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Messages - sanrio

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1
Presets & Markings / Re: Cuervo Preset - 2020 (+Iridescent effect!)
« on: July 23, 2020, 02:25:57 pm »
hmmmmmabsorbs this into my preset folder...
hehehe >:3

Whoooa, this is so amazing o:
Very excellent job on this preset <3 And thanks for sharing the code as well !
Thank you babs! <3
And no problem! I haven't found the code anywhere else and Paper did an amazing job, I thought why not share!

Very lovely preset! Good job, keep it up!
Thank you! Will def try to make more presets in the future!

2
Request a Preset/Marking / Re: Preset Request
« on: July 23, 2020, 03:25:17 am »
Oki, thank you!
I'll add you on Discord! <3

3
Presets & Markings / Re: Cuervo Preset - 2020 (+Iridescent effect!)
« on: July 23, 2020, 02:32:05 am »
This is absolutely gorgeous. Thank you for sharing this with us!
That is very cool!! I really like Cuervo!
That looks so freakin cool ;O;
Thank you for the comments, guys!
She was a pain in the butt at the time of making but I'm glad other people now like her as much as I do!

4
Request a Preset/Marking / Re: Preset Request
« on: July 23, 2020, 02:25:49 am »
Do you happen to have a reference of the character? ;o;
I'd love to make a preset in-between my art commissions but I don't want to bother you with messages if I haven't seen the design

5
Other Mods/Creations / Re: 🌌 FeralHeart | Milky Way Globe Mod 🌌
« on: July 23, 2020, 02:24:50 am »
This is awesome, I love this!
Definitely going to be adding to my game

6
Presets & Markings / Cuervo Preset - 2020 (+Iridescent effect!)
« on: July 23, 2020, 01:08:24 am »

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Lil Story
Cuervo has needed a preset for a long while now, after having her for 2 years I've never made a preset that I would activley use or be proud of, but today that changed!
I stayed up until 5am last night creating the base of this preset, after being fustrated and it not coming out the way I wanted (at the time), I went to bed. But in the morning after looking at it for a while I really liked it! Though, her wings looked really rough and I was super unhappy with them
Little picture of what they looked like, just very 'jumbled' and not what I wanted
And a friendly member in a Server I'm apart of suggested adding an iridescent effect onto her preset!
Unfortunately, the codes they offered didn't work and were for creating full-metallic presets. After a few hours of fiddling with code, Paperboy, who is like a god at coding btw, if you've seen their personal preset you know what I'm talking about, offered me help and fixed some code to get the end result!
With their permission I've given out the code, so you too can make your own iridescent preset! Which can be found at the end of this post (Please note I do not know how this code works! If you come across any issues I cannot help you)

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In-Game gifs!
These gifs do not do her justice at all, due to the low-quality of them, but I thought I'd share anyway!
The iridescent effect changes when moving the character and changing lighting.


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FHP Download
Please note this download only works for FH!
tinyurl.com/CuervoPreset20

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Iridescent Code
This code can be used on all body parts except for the mane and eyes.
Code: [Select]
material preset_11_bodyMatL
{
    set $diffuseCol "1 1 1 1"
    set $specularCol "1 1 1"
    set $shininess "16"
 technique
 {
   pass
   {
            illumination_stage ambient
            ambient 1 1 1 1
            diffuse $diffuseCol
            specular 1 1 1 8
            emissive 0 0 0 0

            texture_unit
            {
                texture metal.jpg
                env_map spherical
            }
   }
   pass
   {
            illumination_stage per_light
            scene_blend add
            diffuse 1 1 1 1
            specular 0 0 0 8
            emissive 0.3 0.3 0.3 1
            texture_unit
            {
                texture preset_11body.jpg
            }
         
   }
      pass
   {
               scene_blend add
               illumination_stage decal
            ambient 0.5 0.5 0.5
            diffuse 0.5 0.5 0.5 0.1
            specular 0.2 0.2 0.2 16
            texture_unit
            {
            texture metal.jpg
            env_map spherical
            }
   }
      pass
   {
            illumination_stage decal
            scene_blend modulate
            diffuse 1 1 1 1
            specular 0 0 0 0
            emissive 1 1 1 1
            texture_unit
            {
                texture preset_11body.jpg
            }
         
   }
 }
}
material preset_11_bodyMatR
{
    set $diffuseCol "1 1 1 1"
    set $specularCol "1 1 1"
    set $shininess "16"
 technique
 {
   pass
   {
            illumination_stage ambient
            ambient 1 1 1 1
            diffuse $diffuseCol
            specular 1 1 1 8
            emissive 0 0 0 0

            texture_unit
            {
                texture metal.jpg
                env_map spherical
            }
   }
   pass
   {
            illumination_stage per_light
            scene_blend add
            diffuse 1 1 1 1
            specular 0 0 0 8
            emissive 0.3 0.3 0.3 1
            texture_unit
            {
                texture preset_11body.jpg
            }
         
   }
      pass
   {
               scene_blend add
               illumination_stage decal
            ambient 0.5 0.5 0.5
            diffuse 0.5 0.5 0.5 0.1
            specular 0.2 0.2 0.2 16
            texture_unit
            {
            texture metal.jpg
            env_map spherical
            }
   }
      pass
   {
            illumination_stage decal
            scene_blend modulate
            diffuse 1 1 1 1
            specular 0 0 0 0
            emissive 1 1 1 1
            texture_unit
            {
                texture preset_11body.jpg
            }
         
   }
 }
}

-

Credits
Textures: Keawolf
Colouring and small edits: bunnybinge / me
OC Design: yvesbiian, with small edits from me
Effects: Paperboy

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I love this preset so much and looking at it always gives me that needed boost of serotonin!
I hope others like it too. ♡

7
Forum Discussion / Re: How long have you been online?
« on: July 22, 2020, 10:17:08 pm »
116 days, 15 hours and 40 minutes.

Well, dang

8
Leaving / Re: Peace ✌️
« on: June 12, 2020, 02:10:35 am »
In the same boat as you Birdie, and I appreciate all the fun times I had, it's just time to move on.

I didn't see much of a point for me to make a leaving post so I'll do a mini one here. It's been a fun ride.
Everyone stay safe. ♡

9
I have to strongly disagree with both of your statements tbh. This game is not dead as long as there are people still playing. It will take time, but I am confident that things will begin to improve very soon. Don't give up on it this easily.

No one is giving up on FH, all of us are still here trying to keep this game afloat by suggesting new ideas and what not. I don't think anyone is actually giving up on FeralHeart, it's just becoming increasingly difficult to get an answer on our questions, and I hope we will soon
But like I said in my original post, it's clear the general community and staff want different things. (Some of the community do want the same things as the staff, I know, but it's still important to take into consideration everyone's ideas)

I wouldn't call the game dead, because like you said that would mean little to no players are active, but there definitely has been a decrease in activity from what I've seen in my personal experiences, whether that be because of people growing out of it or the game itself, I'm not sure.
This relates to the multiple other posts made in the past days, we just want transparency between ourselves and the staff team. We don't want to be surprised again, especially doing the WHOLE update as a surprise, doing that will continue to anger the community and then ultimately... make it die. Some small surprises will be good, but as a personal preference (especially when it comes to games) it's not a good idea to cover up everything until release.
It's important to take into consideration community feedback rather than just going along with whatever the head-chief has to say
No one with the same opinions as Aureilius and I mean this in a negative way, we truly want this game to strive, but from recent events it feels like we might as well just let it die

I very rarely voice my opinions on subjects like this due to lack of being able to construct good sentences (I have the IQ of a walnut), so I hope this somewhat made sense and sent my personal opinions and experiences in a way that makes sense

10
Forum Games / Re: Count to 20,000
« on: June 11, 2020, 10:06:13 pm »
3043

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