Feral Heart

Game & Forum Discussion => Game Discussion => Topic started by: Jango_Fett on November 13, 2013, 05:36:36 pm

Title: A slight surge in evil and 'Bad guy' RolePlay?
Post by: Jango_Fett on November 13, 2013, 05:36:36 pm
As the Title states above, I have noticed that there a few more, 'Evil' RolePlays.
In WC and other things, and it disturbs me slightly.
Okay, I Am distopian by Nature, But its starting to bother and also annoy m when ever I see these come up, they are almost all, well, Darker, than I think may be needed.
I know I know, its a creative type of thing, but still.
And they always have seemed to be wining, and I am appalled by how many are 'Joining' ranks with them, like the WC world of Rp, TUR and SC, and IL too.  I know they are kind of breaking canon by accepting wolves, but to me, it just seems like a message that say, 'HEY! YOU! Go away!  We're stronger, faster, bigger, and have very hungry friends!  We will kill you all unless you leave NOW!' <--- Not the best Ex but you get my drift I hope.
Why is everyone just abandoning ship and joining the 'Winning' end of this equation? (Yes, I know that the 'Good' guys were   'Defeated' and would 'cause' people to join the winning side, but It strikes me as, Despicable, Awful, and Immoral.)
Title: Re: A slight surge in evil and 'Bad guy' RolePlay?
Post by: Heren on November 13, 2013, 06:17:06 pm
From my experiences, it may be because the evil sides are more skilled in combat RP and tactics. From many battles I've been in, the evil side even outnumbered, we have won simply from more complex strategies and techniques- not saying that the "good" side didn't have skilled members themselves though. Really, groups like SC and even TUR could be taken down with the right set of ideas. Like TUR had defeated SC once, for example, if I remembered correctly.

As far as the wolves go in TUR. That was simply because many who wanted to join mostly played as wolves, and I wouldn't force them to play a cat. It wasn't with thoughts of advantage, though I will admit they helped in many battles. The clans could do the same if they really wanted too.

I do know that IL and TUR are neutral as far as morals. My character Ivy, former leader of TUR, has only killed 2 or 3 cats for the whole time I've been playing her for she tries to show mercy.
Title: Re: A slight surge in evil and 'Bad guy' RolePlay?
Post by: Lady_Alizarin on November 13, 2013, 11:30:23 pm
From my experiences, it may be because the evil sides are more skilled in combat RP and tactics. From many battles I've been in, the evil side even outnumbered, we have won simply from more complex strategies and techniques- not saying that the "good" side didn't have skilled members themselves though.

.... if you count powerplaying as a skill in combat.
I'm not saying that all the roleplayers who are part of these "evil" clans are powerplayers, it's just that whenever I watch them battle another clan there is an awful lot of powerplaying. And when I say powerplaying, I'm not talking about someone from the "evil" side saying, "The tom charged up to the warrior and swiped his head off." No, I'm talking about dodging attacks, claiming that they feel no pain, don't get tired, and recieve no injuries. In fact, some of the warriors in the "evil" clan don't respond to the attacks made by someone of the opposing team. They don't even say as much as an "Ouch!" Why is it that some of these fighters of the "evil" clan don't show any signs of getting tired, growing weaker, or sustaining injuries in a battle with another clan? It doesn't seem fair in my book.

Don't get me wrong, I've seen a few skilled roleplayers in these clans you speak of. But there are some that don't like to play fairly and claim themselves as unstoppable and all powerful. It gets a little frustrating, especially if there are some people who don't even want to participate in a battle.

I have nothing against these antagonistic clans, or any villian characters at all. Having antagonists in a roleplay builds more conflict and more plot to a story and can probably improve the story. I don't like it when there is excessive powerplaying or unfair play.
Title: Re: A slight surge in evil and 'Bad guy' RolePlay?
Post by: Jango_Fett on November 13, 2013, 11:42:47 pm
 A former SC Apprentice named, oh what was it . . oh yes, 'RavenPaw', tried to kill FrostStar and my whole clan by herself, and Power played the whole dang thing.

And I agree Lady, Antagonists in Rps can make pretty neat plots, but to a point.
 
Title: Re: A slight surge in evil and 'Bad guy' RolePlay?
Post by: Heren on November 14, 2013, 12:05:12 am
Oh yes. I have noticed the "I can't feel pain" people. It becomes less RP for them and into something they have to win. But I had meant that mostly, or at least from what I've seen, the powerful "evil" groups are more likely to have members who know how a battle runs  and is set up- though now that I think about it, I do agree many still power-play. Besides in massive battles that often start in the WC world, there is bound to be power-play. I just wish all groups could have their leaders go over what is and not PP before battles, but that would never happen.

Title: Re: A slight surge in evil and 'Bad guy' RolePlay?
Post by: Lady_Alizarin on November 14, 2013, 12:14:35 am
Oh yes. I have noticed the "I can't feel pain" people. It becomes less RP for them and into something they have to win. But I had meant that mostly, or at least from what I've seen, the powerful "evil" groups are more likely to have members who know how a battle runs  and is set up- though now that I think about it, I do agree many still power-play. Besides in massive battles that often start in the WC world, there is bound to be power-play. I just wish all groups could have their leaders go over what is and not PP before battles, but that would never happen.

It would also be better if some of these roleplayers weren't so focused on their characters winning battles all the time. Often times these roleplayers think that if they lose a battle, others will think their character is weak and a push-over. Winning isn't everything and you can't win them all. Even my protagonist characters have lost battles and squables  before. It doesn't make them weak, it just makes them more real and normal.
Title: Re: A slight surge in evil and 'Bad guy' RolePlay?
Post by: Heren on November 14, 2013, 01:59:01 am
That is very true. Also, some players don't believe in retreating and will fight until their character is dead- opposed to backing off and being called a coward.
Title: Re: A slight surge in evil and 'Bad guy' RolePlay?
Post by: Transatlantic on November 14, 2013, 12:36:14 pm
I feel like shadier groups are harder to pull off well, but they're usually more fun to roleplay in. Dark roleplays attract people. No idea why, they just do. A lot of people take making a dark roleplay, though, for making an ultra-cliched, cannibalistic, roguish, grimdark evil group. Which is always a very boring group to be in, unless you're a miracle worker, or unless you work  towards developing the pack into that instead of starting off as it.

I've always noticed it revolves heavily around battling, though? Which makes sense, but it seems like a waste of possible fun to me. When I had a mapless pack, we got approached one time by a much larger group, who gave us promptly no warning before trying to roleplay ruthlessly slaughtering our pack (which had just started that day.) That's kind of ridiculous. And incredibly rude. They seeemed annoyed that we wouldn't roleplay with them, even though they didn't really ask at all.

It just isn't fun to me when you make the whole thing about bloodshed. It isn't that realistic, and it won't keep interest for that long. I do love the idea of somebody making a "good" pack with full intentions to develop it the opposite direction. Development is fun. Constantly being in a slaughterfest is not.
Title: Re: A slight surge in evil and 'Bad guy' RolePlay?
Post by: ZombieKitteh on November 14, 2013, 07:12:32 pm
Are we referring to Warrior cat roleplays completely or-? Because my post-apocalyptic roleplay Pandemonium Plague is 'darker' themed. Sort of unavoidable since it is post-apocalyptic. It's a very detailed, well thought out roleplay with tons of history, lore and plots. There is a 'evil' group in the roleplay called the Caedis. The group revolves around insanity and honestly I wont deny it gets very dark at some points. Cannibalism is a thing, death, torture, sacrificial offerings. I feel though if managed and developed well darker roleplays and groups can be good. As long as they have their own inner interesting plots and stories rather then constant bloodshed.

For example the Caedis is made up of creatures infected by the virus of my roleplay. They're insanity is linked to that, but over time the tibe and 'infecteds' has developed over time. They went from beasts mindlessly killing, to focusing and strategizing abit more. Over generations the virus has dulled down quite a bit in a way and at the same time become potent. They're minds are no longer weak and they can hold onto sanity. They have thought processes and create plans and ploys. Though torture and gore is still a big part of the roleplay the main goal of the leader currently is to infect the world so everyone will be equal and the virus will become a part of normal life.

So yes anyways, I feel if a 'evil' group is done correctly and has potential to develop over just constant gore it can be good.
Title: Re: A slight surge in evil and 'Bad guy' RolePlay?
Post by: liontamer1 on November 15, 2013, 02:01:10 am
I have notice that as well, but I believe it is just a phase.

A while ago, I noticed that pokemon where very common. And before that I noticed that it was warrior cats. Everything is popular at one point, then it dies down. It works this way in the real world, too.

I, myself, tend to prefer "darker" roleplays. Although they are hard to pull off, as mentioned before, they can be interesting and can have many different ending because the characters do not have a stable mind.

Why people are attracted to such an odd thing? I guess we will never know for sure, but we can guess.

In the real world, most people are good. We do exciting things in ours lives, but can only express our feeling to a certain degree.  We cannot commit these actions such as sacrifice, torture and so forth, without ruining the rest of our life. So, by writing about them, people can express their feelings without any harm done. You see?

I guess it could be just a break from the norm, and people could be realizing that there are many topics to roleplay about rather than just your average hero.
It could also simply be that people are copying others to fit in. But, alas, we will never truly know why there is such a sudden increase.

If people are planning to create darker roleplays, there is not much we can do about it, except educate them on the proper ways to go about doing so. (i.e not just about gore)

Does anyone else notice that it tends to be the younger players who are creating more of the "darker" roleplays?

 
Title: Re: A slight surge in evil and 'Bad guy' RolePlay?
Post by: Silhouette on November 15, 2013, 02:34:40 am
I have notice that as well, but I believe it is just a phase.

A while ago, I noticed that pokemon where very common. And before that I noticed that it was warrior cats. Everything is popular at one point, then it dies down. It works this way in the real world, too.

I, myself, tend to prefer "darker" roleplays. Although they are hard to pull off, as mentioned before, they can be interesting and can have many different ending because the characters do not have a stable mind.

Why people are attracted to such an odd thing? I guess we will never know for sure, but we can guess.

In the real world, most people are good. We do exciting things in ours lives, but can only express our feeling to a certain degree.  We cannot commit these actions such as sacrifice, torture and so forth, without ruining the rest of our life. So, by writing about them, people can express their feelings without any harm done. You see?

I guess it could be just a break from the norm, and people could be realizing that there are many topics to roleplay about rather than just your average hero.
It could also simply be that people are copying others to fit in. But, alas, we will never truly know why there is such a sudden increase.

If people are planning to create darker roleplays, there is not much we can do about it, except educate them on the proper ways to go about doing so. (i.e not just about gore)

Does anyone else notice that it tends to be the younger players who are creating more of the "darker" roleplays?

 
If its the younger players doing it, I'm surprised. I think they need to get their definitions of what dark, aggressive, and evil mean straight.  Its pretty apparent that a lot of players, even some older ones, don't know the subtle differences between these things and consequently their "aggressive" characters become too over the top or their "evil" characters aren't really evil and just flat out suck.

I recall RPing with someone who when my character (who I've had in the past run into evil characters who were MUCH more intimidating) happened upon them, got frustrated with me because my character wouldn't cower in fear of them and refused to take them seriously. Then they proceeded to tell me how ruthlessly their character killed rabbits and-.....Back up a minute there. If you have to go OOC to tell me WHY your character is evil/scarey...you're probably doing it wrong. And bunnies? BUNNIES? Oh /please/.

I had a very dark RP with a number of evil characters  that was loosely based on a story I'm writing just to see if people liked the idea of it. I kept it among just a few close friends but they ended up liking the concept and it lasted about a year and it only ended because it actually got finished. (The RP in the Bridgeston City maps) So as others have said, if you can do it right and you can do it fair, it can add a great deal of interest.

But if you try to RP an evil character and you don't think you can make him seem threatening without winning all of the time, or you have to ASK someone to make their character frightened of yours...You're better off not RPing one at all.
Title: Re: A slight surge in evil and 'Bad guy' RolePlay?
Post by: longjump on November 15, 2013, 02:44:14 am
I don't play evil characters. I can't pull off scary. I'm not one of those people that can have a frightening character. I've met people In game who can RP an evil/insane character well enough I get CHILLS down my spine, and I REALLY wish I could do the same; but nah, I'll stick with my snarky character who calls everyone out on their cliche RP personalities and such.
Title: Re: A slight surge in evil and 'Bad guy' RolePlay?
Post by: Warrior4ever on November 15, 2013, 03:47:53 am
Title: Re: A slight surge in evil and 'Bad guy' RolePlay?
Post by: Jango_Fett on November 15, 2013, 06:31:34 pm
Quote
I recall RPing with someone who when my character (who I've had in the past run into evil characters who were MUCH more intimidating) happened upon them, got frustrated with me because my character wouldn't cower in fear of them and refused to take them seriously. Then they proceeded to tell me how ruthlessly their character killed rabbits and-.....Back up a minute there. If you have to go OOC to tell me WHY your character is evil/scarey...you're probably doing it wrong. And bunnies? BUNNIES? Oh /please/.

 I nearly fell out of my chair laughing at that XD But yes, if pulled of correctly, Darker Rps will work, but most aren't pulled off right, and just plain flop around aimlessly :P
Title: Re: A slight surge in evil and 'Bad guy' RolePlay?
Post by: BlackLuna06 on November 16, 2013, 10:03:00 am
What I've observed is that evil Rps are just that much more fun to do, if done well. There are opportunities for brawls, hunts, attacks, wars and torturing that do not come up in the usual ones as they are viewed as 'not-noble/brave/kind/selfless' (which some are, and irl I'm not actually going to come after someone with a sword, don't worry XD).

I find it slightly insulting that evil RPs have been given the lable 'filled with powerplayers' because this isn't true... I mean don't get me wrong they ARE out there and they ARE annoying as hell, but not ALL people are. I just... geez.

I know of evil Rps that will whisper the leader of a group to make sure they want to be 'attacked' and the 'evil' players will whisper others to ask if they can 'wound' or 'kill' the opposing 'good' side. It's not really a bad thing that evil RPs are on the rise, in my personal opinion, because they add to the IC drama, and make a night on FH more interesting. There is only so much you can do before you are longing for bad to come creeping in to make things interesting (unless really well plotted/variety of characters).

The only problem I can see is if there are more evil RPs than anything else, because then everything is the same and it's boring.