Feral Heart

Game & Forum Discussion => Game Discussion => Topic started by: PaJayJay on January 06, 2011, 08:50:08 pm

Title: Bugs
Post by: PaJayJay on January 06, 2011, 08:50:08 pm
I found a very strange Bug in the animation and collisions when I was running around my map like an idiot. (I <3 Mapmaker! :3)
I was jumping inside a shrunken cave, and the preset lion went vertical and floated out of the cave. It happens every time you jump in the back of a cave that is low enough, so you can touch the ceiling.
Another glitch I found was more of a graphics problem. I went right through the small rock, it's the spiky rock in "MyRocks".

Jaywing, Nya~
Title: Re: Bugs
Post by: Redlinelies on January 06, 2011, 08:52:26 pm
Thanks for the info. It will most likely be looked into.
Title: Re: Bugs
Post by: Ritsuka on January 06, 2011, 10:14:49 pm
lol wow x3!!!
Title: Re: Bugs
Post by: shell_prisoner on January 06, 2011, 10:21:51 pm
I don't know if it is a bug, but OGRE's wiki says that it supports both 8 and 16 bit heightmaps, while the game crashes when I try to load a 16bit heightmap in mapeditor.
Title: Re: Bugs
Post by: TealSkeletore on January 06, 2011, 11:16:43 pm
This is a known bug XD, if the cave you made had been bigger then your character would have gotten stuck inside the mesh (but you can get out by jumping at the corners), it happens to me all the time. Especially when I climb up ramps, sometimes my character falls right through them!
Title: Re: Bugs
Post by: PaJayJay on January 07, 2011, 12:28:32 am
Yeah... I got stuck inside it a few times. It was funny. XD But like it says, I found the vertical glitch, which seems to be different...
Title: Re: Bugs
Post by: TealSkeletore on January 07, 2011, 12:54:03 am
Hmm, well I know sometimes when you get stuck inside a mesh, your character goes haywire and the mesh kind of, kicks your character out. Maybe that's what happened xD
Title: Re: Bugs
Post by: WolfKat777 on January 07, 2011, 03:51:59 am
lol, same happened with me on 2 of my maps. xD instead, I got stuck inside plateaus on both maps...it's weird. o3o
Title: Re: Bugs
Post by: TealSkeletore on January 07, 2011, 07:16:56 am
When an object doesn't have a closed bottom then you can put them on the edge of a hill and then go inside them. It's pretty cool, it's like a secret hiding spot :D
Title: Re: Bugs
Post by: FirestarLuva on January 07, 2011, 10:09:31 pm
That never happened to me???
My game hasn't had any bugs or errors so far! *knocks wood*
Title: Re: Bugs
Post by: Saria on January 07, 2011, 10:59:57 pm
Lol, the cave on sound weird :P
Title: Re: Bugs
Post by: Arukardis on January 08, 2011, 03:28:11 am
I don't know wether it's a bug or not, but in the character editor some of the tails, ears and emotions don't show.
For example, tail 5 and 6 appear as tail-less, ears 5 and 6 appear as earless, and the last 3 (or 2) emotes don't do anything.

Not that it bothers me, but I was just wondering if it normal or just a bug :)
Title: Re: Bugs
Post by: TealSkeletore on January 08, 2011, 07:20:54 am
Arukardis: That's normal xD Those are free spaces for when more ears/tails are made, or you can just be unique and have a earless or tailess character.
Title: Re: Bugs
Post by: Motoko on January 08, 2011, 09:54:19 am
@ Teal-

Oh my, might I skin some Sillent Hill wolves? (might, but might not. creepy.)
Title: Re: Bugs
Post by: Arukardis on January 08, 2011, 01:58:42 pm
@Teal: Oh thanks! And I like the ear-less/tailess options ;D I just wondered why there were 2 of them :p

@Motoko: OH YES BBY. That's what I'm gonna do. 8D SH ftw <3
Title: Re: Bugs
Post by: Motoko on January 08, 2011, 02:14:48 pm
@ Aru: I might make the Cerberus from RE too, just as a free preset.

My character Mutaclone's preset is coming out nicely.
Title: Re: Bugs
Post by: Arukardis on January 08, 2011, 02:26:37 pm
Ahhh those are so awesome too. C: <3 (bloody) dobies are the best <3

Really? Can we get to see a WIP? :D
Title: Re: Bugs
Post by: Motoko on January 08, 2011, 03:21:31 pm
Yeah, it's far from done, but here;

(http://www.iaza.com/work/110109C/iaza04094855834600.png)

(I modded everything but the tail, they should have lion tails for canines, imo)
Title: Re: Bugs
Post by: Arukardis on January 08, 2011, 06:28:53 pm
Oh wow, that's really impressive :0

I love it already! Yeah, I agree with the tail option.
Title: Re: Bugs
Post by: Motoko on January 08, 2011, 08:16:41 pm
IKR? He has some art, he's supposed to look like;

(http://i50BannedImageSite/33dcmxf.gif)

He's so BAMF, I need to get that design working.
Title: Re: Bugs
Post by: Arukardis on January 08, 2011, 10:32:19 pm
That's a freaking awesome design there <3 It has one of my absolute favorite color schemes <3 *points at fursona*
Title: Re: Bugs
Post by: Motoko on January 08, 2011, 11:33:34 pm
@ Aru;

He was originally a bipedal mechanical nazi dolphin with lazors.
Title: Re: Bugs
Post by: Arukardis on January 09, 2011, 12:01:47 am
Oh hell, that'd be awesome to see. XD
Title: Re: Bugs
Post by: ringoluver on January 09, 2011, 01:04:41 am
Getting a little off topic, guys C:

Anyway, I noticed a bug that when, in mapmaker, you put your character under the water, but your camera is above the water, their face disappears!

Dunno if anyone has this, or has noticed. lol
Title: Re: Bugs
Post by: Renochi on January 09, 2011, 01:47:19 am
@Ringo  Nope, I get that bug too. |D It's annoying and creepy at the same time. ono
Title: Re: Bugs
Post by: Arukardis on January 09, 2011, 01:27:25 pm
Sorry, you're right Ringo. x)

I noticed a bug on the mapmaking test too, concerning the water as well. While on the water, if I press swim up, the char just spazzes (appears and disappears very quickly). Changing the camera angle helps, but I dunno if it's normal or just a regular bug. ;)
Title: Re: Bugs
Post by: lugailover on January 10, 2011, 04:46:37 pm
well that happened to me untill i clicked on an object and clicked own collision try that.

also YOU GUYS ARE SOOO LUCKY how did you get the charecters to work mine is all white cant change the eye shape the colour and the first 2 presets are fine but 3 to 10 ar black and yellow!
Title: Re: Bugs
Post by: Arukardis on January 10, 2011, 07:44:06 pm
@Ella, if your chars appear as all white it's probably becuase your graphics card is not updated.

Google for "<your graphics card name here> latest driver" or go directly to the official website of your graphics card brand and download the drivers through there ;) You should be able to see the colors properly then.

The presets from 3 to 10 are like that because on the respective folders there aren't any textures/images ;p It's normal ^_^
Title: Re: Bugs
Post by: Toodle on January 10, 2011, 08:07:39 pm
I haven't had any glitches so far either, but I haven't been on it much. I don't like to complain about these things really, I can live with them... it is a free game afterall. XD

By the way Teal Skeletore, your gif wins at life.

Had to be said. :L
Title: Re: Bugs
Post by: Shima on January 14, 2011, 12:29:09 am
Lol I may have to try that sometime..
Title: Re: Bugs
Post by: winglight on January 14, 2011, 01:28:53 am
I have a bug when I go to map maker and the screen turns white, and I get this, feralHearte.x.e has stopped working. Then there are two options, check for a soulution and close program, or close program.

( I would have put this on help but on my computer it says help is locked, so can someone help? )
Title: Re: Bugs
Post by: Tripwire on January 17, 2011, 12:12:04 am
My bug is that when i let my nephew run around in watermill he runs at the top of the hill and then he runs toward the invisible wall and he goes under the map and the cat starts lagging and flipping out. I have a video but if doesnt show how he does it only the character flipping out and being stuck floating uner the map
Title: Re: Bugs
Post by: Twiliac on January 17, 2011, 12:18:20 am
Andrea, I'd suggest making your own threads' for your said problem, rather then post it on another's thread.
Title: Re: Bugs
Post by: Tripwire on January 17, 2011, 12:23:54 am
my mistake thought it was a thread for bugs in general. :P I need to read the first post. -scampers to general problems post-