Feral Heart

Game & Forum Discussion => Game Discussion => Topic started by: Aureilius on June 11, 2020, 09:56:54 pm

Title: This game isn't dying, it's already dead: a proposal
Post by: Aureilius on June 11, 2020, 09:56:54 pm
Why not just let it die?
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: Aureilius on June 11, 2020, 10:01:20 pm
To clarify: I dont mean this in like... A mean way?? I just think that this game doesn't have a community anymore, and thats the only reason people were playing it. It's like a sick dog- I'd rather put it out of it's misery than watch it flounder lmao
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: sanrio on June 11, 2020, 10:04:50 pm
As sad as it is, I kind of agree with it.
I don't play much in-game anymore due to just not finding it interesting, and I pretty much just use the forums as a way to pass time.

Things aren't supposed to last forever, FeralHeart has had a good run, but recent events have shown everyone that the community and staff want different things.
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: DylanCheetah on June 11, 2020, 10:12:18 pm
I have to strongly disagree with both of your statements tbh. This game is not dead as long as there are people still playing. It will take time, but I am confident that things will begin to improve very soon. Don't give up on it this easily.
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: sanrio on June 11, 2020, 10:21:18 pm
I have to strongly disagree with both of your statements tbh. This game is not dead as long as there are people still playing. It will take time, but I am confident that things will begin to improve very soon. Don't give up on it this easily.

No one is giving up on FH, all of us are still here trying to keep this game afloat by suggesting new ideas and what not. I don't think anyone is actually giving up on FeralHeart, it's just becoming increasingly difficult to get an answer on our questions, and I hope we will soon
But like I said in my original post, it's clear the general community and staff want different things. (Some of the community do want the same things as the staff, I know, but it's still important to take into consideration everyone's ideas)

I wouldn't call the game dead, because like you said that would mean little to no players are active, but there definitely has been a decrease in activity from what I've seen in my personal experiences, whether that be because of people growing out of it or the game itself, I'm not sure.
This relates to the multiple other posts made in the past days, we just want transparency between ourselves and the staff team. We don't want to be surprised again, especially doing the WHOLE update as a surprise, doing that will continue to anger the community and then ultimately... make it die. Some small surprises will be good, but as a personal preference (especially when it comes to games) it's not a good idea to cover up everything until release.
It's important to take into consideration community feedback rather than just going along with whatever the head-chief has to say
No one with the same opinions as Aureilius and I mean this in a negative way, we truly want this game to strive, but from recent events it feels like we might as well just let it die

I very rarely voice my opinions on subjects like this due to lack of being able to construct good sentences (I have the IQ of a walnut), so I hope this somewhat made sense and sent my personal opinions and experiences in a way that makes sense
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: Cilantro on June 11, 2020, 10:31:30 pm
How do I like a post?

In all seriousness I agree. If anything the upgrade and fh are doomed and are in their final moments. I’m sorry to the devs of the upgrade game, but how will you get players to come back to a game that people negatively associate with?

Another thing is the fact there aren’t many rp kids anymore. Kids on playgrounds don’t make believe things much, and instead Play on their phones. The game is 10 years Old at this point. We need to let it go
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: DylanCheetah on June 11, 2020, 10:37:28 pm
How do I like a post?

In all seriousness I agree. If anything the upgrade and fh are doomed and are in their final moments. I’m sorry to the devs of the upgrade game, but how will you get players to come back to a game that people negatively associate with?

Another thing is the fact there aren’t many rp kids anymore. Kids on playgrounds don’t make believe things much, and instead Play on their phones. The game is 10 years Old at this point. We need to let it go

I have to disagree again tbh. You all need to give the staff a chance to fix what is broken and only time will tell what is in store in the next update. I highly doubt that the staff plan on repeating past mistakes.
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: Cilantro on June 11, 2020, 10:40:19 pm
How do I like a post?

In all seriousness I agree. If anything the upgrade and fh are doomed and are in their final moments. I’m sorry to the devs of the upgrade game, but how will you get players to come back to a game that people negatively associate with?

Another thing is the fact there aren’t many rp kids anymore. Kids on playgrounds don’t make believe things much, and instead Play on their phones. The game is 10 years Old at this point. We need to let it go

I have to disagree again tbh. You all need to give the staff a chance to fix what is broken and only time will tell what is in store in the next update. I highly doubt that the staff plan on repeating past mistakes.

We have.
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: Oddonelynx on June 11, 2020, 11:13:54 pm
Dead games have nobody playing them, this game has 100 people daily. I think not. ¯\_(ツ)_/¯
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: DylanCheetah on June 11, 2020, 11:16:04 pm
Let me put it this way. As an individual who works for a total of 4 online games, I know just how difficult it can be to maintain an online game and it takes much hard work to implement new content and fully test it. So with all due respect, I suggest that we be patient and respect the hard work that goes into all that.
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: Kitterr on June 11, 2020, 11:20:14 pm
When FHU is done, I feel FH needs to be taken off life support. We'd have no use for it, really. I would like FH to stay open for atleast maybe 1 month before shutting down to make way for FHU, so we can remake some of our fave/main characters.
The staff do want to do things with it, but FHU should be the place for that.
FH is an old game, it's ready to finally be truly dead. Though I love it to bits, I have to agree with you guys (like Cilantro, Dehvina & OP.) that it's past it's death date.
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: SpicyDirt on June 11, 2020, 11:25:46 pm
I agree with DylanCheetah - allowing a game that still gets new players daily die is not the best idea in this case. Instead of letting the game die and letting everything go down the hole, we need to bridge the gap between staff and community. Now this may seem easier said than done, but it requires that both sides (staff and community) come together at the round table and discuss a lot of things to come to an idea where both sides leave happy.

As I stated, this game is getting new players every day. This is completely normal to how a game cycle works. The new players with eventually outweigh the old and the community will be "reborn." Not all games follow this, but this game is following that trend. If you go and look at the page stats (Source (https://feral-heart.com/smf/index.php?action=stats)) on average we see about 66~67 new registrations every day, also, on average, we see around 272 posts in a day, and lasty we see around 164~165 online on average. While those numbers don't compare to the original numbers, it is still important to look at them. Those numbers also tell us that 66 new people join our community every day and make it stronger and larger.

Dylan really did hit it on the head. The staff do know about your desire for information - they are listening even if you don't think they are - and they are trying to come up with a solution. It is difficult right now to create a road map for you guys, but they do desperately want to show you something. This does mean that the community needs to have a bit of patience until they have that something to show - or until they perfect something for the community to see.

The staff really care about you guys and really want to please you all. That is why you haven't seen anything posted quite just yet. While people wanna see improvements, they want to show you finished improvements that will be implemented into the game.  If they show you something and then take it out of the game both sides feel bad. I can promise you that the staff team and development team are working extremely hard for you all and that you will get something in the future. Like I said, and I can't stress this enough, the staff love the community and want to prove to you guys that they are doing something amazing for you guys, it is just going to be a bit until they have something to show.

Edit: I'd also like to add that similar threads like this have been created in the past (when Gen was removed, the new update, etc.) and the community had thrived through that. As long as people love and support this game (which the majority of the game population do), then the game will thrive through this also.
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: Azurain on June 11, 2020, 11:26:09 pm
People are joining and playing everyday. It's not dead. Maybe slow, but not dead. I think with some work, FeralHeart can be sparked to life. But it will have to take work from all sides, with all sides agreeing as well.
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: l3irdie on June 11, 2020, 11:29:22 pm
When FHU is done, I feel FH needs to be taken off life support. We'd have no use for it, really. I would like FH to stay open for atleast maybe 1 month before shutting down to make way for FHU, so we can remake some of our fave/main characters.
The staff do want to do things with it, but FHU should be the place for that.

I just want to step in and say that no to this here specifically, I don't think one should shut down for the sake of the other as they can both equally co-exist (as it should.)
we dont have any desire to "shut down" other games and i want that to be known.

that said, i'm pretty mixed with everything said here and i don't have a right answer. but i think we need to acknowledge the game is definitely on a decline and people have tried time and time again to make that known, and offer suggestions, make surveys and pour time into trying to make things better but they ultimately feel ignored. folks have only become snippy because they feel they haven't been considered, and that we're just walking into things blind-folded. there is so much that's happened to this game in it's exsistance with staff relations to the community and vice versa and that shouldn't go unaddressed by fellow community members like I see in here and the staff.
it's nothing to be ashamed of and there is really nothing wrong with improvement. but the denial that there is a problem and the refusal to apply some of the feedback (such as transparency) to the community and how things are done, it drives folks like myself away.

We are vocal not because we hate the game, or it's staff, or the community. it's because we love it to pieces and we know it could be so much more than it is now.
So please, do not call the critics negative or snippy, or even entitled. Do not turn them away.
At the very least. listen and consider what they have to say.
communication is power
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: Azurain on June 11, 2020, 11:31:49 pm
Exactly what Birdie said. Both games can and will run together peacefully, as it should be. There should not be any competition between them, they can both be places people can go hang out, roleplay, relax, and make friends. Neither one is better than the other, no matter how many updates, no matter how much "prettier" the other one is.
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: BloodWinsAll on June 11, 2020, 11:37:39 pm
When FHU is done, I feel FH needs to be taken off life support. We'd have no use for it, really. I would like FH to stay open for atleast maybe 1 month before shutting down to make way for FHU, so we can remake some of our fave/main characters.
The staff do want to do things with it, but FHU should be the place for that.

 just want to step in and say that no to this here specifically, I don't think one should shut down for the sake of the other as they can both equally co-exist (as it should.)

Gonna have to agree here. The other thing I will say as someone who is online most hours of the day and nearly everyday- the game is  not as dead as it appears. I see groups rping in Cherika, Kibou, Bonfire Islands, Eastern Pass, and even The Grounds ALL the time . FHU is a nice touch to an already beloved game and it's nice to know there is something else on the way for the FH community as a whole, but I don't think letting the game "die" is the right option. As SpicyDirt said above- new people join everyday. I see returning members hop onto the forums and in game everyday. They ask questions, look around, and tend to get into rping. The amount of active groups I see online is astounding for the amount of complaining I see from people about "empty" maps.

I think both the staff and the community can continue to work on bridging this gap while still letting people enjoy the game while it lasts. As people have stated above- 160 average everyday is a lot of people for a "dead" game.
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: DylanCheetah on June 12, 2020, 12:03:02 am
When FHU is done, I feel FH needs to be taken off life support. We'd have no use for it, really. I would like FH to stay open for atleast maybe 1 month before shutting down to make way for FHU, so we can remake some of our fave/main characters.
The staff do want to do things with it, but FHU should be the place for that.
FH is an old game, it's ready to finally be truly dead. Though I love it to bits, I have to agree with you guys (like Cilantro, Dehvina & OP.) that it's past it's death date.

And what if the same thing happens over there? Sooner or later maybe years from now FHU may release an update that angers people. And then perhaps a user might post the exact same thing over there and then perhaps another FH will rise up just for the same mistakes to be repeated again.

My point: history really does repeat itself if nobody is willing to stand up for what they believe in.

And I for one will never give up on this game even if it takes 100 years to get back on track. What we need here is community loyalty and trust. Not an easy way out.
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: LordSuragaha on June 12, 2020, 12:19:42 am
Why not just let it die?

Because of the same reason you’re working on FHU?

Because we care about our community and the game. We want to see it thrive, and we want to preserve a place that still means so much to many. A place that after several years of absence you still see old users return to and look fondly upon.

For those that seem to think we don’t care, aren’t listening, and aren’t trying, do you ever just question then why we are still here? Does it really make sense to think that a staff team that has to deal with constant misinformation, doubt, ridicule, trolling, death threats and so forth would stick around for nothing? You’ve got folks here who have busy personal lives, health struggles, relationships, kids, jobs, etc pouring their time and souls into an absolutely free internet game daily for seemingly no reward.

There’s got to be a reason, and that’s because we care. We want to make you all happy. We value the feelings and desires of total strangers enough to stick around for countless years. We keep trying, and you know what? We don’t always succeed. That’s life. That goes for anything you do. You can’t always make everyone happy, even yourself, but heck we sure will try and if that means we have to keep trying then so be it. That’s why we are still here, and that’s why we will not just let it die.

Because to let it die, is to simply give up! To give up on caring... And honestly I think thats more of a failure then any possible unpopular patch or future decision.
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: BloodWinsAll on June 12, 2020, 12:24:30 am
Why not just let it die?

Because of the same reason you’re working on FHU?

Because we care about our community and the game. We want to see it thrive, and we want to preserve a place that still means so much to many. A place that after several years of absence you still see old users return to and look fondly upon.

For those that seem to think we don’t care, aren’t listening, and aren’t trying, do you ever just question then why we are still here? Does it really make sense to think that a staff team that has to deal with constant misinformation, doubt, ridicule, trolling, death threats and so forth would stick around for nothing? You’ve got folks here who have busy personal lives, health struggles, relationships, kids, jobs, etc pouring their time and souls into an absolutely free internet game daily for seemingly no reward.

There’s got to be a reason, and that’s because we care. We want to make you all happy. We value the feelings and desires of total strangers enough to stick around for countless years. We keep trying, and you know what? We don’t always succeed. That’s life. That goes for anything you do. You can’t always make everyone happy, even yourself, but heck we sure will try and if that means we have to keep trying then so be it. That’s why we are still here, and that’s why we will not just let it die.

Because to let it die, is to simply give up! To give up on caring... And honestly I think thats more of a failure then any possible unpopular patch or future decision.

^^^ Full praise to the staff/dev team for dealing with an influx of these kinds of posts. Not everyone wants the game to go away and some of us are looking forward to whatever new content comes our way.
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: Garfield. on June 12, 2020, 12:41:50 am
I disagree with letting the game die. Of course you will think I am in the positive side because I am a kid but no. I have faith and also know that this game will eventually revive even if it's slowly. I have short time in here but know the community is still there. People don't have to assume things instantly because they see decrease so fast because whenever you less expect it, a twist can come in. Feral Heart is hard work. Would you really like kill your hard work? no. You don't know what the people who manage this game and try to keep the place safe do behind the screen. You don't know right? then why would you think they're lazy or don't want to hear the community? they could be passing some hard times. Every single game can have problems, no matter which is it. There is older games that have still standed still and it's just kinda silly saying this game is old. All I have to say is that we have to do the best to be in peace again, it is like having family issues but they will be solved sometime if they are disposed to.
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: Oddonelynx on June 12, 2020, 12:42:15 am
Why not just let it die?

Because of the same reason you’re working on FHU?

Because we care about our community and the game. We want to see it thrive, and we want to preserve a place that still means so much to many. A place that after several years of absence you still see old users return to and look fondly upon.

For those that seem to think we don’t care, aren’t listening, and aren’t trying, do you ever just question then why we are still here? Does it really make sense to think that a staff team that has to deal with constant misinformation, doubt, ridicule, trolling, death threats and so forth would stick around for nothing? You’ve got folks here who have busy personal lives, health struggles, relationships, kids, jobs, etc pouring their time and souls into an absolutely free internet game daily for seemingly no reward.

There’s got to be a reason, and that’s because we care. We want to make you all happy. We value the feelings and desires of total strangers enough to stick around for countless years. We keep trying, and you know what? We don’t always succeed. That’s life. That goes for anything you do. You can’t always make everyone happy, even yourself, but heck we sure will try and if that means we have to keep trying then so be it. That’s why we are still here, and that’s why we will not just let it die.

Because to let it die, is to simply give up! To give up on caring... And honestly I think thats more of a failure then any possible unpopular patch or future decision.

^^^ Full praise to the staff/dev team for dealing with an influx of these kinds of posts. Not everyone wants the game to go away and some of us are looking forward to whatever new content comes our way.
Exactly listen to these guys ^
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: Calvary on June 12, 2020, 12:55:51 am
While Birdie is correct in the statement, FH and FHU are made to run entirely separately. The servers are two entirely different things. You can have one while having the other. I am a strong supporter of having two separate servers, mainly because it's only fair.

I do want to mention though, the server is on a steady decline. I know many in this post have mentioned or denied this because there are still 'over 100 people playing the game,' this is false and incorrect information.

Why?

https://gyazo.com/9d510780a26fb1169924b62ee56c1a35

This counter is not accurate by any means. It has never been accurate, but maybe a long time ago it used to. You ever noticed how even when the server was fully shut down, it still said there were around 40 people online? The counter is inaccurate, and has been inaccurate. To give you a proper estimate, I guarantee the game itself gets a little over 40-50 players. I do strongly believe it never gets above 100, and hasn't for a long, long time.

Forum activity does not account for game activity. You also have to take into account that most of the views on the forums are guests, or Google Adsense bots. You get many users joining that, well, could be side accounts, new players that never touch the game again after the login page, or are actual genuine players. Which accounts for, and I'm being a bit generous here, perhaps 5% of the total amount of users registered that actually play.

I respect the care the staff has put into this game. Their dedication, despite our differences, is something to be admired. However, members making critiques and suggestions isn't a means of putting any of you down. It is coming from a place of genuine care and love for this game. I stated my leave a long time ago, but I still come onto this forum to speak my mind not because I hate the game, or anything like that.

In fact, my love for this game is immense. This is why I worked so diligently as a staff member. I used to have an immense drive for this game that was insurmountable. That does not mean, however, that because I am vocal about things and topics, that I hate the game and want to see it's collapse. Far from that. When people are this vocal, it's usually out of serious concern.

However.

I understand things are being looked at. Being taken into account. I understand there are things and variables to be considered. I get that, I really do.
But there is no reason for surprises anymore. There is no reason for competition, false rumors, allegations, and other things like that. Just be open, be modest, and even if it isn't a 'roadmap,' at least publicly tell us what the plan is. Don't strike people who have not done you harm.

You cannot expect this community to get excited about a big surprise because this is constant. You can have small surprises and whatnot, but no more hiding things behind a curtain unless it's absolutely necessary. 

That's just my two cents.
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: Aureilius on June 12, 2020, 01:08:36 am
Why not just let it die?

Because of the same reason you’re working on FHU?

Because we care about our community and the game. We want to see it thrive, and we want to preserve a place that still means so much to many. A place that after several years of absence you still see old users return to and look fondly upon.

For those that seem to think we don’t care, aren’t listening, and aren’t trying, do you ever just question then why we are still here? Does it really make sense to think that a staff team that has to deal with constant misinformation, doubt, ridicule, trolling, death threats and so forth would stick around for nothing? You’ve got folks here who have busy personal lives, health struggles, relationships, kids, jobs, etc pouring their time and souls into an absolutely free internet game daily for seemingly no reward.

There’s got to be a reason, and that’s because we care. We want to make you all happy. We value the feelings and desires of total strangers enough to stick around for countless years. We keep trying, and you know what? We don’t always succeed. That’s life. That goes for anything you do. You can’t always make everyone happy, even yourself, but heck we sure will try and if that means we have to keep trying then so be it. That’s why we are still here, and that’s why we will not just let it die.

Because to let it die, is to simply give up! To give up on caring... And honestly I think thats more of a failure then any possible unpopular patch or future decision.

And you shouldn't have to deal with all of these problems? It's... Okay to walk away when things are bad for you. There's a difference between giving up and making a choice to no longer deal with something that drains you. Ever since the hacking incident, activity has been slowly fizzling out. That, and with all the drama as of late, it feels as though this game was cursed.

So yes, there are new registrations, but how many of them stick around? That's the problem, from my perspective. And with the new maps, nobody is really coming back for a nostalgia trip, either.
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: leda on June 12, 2020, 01:23:06 am
aure's opinion i think isn't corresponding or speaking on behalf of fhu, this is the game discussion area, so that's what it's being used for.  I just want that specification out of the way, being an active FH user myself!  aure is completely entitled to her opinion but I don't think this thread should shift into and be misread as an FH vs FHU thing... we've had plenty of that on our shoulders, which is so disheartening given that both dev teams want the exact same thing; giving back to their community!

I see it from both parties.  The game does have a very resilient, hearty userbase, people are making new roleplays each week that are quite successful, I have one even that has a few active members.  Feralheart users also care deeply for each other and establish bonds that probably outlive real life, in person friendships.  I'm currently in a group chat with people I met on FH seven years ago.
However, it can be viewed as dead and dying simply because it's taken this long to work with feedback from the community.  An active and flourishing community is based on input and effective communication, not purely numbers online.  Content being released was a good idea, the grounds and all are well made, but the issue with it was that it wasn't content shaped around communal feedback.  Lack of that will always feed a fire to a dying game- FH or FHU.  Or even big name games, like take Fallout 76 for example, if anyone knows what happened there that one is also a fair example.
Both servers and any future servers can learn only from listening to one another and their community, and we shouldn't view opinions like this as attacks.  I can't speak exactly for Aure but I can only assume that they- as well as others who have agreed- feel this way because they are merely passionate for the game that has brought them so many memories. 
If someone thinks the game is dying or already dead, the best work people can do is just... make sure it doesn't!


Title: Re: This game isn't dying, it's already dead: a proposal
Post by: Cilantro on June 12, 2020, 01:41:11 am
Why not just let it die?

Because of the same reason you’re working on FHU?

Because we care about our community and the game. We want to see it thrive, and we want to preserve a place that still means so much to many. A place that after several years of absence you still see old users return to and look fondly upon.

For those that seem to think we don’t care, aren’t listening, and aren’t trying, do you ever just question then why we are still here? Does it really make sense to think that a staff team that has to deal with constant misinformation, doubt, ridicule, trolling, death threats and so forth would stick around for nothing? You’ve got folks here who have busy personal lives, health struggles, relationships, kids, jobs, etc pouring their time and souls into an absolutely free internet game daily for seemingly no reward.

There’s got to be a reason, and that’s because we care. We want to make you all happy. We value the feelings and desires of total strangers enough to stick around for countless years. We keep trying, and you know what? We don’t always succeed. That’s life. That goes for anything you do. You can’t always make everyone happy, even yourself, but heck we sure will try and if that means we have to keep trying then so be it. That’s why we are still here, and that’s why we will not just let it die.

Because to let it die, is to simply give up! To give up on caring... And honestly I think thats more of a failure then any possible unpopular patch or future decision.

And you shouldn't have to deal with all of these problems? It's... Okay to walk away when things are bad for you. There's a difference between giving up and making a choice to no longer deal with something that drains you. Ever since the hacking incident, activity has been slowly fizzling out. That, and with all the drama as of late, it feels as though this game was cursed.

So yes, there are new registrations, but how many of them stick around? That's the problem, from my perspective. And with the new maps, nobody is really coming back for a nostalgia trip, either.

This. We aren't trying to hurt y'all, we are giving critique and telling you whats wrong. Yes some go about it in a more aggressive way but people get frustrated when others do not listen to them.

Also May I ask what drama happened as of late? Apologies if this is a person question @Aur.
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: BloodWinsAll on June 12, 2020, 01:42:51 am
Ah- I'd like to put my two cents in again as I feel I wasn't particularly good at explaining myself the first time.

I'm not saying we shouldn't talk about it, I was praising the devs/staff because it can be disheartening to hear people talk about pulling the plug on a game that they have poured their hard work and dedication into. Especially since FH is a free game, I feel reminding the devs that we do care about their work and want to communicate with them is important. No one wants to work on something they fear is unwanted or unpopular.

As for talking about these things I also believe providing better communication within the community between staff and players is especially important. It is a popular belief that surprises are not what the community wants and they do want to see what's coming despite it possibly falling through. However, I can also see why that can be scary/unpopular among the devs when there is already so much backlash around the new maps which are so beautifully done and really incredible.

FHU and FH should be individual and separate things that people can switch between as they are appearing to be moving in opposite directions. So why take away one when they aren't together? I do believe what Leda says is true- that if we don't want to see the game die we just have to keep working on making sure it doesn't.
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: Garfield. on June 12, 2020, 01:43:40 am
We can calm things down and work it more relaxed if we agree all.
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: Cilantro on June 12, 2020, 01:56:23 am
As for talking about these things I also believe providing better communication within the community between staff and players is especially important. It is a popular belief that surprises are not what the community wants and they do want to see what's coming despite it possibly falling through. However, I can also see why that can be scary/unpopular among the devs when there is already so much backlash around the new maps which are so beautifully done and really incredible.

The thing is, staff are already so defensive about communication. I don't know why, but like someone said in another thread; its asinine. I am not trying to assume things, but why be so defensive about talking to members who want to know who is driving the bus and where?

They assume we are "attacking" them. Or as Sura stated: "giving constant misinformation, doubt, ridicule, trolling, death threats and so forth." Honestly? The doubt is valid considering all the drama in this furry game. The ridicule is actually critique. Trolling? People see this game as a joke. Doesn't justify it, but still. As for Death Threats? You can literally report them to the police. You have IP addresses, use them.

At this point like I said, we are all frustrated. But y'all need to cooperate with us and the other way around as well.
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: BloodWinsAll on June 12, 2020, 02:20:08 am

They assume we are "attacking" them. Or as Sura stated: "giving constant misinformation, doubt, ridicule, trolling, death threats and so forth." Honestly? The doubt is valid considering all the drama in this furry game. The ridicule is actually critique. Trolling? People see this game as a joke. Doesn't justify it, but still. As for Death Threats? You can literally report them to the police. You have IP addresses, use them.
 

Ok, gonna have to disagree on a few things here as I feel your statements are very general. While I'm sure most of the comments and stuff on the forums and communicated to the devs is actual well-meaning critique and trying to reach out- you can't totally deny there are some accounts of what Sura mentioned before. There is a lot of drama in this "furry game", however we shouldn't let the drama drive us to constant complaining of the staff and/or the game. I know it is frustrating. I'm frustrated too that the game that I love is stagnant and appears to be declining- but we can't shovel all the blame onto the staff.

As for the death threats- it doesn't matter if you can or do report them to the police. Receiving and reading death threats is draining and stressful on the spirit and mind and can outweight the good if seen often. I'm incredibly impressed the staff and devs remain as dedicated to the game as they do in the light of having threatening messages sent to them online over a free game.

I do agree that both sides need to work on being better. That much is true- but it appears that we're all talking about it more and that will lead somewhere.
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: DylanCheetah on June 12, 2020, 03:18:34 am
We can calm things down and work it more relaxed if we agree all.

Awww. That is such a nice idea. So short and simple. If only everyone would see it that way. +floof
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: Cilantro on June 12, 2020, 03:52:07 am
We can calm things down and work it more relaxed if we agree all.

Awww. That is such a nice idea. So short and simple. If only everyone would see it that way. +floof

We are calm. We want to cooperate. Please stop assuming we are screaming at y’all.
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: DylanCheetah on June 12, 2020, 03:58:47 am
We can calm things down and work it more relaxed if we agree all.

Awww. That is such a nice idea. So short and simple. If only everyone would see it that way. +floof

We are calm. We want to cooperate. Please stop assuming we are screaming at y’all.

I don't think you are "screaming" Cilantro. We just have differing opinions perhaps?
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: Cilantro on June 12, 2020, 04:01:15 am
We can calm things down and work it more relaxed if we agree all.

Awww. That is such a nice idea. So short and simple. If only everyone would see it that way. +floof

We are calm. We want to cooperate. Please stop assuming we are screaming at y’all.

I don't think you are "screaming" Cilantro. We just have differing opinions perhaps?

Don’t turn this on me because you are frustrated Dylan. I can tell what you are trying to do :)
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: faewyn on June 12, 2020, 04:02:02 am
I'm 50/50 on this. I think there is still hope. There are many people who are very committed to this game. I think it feels dead because the people that used to play aren't really here anymore, and it's hard to bring back the same nostalgia and memories we used to have. So I understand, yes, but I don't really think the game has died....
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: G4RG0YLE on June 12, 2020, 04:08:24 am
How do I like a post?

In all seriousness I agree. If anything the upgrade and fh are doomed and are in their final moments. I’m sorry to the devs of the upgrade game, but how will you get players to come back to a game that people negatively associate with?

Another thing is the fact there aren’t many rp kids anymore. Kids on playgrounds don’t make believe things much, and instead Play on their phones. The game is 10 years Old at this point. We need to let it go

I have to disagree again tbh. You all need to give the staff a chance to fix what is broken and only time will tell what is in store in the next update. I highly doubt that the staff plan on repeating past mistakes.

The community has given plenty of chances and patience. Every time they've given FH another chance, and another, and another, and another, they've been left hurt, confused or disappointed. The community have spoken plenty of what they want and there has been little to no effort put in to actually achieve what everyone wants. Not without steering away from that path to do things the staff way, which is a factor as to why the game is near enough dead already. People are tired of being left disappointed all the time, let alone have been stripped with boredom and lack of motivation towards a game that provides nothing but the same roleplay, an awful lot of lag, disconnecting, some sort of Tinder that no one wants. You get the idea.
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: LordSuragaha on June 12, 2020, 04:29:44 am
They assume we are "attacking" them. Or as Sura stated: "giving constant misinformation, doubt, ridicule, trolling, death threats and so forth."

You are assuming that.

No where in that statement did I suggest that those were attacks. What I did was give a list of examples of the varying degrees of reception we receive and deal with and how we don’t just give up simply because it’s not always positive.

The ridicule is actually critique.

Then forgive me for saying, but it’s lousy critique. Ridicule in itself does nothing but prove dissatisfaction in something but it doesn’t provide any real useful feedback or analysis. Ok so now we know you don’t like something, now what? What actual critique & feedback do you have to supplement your ridicule? Ridicules sole purpose is to simply put something down without offering a solution. Ridicule for the sake of ridicule is pointless if you actual care to see something improve and want to be an acting force towards that. If one is just here to ridicule then your time is obviously better spent else where and it just comes across as you don’t like something and don’t care to provide actual feedback. Feedback consists of listing problems & providing potential solutions. Ridicule is not the correct approach if you care about something but are displeased with it, because ridicule in itself does not come from a place of well meaning. Ridicule simply breeds an environment for more hostility which shouldn’t be coming from any side, staff or community at this point. If anyone here really cares about moving forward positively it takes two to tango. If the community wouldn’t accept ridicule towards them then neither should the staff towards us or the game. Critique however, now that’s another thing.

The definition of critique:

“a detailed analysis and assessment of something, especially a literary, philosophical, or political theory.”

“evaluate (a theory or practice) in a detailed and analytical way.”

It’s time we move away from ridicule to better means of communication and critique. Many state that communication is an issue after all.

With that being said:

The thing is, staff are already so defensive about communication.

No we are not. We constantly seek new means of communication to the community.

Example the podcast we held earlier this year where we asked you all to submit any questions you had about anything or your feedback:

https://feral-heart.com/smf/index.php?topic=67687.0

Yes we asked that you remain respectful but we never said you couldn’t say whatever you truly wanted to say. We can all communicate honestly while remaining civil and respectful.

Other mediums of communication we actively use are our social media platforms like the FH Instagram, DeviantArt, Tumblr, etc.

Don’t forget the polls where we ask for your feedback:

https://feral-heart.com/smf/index.php?board=33.0

There’s also this very forum where I am communicating to you right now.

I think the “issue” with communication is that some folks are assuming things about the staff or how they might respond rather than just communicating. Hey if you’re assuming things and that’s what’s keeping you from communicating than communicate those things! We can only communicate effectively if we help each other out. How can people communicate that they want to communicate if they don’t communicate? lol I know it sounds silly because it is. It’s really quite that simple. As long as we’re all respectful and act like civil humans there shouldn’t be an issue communicating on either side.

The more I look at it with all these different threads and responses from staff and community alike I don’t think the issue is really communication. There’s communication going on but what’s happening is people aren’t getting the exact answers they want to hear or expect to hear.

A big issue with both the staff and the community is the expectations. There’s too many expectations being equally burdened on to either sides shoulders. Example: Staff wanting users to keep being patient even as years seemingly go by with few updates/changes etc. Why? Because we’re all just trying to find some sort of compromise and solution to things that truth is none of us have complete control over.

Staff can’t give you all the answers you want to hear because we don’t know them for sure ourselves sometimes.

Why is that?

It could be for simple reasons as a decision hasn’t been finalized yet, something is still a WIP, etc and we don’t want to say something we can’t fulfill. There’s also the fact that us staff don’t make all the decisions or come up with all the answers. Staff have to take into consideration not just what the community is saying and wants but also what our server master is saying and wants. Sometimes we don’t always even get a clear answer if any answer from him when we reach out. Staff work a careful balancing act between two worlds that sometimes do not see eye to eye on matters (Raz & Community). So how do we work in a way that can give the community exactly what they want but also our server master? You can’t. But we are trying. We’ve been trying for years and still are and it’s not always an easy affair.

Just because we can’t always give you the answers & things you want, when you want, doesn’t mean it’s because we didn’t listen. It’s because we have to make compromises sometimes.

I can say here right now just some of the things we’ve constantly listened to:

- general chat (why did it get removed, people want it back or replacements)
- Staff in game activity
- Staff consistency in bans and discipline
- No more surprise patches
- Transparent development work & logs roadmaps
- Improvements & overhauls to current maps/ return of old maps etc
- Etc

Some of these things are in progress of being improved upon constantly like staff activity, staff consistency in bans and discipline etc. These things we can handle ourselves without the need for Raz intervention. This was why rules were rewritten to be more clear, staff evaluation surveys went up as well as MIT suggestion surveys etc. Part of the community suggestions were these additions and revisions.

Others of these are more difficult to give an exact transparent answer on because they’re not decisions solely up to us or our abilities. We get the feedback from you all and we communicate that to our server master but it’s still up to him what of that gets actually implemented to the server and how. A perfect example of this is everyone who asks for general chat back. Staff want it back too. We’ve made Raz aware to that, but Raz has his own valid opinions on matters as well as ideas. When it comes to this example his idea would require his own time to put in a system he sees fit. This goes with any other big changes that only Raz could implement due to it being through coding or uploading to the server. Only he can do these things so only he has answers of when, if, and how these things will be done.

A lot of things the community wants or the staff wants to do comes down to Raz, he’s the server master after all. He’s dealing with the expectations of not just the community but the staff as well. We already put a lot of pressure on him and truth is while it’s him owning and paying for the server it’s really down to him the pace and direction at which he takes things. As frustrating as that might be for some it’s just a matter of acceptance too. It’s very possible that all this pressure from staff and community alike can just push him away. We’ve seen that happen before. The guy already works so much. Mount that on to staff getting frustrated because staff want things because community is frustrated because community wants things.

It becomes a vicious cycle. This is why I mentioned expectations. It comes to a point where we all just need to measure out our expectations with the reality of the situation that’s been at place for years. I’m not trying to give excuses, disappoint anyone, or even blame Raz, but you want an honest answer and that’s just how it is. At least this is how I see it. There comes a point where we need to just accept that it might just be the way it is sometimes? If the expectations are never met, then maybe for some staff & community alike it is better they just leave.

Sometimes you can’t get the change you want. Some things just don’t change and some things just change too much. But the better thing to do is just take a break, give things some time off, maybe come back later and see if how it feels again. If you’re still not happy with it then maybe it’s better to move on to places where you feel happier.

I’m sorry a lot to read but it may as well be said.

There is some stuff in the plans and in the works that even I’m not entirely aware to. But in the upcoming months we’ll all hopefully be able to explain and understand more.
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: SpicyDirt on June 12, 2020, 04:36:34 am
I’m sorry a lot to read but it may as well be said.

A lot to read but very appreciated. Thank you for clearing things up Sura <3
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: Calvary on June 12, 2020, 04:54:22 am
@Sura.

All I'm going to say in response to this, because I do respect what you are trying to do, and I am not going to reply to this entire thing mainly because I think I, and many others have addressed what has already needed to be said.

The last time someone critiqued the staff while they were on MOTS, if I recall correctly, some of you called that person 'disgusting'. And yes, it was an actual critique. So take that as you may.

You are right however, there are a lot of things that need to go through Raz for approval, or for anything really. It becomes a cycle and a huge mess, but at some point, somewhere down the line, you have to begin acknowledging that it is a communication issue, and always has been.

It goes from Members > MOTS > Staff > Raz.

You guys should be allowed the duality of making some decisions for yourself, which I know you all tried in the past while Raz was MIA. Unfortunately not everything turned out properly in that aspect. But these things get misconstrued. I will say, however, that these answers seem to be bouncing back and forth. One person says there's a surprise waiting to happen because you want to keep it a surprise, and then the next party says "the reason we can't share is because of x and x" and nothing really regarding a personal decision. It's a bit conflicting, don't you agree?

My most honest and genuine suggestion for you all. For every single one of you.

Community: Be modest and kind, civil in your approaches. Seek patience and confidence in what you want and be straightforward. If something comes out that you do not like, please voice it in a kind and civil manner. There are people out here doing that work for free, so please respect that. Always respect that. Even if you may not always agree with the decisions made.

Staff: I hope you hear me when I say this. You have not taken well to positive discussions before, nor have you taken well to critiques. This I can prove.

Quote
I think the “issue” with communication is that some folks are assuming things about the staff or how they might respond rather than just communicating.

I'm quoting this because this is important. People might be scared of you, and for good reason. I myself, was even scared of you lot while I was on the staff team. I'm going to be open and honest, but when the admins told the staff team we could approach them with any problem they had, I did not expect the kind of negative responses I got from you all at the time when I actually took your word for it. I still hold this fear to this day, despite the apologies given. People may feel the same way about approaching you. Please take this into account. Some of these may not be assumptions, but genuine fears based on previous experiences.

Please figure out a way to properly structure the team without the need for waiting on a single voice. Perhaps a majority vote would do well in cases when the head honcho isn't present or can't be present. Come up with some sort of collaborative decision that allows you to get things done without having to escalate every project upwards.

And from then on, if you find that solution. Have community votes, have them pick what they want to see, what projects they want to have. Do not pick yourself, but instead, give the community a variety of projects at their disposal and vote them into existence if possible. This is the best route for community interaction and feedback.

I do wish you all the best. I hope this game runs far past this rut.
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: leda on June 12, 2020, 05:27:44 am
(https://media1.tenor.com/images/a6b1ab9ed0706f44d025ec7e8688b643/tenor.gif?itemid=11096319)
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: Aureilius on June 12, 2020, 05:34:41 am
zombie furry rp when
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: LordSuragaha on June 12, 2020, 05:48:01 am
The last time someone critiqued the staff while they were on MOTS, if I recall correctly, some of you called that person 'disgusting'. And yes, it was an actual critique. So take that as you may.

 A correction, since this is an inaccurate statement. What one of the staff said was that they felt disgusted by the tone of the critique. That was their own personal opinion. They did not say or imply that the person was disgusting. The staff in question then proceeded to agree with the critique itself, explain their reasons why they were inactive, and even state that they would improve that. They then improved their inactivity.

I do feel it necessary to make sure we do not share misinformation as that isn’t fair to anyone here.

I will say, however, that these answers seem to be bouncing back and forth. One person says there's a surprise waiting to happen because you want to keep it a surprise, and then the next party says "the reason we can't share is because of x and x" and nothing really regarding a personal decision. It's a bit conflicting, don't you agree?

I agree as I’ve seen it myself occasionally. Even when there is direct clear communication between people the messages get scrambled between person to person passing of info and so forth. It’s a reason why when you were on the staff team staff had these talks of all agreeing on things before going out and talking publicly about it. Unfortunately there is the matter of the teams being split now and communication varying between individuals or just their own interpretations of things. There’s also people not even on the staff discussing certain things and those things being misinterpreted and further confusing matters. This is a reason why being so open with communication is a double edged sword, and why there’s no universal correct approach within gaming communities. Once something is out there it spreads fast and people will warp the information just by sharing it over and over again. Unless there’s specific people or places appointed to discuss specific things you’ll run into this issue, and even still with that you will. We have the newsletters for that.

As of right now a lot of the mixed messages are in regards to the same thing: the future of the game’s development. Community wants to know what’s going on if anything and staff can’t say much to deny or confirm yet because it’s not up to us and some of us don’t even know for sure what’s planned. The surprise aspect was mentioned likely to keep the answer neutral while there is no concrete roadmap or answer of yes or no yet. It keeps people anticipating something and interested in the meantime while the details of the specifics are worked out upon.


Staff: I hope you hear me when I say this. You have not taken well to positive discussions before, nor have you taken well to critiques. This I can prove.

Quote
I think the “issue” with communication is that some folks are assuming things about the staff or how they might respond rather than just communicating.

I'm quoting this because this is important. People might be scared of you, and for good reason. I myself, was even scared of you lot while I was on the staff team. I'm going to be open and honest, but when the admins told the staff team we could approach them with any problem they had, I did not expect the kind of negative responses I got from you all at the time when I actually took your word for it. I still hold this fear to this day, despite the apologies given. People may feel the same way about approaching you. Please take this into account. Some of these may not be assumptions, but genuine fears based on previous experiences.

I appreciate you sharing that. What we had at the time though was also the product of unprecedented steps taken after NMO again by Raz. I’m aware that there were some occasions where intentions were misunderstood or individuals got upset and tensions flared more than they needed to due to everyone having strong convictions and opinions on matters. Unfortunately where things went wrong is where individuals took those disagreements to a personal level on both sides.

I will not discuss that in detail publicly though as that was between staff, and everyone involved deserves the respect of their privacy.

What matters from all that is that we all left with a learning experience. I can speak for myself that after the previous team was removed I reflected on situations. I reflect on why certain people reacted how they did, or why they may have felt a certain way. I heavily considered ways to improve different aspects of staffing in general and my own approach. I still practice that with the current team. I leave it up to them to say if they feel otherwise towards me. But it’s always a learning experience and there’s always room for learning especially as new staff come and go.

I’m still sorry for how things ended between us but I still appreciate the experience and have plenty moments with you and others that I look back fondly on.


Please figure out a way to properly structure the team without the need for waiting on a single voice. Perhaps a majority vote would do well in cases when the head honcho isn't present or can't be present. Come up with some sort of collaborative decision that allows you to get things done without having to escalate every project upwards.

And from then on, if you find that solution. Have community votes, have them pick what they want to see, what projects they want to have. Do not pick yourself, but instead, give the community a variety of projects at their disposal and vote them into existence if possible. This is the best route for community interaction and feedback.

We are already and will definitely continue to take that into consideration especially going forward in the coming months. There’s still a lot to do and fix. Thank you for the suggestions as always.
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: Morgra on June 12, 2020, 06:14:22 am
The last time someone critiqued the staff while they were on MOTS, if I recall correctly, some of you called that person 'disgusting'. And yes, it was an actual critique. So take that as you may.

Sura just clarified this but I thought I'd post my own experience on this statement since I was the staff that said I felt "disgusted".

I never called the MOTS in question "disgusting".

What actually happened was the thread with criticism was linked in the staff Discord server asking how everyone felt about the thread and I replied with "disgusted". At the time, I will completely own that I was upset at the way the thread was presented but in no way did I feel like I should completely disregard the criticism. And I certainly didn't throw insults around because of the way I felt.

I have the screenshot of this incident happening and if you would like to see it, I will private message you it since it was a private staff conversation you were a part of.

Since that incident, my point still stands about the thread but I have reflected on how I responded and I wish I would have approached it and the thread as a whole in a different way. I wished I would have approached the MOTS in private messages and explained my reasoning better. But that's part of being human, right? Accepting you could have done differently and changing your perspectives and actions based upon that reflection and hindsight. Which is also why I did improve after the criticism was presented.

Accepting criticism is something that I am always trying to improve upon.



One of my favorite YouTubers always said "Seek to understand before being understood" and that has resonated with me ever since I first heard it.

I am doing my best to try to listen to what you all have to say. I know we are all hurting because of the state of this game.


I appreciate the rest of what you had to say in this most recent post, Cal. Even though we have had our differences in the past.
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: Calvary on June 12, 2020, 06:29:45 am
@Morgra and @Sura, thank you for your reply.

Perhaps I misworded, I apologize, but I thank you for the clarification and bringing up the topic regardless. The reason that resonated with me was because it was on the topic of criticisms and critiques.

It seemed that the word was moreso directed at the post itself in that sense rather than the individual, so thank you for the correction. Regardless, it was not a word that should have been used from the get-go to describe a critique that was made to genuinely help the team. However, that is long ago and I'm sure you are taking them in stride, I simply brought it up for the sake of this conversation. I felt it was a conversation needing to be had.

Despite the differences of opinions we have had, I do still respect the work and effort you put into this game. I have always admired the drive of those who wish to seek a better outcome, and I know you all have the wish to make things better.

That's always been the end goal. To make things better. I guess perhaps everyone just has a different way of going about it, which can cause tension and disruption, no doubt. Sometimes we just have to take the critiques in stride and keep that pep in our step. I understand how some criticisms can hurt, human nature is based around pride, and damaging that pride can feel 'not so good' to put it in perspective.

I thank you both for reciprocating what I said in the post, and admitting to the growth you are experiencing with every mistake, critique, and struggle. Moderation is tough, but the benefits reaped at the end of the day are worth it to see a community happy. I know that's what you guys want, and I do hope that's what you guys will receive, and in return, be relieved and happy yourselves.

Title: Re: This game isn't dying, it's already dead: a proposal
Post by: AlphaEclipse on June 12, 2020, 08:04:41 am
I apologize for the sloppiness of this comment, it is more or less my thoughts jumbled together.

Because we care about our community and the game. We want to see it thrive, and we want to preserve a place that still means so much to many. A place that after several years of absence you still see old users return to and look fondly upon.
 
For those that seem to think we don’t care, aren’t listening, and aren’t trying, do you ever just question then why we are still here? Does it really make sense to think that a staff team that has to deal with constant misinformation, doubt, ridicule, trolling, death threats and so forth would stick around for nothing? You’ve got folks here who have busy personal lives, health struggles, relationships, kids, jobs, etc pouring their time and souls into an absolutely free internet game daily for seemingly no reward.
 
There’s got to be a reason, and that’s because we care. We want to make you all happy. We value the feelings and desires of total strangers enough to stick around for countless years. We keep trying, and you know what? We don’t always succeed. That’s life. That goes for anything you do. You can’t always make everyone happy, even yourself, but heck we sure will try and if that means we have to keep trying then so be it. That’s why we are still here, and that’s why we will not just let it die.

Everyone commenting undoubtedly has sacrificed time and energy into this game. Sura, you especially have, considering you have been caring for this game for many years throughout its ups-and-downs. It is silly for anyone to disagree that you have put time and effort into moderating this game and interacting with the community via the forum.
 
Still, realistically, why do people join games such as these? Do people typically join a gaming community after evaluating how much the administration has personally sacrificed to keep a game orderly? People join for content and the experience of playing the game, not for how emotionally invested staff members⁠—not even developers⁠—are in the game.
 
I will argue that not everyone in-game even knows who the staff are because they do not care to know if they do not directly affect their experience. When I joined FH, I had no idea who the staff were, how they worked, how active they were, etc. Once I became more involved in the forum, I dedicated a lot of my time and regarded the staff very highly for their work, although looking back now, sometimes I wasn’t really sure what that work was (in regard to promised forum work, anyways). After my experience with staff head-on and my experience with administrating the community’s largest Discord server, I can now form my own opinions on the game’s administration through various interactions with the community, current staff, and former staff.
 
As you know, people can be aggressive when it comes to online community management, which is obviously the downside to administration on any sort of online outlet. There have been many disagreements between the community and staff, and there probably will always be regardless of what staff do. It is a consequence of dealing with the public⁠—some people can handle it and others cannot. This seems to be a reoccurring issue FH experiences. The emotional explanations that have been used over and over (although they are totally valid to an extent!) does not excuse the lack of urgent work this game needs to recover. If you are inactive or unable to be online for an extended period of time, a staff member should do the game the favor of stepping down. Alternatively, hire more staff.
 
Because to let it die, is to simply give up! To give up on caring... And honestly I think thats more of a failure then any possible unpopular patch or future decision.

This comment was especially thoughtful and sweet, but as much as I want to agree with this, as I mentioned earlier, in the end, the typical FH player (not anyone active on the forum) does not care about your involvement. They just want a game to play. Considering the increasing lack of activity in-game (that many people mistake for an increase in registration as they conveniently forget the registration was closed for a majority of FH’s uptime…), something needs to be done. There have been many people willing to help FH both new and old. Suggesting people that have also worked their -Removed by moderator, inappropriate language- off to voluntarily assist staff with reports in the past as now “giving constant misinformation, doubt, [and] ridicule” only breeds more tension. If you are distrusting of the community, the community will only be distrusting of you. The reason some individuals denote all staff as “bad” just because of past conflicts, such as, for example, Raz and the MOTS situation, is because a team is only as strong as its “weakest” member. I agree that it is hurtful to devote time to this game and only be disregarded, but it is something current staff do have to work with, unfortunately.
 
I will say, however, that these answers seem to be bouncing back and forth. One person says there's a surprise waiting to happen because you want to keep it a surprise, and then the next party says "the reason we can't share is because of x and x" and nothing really regarding a personal decision. It's a bit conflicting, don't you agree?

I agree as I’ve seen it myself occasionally. Even when there is direct clear communication between people the messages get scrambled between person to person passing of info and so forth. It’s a reason why when you were on the staff team staff had these talks of all agreeing on things before going out and talking publicly about it. Unfortunately there is the matter of the teams being split now and communication varying between individuals or just their own interpretations of things. There’s also people not even on the staff discussing certain things and those things being misinterpreted and further confusing matters. This is a reason why being so open with communication is a double edged sword, and why there’s no universal correct approach within gaming communities. Once something is out there it spreads fast and people will warp the information just by sharing it over and over again. Unless there’s specific people or places appointed to discuss specific things you’ll run into this issue, and even still with that you will. We have the newsletters for that.
 
As of right now a lot of the mixed messages are in regards to the same thing: the future of the game’s development. Community wants to know what’s going on if anything and staff can’t say much to deny or confirm yet because it’s not up to us and some of us don’t even know for sure what’s planned. The surprise aspect was mentioned, likely to keep the answer neutral while there is no concrete roadmap or answer of yes or no yet. It keeps people anticipating something and interested in the meantime while the details of the specifics are worked out upon.

Communication between an administrating body and a community can be tricky I agree; there is no correct approach. Given FH is certainly more vulnerable to “inside issues” when considering the split staff teams and also the split between Raz and staff/devs, making communication even more difficult. Taking into account this unfortunate situation and FH’s dwindling community, being more personal with the community would probably benefit both parties. Although it may not be seen as the most professional path, it would establish a stronger bond between the regular community and staff. Simply being involved on Discord even helps with this. As Calvary mentioned, some staff can be scary, even if you are already a staff member.
 
The reason misinformation is so rampant within the community is because staff as a whole are not public about moderation, administration, updates (before they are released), etc. The community doesn’t have much else to grasp onto to keep them excited about this game. All I ask is that FH staff are more willing to be upfront with mistakes and issues the game has. Maintaining this positive facade when the reality of this game is bleak only makes people more frustrated. It's important to be positive but it is expected that administration should be urgent and more realistic in regards to this game’s outlook with evidence backing their statements (e.g.: a roadmap or even lack thereof). I loved FH growing up and I do truly hope it finally gets out of this rut, but without the admittance of past mistakes on the administrative side of things, it is likely nothing will change.

One of my favorite YouTubers always said "Seek to understand before being understood" and that has resonated with me ever since I first heard it.

I am doing my best to try to listen to what you all have to say. I know we are all hurting because of the state of this game.

I appreciate the rest of what you had to say in this most recent post, Cal. Even though we have had our differences in the past.

I actually do agree that quote is strongly representative of everyone's struggle here. I appreciate and thank you for this comment wholeheartedly.
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: Ellen11v on June 12, 2020, 09:30:23 am
I have nothing to say except I hope FH will shine again someday, ignoring the fact that I'm not really here anymore. Who knows, maybe there'll be a trend of playing old online games?
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: Kuri on June 12, 2020, 09:48:54 am
There is a game series that has been running on computers for over 30 years at this point.  It goes back maybe 40 years.

It's been 'finished, cancelled, remade, cancelled again, ect ect' many many times.  Both by game companies and fans.  So many title releases.
It had a small dedicated fan base.  They remade it several times.
They made it in secondlife.
They made it from crysis mods.  And had something that was better than any of the genuine games.
They made it in cryengine a couple of times.
They have a new sequel, finally, that some fans find questionable but it's finally here and modern.

If something has a dedicated enough fan base... never say never.
This might become one of those titles that never truly dies.
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: LadySigyn on June 12, 2020, 11:33:23 am
There is a game series that has been running on computers for over 30 years at this point.  It goes back maybe 40 years.

It's been 'finished, cancelled, remade, cancelled again, ect ect' many many times.  Both by game companies and fans.  So many title releases.
It had a small dedicated fan base.  They remade it several times.
They made it in secondlife.
They made it from crysis mods.  And had something that was better than any of the genuine games.
They made it in cryengine a couple of times.
They have a new sequel, finally, that some fans find questionable but it's finally here and modern.

If something has a dedicated enough fan base... never say never.
This might become one of those titles that never truly dies.

I've been reading this thread from the shadows, but I just have to come in and state that truer words have never been spoken.
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: arilioness on June 12, 2020, 01:23:38 pm
This is just my opinion, but guys we are having like 100 players daily on the game, how can you even call that ''dead''?, yes the community seems to not be so happy with the staff and that they seem to be bored with the game and that the game is bad and lags and all that stuff but first of all, staff are still working on the game and yes maybe the surprise effect should be removed if players really dont like it but we should still appreciate the staff's hard work, second of all if your game lags then it might not only be the game but also just your computer, i heard of someone with a super mega gaming pc and fh ran terribly on it but i have a regular laptop and it works perfectly with no crashes at all, it depends on what kinda computer you got, and like i mentioned before in this message, how is the game dying exactly if 100 players play daily?, as long as players are playing it and newcomers are here, the game cant really be called dead, can it
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: Dark_heart on June 12, 2020, 01:57:20 pm
You can say I'm just a kid from 2019 who don't know what is going on.

But I wanna say my opinion.

I do want to mention though, the server is on a steady decline. I know many in this post have mentioned or denied this because there are still 'over 100 people playing the game,' this is false and incorrect information.

Why?

https://gyazo.com/9d510780a26fb1169924b62ee56c1a35

This counter is not accurate by any means. It has never been accurate, but maybe a long time ago it used to. You ever noticed how even when the server was fully shut down, it still said there were around 40 people online? The counter is inaccurate, and has been inaccurate. To give you a proper estimate, I guarantee the game itself gets a little over 40-50 players. I do strongly believe it never gets above 100, and hasn't for a long, long time.

Probably I agree because I wanted to count online members, I mean - walking from world to world and counting members. I know, people move, but when I counted there was around 35 members. Counter said it's 57.

About problems staff-members, staff-Raz, etc. - well, I'm not staff, I'm not developer, I'm not Raz. But I know, they wanna make game best for us. They really do hard work. Of course sometimes can be some dramas, problems, etc., but, heck, try understand that.

For question "why not just let it die?"
Because:
• as Sura said: you really wanna give up?
• I'm not veteran of Impressive Title servers, but Feral Heart is one of best IT servers.
• look on other IT servers: Glasmar, Dawn of Eternity or Last Moon. How much people  before afternoon you see? Sorry, but I'd rather play "dead" game with some people than play "live" game alone.
• if you really think it's dead, why you don't just leave this "sick dog"?

And remember: respect other's answers. I'm not saying someone doesn't respect, but... please, remember that.

It's all.
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: arilioness on June 12, 2020, 02:04:45 pm
Didnt know the counter is inacurrate, but whenever i play i still see around at least 10 or 20, maybe even more people online, as long as people are playing, the game cant be called ''dead'', and like dark_heart said, whether its dead or not, if people like the game, then they are allowed to play it and dont have to give the game up, and those who dont like it, can just leave if they want to ^^
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: DylanCheetah on June 12, 2020, 02:15:03 pm
Kudos to Kuri for his previous post. +floof
I would like to add something here. I don't know how many of you know this, but I work for a small IT game run by Tigg. And there are times when we have absolutely zero players online. And there are times when the servers are down for a few days. But we never give up. And we never say the game is "dead". Doing so would be like surrendering without even seeing the "battlefield" . And we have steadily been getting more players due to our hard work and dedication. So why should anyone give up on a game that in fact has more players and less downtime?
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: Dark_heart on June 12, 2020, 02:24:07 pm
Kudos to Kuri for his previous post. +floof
I would like to add something here. I don't know how many of you know this, but I work for a small IT game run by Tigg. And there are times when we have absolutely zero players online. And there are times when the servers are down for a few days. But we never give up. And we never say the game is "dead". Doing so would be like surrendering without even seeing the "battlefield" . And we have steadily been getting more players due to our hard work and dedication. So why should anyone give up on a game that in fact has more players and less downtime?
I know, you're admin on their forum (: (tell me If not). I've never played this game, but I can imagine how much people play that in one hour. It's good example for people who says FH "dead". Other IT servers are not popular as Feral Heart (unfortunately). But they have people who loves these games. And they don't give up. So why WE have to give up?
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: wolfdog01 on June 12, 2020, 02:37:21 pm
I don't have the game anymore on my laptop but I still check the forums a few times a day. I say let it live for as long as Raz wants to keep going. Whether that be no updates or a suddenly a ton of them, he is the one who pays for this game to stay up, so it is ultimately up to him.
Of course there is a lot of drama with this game, some people may even say this community is toxic cause of all of the snide remarks thrown at each other. Buuuut, doesn't every community have drama and bad apples? I used to be for shutting FH down in the next year or two, at least give it a 10 year run, but now I'm pretty neutral. If people still want to play the game, let them. FHU is going to be a big thing, it gets talked about enough, so yeah I'm sure the people playing FH will go down even more. But there are updates planned for this so called "dead" game. I have decided to stay with the original FH no matter how many other servers get made. This game seems to get endless hate nowadays and it's really starting to get exhausting going in circles about same issues over and over again. This is an old, furry chat game, it really doesn't need all this.
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: LordSuragaha on June 12, 2020, 03:04:11 pm
Still, realistically, why do people join games such as these? Do people typically join a gaming community after evaluating how much the administration has personally sacrificed to keep a game orderly? People join for content and the experience of playing the game, not for how emotionally invested staff members⁠—not even developers⁠—are in the game.
 
I will argue that not everyone in-game even knows who the staff are because they do not care to know if they do not directly affect their experience. When I joined FH, I had no idea who the staff were, how they worked, how active they were, etc. Once I became more involved in the forum, I dedicated a lot of my time and regarded the staff very highly for their work, although looking back now, sometimes I wasn’t really sure what that work was (in regard to promised forum work, anyways). After my experience with staff head-on and my experience with administrating the community’s largest Discord server, I can now form my own opinions on the game’s administration through various interactions with the community, current staff, and former staff.
 

This is something I’ve said. Let’s be honest here, the only reason there’s this huge fixation on staff in recent years is because there’s nothing better for the community to put their attention on. The game isn’t actively getting updates and content to keep them invested in other avenues so now of days the community that is left is searching for anything to do, say, and or blame for why things are the way they are. It’s really that simple.

If you start seeing the game get updated more frequently and content pouring in, the focus will then shift to the game again.

Part of the issue with the tone between the community and staff is because they’re way too involved in each other’s matters to a seemingly personal level. You said yourself you never knew the staff or cared much about them up until you directly involved yourself with them. You then formed your own opinions on them. When you put yourself in a place to get to knowing people more personally that’s when you apply deeper attachments or stronger emotions to them and the things they do. This is why between both some community & staff they react more strongly in regards to matters. I think some are taking things too personally and applying those feelings too much into these matters. It’s actually why you have some staff teams out there who choose to remain in the background to not risk theses sort of issues. As I said before there’s no universal correct way for how gaming communities handle things, but from my own reflections, the moment the staff & community gets too strung up on each other and personal matters things go down hill. Same goes for any form of work place. In life you’ll meet people you might not like, agree with, etc. Same goes with a staff team of a game you might like. Just because you like or care about the game doesn’t mean you’ll necessarily like, get along with, agree with the people behind the game. And that’s not always down to just the fault of either individual, that’s just human nature. Outside of the game world when you don’t get along with someone or agree with them you disassociate with them, don’t talk to them, etc.

This is why of the many game communities I’m a part of I simply focus on the game itself. I don’t care to know the staff/devs or interact with them, cause the moment you do that you’re destined to set yourself up for problems since, like I said, humans will be humans. Same goes for staff towards community. Life isn’t all about getting along or agreeing with each other, what matters is that we get stuff done and in this case that’s a game. Once the game can start updating again everyone will find some peace I’m sure, because the focus will be back on the right place.

Suggesting people that have also worked their asses off to voluntarily assist staff with reports in the past as now “giving constant misinformation, doubt, [and] ridicule” only breeds more tension.

Mind the language as we do have forum board rules. But yeah, where in that statement did I say that it’s the people working their hardest or giving reports that are the ones who “give constant misinformation, doubt, ridicule etc”.

In fact let me quote that phrase:

Does it really make sense to think that a staff team that has to deal with constant misinformation, doubt, ridicule, trolling, death threats and so forth would stick around for nothing?

No where did I say it was those people because the type of people helping the community aren’t the ones doing those things. Several times here I’ve seen people jump on that statement to twist it up to seemingly fill some false narrative or misconstrue my words. You know me, if that was what I was saying I would straight up say it. As I said before that statement was a list of examples of the varying degrees of reception we receive and deal with and how we don’t just give up simply because it’s not always positive.  Stop assuming things that I didn’t say. We’re trying to improve communication not misinterpret it further.
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: Dark_heart on June 12, 2020, 03:25:46 pm
"Do not follow others, because you will be them yourself"

Remember, everyone. I said that and I'll say it again: respect other's answers. All have diffrent opinion to say. But I'm not talking here about anyone who has spoken; you respect each other. But remember. I do not think that this thread will create a drama, but people - as Sura said - are people. So keep in mind what I said, and remember that you have your opinion - and no one can take away your right to express this opinion (but at the same time respect the rules of the forum ;) ).

I think this thread was good idea (but talking about FH's dying isn't easy for me). You all wanted more staff-members communication and you have it. So thank Sura for giving explanations and other people who said their opinions.
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: DylanCheetah on June 12, 2020, 03:49:36 pm
There is another important point I must make here.
Did anyone consider the fact that Kov could have just told Raz to shut everything down years ago? But he cared enough to allow him to continue running this game do we would all have a place to continue enjoying. He didn't have to do that. Do you really think that he would have wanted all this recent drama and past drama to happen? What would he say if he was still here and saw what was going on?

I think we can all agree that we are thankful that he did indeed allow this game to continue even after he left.
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: arilioness on June 12, 2020, 04:19:00 pm
Yes, this game continued for a reason, so we can all still enjoy it, but really i dont think we are with all of this drama so we should just find a solution to stopping this drama and with that i dont mean shutting down the game, i want a real solution
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: BloodWinsAll on June 12, 2020, 04:31:33 pm
Yes, this game continued for a reason, so we can all still enjoy it, but really i dont think we are with all of this drama so we should just find a solution to stopping this drama and with that i dont mean shutting down the game, i want a real solution

I second this- but I'm going to have to agree with Sura also because as pointed out above- people are focusing on the staff instead of the game because the game hasn't been updated as often as people would like. While I'm of the mindset that this is a free game very niche game I'm content to wait for whatever the staff are working on. That being said, I also think letting the community somewhat in the loop with teasers would be very appreciated instead of what is happening now. I definitely know that it takes a lot of discussion and work before things can be shown off and I'm sure that in itself is frustrating for both parties. I'm sure it will take even more discussion to find a good solution for the community and game as a whole.

As for pulling the plug, which was the original statement made in this thread, I'm going to have to politely disagree and counter with letting people who want to ride out the game to do so. I understand most of this comes from a place of love/frustration with the game but calling for it to die while there are still people who actively use the game is, in my opinion, not the best option. I hope this next part doesn't come off as rude: but I think it would be a better alternative that if you're suggesting the game die you move on to something else and let the game be. I'm not trying to say don't provide criticism/suggestions just that if you think the game should end to move on.

On a side note: watching people change sura's words live on this thread has made me even more on the fence of how I feel about communication as a whole. It's obvious both sides need to work on how they communicate but it's even more apparent to me that the community needs to read carefully instead of assuming meaning behind well-worded statements by staff.

I don't mean any of this to come off rudely ;; I'm not the best at articulating my thoughts so feel free to correct me if I misunderstood something.
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: Aureilius on June 12, 2020, 04:55:50 pm
Several people have made the point that I just leave if I am no longer interested in the game. Here's the problem with that: I left a long time ago. Aside from making occasional opinion posts (which, mind you, are admittedly always in the extreme, simply for the fact that I know it'll get people to talk. I mean, it's clearly an issue in this community for people to communicate- but now we've got a pretty great opinions thread going). So, why did I suddenly start using the forums? Because in December I heard character design artists were needed, and I applied because I was bored. Now, I'm impossibly tied up in this game's history as a 'former dev' (when, to be quite honest, FHU started the day after I joined- so was I ever really an FH dev? ).

I think that its time this thread was locked. It wasn't meant to spark as much of a rift as it did, and now that my flaming hot take has sparked some genuine discussion (ie; the reveal of the online counter being inaccurate by addition of 50 or so, as well as the thoughts and feelings of staff) I would say it's served it's purpose, and continuing to argue here is pointless. People have stated their opinions on this, and people will hardly every change their mind. Especially now that both sides feel the need to dig their heels in.
Title: Re: This game isn't dying, it's already dead: a proposal
Post by: LordSuragaha on June 12, 2020, 05:25:31 pm
I think that its time this thread was locked. It wasn't meant to spark as much of a rift as it did, and now that my flaming hot take has sparked some genuine discussion (ie; the reveal of the online counter being inaccurate by addition of 50 or so, as well as the thoughts and feelings of staff) I would say it's served it's purpose, and continuing to argue here is pointless. People have stated their opinions on this, and people will hardly every change their mind. Especially now that both sides feel the need to dig their heels in.

Continuing to argue? There’s not much arguing here and I’m sorry if you felt you had to. Most everyone here is just expressing differing opinions without the need to argue. Differing opinions don’t always mean people are arguing either or that there’s a “rift”. Also this shouldn’t be about trying to change peoples’ minds but rather helping people with different opinions better understand and respect each other’s differing opinions. We don’t all have to agree with each other to get things to work out. But if you feel that there’s no point in going further with this discussion then I’ll go ahead and lock this for you as you requested. Thank you for your feedback Aureilius.