Feral Heart

FeralHeart Creations => FeralHeart Addons & Mods => Presets & Markings => Topic started by: Lavender on April 25, 2011, 04:12:08 am

Title: TRANSPARENT CODE FOR YOU!
Post by: Lavender on April 25, 2011, 04:12:08 am
Hey guys! I know iv been looking for this EVERYWHERE,and iv finally got it~! So i'll share it with you guys,here <3

Just PASTE IT INTO YOUR Preset_5 material

Code: [Select]
material preset_5_bodyMatL
{
      receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture Transparentbody.png
                         tex_address_mode wrap
                         filtering trilinear
         }
      }
   }
}
texture_unit
{
texture Transparentbody.png
}
}
}
}
material preset_5_bodyMatR
{
receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture TransparentBody.png
                         tex_address_mode wrap
                         filtering trilinear
}
texture TransparentBody.png
}
}
}
}
material preset_5_headMatL
{
    receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture Transparenthead.png
                         tex_address_mode wrap
                         filtering trilinear
}
texture Transparenthead.png
}
}
}
}
material preset_5_headMatR
{

    receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture Transparenthead.png
                         tex_address_mode wrap
                         filtering trilinear
}
texture Transparenthead.png
}
}
}
}
material preset_5_eyeMatL
{ receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture eyes.png
                         tex_address_mode wrap
                         filtering trilinear
}
texture Transparenteye.png
}
}
}
}
material preset_5_eyeMatR
{
receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture eyes.png
                         tex_address_mode wrap
                         filtering trilinear
}
texture Transparenteye.png
}
}
}
}
material preset_5_tailMat
{
receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture Transparenttail.png
                         tex_address_mode wrap
                         filtering trilinear
         }
texture Transparenttail.png
}
}
}
}
material preset_5_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture GuideMane.png
}
}
}
}




NOTE: Only works on preset_5 unless you change the numbers!


;w;


---


KK. Everyone is asking for explainz So,i'll us my preset for example

Its pretty simple. In the places where you want it transparent. You erase,leaving it transparent

-exampleplz-

(http://i1086.photobucket.com/albums/j444/iPineapple13/Transparenthead.png)


You understand?

Title: Re: TRANSPARENT CODE FOR YOU!
Post by: Falconwing on April 25, 2011, 04:54:54 am
I honestly don't know if I understand what this exactly does .... could you explain a little more please for us noobies haha
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: Lavender on April 25, 2011, 07:39:51 am
I honestly don't know if I understand what this exactly does .... could you explain a little more please for us noobies haha

Mmm,it depends,have you even made a preset?
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: SoulWolfPup1 on April 25, 2011, 07:08:08 pm
can you explain how to do this for me?
And yes I have made a preset before.
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: IntendedSuicide on April 25, 2011, 07:34:57 pm
Ok so if your using GIMP go to layer-transparency-add alpha rejection(something like that) Now erase what you want to be invisible, it should be a grey checkered pattern.

Now save that go to eg. preset_5.material and put this above texture_unit -alpha_rejection greater_equal 128- now your white parts will be transparent ^^
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: SoulWolfPup1 on April 26, 2011, 12:55:58 pm
oh so much thx
^.^
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: IntendedSuicide on April 26, 2011, 08:40:16 pm
My pleasure=)
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: Tigres on April 27, 2011, 03:44:24 am
Hmm I seem to have done that... doesnt work...
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: IntendedSuicide on April 27, 2011, 12:01:26 pm
Ok when in GIMP save it as a .png because .jpg can't handle the transparency eg.-preset_3body.png- ok now Inc you have done that you need to change the material file as well, so go into it and change the .jpg to .png.

I'm not sure for photo shop because I don't use it but as for GIMP that's what I do,

Good luck hope that helped ^^
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: lugailover on April 28, 2011, 10:17:47 am
sorry still doesnt work for me
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: Kamaete on April 29, 2011, 01:29:50 am
>.>
1. In GIMP or photoshop just erase the parts you want invisible and save as .png.
2. Follow normal preset instructions.  (Saving in C://my_presets/preset_#, etc.)
3. Open the .material with note pad.
4. Scroll down to whichever part/s need to be transparent. (Aka head, body, etc.)
5. Highlight everything after the heading (heading = material preset_#_bodyMatL etc)
 What you highlighted should look like this:
    
Code: [Select]
{
technique
{
pass
{
texture_unit
{
texture preset#body.jpg
}
}
}
}
Replace that with this:

 
Code: [Select]
{
      receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture Transparentbody.png
                         tex_address_mode wrap
                         filtering trilinear
         }
      }
   }
}
         texture_unit
         {
            texture Transparentbody.png
         }
      }
   }
}

6. Save as normal preset.  (AKA preset_#.material)
7. Open FH (type in your exact login name. For example, if your login name is Fancypant208 type n Fancypant208, not fancypant208.  If you're making a preset for someone else, ask for their in-game username and use that.) > Tools > Preset maker
8. Go to whatever preset # you saved it as and it should show up. <:
9. Click export.  A popup window should say something like "Exported preset as presets/username_#.fhz"  Click okay
10. Log in, select the character you want, click edit.  Go to "use preset" and select the preset number. C:

(http://i54BannedImageSite/2vvqkat.gif)
                          Good Luck!
                                <3
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: GemWolf on April 30, 2011, 05:49:40 pm
 Lol Kama, that's most helpful. Thanks for the code, everything worked out fine when I tested it a few days ago.~
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: Kamaete on May 01, 2011, 05:59:47 am
Thank you, Gem.  I want to see what you ma~de.
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: Tigres on May 05, 2011, 03:23:23 am
ok whenever I make the preset a .png, it always shows up as the presetless yellow and black. It never works when  I make the picture a .png What is wrong?
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: Tigres on May 05, 2011, 04:19:30 am
You know what? can somebody just make a quick preset for me so I can see how it's done? or could I just request a preset from you guys because this is super difficult e.<
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: 12dollars on May 07, 2011, 02:00:20 pm
ok whenever I make the preset a .png, it always shows up as the presetless yellow and black. It never works when  I make the picture a .png What is wrong?

Most likely the name of your file in your script
should be like this
texture_unit
         {
            texture (randomname)Lbody.png

Make sure its the exact name you have your image called, or it wont show up
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: redthedog10 on May 11, 2011, 10:03:45 pm
Don't work now one side of my Preset is white and teh other is Balck and Yellow O_o Now what.I'm useing Photoshop Elements 7.
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: Goldchocobo on May 11, 2011, 10:45:58 pm
I'm use to makeing presets and I wanted to make transparent ones..

I used the code but it didn't work- I didn't change the name and left it as preset_#head/body/tail  and I changed the actual preset image to png from jpeg- but my preset came up as white, it wasn't useable.

now- here's the strange thing. I made a new preset but kept both the JPEG and PNG I set the codes to accept the PNG, the preset worked, but didn't have transparencey. I then deleated the JPEG and the preset went white, even though the codes were for PNG, can some one explain what happened to me

I already have a help thread for presets in the game help section, but I thought I should ask here- where the actual code was posted.
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: XxStarxX on May 15, 2011, 02:39:55 am
I got everything to work except the eyes and teeth they refuse to work i named the Transparenteye.png just as the codeing and still i get yellow and black eyes
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: redthedog10 on May 15, 2011, 03:42:51 pm
Nu just right "eyes".them it works.Also I figured it out.DO NOT ADD TEH WORD texture INTO THE NAME!That was the preblem I had :p.
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: XxStarxX on May 15, 2011, 05:31:42 pm
thanks but it still dosnt work so am i getting this right name it transparenteyes.png if so it still didnt work
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: redthedog10 on May 15, 2011, 09:06:40 pm
For the eyes just write this~~~~   eyes   ~~~~this should work star  :3
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: XxStarxX on May 16, 2011, 11:37:44 pm
oh ok xD thanks now it works perfectly
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: Maplesong on May 18, 2011, 08:20:07 pm
its not working for me. when i post the code in the mat file my preset is still white not transparent
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: Forsaken on June 24, 2011, 03:57:30 am
Ummm, it didn't work >_> I copy and pasted those exact words to my preset thing made my preset then tested it in-game nothing just the black and yellow lion.

When I pasted it all the spaceing went away wtf?

Never mind I think I got it
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: Toxikk on July 20, 2011, 12:16:33 am
It crashed my game :|
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: imtoots2 on November 13, 2011, 11:11:02 pm
I did all of this, it still didn't work for me.
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: Ingredient on November 14, 2011, 06:24:06 am
Thanks for this i've wanted an invisible preset for a while.
What if you wanted it to show a bit of colour through the transparent bit, how would you do it? E.g. Your preset is black and you put some stripes on it (the stripes are the transparent bit) but you wanted the stripes to have some tinges of black on it so its not completely invisible. Do you get what i mean?
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: Deadmau5 on December 22, 2011, 12:03:26 am
Ok does anyone have the moving transparent code?
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: Dafniforfree on January 26, 2012, 07:36:58 pm
I want to make one missing leg on my char....How Can I do it?
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: feralheartdog on January 26, 2012, 08:41:26 pm
I love it :D your sooo smart +1Karma for your smartness and generousity of posting dis :D
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: James Wolf on January 26, 2012, 09:12:49 pm
Lookie Dis
(http://th06.deviantart.net/fs71/150/i/2012/026/f/b/screenshot_01262012_130855843_by_snowbankst-d4nor6x.png)
It works
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: feralheartdog on January 26, 2012, 09:14:44 pm
Nice Nathan i like it how you did yours :D hehe im gonna take your idea....Gwahahaha J i dont like using others "Ideas" because i think its wrong to copy someone and then dont give em ay credit thats would be wrong...Darn iim talking to myself agin xD
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: James Wolf on January 26, 2012, 09:20:36 pm
Yo I posted it so others CAN use the Idea
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: XxKitsunexX on February 03, 2012, 07:13:43 pm
how can i put this code for just the wings?...
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: Windance on February 08, 2012, 08:57:27 pm
how can i put this code for just the wings?...
Hope the OP doesn't mind if I post this for ya. Make sure to replace the ? though with the number of your preset, and of course write your textures in. XD
Code: [Select]
material preset_?_equipMatL
{
      receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture Transparentbody.png
                         tex_address_mode wrap
                         filtering trilinear
         }
      }
   }
}
material preset_?_equipMatR
{
      receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture Transparentbody.png
                         tex_address_mode wrap
                         filtering trilinear
         }
      }
   }
}
This should work. I know there are other ways to make transparent presets, but hope this does the trick for ya.

      On the subject, do you happen to know if it's possible to make a body with transparent parts, and another scrolling image mask on top of the same body part, Lavender? Example: A character with no arms but having spots on its back that change colors from an animated texture. Kind of hard to explain correctly when I don't have the code on this computer. >.<
      So far though, when I try to make the legs transparent with the alpha rejection, it makes the whole body go transparent and only the color-changing scrolling part shows up. But, if I simplify it and let the body have no transparency, everything shows up as it should, except for the legs of course.
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: SilverTW on February 26, 2012, 06:49:16 pm
Thanks for the script
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: Dafniforfree on February 27, 2012, 10:22:35 pm
Oh guys...I have read the tips and how to do it,see the video but I still didn't get it right...
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: Truewolfheart on February 28, 2012, 08:22:15 pm
Hey I've never made a preset before and the only programs I have are: Paint and CoralPainter.......can you make presets with them???
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: Ingredient on February 29, 2012, 12:44:54 am
Hey I've never made a preset before and the only programs I have are: Paint and CoralPainter.......can you make presets with them???

Those programs are fine but if they created layers then it would make preset making more easier.
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: Truewolfheart on February 29, 2012, 07:00:55 pm
Thanks! I don't know if it 'layers' or not.....I honestly don't even quite know what that is/does O_O But that's okay ;)
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: Ingredient on March 01, 2012, 12:03:29 am
Thanks! I don't know if it 'layers' or not.....I honestly don't even quite know what that is/does O_O But that's okay ;)

Well your the first layer is the where the UV map of the canine/feline body, you know when you make a preset.
If you add another transparent layer then you can draw/colour on the new layer rather than the base. If you make a mistake you can erase it without erasing the base layer (feline/canine body) thats what its basically used for.

Understand? Im not the best at explaining.
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: Bluminescent on March 01, 2012, 12:46:08 am
How can you get colors on a transparent preset?
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: Ingredient on March 01, 2012, 01:39:19 am
How can you get colors on a transparent preset?

You dont have to have the whole preset invisible. You can use the eraser tool and erase the parts that you want transparent. It uses the same code too. Colouring in the parts you want to show and erasing the parts you want to be transparent.
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: Riana on March 15, 2012, 08:06:14 am
can u make me a transparent preset i want a great dane preset using a feline and make the tail transparent
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: Bluminescent on April 22, 2012, 05:37:26 am
I hope you don't mind,but i edited this code to where the wings can be transparent.So whenever you add wings to a transparent preset,make sure to name it "wings.png"

Code: [Select]
material preset_2_bodyMatL
{
      receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture Transparentbody.png
                         tex_address_mode wrap
                         filtering trilinear
         }
      }
   }
}
texture_unit
{
texture Transparentbody.png
}
}
}
}
material preset_2_bodyMatR
{
receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture TransparentBody.png
                         tex_address_mode wrap
                         filtering trilinear
}
texture TransparentBody.png
}
}
}
}
material preset_2_headMatL
{
    receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture Transparenthead.png
                         tex_address_mode wrap
                         filtering trilinear
}
texture Transparenthead.png
}
}
}
}
material preset_2_headMatR
{

    receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture Transparenthead.png
                         tex_address_mode wrap
                         filtering trilinear
}
texture Transparenthead.png
}
}
}
}
material preset_2_eyeMatL
{ receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture eyes.png
                         tex_address_mode wrap
                         filtering trilinear
}
texture Transparenteye.png
}
}
}
}
material preset_2_eyeMatR
{
receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture eyes.png
                         tex_address_mode wrap
                         filtering trilinear
}
texture Transparenteye.png
}
}
}
}
material preset_2_tailMat
{
receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture Transparenttail.png
                         tex_address_mode wrap
                         filtering trilinear
         }
texture Transparenttail.png
}
}
}
}
material preset_2_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture GuideMane.png
}
}
}
}
material preset_2_equipMatR
{
receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture wings.png
                         tex_address_mode wrap
                         filtering trilinear
}
texture Transparentwing.png
}
}
}
}
material preset_2_equipMatL
{
receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture wings.png
                         tex_address_mode wrap
                         filtering trilinear
}
texture Transparentwing.png
                        }
}
}
}
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: Jessie Dagger on May 28, 2012, 10:59:25 pm
I cannot get this to work, I try and save my tail, but instead of being checked when saved, it turns into white, which messes up my preset ;w; please help me.
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: Lunarwing11 on May 28, 2012, 11:36:43 pm
Ahh, Been looking for this! Thanks u :P
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: Avisrex on July 04, 2012, 01:44:21 pm
ummm to change it to another preset we just retype "preset 5" to "preset 12" right?
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: Ingredient on July 04, 2012, 02:21:59 pm
dino, you would have to open up the .material file and change all the original numbers to the new number. E.g. change all the 5's in the file to 12's then save.
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: Avisrex on July 05, 2012, 05:11:43 am
ohhhh i see thank you for the info
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: BrokenBandit on June 26, 2015, 10:47:24 pm
I tried entering the new code and when I did the preset (#8) disappeared from the preset-maker preset list. It skips right from 7 to 9. Anyone know how to fix this?
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: magicfairy on June 27, 2015, 12:36:31 am
BrokenBandit, please don't necro old threads. This was back in 2012, make a thread in Game Help if you need help.
Title: Re: TRANSPARENT CODE FOR YOU!
Post by: Warrior1227 on July 24, 2015, 10:46:18 pm
I'm trying to use this for a preset where half of an ear is missing (chewed off). Every time I insert this code onto the headR.png part, the whole side of the head shows up white on the preset maker and in-game. The image is saved as a png.
What am I doing wrong?