-
Are you tired of the leaves on the trees in FeralHeart just sitting there? Well, here's a way to make it so that the leaves wave.
1. Open the main FH folder (it should be in OS(C:))
2. Go to media>objects>trees
3. Open the material file of whatever tree you want to add the waving animation to.
(For this, I'm using the acacia tree.)
4. Copy and paste the following right underneath "texture acacialeaf.png" (or whatever texture you're using for the leaves):
wave_xform rotate sine 1 .12 0 .02
5. Save
6. Open FeralHeart (close it, then open it again if it's already open)
Your tree's leaves should now have a waving animation, like so:
(http://i.imgur.com/fLtkATF.gif)
Don't be afraid to experiment with the numbers in the code above to get different waves.
-
Ooo, many users will appreciate this tutorial~ Thank you very much for posting this up. It will be useful if someone wants to make FH a bit more realistic~
~ Whisper
-
This is wonderful, thanks for sharing! <3 I tried it and it works. I really struggle with codes but I am getting better ideas now.
+Nuzzle. Did you figure this out yourself?
-
I've seen the code used in other games like World of Warcraft for the in-game meshes (mostly on the plants and whatnot), so I thought I should try to use it on FeralHeart.
-
Thank you for sharing this with us. I'm sure that this will definitely help some floofs who are having difficulty with meshes, or would just like a good tutorial to show them how to make them look different. Nice work! c:
-
Thank you so much for sharing this.
I must try this once I am home for work. ^^
-
Ooh! That's so cool. Do you think falling leaves are possible?
-
tulile you're a life saver
i owe you my firstborn
-
Ooh! That's so cool. Do you think falling leaves are possible?
Honestly, I doubt it, unless if you're able to add a falling leaf particle to the default mesh.tulile you're a life saver
i owe you my firstborn
Ah jeez, thanks.
-
Thanks a lot for sharing!! Zit would probably make my game super lag tho, but I would love to download it. :) Great job
-
Ohh, fun! I tried messing with the wave scripts and putting them on materials, but it seems I was obviously doing it wrong because it never turned out right... Haha. I'm going to have a blast messing with this.
-
What do I do with the bracket? The little } thing?
EDIT: Nevermind, I figured it out.
Helpful tip, do not delete the bracket like I did... XD
Other side note-- It looks weird on things like the palm trees and grass, but it's negligible.
-
What do I do with the bracket? The little } thing?
EDIT: Nevermind, I figured it out.
Helpful tip, do not delete the bracket like I did... XD
Other side note-- It looks weird on things like the palm trees and grass, but it's negligible.
Like I said before, you'll need to experiment with the numbers to make it look "normal" on certain meshes. The palm and grass meshes were a little difficult to do, but I found that making the numbers into small decimals works with them.
-
Ah! thank you.