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Topics - DylanCheetah

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1
FeralHeart Official Party Events / Official FeralHeart Holiday Party 2025
« on: November 12, 2025, 06:02:00 am »


The lights were strung along the paths with care. The cold winter winds blew across the icy water. The glistering icebergs stood all around. And the animals danced under the clear night sky as the annual Feral Heart Holiday Party was about to begin!


Information

Location
The party will be held in a custom map made by LordSuragaha!

Date & Time
Festivities will begin at 4 PM EST on December 13th

Music
Ame88 the merry wolf will be streaming music! linkie


Downloads

Downloads will be provided about an hour before the party kicks off!
Be sure to keep checking back around that time to snag your download!

Map & Presets: no presets were submitted
Map Only: linkie
Presets Only: no presets were submitted


Presets

Want to show off your preset? Be sure to submit preset's .fhp file to Ame88 before December 12th via Private Message or Discord!

Please note that late submissions may not be accepted!


We can't wait to see you there!



2
Members of the Season / Winter MOTS Nominations
« on: November 04, 2025, 02:32:08 pm »


As the temperature starts to drop and the frosty precipitation begins to fall we all know that special time of year is quickly approaching. Chesnuts roasting, bells jingling, ham roasting, and the annual Winter MOTS Nominations are underway!


Who should be nominated?
Members of the season should be helpful, dedicated, and friendly users whom are generally liked by most of the community

How do I nominate?
Use the form below to nominate the user(s) you believe should be this years Autumn MOTS

Please follow this format when nominating
Your Forum Username:
MOTS Nomination(s): [User(s) & Link(s) to Profile(s)]
Why? (Optional):


Rules for Nominating
Please read rules before nominating!

- You must have at least 10 posts to nominate or be nominated
- You may not nominate a user in the same IP range as yourself (and yes, that includes nominating yourself)
- Current staff members may not be nominated
- Former staff members of over 1 year may be nominated as MOTS
- If someone is already under "Qualified Users," please nominate someone else
- You are allowed and encouraged to nominate TWO users
- Once you have posted your choices, you may not modify your post
- Nominees must get a total of THREE nominations in order to qualify for MOTS voting
- Please do not nominate the winners of the previous MOTS
- Please provide a link to the profile of each user you are nominating
- Qualified users may opt out of the voting by messaging a staff member and leaving a post below; all decisions are final
- Qualified users can not drop out after the nomination phase has ended

Please do not chat in the nomination thread!
However, if you have a question, you may post it here for a staff member to answer


Nominated Users
D-ead7Dog (1/3)
Saboomba (1/3)

Qualified Users


The deadline for nominations is November 25th!
Good luck to everyone!

3
Game Help / Map Guide
« on: October 24, 2025, 04:37:40 am »
You can find an up-to-date map guide here in case you get lost:
https://drive.google.com/file/d/17Y7Rp0byXdwFoARONDbSMWZ3rmkNJgWy/view?usp=drive_link

4
Miscellaneous Tutorials / How to Fix Lag
« on: August 09, 2025, 10:50:00 pm »
It has come to my attention that some of you have trouble with lag. Especially on maps with lots of meshes. Therefore, I decided to investigate this issue and present my findings to help people resolve this issue.

First, let's start by understanding the root issues which cause this problem. The game engine which this game was built on is Ogre 1.7.2 This particular game engine was released on Nov 3, 2010 (see here). During this time period, the average screen size was 1024x768 (see here), game engines of the day would've been optimized for 2010 era hardware, and furthermore FeralHeart was designed to use mostly pre-defined shaders rather than custom ones. Also, any bugs present in that version of Ogre will remain present without upgrading to a newer version.

Next, let's take a look at some technical facts. For starters, rendering at a higher resolution requires drawing more pixels. Drawing more pixels requires more runs of the fragment/pixel shader. And the efficiency of the fragment/pixel shader has exponential impact on performance since it is run once per fragment/pixel. Drawing more meshes requires drawing more pixels and therefore increases the impact noticeably. Furthermore, certain features such as reflection and anti-aliasing tend to sacrifice performance for improved quality. True reflection requires the entire scene to be rendered multiple times per frame.

Knowing the root of the problem, I can definitely fix it. However, it will take time to do so and our players really need a fix now. Therefore, I have found a temporary fix to relieve some of these issues in order to reduce lag until I am able to provide a permanent fix:

1. Reduce Resolution
By reducing the resolution to 1024x768 you can likely eliminate a lot of the lag since Ogre 1.7.2 was designed at a time when that was the most common screen resolution and it results in less pixels being drawn each frame.

2. Disable Reflections
By disabling water reflections you reduce the number of pixels that need to be drawn to off-screen buffers. Which improves performance.

3. Reduce/Disable Anti-Aliasing
By reducing or disabling anti-aliasing you can improved performance.

This post will be updated as more solutions are confirmed to work.

5
Screenshots / DylanCheetah's Screenshot Gallery
« on: July 03, 2025, 05:11:38 am »
Christmas Party 2018



































6
Game Discussion / Updated WikiFur Page
« on: June 21, 2025, 11:37:50 pm »
Hello everyone. A few days ago I was able to successfully update the WikiFur page for Feral Heart in order to accurately reflect the current state of the game. The new page has a more detailed history section, an updated map list, an updated staff list, proper references, and improved overall structure.

Feel free to check it out here: https://wikifur.com/wiki/FeralHeart.

7
Community Activities Hub / FH Easter Art Contest
« on: March 16, 2024, 12:49:44 am »


Spring is in the air. Rabbits hop all around. Eggs are hidden oh so carefully. And baskets of candy abound.

Contest Rules:
* Draw and submit one picture to be judged.
* All submissions must be posted before April 6th, 2024
* The winners will be announced at the Easter party on April 6th, 2024
* All entries must be your own work.
* No AI art will be accepted.


Prizes:
The top 3 participants will each receive their choice of custom art of their character, a custom preset, or a custom map.

Easter Map:
https://drive.google.com/file/d/1bI8HjoA-KAccHyztJjy_v1mtNqYO6PYt/view?usp=sharing


8
Community Activities Hub / FH Valentine's Day 2024
« on: February 03, 2024, 06:33:30 am »
FH Valentines Day 2024


Love is in the air! So bring that special someone and join us for our annual Valentines Day party!

Date: February 9th, 2024
Time: 3:00 PM EST
Map: https://drive.google.com/file/d/12eq5qWOKF7KjoaFJGvAay_OkQZdIXe3-/view?usp=drive_link

9
Community Activities Hub / FH Autumn Party 2023
« on: November 12, 2023, 01:57:27 am »
Feral Heart Autumn Party 2023

As the leaves start to fall from the trees and the wind starts to grow colder, we all know that that special time of year when we feel extra thankful is quickly approaching. So pull up a chair (or a log), relax by the fire, and enjoy the beautiful sunset in the wild atmosphere that only FH can instill in your hearts.

Date: 11/18/2023
Time: 4 PM EST
Map: https://drive.google.com/file/d/1Z4PQEhs0bRDzguvrJ4QFFLFBEGQFlR_E/view?usp=drivesdk

10
Discussion Board / Web Development - HTML
« on: October 21, 2023, 09:59:18 pm »
Hello everyone. I recently graduated from a web development certification class, so I thought it would be fun to share some of the things I have learned. I will start by teaching you about the fundamentals of HTML so you can start designing your own webpages for fun.

HTML (hypertext markup language) is used to define the layout and content of a webpage. Every webpage has a similar structure. Here is an example of a minimal webpage:

Code: [Select]
<!DOCTYPE html>
<html lang="en">
    <head>
        <title>Hello</title>
        <meta name="viewport" content="width=device-width, initial-scale=1.0">
    </head>
    <body>
        Hello World!
    </body>
</html>


If you paste the above HTML into a text editor and save it as "index.html" you can double-click the file to view it in your web browser.

HTML consists of tags and text. Tags are enclosed in angle brackets like "<html>". Most tags also have a corresponding end tag that ends with a slash like "</html>".

The "!DOCTYPE" tag indicates the document type. For HTML 5 the document type should be "html".

The "html" tag contains all of the webpage content and it has a "lang" attribute whose value indicates the language that the text in the document was written in such as English (en).

The "head" tag contains metadata such as the title of the webpage.

The "title" tag contains the title of the webpage.

The "meta" tag contains metadata used by the web browser or search engines. Its "name" attribute determines what sort of data the tag contains and the "content" attribute contains the tag's data.

The "body" tag contains the body of the webpage. This is the part that the user sees in their web browser. For this example, I just placed some plain unformatted text in it.

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