material preset_10_bodyMatL
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture YOURBODYTEXTURE.PNG
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture YOURBODYGLOWTEXTURE.PNG
}
}
}
}
material preset_10_bodyMatR
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture YOURBODYTEXTURE.PNG
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture YOURBODYGLOWTEXTURE.PNG
}
}
}
}
material preset_10_headMatL
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture YOURHEADTEXTURE.PNG
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture YOURHEADGLOWTEXTURE.PNG
}
}
}
}
material preset_10_headMatR
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture YOURHEADTEXTURE.PNG
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture YOURHEADGLOWTEXTURE.PNG
}
}
}
}
material preset_10_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture YOUREYETEXTURE.PNG
}
}
}
}
material preset_10_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture YOUREYETEXTURE.PNG
}
}
}
}
material preset_10_tailMat
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture YOURTAILTEXTURE.PNG
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture YOURTAILGLOWTEXTURE.PNG
}
}
}
}
material preset_10_maneMat
{
technique
{
pass
{
ambient 0.5 0.5 0.5
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 250
texture_unit
{
texture YOURMANETEXTURE.PNG
}
}
}
}
material preset_5_bodyMatL
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture leftbody.PNG
}
}
pass
{
emissive 0.0 0.0 1.0
scene_blend alpha_blend
texture_unit
{
texture glow.PNG
}
}
}
}
material preset_5_bodyMatR
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture leftbody.PNG
}
}
pass
{
emissive 0.0 0.0 1.0
scene_blend alpha_blend
texture_unit
{
texture glowright.PNG
}
}
}
}
material preset_5_headMatL
{
technique
{
pass
{
ambient 0.7 0.7 0.7
texture_unit
{
texture headleft.PNG
}
}
pass
{
emissive 0.0 0.0 1.0
scene_blend alpha_blend
texture_unit
{
texture headglowleft.PNG
}
}
}
}
material preset_5_headMatR
{
technique
{
pass
{
ambient 0.7 0.7 0.7
texture_unit
{
texture headright.PNG
}
}
pass
{
emissive 0.0 0.0 1.0
scene_blend alpha_blend
texture_unit
{
texture headglowright.PNG
}
}
}
}
material preset_5_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture eyeleft.PNG
}
}
}
}
material preset_5_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture eyeright.PNG
}
}
}
}
material preset_5_tailMat
{
technique
{
pass
{
ambient 0.7 0.7 0.7
texture_unit
{
texture tail.PNG
}
}
pass
{
emissive 0.0 0.0 1.0
scene_blend alpha_blend
texture_unit
{
texture tailglow.PNG
}
}
}
}
material preset_5_maneMat
{
technique
{
pass
{
ambient 0.7 0.7 0.7
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 250
texture_unit
{
texture mane.PNG
}
}
}
}
material preset_4_bodyMatL
{
technique
{
pass
{
ambient 0.7 0.7 0.7
texture_unit
{
texture preset_4body.png
}
}
pass
{
emissive 0.0 0.0 1.0
scene_blend alpha_blend
texture_unit
{
texture MyGlow.PNG
}
}
}
}
material preset_4_bodyMatR
{
technique
{
pass
{
ambient 0.7 0.7 0.7
texture_unit
{
texture preset_4body.png
}
}
pass
{
emissive 0.0 0.0 1.0
scene_blend alpha_blend
texture_unit
{
texture GlowRight.PNG
}
}
}
}
material preset_4_headMatL
{
technique
{
pass
{
ambient 0.7 0.7 0.7
texture_unit
{
texture preset_4head.jpg
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture HeadGlowL.PNG
}
}
}
}
material preset_4_headMatR
{
technique
{
pass
{
ambient 0.7 0.7 0.7
texture_unit
{
texture preset_4head.jpg
}
}
pass
{
emissive 0.0 0.0 1.0
scene_blend alpha_blend
texture_unit
{
texture YOURHEADGLOWTEXTURE.PNG
}
}
}
}
material preset_4_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_4eye.jpg
}
}
}
}
material preset_4_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_4eye.jpg
}
}
}
}
material preset_4_tailMat
{
technique
{
pass
{
ambient 0.7 0.7 0.7
texture_unit
{
texture preset_4tail.jpg
}
}
pass
{
emissive 0.0 0.0 1.0
scene_blend alpha_blend
texture_unit
{
texture YOURTAILGLOWTEXTURE.PNG
}
}
}
}
material preset_4_maneMat
{
technique
{
pass
{
ambient 0.7 0.7 0.7
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 250
texture_unit
{
texture preset_4mane.png
}
}
}
}
(https://i.gyazo.com/1c8c073dffcb710aae543fecb1b55067.png)
This could be your first problem.
Unless it's how you'd like it to be, your bodyMatR is lined to the .png file 'leftbody', which could be why the right hand side of the body isn't showing up. A good thing to do would be to rename both the .png file name and the name in your .mat file to 'rightbody.
What I've always done with presets is something like this:
(https://i.gyazo.com/0fe1ddde0f9d77d020615d6aef4a4985.png)
Having the files names after your preset number is a good way to make sure it'll actually work -- there may not be a requirement for it to work but I've always found it a good way of making sure it's all properly lined together via the game itself, the .mat files and the .png/.jpeg files.
Therefore, because I do it myself - I'd recommend calling your .png files this:preset_5bodyL
preset_5bodyR
preset_5headL
preset_5headR
preset_5tail
preset_5mane
preset_5eyeL
preset_5eyeR
Then also putting that in your .mat files in the correct and appropriate places.
If you're still running into problems, no doubt some helpful floofs will help you out with the glowing - as that is beyond my preset knowledge. ;)
material preset_#_bodyMatL
{
technique
{
pass
{
emissive 1.0 1.0 1.0 1.0
texture_unit
{
texture preset_#body.jpg
}
}
}
}
material preset_#_bodyMatR
{
technique
{
pass
{
emissive 1.0 1.0 1.0 1.0
texture_unit
{
texture preset_#body.jpg
}
}
}
}
material preset_#_headMatL
{
technique
{
pass
{
emissive 1.0 1.0 1.0 1.0
texture_unit
{
texture preset_#head.jpg
}
}
}
}
material preset_#_headMatR
{
technique
{
pass
{
emissive 1.0 1.0 1.0 1.0
texture_unit
{
texture preset_#head.jpg
}
}
}
}
material preset_#_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
emissive 1.0 1.0 1.0 1.0
texture_unit
{
texture preset_#eye.jpg
}
}
}
}
material preset_#_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
emissive 1.0 1.0 1.0 1.0
texture_unit
{
texture preset_#eye.jpg
}
}
}
}
material preset_#_tailMat
{
technique
{
pass
{
emissive 1.0 1.0 1.0 1.0
texture_unit
{
texture preset_#tail.jpg
}
}
}
}
material preset_#_maneMat
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
emissive 1.0 1.0 1.0 1.0
texture_unit
{
texture preset_#mane.png
}
}
}
}
Thank you this helps! I'll PM you if I have any more issues :)Code: [Select]material preset_#_bodyMatL
{
technique
{
pass
{
emissive 1.0 1.0 1.0 1.0
texture_unit
{
texture preset_#body.jpg
}
}
}
}
material preset_#_bodyMatR
{
technique
{
pass
{
emissive 1.0 1.0 1.0 1.0
texture_unit
{
texture preset_#body.jpg
}
}
}
}
material preset_#_headMatL
{
technique
{
pass
{
emissive 1.0 1.0 1.0 1.0
texture_unit
{
texture preset_#head.jpg
}
}
}
}
material preset_#_headMatR
{
technique
{
pass
{
emissive 1.0 1.0 1.0 1.0
texture_unit
{
texture preset_#head.jpg
}
}
}
}
material preset_#_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
emissive 1.0 1.0 1.0 1.0
texture_unit
{
texture preset_#eye.jpg
}
}
}
}
material preset_#_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
emissive 1.0 1.0 1.0 1.0
texture_unit
{
texture preset_#eye.jpg
}
}
}
}
material preset_#_tailMat
{
technique
{
pass
{
emissive 1.0 1.0 1.0 1.0
texture_unit
{
texture preset_#tail.jpg
}
}
}
}
material preset_#_maneMat
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
emissive 1.0 1.0 1.0 1.0
texture_unit
{
texture preset_#mane.png
}
}
}
}
>This Thread< (https://feral-heart.com/smf/index.php?topic=26062.msg379366#msg379366) has been found to be incredibly useful, I would try checking this out and seeing where that gets you. If not, >This Thread< (https://feral-heart.com/smf/index.php?topic=5665.0) could also be relatively useful in helping you out. If neither work, let me know!