Author Topic: How to make Custom Textures for your Items!  (Read 10605 times)

Offline Kyna

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How to make Custom Textures for your Items!
« on: December 24, 2012, 08:19:11 pm »
Hello! I recently attempted to make my own horn texture for a mutant character of mine. It took just about an hour to figure out how to do it, but I did. So, I thought I'd make this Tutorial.



Step one!
Simply create a 512x512 canvas in Gimp, Photoshop, or whatever you use. (I, personally, use Gimp.)
Then, you can use another texture from the items you have to use as a guideline.
I'm making a texture for Xaph Horns (Ringo and Delay's Item Pack.) so I used the original Xaph Texture.


Step Two!
Once you've made your pattern, give it a name ya like. I used SinxeHornsTex. (You don't need to add the Tex.)
Save it in Local Disk C:> Program Files (86x)> FeralHeart> Media> Items
(In some systems there's the Program Files part, in others it's just FeralHeart.)

Step Three!
Here's the hard part, open up your "item materials" Notepad file and paste this code where ya like.
material Blankity Blank
{
   technique
   {
      pass
      {
         texture_unit
         {
            Blankity Blank.png/jpg
         }
      }
   }
}

Now, where it says Blankity Blank in Red, add whatever name you want. But remember that name!
In green, place the name of the texture you just made. (With the proper File Type, .png, .jpg, ect)

material sinxehorn
{
   technique
   {
      pass
      {
         texture_unit
         {
            SinxeHornsTex.jpg
         }
      }
   }
}

See the Difference?

Step Four!
Now, since I wanted the Zaph horns in a different color, I used the Zaph horn lay-out. -coughCheatedcough-

[Xaph Horns]
mesh=xaphhorns.mesh
material=xaph
bone=forehead
offset_f=0 2.2 1.5
rotation_f=230 0 0
offset_c=0 1.5 2
rotation_c=260 0 0

Copy that exactly, by either copying and pasting or just typing it down. But, here's the work part.
Change the part in Red to whatever you want your Item's display name to be.
And change the green to the name of your Item Material. In my case, it'd look like this,

[Sinxe Horns]
mesh=xaphhorns.mesh
material=sinxehorn
bone=forehead
offset_f=0 2.2 1.5
rotation_f=230 0 0
offset_c=0 1.5 2
rotation_c=260 0 0

See the Difference?


Step Five!
Test it out and Enjoy! ^^

And that's what mine looked like! If you've done this all right (and I didn't miss anything) you should have some wonderful new textures for your items.

Happy Halidays from little 'ole me!
[/color]
« Last Edit: December 24, 2012, 08:29:23 pm by Gemini »

Offline wolvenland

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Re: How to make Custom Textures for your Items!
« Reply #1 on: December 24, 2012, 08:57:53 pm »
So that's how you make your own textures. Good to know. Thanks flurf!

Offline Whinp

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Re: How to make Custom Textures for your Items!
« Reply #2 on: March 11, 2013, 07:35:55 pm »
Where do I get the .mesh files? :S




In-game name as: Whinp




Offline Ruby1234

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Offline _Guillare_

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Re: How to make Custom Textures for your Items!
« Reply #4 on: July 16, 2015, 03:24:41 am »
The texture just shows up white for me when I use it, and I followed all of the rules...Can I get some help on this please?