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Messages - SophyTheLioness

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1
Forum Games / Re: How well known are you on FeralHeart? ---
« on: September 25, 2018, 04:55:48 am »
6/10 I haven't seen you around lately but I very clearly remember you from an rp group. I was Velynn and you were a medic for one of my packs, Luxuria Sanguis, bc a packmate named Takeshi dislocated his jaw. Hi there!

2
Forum Games / Re: True Or False
« on: September 25, 2018, 04:55:02 am »
eh, not so much, so false?

The next poster plays guitar (acoustic, ukelele, bass, etc.)

3
News Archives / Re: Moderator Free October
« on: September 24, 2018, 08:35:58 pm »
Although I've never posted something like this I think that in the long 5 years I've been playing FH its about time. Honestly, I'm probably gonna list off the same reasons the posters above me have foretold and I'm sorry about it but I must embolden their worries even further. This is no way to manage a community, not one as big as this, not one as distanced from one another like this.
First off... This community is primarily played by children. Immature children. A good portion of them don't know how to behave or have troubles behaving... The very reason we have a staff team in the first place.
Second- Self management in a community as wide as this (More than 150 players get connected in a single DAY! There's bound to be trouble) would simply not work, especially an entire MONTH, 30 days. It's not as easy to manage as, say, an Impressive Title server, which as a top may get 50 separate users online a day.
Third- Not having access to FH's source code (as far as we know) gives in the conclusion that the game's code has remained untouched ever since Kovu left. This screams the words outdated, and rudimentary. This means putting a system for auto-banning that will NOT be ingrained into the actual game and that will instead operate from an outsider source is quite the dangerous feat and a decision taken with no second thoughts.
I'm no admin- I don't know what is it like behind the counter, of course, but what I am sure of is that this will not give good results with the kind of toxic, brittling community FH has built up over the last years. I'm a nobody, and go on as you may- But don't say none of us didn't warn you if it goes as predicted.
Fourth, but not least, this may actually do the opposite of strengthening the community's unity- Making it weaker and making members bitter to one another, defensive, and on guard at all times. Shy and afraid to interact with other openly, apprehensive of what may come if they say the wrong thing to the wrong person without meaning for it, and getting banned. It is very easy to bring chaos in a group if there are no regulators present to control the situation and bring in a neutral, down-to-earth thought into it. These are the same reasons you can't make a robot a cop.

On the other hand, only giving in negative feedback to this feature would be a rash move of mine, so my only advice, for now, is that you reconsider taking a step back and talking with your staff team because you're in constant collaboration and as a group decisions must be taken as one. Lately, the community has begun sensing the feeling that the staff team is too distant from the playerbase, so my sole suggestion would be to try and expand into this issue further on and try to solve it, again, as a unit, not solo. Thanks for reading up to here.

As it stands, and with the limited amount of information available right now, I am vehemently against this; computer programs should not be used in place of human judgement. Especially not for a community as large as one here.

Literally my point, thanks Luc
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4
News Archives / Re: Update: Regarding Patch Progress
« on: July 30, 2018, 01:31:16 pm »
is... IS THAT THE STONE BRIDGE
MY BAAABYYYYY I'M GONNA TEAR UP SO BAD WHEN THE NEW PATCH ARRIVESss

5
I'd say you learn how to make your own stuff. If there's a thing that can and will make you independant from others; go for it. There's no shame in using your own creations, afterall.
In all my maps, ALL of them my first priority is an environment that inmerses me on the vibe you're trying to give me- A green sky on a toxic map, with green goo dripping from stuff, and with toxic clouds too? AMAZING! A normal sky and grass on a suppossedly devastated, burnt wasteland, which also has a fair amount of 100% clean water and very much lively animal objects... Perhaps not.
The second thing- Is an original idea. Are you really gonna attract people with a basic curvy river and a forest? Or a foresty island surrounded by water, water, water.. And water. Nah no thanks.
The third thing- Make it interactive. In real life, animals can climb, scratch, go into places. If you make everything cardboard, where's the fun? Make easter eggs, hidden caves, climbable stuff- Hell, maybe even a mini parkour, or a snow/rock slide! That'd be fun. I'd play on that.

Well, that's about it. The music also helps a lot- If you put a good OST in the correct type of map you're in for the win.

6
Videos / Re: Tactical Shark
« on: April 01, 2018, 11:14:37 pm »
jesus what is this LMAO

7
tis so beetfiaul, i cnat wait !! so prety and guell designe. god job FH staff

dont think i've seen something this beautiful in years. YEE HAW
i feel so inspired
i should go make my maps now i have 10 map ideas wow thanks so much

8
Meshes / Re: Phantasia Meshes || Newest: Volcanic Temple Base
« on: March 31, 2018, 05:28:24 pm »
Once again, very impressive modelling! I'm sure you could profit from your modelling creations in KITO. You can open comissions there!

9
Meshes / Re: Phantasia Meshes || Newest: Leviathan
« on: March 30, 2018, 05:26:19 pm »
holy sh..!
These are amazing! Woah thanks so much ;;

10
Game Help / Re: How i can delete the ENB for fh
« on: March 30, 2018, 05:23:48 pm »
Have you thought about unstalling FH totally and then re-installing? Perhaps that'd work?

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