Zale | Rien | Larth |
A small town settled in Lynthia Forest, far east of Lynthia Castle. There are only a handful of small dwellings in this place, a rather friendly and welcoming atmosphere hanging about the area. Unlike usual human-made towns and cities, this place is quite in-tune with nature, trees grow freely around the area and animals are never too shy to visit. Elves along with other forest loving-people/creatures like to visit here often. Key places here are the cafe-like inn dubbed simply as Zale's Cafe which is perfect as travelers often stop by, and a building where a woman (age unknown and suspected to be a witch) brews all sorts of potions and concoctions, making the best medicine and remedies in all of Lynthia due to the plentiful of supplies in the forest. The shop is known as "Cylanthia's Brewery". | The largest town in all of Lynthia, practically a city with the constant activity that goes on here and is settled directly south of Lynthia Castle. If you're a party-goer and music lover, this is the place to go. Celebrations, festivals, anything along those lines are always taking place here, it's hardly ever quiet. People like gypsies, entertainers, music players, etc visit here often to make their living before moving on. Key places are the Festive Inn, the famous Theater, and even a place where people just hang out, indoors and outdoors. | The town was once an ancient city that somewhere in history was abandoned, and lays far in the north/west "corner". Over the years it began collecting dust, cobwebs, and weeds, the houses and buildings cracked and some just falling apart. However, soon people began living within the abandoned, forsaken homes. These people are usually ones getting away from the law or just have no where else to go, people like thieves, bandits, runaways, etc. Not exactly an honest town but somehow the people who dwell here have established their own rule and mutual respect toward one another to prevent any bloodshed. Still, people living here have to keep a very close eye on the very few belonging they do have should someone try to take it. Larth was a name given to the area at some point for no records have been found to explain what the town once was, and there are many winding trails and pathways throughout the city. Key place here is the Stadium, founded sometime only a little after people started living here again. However, it's location is rather well hidden, and though sounds of fighting and shouting can be heard the maze of the town intensifies the echoing and makes it very difficult to pinpoint. |
Lynthia Castle | Skien Mountains | Lynthia Forest |
This castle is right smack in the middle of Lynthia, where the King lives to tend to Lynthia's inhabitants needs and keeping all in order. A town also lies at the gates of the castle, bustling with people and full of markets containing exotic items and bazaar foods. You can find all sorts of races here, wither they be locals, visitors, or to see the King. Key places here are the Cropper Fish Inn in the town and the Dungeons in the castle. | The Mountains outline the North of Lynthia like angry giants. Peaks jab into the sky, one particular large one climbing it's way up until it disappears in the clouds. The mountain contains many secrets though equally as many dangers. If only going for a simple hike it's highly advised you only climb the shorter of the peaks to the west and east and only near the edge, any further is practically life threatening. Not only do travelers or passerby's have to be careful not to get lost in it's many caverns, fine shelter during the night and stay warm, avoid rockfalls or sudden drop offs, but they have to ever keep a vigilant eye out on the many inhabitants that hang around, ranging from the common mountain lion to trolls. | Though safer than the mountains, it's only slightly. It's highly advise you never travel alone unless well skilled and experienced, or capable of defending yourself. If you are alone and lack fighting skills, remain to the roads that cut through the forest and never head into the trees where the danger lies. During the day you'll most likely be okay, but it's when night falls that unwanted company comes lurking out, such as specters. The Patrol (a fairly large pack of wolves able to speak Common Language that are allied with the King) can at times be seen now and then, as they keep the forest safe and at peace, protecting and saving travelers passing through. If caught in a tight fix, you're best chance is calling out for help or sending some sort of sign and very likely one of the "group sentries" of The Patrol will find you. |
Elare | Thwore | The Dragon City |
The hidden city of the Elves. Though they themselves have many dwellings and places to call home, this one is the most well known and "famous" for it's beauty and design. As far as the elves know, anyway, for only they and they alone are allowed here. No half-breeds, humans, dwarfs, etc are permitted to enter this sanctuary of the elves. The place is very well hidden in Lynthia Forest, away from unwanted eyes and located somewhere where no one can reach even accidentally. The only way to get here is if you are a fellow elf, or for some reason an elf takes you to this place. | Very like the city of Elare but for Dwarf's. This city is located somewhere deep in the Skien Mountains, hidden to all but the dwarf's themselves obviously. Here the dwarfs work hard on their craftsmanship for themselves and to trade, though you can often find them walking about the mountain either searching for supplies or simply going out for a walk. However, NEVER try following them back to their city because you will be led astray. The dwarfs are too clever to be tricked, and to be safe they take many winding trails of the mountain before making their way to Thwore to shake off any followers. | Not a lot is known about this place, but that's mainly because it's based solely on rumor and folklore alone. No one really knows for sure if it exists or not and there have been many debates about it, but all do know that if it really did exist it was somewhere on top of the peaks of Skien Mountain, most likely the largest one in the center. Though with the high altitudes, no one can go investigate unless they were dragons themselves. It was said that a traveler has attempted to climb the mountains, and of course no one had heard from them since. Wither it's because some tragedy befell them or they did find the city and didn't want to return, or kept there, no one knows. |
Wizard/Mage | Assassin/Thief | Bounty Hunter | Patrol Recruit |
The magik users of Lynthia. Those in this category have trained their mind in the mysterious ways of magik and how to use it. This vocation cannot be taken lightly, for it is a dangerous path to take. Those who aren't careful may end up not only harming themselves, but everyone around them. Because of their need to stay focus and sharpen their mind, magik users tend to not be as strong in fighting hand-to-hand combat or physical strength. | There are both similarities and differences between assassins and thieves. Though both are skilled in the art of stealth, nimbleness, and speed, thieves go as far as stealing where assassins are given jobs to target and kill specific people. | Bounty Hunters take wanted posters and go out to bring bad guys to justice, though wither they're doing it for the good of all, for the money, or a little of both depends on the person. Those in this vocation are usually always on the go and some rarely even have a place to live as they mostly stay in inns, or if they do they hardly stay there. | The Patrol is a pack of wolves that know the Common tongue (english) and protect mainly Lynthia Forest, but they also have members that go out to patrol nearby towns and cities (though they prefer the forest). It's mainly run by wolves, but other breeds can be accepted as well depending. |
Knight/Soldier/Warrior | Mercenary | Alchemist | Clerics |
Knights are honorable people who are proud and honest, dedicating their lives in helping others and keeping the innocent safe while abiding by the rules. Soldiers are usually guards or minor escorts, not quite as admirable or impressive as a Knight or Warrior but can still be skilled and talented. Warriors are rather a bit more rough than both Knights and Soldiers, and can sometimes just be a plain brute. | Similar to Bounty Hunters but Mercenaries are almost always in it for the money, and most of the time will help a bad guy or good guy depending on the higher payment. They take any job that involves fighting, from escorting, to being a body guard, to even aiding an army. | Before you FMA fans start squeeing and jump excitedly, this vocation isn't that kind of alchemist. Instead of drawing circles snf the like, Alchemists here use pots and other equipment they need to mix stuff together to form into something else, such as potions, weapons, and so on. Other than that little change, though, the Alchemists here pretty much fall in the same line with the ones in FMA, taking notes and studying on how to use science to reconstruct and deconstruct. | The healers of the land, they specialize solely on herb making and coming up with remedies. Clerics usually have many different ways to heal, from natural resources to spiritual. Though most of the time they're not really fighters, it doesn't mean you should take them lightly as they also at times know a bit of healing magik for themselves and others, and ways to poison, paralyze, burn, etc on their enemies. Also, because of their knowledge on how to heal the body, they are also aware of how to weaken it and know it's weak points. |
Entertainer | Ninja | Scribe | Other |
Actors/Actresses, music players, costume artist, anything along those lines falls into this category. These people love nothing more than to entertain (obviously) and perform for audiences of various breeds, bringing smiles and joy to people's lives. Wither they're telling jokes or performing an unfortunate tale, playing lively music or a sad tune, these people perform various jobs not just to earn their keep but just for the joy of it. Often these people are gypsies but various of people fill this vocation. | Kinda similar to assassins based on skill and stealth, but they're not always aiming to kill someone. They're trained in many martial arts skills and with knowledge of numeral of weapons to use to stun their enemies along with trap-making. Some are even capable of using their "aura" for make their attacks stronger but only to an extent. | This vocation are for those writer lovers out there. Some may write made up stories for fun, but mostly they're writing about true events and exciting tales that have really happened, relating heroic deeds and horrible tragedies. Practically anything they want the world to know, and if they come across someone interesting they may even follow to continue their writing of their adventures. Stories, music scripts, plays, whatever they wish to put down in paper they're sure to make it as exciting and thrilling to read for their audience. | Basically anything else I haven't added yet or you simply want a job such as being a cook. Just please be sure to specify what you are, and I may just add it up here to the chart. Vocations may also be added here as I remember them and as the RP continues, though you don't necessarily have to keep checking back here as I'll warn you through post. |
Adventurer | |||
*Quoted from Kutanra* Young men and women seeking fame and glory, or perhaps wishing to see the world and gain stories and experience, adventurers make their living finding riches or performing errands for pay and recognition, though many find that their dreams of fighting Mystical Dragons and discovering great fortunes usually just end up delivering weapons or goods for a few coins. |
[color=blueviolet][size=11pt][font=Perpetua][b]Name:[/b] [i][/i]
[b]Age:[/b] [i][/i]
[b]Gender:[/b] [i][/i]
[b]Race/Breed:[/b] [i][/i]
[b]Ability/Power/Skills:[/b] [i][/i]
[b]Appearance:[/b] [i][/i]
[b]Personality:[/b] [i][/i]
[b]History:[/b] [i][/i]
[b]Vocation:[/b] [i][/i]
[b]Strengths:[/b] [i][/i]
[b]Weaknesses:[/b] [i][/i]
[b]Extra:[/b] [i][/i][/font][/size][/color]
[size=11pt][font=Perpetua][b]Name:[/b] [i]Orginnaly, it was Kuriko Miru, But he changed it to 'Blacki Shokuro'[/i]
[b]Age:[/b] [i]3 years (16 in human years)[/i]
[b]Gender:[/b] [i]Male[/i]
[b]Race/Breed:[/b] [i]Wolf[/i]
[b]Ability/Power/Skills:[/b] [i]He's capable of speaking through the mind if he concentrates enough on it, Blacki is even able to look into another person soul. It's pretty much a good ability for when he might want to understand what's going on in another's mind. He usually uses this to understand his friends better.[/i]
[b]Appearance:[/b] [i]Blacki is a, as his name suggest a black wolf. Though he's alot smaller than most regular wolves, and only because of the fact that he was once a Patrol Recruit is he about equally strong to the average 'regular wolf'. He was born blind in one eye so his left eye appears to be a sort of 'silvery' colour, as if it's 'dead. His chest, tail tip and muzzle are white though, making him seem abit perticuliar in appearance, considering most wolves have one pelt colour and that's all. His right eye, which isn't blind is a strange slitted navy blue. Because of his powers, he believes that this strange eye is what allows him to see into other's minds and souls.[/i]
[b]Personality:[/b] [i]Despite being left alone most of the time during his occupation as a Patrol Recruit, Blacki is quite the opposite as any sort of sad or extremely emotional person. The wolf is actually quite cheerful and energetic, nearly all the time. He never passes down a possible chance to have fun, or get into a sort of exciting misheif, even though that misheviousness in his personality might lead him into a terrible trouble, but he still has fun doing it all. Blacki could possibly be described as 'nuissiance' or simply someone that 'holds you up', though, if you took the time to know him you would soon realize he's quite loyal towards his friends and will do anything in his power to help them out- as long as he's still aloud to have fun that is. Though, at times Blacki can be quite mature and smart, though it doesn't just 'pop up' all of the sudden or anything. It might take him an hour or two just to think of something 'smart' or something that could get him out a situation.
[/i]
[b]History:[/b] [i]Blacki was orginnaly part a Patrol Recruit, though he sort of simply 'wandered away' from that, but it was abit more complicated that him just saying 'I quit, good bye or anything of the sort. Some could say he was sort of an 'outcast' there, but he's cheerful despite all that.
When Blacki left, he actually had to think up of a plan, and be serious about it for the first time in awhile. This was when he discovered his power to read minds and look at how other people were feeling. Because of this power; he was able to sort of simply 'walk away from it all' and become a sort of rougue. Though, rather than 'running away' he perfers the term of 'retired at a young age'. Back then when Blacki was about a half a year younger he suspected that they wouldn't mind, and he still believes that; though, he does tend to try to avoid Lytnheia forest. [/i]
[b]Vocation:[/b] [i]Other (Past Patrol Recruit Wolf?)[/i]
[b]Strengths:[/b] [i]He's able to speak in english, and because he was once a Patrol Recruit he's slightly stronger than most 'normal' wolves.[/i]
[b]Weaknesses:[/b] [i]His misheviousness usually leads him into terrible trouble, and most of the time he isn't able to fight it off by himself. Blacki is also blind in one eye.[/i]
[b]Extra:[/b] [i]Nothing extra or anything~ oh yes! I almost forgot! Black[u]I like cookies.[/u][/i][/font][/size][/color]
[color=blueviolet][size=11pt][font=Perpetua][b]Name:[/b] [i]Velleity "Vell" Camire[/i]
[b]Age:[/b] [i]18[/i]
[b]Gender:[/b] [i]Female[/i]
[b]Race/Breed:[/b] [i]Human[/i]
[b]Ability/Power/Skills:[/b] [i]She has a strange ability that she believes to be mostly worthless. She is able to read the emotions of others through colored auras that surround the person. If someone is furious, she can see it with a dark red that swirls about around them; if happy, a bright green, etc. Over time she learned that she could change those colors and alter their emotions. The most use she's gotten from her gift was a great distraction to get a vendor away from his stall. There are many colors for emotions that she has never seen before, and is often times learning new, more specific ones and how to control them. She finds it harder to manipulate stronger emotions.[/i]
[b]Appearance:[/b] [i]Velleity is an average girl when it comes to looks. She has shoulder length dark brown hair parted far to the side, and bangs that always seem to get in her face. Her hair curls at the ends naturally. She has slate grey eyes that always seem to shift around or hold a wary and cautious stare to anyone they meet, even if that is not her intention. She is rather pale and has a very slim build. She is an average height, and has long legs. Her face and body have a few small scars due to a particularly nasty fight where the opposing side had access to a knife. She normally wears a black hood to conceal her face, connected to a plain, dark blue, short-sleeved shirt in a fashion similar to a hoodie. She wears black pants that have seen better days, long fingerless gloves that go up to her elbows, and a pouch that she connects to her pants to hold money and other things that she carries on her person. Usually she is bare-footed.[/i]
[b]Personality:[/b] [i]Vell is wary of others, choosing to stay at a distance and only interact to get an opportunity to pickpocket them or get information. She can be quite awkward when speaking to others, with little to say and few words spoken during conversation. But this changes if someone comes to her with the intent of buying some of the items she has "acquired", or if she gets used to being around them. She is quite out-of-tune with her own emotions despite her ability to see others. (She doesn't get angry or upset often, with only the occasional smile messing up her perfectly calm indifference) She can't grasp the concept of ideas that are "intangible", in a sense. (Love- being an emotion she cannot see, friendship, trust, etc.) She is quite curious despite it all and can't keep herself away from anything that piques her interest. (Be it an item or a person) Vell has a slightly optimistic view on things, especially considering her upbringing. She is very observant of her surroundings, barely missing any details in case they become important to her later.[/i]
[b]History:[/b] [i]Vell grew up by herself at a young age. By the age of 8, her parents both were gone, leaving her to her fate by dropping her off in the middle of Larth. She doesn't know why, and honestly doesn't care to find out. She has theories, and does think about her parents from time to time, but doesn't chase her ideas. Some of the locals decided to help her out when she was young, mainly for teaching her to be a good distraction when luring in travelers or things of the like. Vell didn't complain since it was a way to get food and get good with the local criminals. Eventually she became one in the community of outlaws; picking a house in the town and making a decent living. Although many nights she does go to sleep with an empty stomach, it doesn't stop her from getting up the next morning.[/i]
[b]Vocation:[/b] [i]Vell is a thief, and doesn't see herself doing anything else.[/i]
[b]Strengths:[/b] [i]She is incredibly good at being quiet and is very agile due to years of training. She has a way of disappearing quickly when caught and is pretty fast. She is good at fighting with a knife, including throwing them with somewhat good aim.[/i]
[b]Weaknesses:[/b] [i]She is terrible with others when it comes to talking (unless it involves business, then she puts on her game face.), never had much of any schooling (So she can hardly read/write), does not have brute strength, and gets sick easily. She never learned to swim.[/i]
[b]Extra:[/b] [i]Vell lives in one of the run-down houses on the outskirts of Larth. It is two stories high (the second floor being a simple loft where she sleeps) with a ladder to get up to the second floor. The house has stone walls that are crumbling from ivy that began growing up the sides. It has nothing but dirt for a floor on the ground level, and wood floors on the loft. Some storage, a decent bed, fireplace, and a table with two chairs are the extent of furniture. (Aside from a safe hidden in the ground behind a dresser.) Vell normally is away from this house on "business" trips to Rien or the castle town, but does return to catch up on rest, say hi to some of the people that she has grown accustomed to around the town, and deposit some things she "found" into the floor safe that she does not plan on selling. Oh and Vell likes cookies- and so do I![/i][/font][/size][/color]
Also carries a "box-like" contraption on their back that represents a back pack. With how it's woven together, it
looks light but is actually heavier because it contains all of their books, notes, chemicals, and other equipment with
hidden slots and such for their materials and ingredients. Though the box looks a little fragile, and the supplies
inside being more so, Mask had swallowed some of their pride and sought out a wizard to perform a spell on the
box that'll keep it and everything inside safe from harm, from breaking to falling out, or being stolen.
[color=blueviolet][size=11pt][font=Perpetua][b]Name:[/b] [i]Calid Faulkan[/i]
[b]Age:[/b] [i]19[/i]
[b]Gender:[/b] [i]Male[/i]
[b]Race/Breed:[/b] [i]Human[/i]
[b]Ability/Power/Skills:[/b] [i]Not gifted. Has some talent in sword fighting and can wield a battle axe[/i]
[b]Appearance:[/b] [i]Chocolatey/Dark brown hair and eyes. Wears a dark red shirt with a cowl, thick leather gloves, iron toed boots, big shorts with leather strap to attach items to and a small burlap bag of spices hang round his neck (Which he...acquired) His face is starting to show more angular, mature features but there's still a boyish element about him. His hair is quite spikey, he just keeps it short though it is very thick and a few large locks hang down into his face, which can obstruct his view sometimes during a fight, if he is near water he usually gets some on his hands to plaster his hair back before a fight. He doesn't have any noticeable scars since he has been lucky enough not to gain any serious injuries.[/i]
(In this RP he doesn't have the cape or claws on the gloves)
http://fc07.deviantart.net/fs70/i/2012/192/f/a/calid__runescape_fc__by_kutanra-d56wajn.png
[b]Personality:[/b] [i] Calid is brash and can often be called foolhardy, as with most young men he believes he is invincible, Even though in the past three years he has had some close shaves he hasn't gained wisdom from these encounters yet. He has a good sense of honor and loves to help others if it means he is recognized as a hero though due to his father's doting Calid was never scolded for stealing as a child, believing it was just play, thus no one realized Calid has kleptomania. If he passes by a house and something inside catches his eye he will do everything he can to get it, though over the years he has gained a lot of skill and usually goes unnoticed. The less the risk the more the temptation. When in combat or if following a plan (he's not the type to come up with his own if in a group) he is confident but this can easily be shaken if something goes wrong as he cannot adapt very well.[/i]
[b]History:[/b] [i]Calid was fortunate to have a doting father, though he doesn't really know his mother, she was a great adventurer who accidentally fell pregnant and left him with his Farmer Father, he claims adventuring is in his blood and he is destined to follow in her footsteps (aka avoiding getting a real job). After being sent from his home town aged 14 by his father to escape a widespread illness he ended up with a family friend in a settlement dedicated to training warriors, where he learnt to fight among other life skills. Eventually he moved on from there at the age of 16 and has spent some time helping others and trying to make his way in the world. He has spent three years going from kingdom to kingdom, doing 'quests' and errands for a living and for fun, plus making a little on the side from 'acquring' items and money(aka stealing). His travels brought him to Lynthia, where he is currently staying in an inn in the Castle Town.[/i]
[b]Vocation:[/b] [i]Adventurer[/i]
[b]Strengths:[/b] [i]Good at Close Combat and can use a bow though not totally reliable[/i]
[b]Weaknesses:[/b] [i]His kleptomania means he will often be side tracked by wanting to get an item he likes, especially if caught[/i]
[b]Extra:[/b] [i]He has surprisingly good penmanship (means he has beautiful Calligraphy)[/i][/font][/size][/color]
How Money Works
[Coins]
1 cent = Bronze Shellings
25 cent = Silver Shellings
100 cents = Gold Shellings
[Bills]
10 dollars = 100 Sherlings
25 dollars = 250 Sherlings
50 dollars = 500 Sherlings
And so on.
A sudden cry snapped the elven mage out of his thoughts, a flutter of dark feathers catching his attention just before entering the city. Most birds general didn't catch his attention, as they were common, but this one had a key detail that Zyemar would spot continents away. The graceful, wooden object clutched in his talons was his bow!
[color=blueviolet][size=11pt][font=Perpetua][b]Name:[/b] [i]Tumpsking Roswell (He preffers to be called, for short Tump or Tum)[/i]
[b]Age:[/b] [i]Around the age of 20 years, but he looks much older than he really is.[/i]
[b]Gender:[/b] [i]Male[/i]
[b]Race/Breed:[/b] [i] Pure Dwarf[/i]
[b]Ability/Power/Skills:[/b] [i]He has no powers, but a Skill he has is being gifted at making good weaponry, such as bow and arrows out of bits and bobs he can find on the ground. A ability could be his will power. He would never look down to fights involving, ofcorse, the king.[/i]
[b]Appearance:[/b] [i]Tump is much shorter than other dwarfs, maybe the height of a average she-wolf on all fours. He is buff and broard, with hardly any neck or legs, just some large feet and thighs. He has droopy undereyes, large hazel eyes, over-large ears and a stumpy nose, which has a scar running down the left side. He has some bushy eye brows that stoop low onto his eyes. Tum's hair is a dark brown, specks of gray here and there, and could not be combed, because it is so tangled. A shaggy short beard, also containing gray hairs, and if looking carefuly, you would see broken pieces off combs stuck in there. Most of his body is bumpy with scars. As for his clothing, he wears a deer skin waist coat, lined with fur of a racoon. The waistcoat is a brown with freckled white spots, and contains many pockets, and the front has a few buttons sewn on. He wears over the waist coat a dark brown cape, also lined with racoon fur, which he ties around his neck. He wears on his head a mole skin night cap that is very creased, which he would only take off inside buildings. A large, heavy bronze belt sits neatly on his waist, mainly to hold up some baggy elk skin trousers. For shoes, some wild boar fur slip ins, which on the top bares a black button on each. He has some metal armour on his arms, going from his elbows, down to his fingers, on each arm. On the middle finger of his left armour bears a single encrusted Ruby, which he had found when he once went down into a mine.[/i]
[b]Personality:[/b] [i]Tumpsking, pronounced Tumpskin is a secretive dwarf that likes prying into others personal affairs. He would rather spy than get on with his own life. Apart from being nosey, he loves to drink. Anything from Ale to pure Rum would suit this dwarfs lifestyle. With all the drinking, he can get very tipsy and sink back to his small hut, in which he lives in, to sober up untill he is fully aware of himself, before going back down to a pub for another round. Tum's sentences are short and gruff. He would talk quickly, quietly and never stop to pause for air. Apart from his life as a 'alcoholic', he takes strolls into places which he would never normally wander to. For him, a good walk clears the mind and steangthens the muscles. The only time Tump is happy is when surrounded by people, eaves dropping, but he does wish for some friends once in a while. It gets a little lonely living in a hut by himself.[/i]
[b]History:[/b] [i]His childhood is uknown by himself and others, since he was in a horrific accident containing a hammer to the head, which happend around the age of sixteen which made him loose all memory, and Tum had to be taught the main things about himself. A few years past after the accident, and Tumpsking learned the most important thing in his life: Drinking. His life consisted of that for a long time up untill this day, and the poor Dwarf now has no shoulder to cry on, so he streangthend himself to hide his feelings from the world, untill he has a fully formed friendship, which he thinks is highly unlikely.[/i]
[b]Vocation:[/b] [i]Bounty Hunter[/i]
[b]Strengths:[/b] [i]A strong will power, a good crafts man.[/i]
[b]Weaknesses:[/b] [i]He is very shy, which leads to making him lonely. Also, he has anger problems.[/i]
[b]Extra:[/b] [i]He likes eating. If you give him a platter of snails he would eat it. He is never fussy. I like cookies. Also, i am hoping to get hi involved some how. Maybe a meeting at the pub.[/i][/font][/size][/color]