Author Topic: Preset Tips and Scripts || Updated with Iridescence  (Read 17961 times)

Offline Hakumi

  • ✩ Just A Virtuous Smol ✩
  • Honored Hero
  • *****
  • Posts: 4,835
  • Country: 00
  • Floof-O-Meter: 130
  • A Smol & Helpful Floof ~
    • leanim3fr3akzoid
    • LeAnim3Fr3akzoid
    • View Profile
Re: Preset Tips and Scripts (Updated with Outline)
« Reply #10 on: September 07, 2017, 10:17:37 am »
It's a good thing you posted because I don't think I would've ever stumbled upon this thread o:

Really love how it's structured and how you go in depth just in enough with the explanations to make it both easy to follow and nice to learn <33
Truly well done. Looking forward to future updates c:

- Pandeer Sticker to le Snout -

Keep on traveling across this road called 'Life.'

Discord: Haku - Haku#74O7

Offline Kuri

  • Immortal Legend
  • *****
  • Posts: 8,168
  • Country: nz
  • Floof-O-Meter: 136
  • Foreboding evil harmless kitten.
    • dumbstuff4friends
    • channel/UCo42jgbLvEzkofpOin0_a4A
    • View Profile
Re: Preset Tips and Scripts (Updated with Outline)
« Reply #11 on: October 11, 2017, 04:06:19 am »
If you only wanted to view objects with the outlines or cell shading, not create them, where would you put the files?  (the cellshading i thought was here has gone missing)
The Japanese concept of wabisabi:
The closest concept in english would be 'rustic'
They might have an old thing, one example is a favourite bowl or dish, it's broken, pieces are missing, why fix it?  With gold and pieces from other dishes?
"Because it was my favourite & I like it"

Lucius

  • Guest
Re: Preset Tips and Scripts (Updated with Outline)
« Reply #12 on: October 11, 2017, 11:04:23 pm »
I never linked the cellshading files in this thread, but they can be found here.

Under the section "The Code", you will have to download CelShading.material, CelShading.program and CelShading.cg.

The outline codes can be found on the same page, under the section "Edge Outline Vertex Shader Experiment". They are the Outline.material, Outline.program and VertEdge.cg files.

They must be placed in the FeralHeart\media\materials folder if you want to view the effects.

If you ever want to use them in presets, you'll have to put them in your numbered preset folder as well.
« Last Edit: October 11, 2017, 11:10:15 pm by Lucius »

Offline Kuri

  • Immortal Legend
  • *****
  • Posts: 8,168
  • Country: nz
  • Floof-O-Meter: 136
  • Foreboding evil harmless kitten.
    • dumbstuff4friends
    • channel/UCo42jgbLvEzkofpOin0_a4A
    • View Profile
Re: Preset Tips and Scripts (Updated with Outline)
« Reply #13 on: October 11, 2017, 11:51:54 pm »
Ahh, thanks. Got it.
The Japanese concept of wabisabi:
The closest concept in english would be 'rustic'
They might have an old thing, one example is a favourite bowl or dish, it's broken, pieces are missing, why fix it?  With gold and pieces from other dishes?
"Because it was my favourite & I like it"

Offline Morqque

  • A Positive Nihilist
  • Community Champion
  • ****
  • Posts: 2,134
  • Country: us
  • Floof-O-Meter: 123
  • In the shadow of the light from a black sun
    • View Profile
Re: Preset Tips and Scripts (Updated with Outline)
« Reply #14 on: October 12, 2017, 03:59:58 am »
this is amazing
now time to find my Wacom's pen

Lucius

  • Guest
Re: Preset Tips and Scripts (Updated with New Transparency Code)
« Reply #15 on: December 22, 2017, 08:14:13 am »
Updated the OP with a mane fix for the rim lights, a new transparency code, and a new preset tutorial.

I am still working on that tool to let you guys insert files into presets in order to fix the cell shading and outline problem.
« Last Edit: December 24, 2017, 07:13:01 am by Lucius »

Lucius

  • Guest
Re: Preset Tips and Scripts (Updated with High Resolution UV Maps)
« Reply #16 on: February 13, 2018, 07:45:16 am »
I've updated the OP with higher resolution UV maps for both feline and canine, which include mane and tuft UVs.

Valar.Morghulis

  • Guest
Re: Preset Tips and Scripts (Updated with High Resolution UV Maps)
« Reply #17 on: February 13, 2018, 09:15:18 am »
Omg this tutorial is EVERYTHING -saves it to favorites-

+Floof <3

Offline FlyingGrass

  • ~🛠 The avant-garde doctor of mechanical beings. 🔧 🔬
  • Elder Grey Pelt
  • ****
  • Posts: 2,516
  • Country: 00
  • Floof-O-Meter: 121
  • Avatar=Me|Signature=Me
    • FlyingGrass
    • channel/UCA7RfqQ1KLl4s8JhxIXNs_Q
    • View Profile
    • Mechanicafeles Discord link
Re: Preset Tips and Scripts (Updated with High Resolution UV Maps)
« Reply #18 on: February 13, 2018, 04:39:43 pm »
This is amazing! +Floof

I can now make a better version of my horse preset ;D
« Last Edit: February 13, 2018, 04:46:51 pm by FlyingGrass »

My presets.

Good things take time, so I'll take an eternity and create something so good that the human brain can't handle the sheer goodness of it.

Lucius

  • Guest
Re: Preset Tips and Scripts (Updated with High Resolution UV Maps)
« Reply #19 on: February 13, 2018, 05:01:22 pm »
Thank you both! Hopefully I will be able to provide more preset resources and code in the future. Let me know if there's anything specific you'd like to see.