I was talking with AlphaEclipse just a few minutes ago, and I agreed with it whole-heartedly.
she gets credit bb
The idea is simple:
Add additional portals to Lonely Cave to potentially boost the population of the lesser-used maps.
Bonfire used to be a gathering place for everyone. It was easy to access and the old spawn point. It had history and a reputation. Now it's out of the way, hard to find[even if you know the way], and very very very dead.
A simple solution would be to add portals to these maps[Kiwimbi, Cherika, Bonfire] from the spawning map.
Not all of them if you want to keep a sense of exploration, but definitely a couple more waypoints would be useful. Especially for newer or returning players.
The old Lonely Cave was able to circumvent the dead maps[mostly] due to immediately showing you the 4 main pathways to access all the maps:
Ascension Island[Sky's Rim]
Ficho[Bonfire - Fluorite > Temple of Dreams]
Cape of Distant Worlds[Fluorite > Temple of Deams - Modded Maps]
South Pole[Atlantis > The Last Cave]
Currently the main way to get to any map is The Grounds. But that's only for a few of them, and many of these maps intersect in confusing ways. Kibou and Cherika are dead in part because they are absurdly difficult to get to, and are super out of the way of where the people are.
Seaside Grove you can access immediately but it doesn't go anywhere save for The Grounds. You'd think you could get to Kiwimbi Beach from there, since, y'know... Ocean. Or an alternate route to Bonfire Islands.
But it doesn't.
So there's two ways to go about this:
Just organize map portals so some of them are not as hard to get to, save for the ones where it should take you time to 'earn' the privilege of finding.
And/or add additional portals at the start to better convey the different intersections leading to the different maps.
Have a nice day.