I haven't been active on FH for a couple of years now... But before that I was around way back when IT was still around. Just to debunc my 'newbie' status. My old account does not seem to be left.
Anyhow then, I am kind of looking to join a project that would keep me doing semi-regular stuff where I could also see the result (eg see it, use it in-game etc). And where I get to work with other people becouse that always keeps me more motivated to do my best. So I thought I might just put my offer out there.
I am most experienced in using 3Dsmax, motionbuilder(animation) and zbrush. However I am learning blender. I have experience with boxmodeling, sculpting, rigging, some animation, and just a tiny bit of programming... if Unrealengine4 even counts becouse it is so graphical in it's programming. I currently live abroad and hence don't have access to my harddrive with my animations, so no previews for those.
Here is a very old model, but I have it on sketchfab so full overview is available.
https://sketchfab.com/3d-models/skullface-7b5b00b0ed1d4499b77beab9d5fd2a9dHere is a slightly newer model (2 years soon) that might be more related to the style. It lacks finished specular and roughness maps but it is enough to get the point across.



I always loved IT and while I didn't play FH for as long I still have many happy memories from it. I'd love to work on enviromental objects, but it would be interesting to add more customization options such as manes and the like. Anyhow then. If you think I can help, please let me know.