FeralHeart Creations > User Creations Collection

*2/17/22* Ruby's Things - NEW MOD: CHARACTER CREATION MAP | Meshes, Mods, More!

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Ruby1234:
Markings
Scars

Scar markings I made a while back for The Ebon Circle(click!) only. Though I think a lot of people have the TEC markings, so you may or may not already have these. Either way, there's no download for these individually, go get the TEC marking pack. c:

Emotes
Snarl

I didn't like the way the old snarl looked, it looked, to me, the same as the Horror emote, I could barely tell if people were angry or frightened. So I made a little replacement for it, kinda for my own use, but I'll share it with you guys as well.
Copy and paste this into your emotes.cfg, replacing the old snarl if you want, or scrolling all the way to the bottom of the file and pasting it in there, it really doesn't matter which one you do.

--- Code: ---[Snarl]
Smile=0.1
ShowTeeth=2
FrownL=1
FrownR=1
JawOpen=0.1
EarDroopR=0.5
EarDroopL=0.5
--- End code ---
Orly?

This was just something totally random to test out the animation functions. But you can have it if you want. xD
Same deal as before, just copy this and paste it at the end of your emotes.cfg.

--- Code: ---[Orly?]
Smile=0.1
EarDroopR=0.7
EarDroopL=0.7
EyelidL=0.4
BrowRaiseR=0.7
--- End code ---

Ruby1234:
Freebie Textures
Terrain, Grass

Above is a preview of just 1 of 6 textures included in this grass pack. All are seamless, meaning you won't see those lines in the texture when it tiles. Originally for IT servers, but I'm releasing these on FH now too. But other than that, please don't take them outside IT or FH. Thank you.
Download
Terrain/Object, Rock

Above is a preview of 1 of 3 rock textures uncluded in this pack. As the grass, they are seamless. Also as the grass, do not use outside of IT or FH. Thank you.
Download
Note:
You may make modifications to these, just remember who made them please.

Freebie Materials
Practically all of my materials can be found here(click!), but this section is for materials that I think people will want, but I haven't had time to write a tutorial for.
Material, Glass (Bright)
--- Code: ---material GlassMat
{
technique
{
pass
{
cull_hardware none
cull_software none
depth_write off
scene_blend add
texture_unit
{
texture glassTex.png
}
}
}
}
--- End code ---
Material, Glass (Realistic)
--- Code: ---material GlassMat
{
technique
{
pass
{
cull_hardware none
cull_software none
depth_write off
scene_blend alpha_blend
texture_unit
{
texture glassTex.png
}
}
}
}
--- End code ---
Further explanation of the usage of these glass materials can be found here.

Ruby1234:
Backup reserve...  hopefully I'm done spamming you all now.
-
You may post now. c:

kopat:
Awesome creation corner, Ruby ;D I can't wait til you're finished ;D

thoughtless:
oh neato! <3 i'll be sure to download these as soon as i school myself on the locations and folders for everything. -.-'

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