind, since you seem to know quite a bit about Ogre coding c: By any chance, is it possible to play a sound file upon collision with an object in Feral Heart? I know in FH its possible to add a sound to your object, but I was curious to know if there were some codes I could implement somehow so that this sound file only played on command with collision. Not sure if its possible within FH, but if you knew any tricks I'd appreciate it :3Unfortunately, that's not going to be possible with just a material script.
The material scripts can only control how the object interacts with the environment, via lights/shadows/textures/the like, it cannot dictate how the player unit will interact with the object.
It's basically just changing the way the object is observed.
A specific sound-on-collision function would have to be programmed into the game itself. :c
Ah, alright, I see. Thank you for the help anyways, I appreciate it~ ^w^No worries! c:
Lovin' this, thank you very much! c: Keep up the amazing work!Thank you!
Mother of Coding *bows* Thank you for sharing. This is truly helpful. <3Aaah, no worries!
Thank you for the valuable information. This could come in handy.Aye, my pleasure!
I've seen preset coding tutorials and such, but this really takes it to a whole new level.Thank you for the kind words.
Thank you for taking the time to show us how these these thingz work, very nicely done.
Wow, this was really in depth and useful! This is really getting me back into coding!Glad to hear it!?