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Messages - Ame88

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11
Help Us Improve the Game / Re: \\ Animation Submissions //
« on: February 09, 2024, 09:52:50 pm »

Hope submissions are still valid.
2015 player here, made a new account to start fresh. 3D animation has been a hobby for years and I figure it's worth a shot to see if it may be of some use here. I created FH animations years ago but the spark has returned because dissecting the syntax of skeleton.xmls is the closest brush to the feeling of game development I'll have for a long while (computer sucks and I'm broke). And it's just fun.
I chiefly use Blender 3.0 but use 2.79b for FH things. I've managed a cheap IK system for the rigs that can be converted to Ogre-friendly FK, so no more stuttery feet clipping through the ground or floaty movement due to zero cooperation between pelvis and limb. Doing FH animations is good fun and practice for when I plan to graduate to a more intensive game engine for personal projects, so with the free time I have maybe I can make a contribution.

I mostly stuck with movement as it's easier to get good animation because the hardcoded playback speeds aren't extreme - what you see is close to what you get. Harder to achieve an appealing idle or something when the keyframes are stretched waaaaay out in game and any secondary motion gets destroyed. Maybe that can get changed in the source code, but as it stands right now as a non-recruit I'm not too concerned with showing off sits and idles and the like. There's some weird deformation in some areas (ex. the rump on the canine crouch) as I'm still learning the limits of these models (and in all honesty the models themselves aren't great but more on that in a bit).
I kept a barebones semi-realistic animation style for demonstration but I can make more expressive stuff if desired.

Canine locomotion (newest)
Disclaimer, the hocks and tail deform strangely throughout animation. It's no fault of mine. The bones get all crunchy with the addition of any animations that aren't default, and this can be seen in any animation pack. If I had to wager a guess I'd say it's because the bone translations in the .blend file aren't equal to those in game. Fixing this is something I can't do.

Walk


Run


Crawl

Feline locomotion (oldest)
This one isn't very good and shouldn't be representative of my best but I'll include it anyways.
The canine has better animations than the feline because the canine rig has (mostly) even weights and bone rotations. Feline poses don't mirror correctly because of uneven rotation and it's not as pleasant to work with. I am looking to fix this however.
The feline also includes a shoddy idle and stretch not pictured here as I was testing playback speeds, in addition to a crouch and crawl done as a test to see how much I could deform the mesh before it starts to look like a Half-Life model. You're welcome to see for yourself but they're not included here as I'm not fond of them.

Walk


I encourage you to download these because the gifs butcher them a bit. Dances, curl transit and idle, roar + howl, and stretch (except for feline) are not included, so don't try playing those animations, or you'll crash.
cbody download            fbody download

And this 30 minute interpolation experiment. Not entirely relevant but I think it looks neat.

Thanks for checking me out.

These look wonderful! Thank you for your submission ^ -^ I have forwarded your submission to the rest if the team and we will look over them!

Yeah, the models definitely do get a little crunchy when trying to animate them, but it's something we definitely won't have to worry about since we can go in and fix what we need.

12
Game Help / Re: Any luck in locating my original 12+ year old account?
« on: February 09, 2024, 09:38:49 pm »
I can do a search to see if the email is still connected to any account. Just PM me your email and I'll start digging~

13
Community Activities Hub / Re: FH Valentine's Day 2024
« on: February 09, 2024, 09:35:59 pm »
Very upsetty that I overslept B( I hope everyone had a good time!

14
Members of the Season / 2024 Spring MOTS Nominations
« on: February 04, 2024, 09:15:30 am »


It’s time for the 2024 Spring MOTS Nominations!

This is the place where you, as a community, will choose who gets a shot at becoming the Spring Members of the Season!
As in other previous rounds only three finalist shall be chosen as this season's winners.




🌻Who should be Nominated?🌻
Members of the Season should be helpful, dedicated, friendly users who are generally liked by most of the community

🌻How do I Nominate?🌻
Here's a little form that you can use to nominate the user/s YOU believe should be this years Spring MOTS

Please follow this format when nominating
Your Forum Username:
MOTS Nomination(s): [User(s) & Link(s) to Profile(s)]
Why? (Optional. Keep it short.):




Please read the rules before you nominate

🌻Rules for Nominating🌻
-You must have at least 25 posts to nominate or be nominated
-You may not nominate a user in the same IP range as yourself (and yes, that includes nominating yourself)
- Current/former staff members may not be nominated
-If someone is already under "Qualified Users," please nominate someone else
-You are allowed and encouraged to nominate TWO users
-Once you have posted your choices, you may not modify your post
-Nominees must get a total of THREE nominations in order to qualify for MOTS voting
-Please do not nominate the winners of the Winter MOTS
-Please provide a link to the profile of each user you are nominating.
- Qualified users may opt out of the voting by messaging a staff member and leaving a post below simply stating such. All decisions are final. Qualified users can not drop out after the Nomination phase has ended.


-Please do not chat in the nomination thread!
However, if you have a question, you may post it here for a staff member to answer




🌻Qualified Users🌻

cosmohause - (3/3)
azurain - (3/3)
Harleen - (3/3)

🌻Nominated Users🌻

D-ead7Dog - (1/3)


Deadline for Nominations: February 25th

Good luck to everyone!

15
Game Help / Re: Accidentally broke my game (help!)
« on: January 16, 2024, 09:55:58 am »
The main cause of this problem is that the map you downloaded, created by xDirewolfy, is not supported in FH, since the map itself was created for FHU! In the same way that FH maps don't work in FHU, FHU maps often cause crashes for FH.
I won't say for sure that FHU maps won't work in FH but since I've seen so many reports about it, I think it's best not to try it at the moment.

Ahh that makes a lot of sense! FU maps/mods will not work with FH since they are completely separate from each other.

16
Game Help / Re: Accidentally broke my game (help!)
« on: January 16, 2024, 05:25:41 am »
That's....extremely odd. I've never heard of that happening before.

I would first cross-reference the files you installed into your FH folder with the ones that came with the custom map and remove those files and see if that does anything. If your game still doesn't start up, look for possible duplicate particle files in your particle folder, as I know duplicates prevent FH from opening (crashing as soon as it tries to boot up).

17
Thank you to all who came! And for those who were unable to make it, you were there in spirit <3 I hope everyone had a good Christmas, however you celebrate, and for those who don't celebrate, I hope you had an evening just as magical and bright with those you love~

18
The download is up! Only the map download is available due to no presets being sent in.

19
News / Razdolph the blue-toned lion...
« on: December 21, 2023, 09:28:43 am »
...had some very shiny blue fur!







As this year comes to a close, us staff would like to thank you all for spending yet another year with us here on FeralHeart!
Words cannot express the appreciation and gratitude we have for you the community. You who have poured your continued support and love into this game, we cannot thank you enough.

We wish you all a very merry Christmas, happy holidays and a happy new year!



""

- Majorest


"I can't believe another year has flown by. I'm so grateful to all of those who are still with us, and those who are still giving to this community. There's nothing I love more than seeing this place still alive and seeing both new and old users joining us still. I want to thank you all for another wonderful year. I'm looking forward to seeing what 2024 has in store for all of us. I hope you all had a Merry Christmas, and a Happy New Year! And please, stay safe out there! ❤️ - Siggy"

- LadySigyn


"Yet another year has come and gone, and boy has it felt like a blur! Words cannot express how grateful I am for the amazing community members who have stuck with FeralHeart for all this time. The community truly makes this game come alive. With both old and new players still returning to this game today, I cannot express how happy I feel to see this little corner of the internet still breathing. I cannot wait to see what 2024 has in store for us! Merry Christmas, happy holidays and happy new year everyone! Here's to another year =)"

- Ame88


""

- Bloo.





20
Game Help / Re: Question about Pandemonium Plague map and few other things
« on: December 14, 2023, 09:46:29 am »
- I don't remember what the 1.17 Char Fix was for, but if resetting their home and going home doesn't work, I'd suggest trying that!

The 1.17 Char Fix was for the soul purpose of fixing stretched/smooshed/disproportioned characters that came from 1.17 update when a new tail slider was added. It messed with a handful of characters and it was a way for people to reset the proportions back to what they were originally set to be rather than having to reset them manually. Some pretty neat characters came from the bug and you can actually use the 1.17 button to kinda recreate those wonky characters lol

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