I would have pulled the "needs source code" card before I realized it is indeed server based rather than code based - at least I beleive...
I also think this would be a good idea! It would definitely save time for many users such as myself. However, it might be difficult to sync a server script to a website that doesn't correlate with each other.
I really like this idea! It would be very helpful for me, and many other users too! ^^ Thank you for posting this. <3
Unfortunately, this wouldn't work out. It would be a lot of work on the server as it would need to keep itself up-to-date all the time. Cute idea, though<3
Perhaps the same function that the old forum layout had a few years ago with showing how many users where online in public as well as private maps.I'd love for this to return, I always felt it brought attention to mapped roleplays with many members in the map, would have people eyeing the map name like "Ohhh, that seems interesting, it's very active from what I can see" sort of thing, feel like it would bring quite a few members back with booming roleplays, as it'd likely bring activity up as well. Would be nice to be able to see who's online in a map of a roelplay you're in without having to ask and all that.
I beleive it was similar to What Moonlit said.
Not to get sidetracked but I very much agree with bringing the little maps on the side of the website back.Perhaps the same function that the old forum layout had a few years ago with showing how many users where online in public as well as private maps.I'd love for this to return, I always felt it brought attention to mapped roleplays with many members in the map, would have people eyeing the map name like "Ohhh, that seems interesting, it's very active from what I can see" sort of thing, feel like it would bring quite a few members back with booming roleplays, as it'd likely bring activity up as well. Would be nice to be able to see who's online in a map of a roelplay you're in without having to ask and all that.
I beleive it was similar to What Moonlit said.
This problem could be solved by only allowing friends to be added in-game.I personally don't use the buddy/ignore list on the site, but for those that do this may be a really helpful idea! The only problem I can see with this is I believe you can add anyone on the forums as a buddy, so you can add all the staff members, for example, and then this sync would automatically make them friends in game. That's simply one example, though you might login one day to have a bunch of completely random people on your friends list haha