Author Topic: Terrain mask blending oddly?  (Read 1834 times)

Offline CakeKitty

  • Forum Newcomer
  • *
  • Posts: 3
  • Floof-O-Meter: 0
    • View Profile
Terrain mask blending oddly?
« on: October 28, 2019, 10:48:51 pm »


Hello.

Just wondering why it's blending into a bright ugly color in order to transition to the next texture. Is that normal?

Thanks!

Offline ElfinStray

  • Curious Wanderer
  • *
  • Posts: 29
  • Country: us
  • Floof-O-Meter: 10
  • Secretly a Sweet Potato
    • View Profile
    • Furaffinity
Re: Terrain mask blending oddly?
« Reply #1 on: October 29, 2019, 07:22:05 pm »
Make sure masks are only the neon green, red, and blue. Any other colors can affect how the mask appears.

Putting those 3 colors on their own layers could help or remove any other colors that may be in the mask.

Example below. Mask has a tint of orange right between where areas are connecting. I circled the areas that are more noticeable in giving orange, but that orange was outlining tons of the different colors, for them- it caused the blend point between the areas to be very off. whiter bits on the mask can also cause very off terrain blends.

« Last Edit: October 29, 2019, 07:23:45 pm by ElfinStray »
Feralhearter since February 28, 2011.

SpicyDirt

  • Guest
Re: Terrain mask blending oddly?
« Reply #2 on: October 29, 2019, 08:26:20 pm »
Also, make sure you do not have any transparent parts of the map!

Offline CakeKitty

  • Forum Newcomer
  • *
  • Posts: 3
  • Floof-O-Meter: 0
    • View Profile
Re: Terrain mask blending oddly?
« Reply #3 on: October 30, 2019, 02:53:17 am »
Thanks so much guys. Have a great rest of the week