Feral Heart

Help & Guidance => Game Help => Topic started by: Oddonelynx on March 05, 2021, 07:01:17 pm

Title: Fluffy Mane
Post by: Oddonelynx on March 05, 2021, 07:01:17 pm
(https://i.imgur.com/th7f12R.png)
(Don't mind my shaders, they make the game look this this)
With the help of the web I was able to get the mane to look like this  :)

But once I go into the preset testing map, it transforms into a white blob.
Other players have had this problem before, so hopefully I can get a solution too!
Title: Re: Fluffy Mane
Post by: toonanimals317 on March 05, 2021, 08:20:48 pm
Does it happen in game as well? I mean, after exporting the preset and putting it on a character, does it turn white? I feel like this could be an issue with the preset maker itself.
Title: Re: Fluffy Mane
Post by: Oddonelynx on March 05, 2021, 11:50:30 pm
Does it happen in game as well? I mean, after exporting the preset and putting it on a character, does it turn white? I feel like this could be an issue with the preset maker itself.
(https://i.imgur.com/KqXGl1y.png)
(https://i.imgur.com/v74s09X.png)
Title: Re: Fluffy Mane
Post by: Oddonelynx on March 09, 2021, 08:04:19 pm
Just gonna bump this real quick
Title: Re: Fluffy Mane
Post by: ferimeX3 on March 09, 2021, 09:26:43 pm
hmm I remember having the same problem once but I just cant for the sake of me remember how I fixed it =o=
Maybe you can check if you have the right file and have it in png?
Title: Re: Fluffy Mane
Post by: Oddonelynx on March 09, 2021, 09:55:21 pm
hmm I remember having the same problem once but I just cant for the sake of me remember how I fixed it =o=
Maybe you can check if you have the right file and have it in png?

Yea, it's PNG
Title: Re: Fluffy Mane
Post by: FlyingGrass on March 14, 2021, 12:46:40 pm
Code: [Select]
material preset_#_maneMat2
{
 technique
 {
  pass
  {
   cull_hardware none
   cull_software none
   scene_blend alpha_blend
   alpha_rejection greater_equal 120
   texture_unit
   {
    texture YourFluffyManeTexture.png
    tex_address_mode wrap
   }
  }
 }
}
Put that at the bottom of the preset's material file, maybe between the mane and the wings if there are wings. Replace the # with your preset's number.
This isn't the only possible look for the Fluffy Mane code, play around with it however you like! ;D

Edit: Made the code look tidier.
Title: Re: Fluffy Mane
Post by: Oddonelynx on March 14, 2021, 05:19:46 pm
Code: [Select]
material preset_#_maneMat2
{
 technique
 {
  pass
  {
   cull_hardware none
   cull_software none
   scene_blend alpha_blend
   alpha_rejection greater_equal 120
   texture_unit
   {

    texture YourFluffyManeTexture.png
    tex_address_mode wrap
   }
  }
 }
}
Put that at the bottom of the preset's material file, maybe between the mane and the wings if there are wings. Replace the # with your preset's number.
This isn't the only possible look for the Fluffy Mane code, play around with it however you like! ;D

Edit: Made the code look tidier.
Didn't work, now the texture won't show up at all
Title: Re: Fluffy Mane
Post by: FlyingGrass on March 15, 2021, 06:24:29 am
It sounds like the fluffy mane mane has now got stripes instead of being all white? Or it's completely invisible?

Stripes could indicate a missing texture, I think. Check that the texture name in the code is the same as the file's name.

If the texture is completely invisible, turn the "alpha_rejection greater_equal" to either 100 or 50.

I've also found an empty gap in the code I posted, it didn't seem to be causing problems in testing, but I've updated my first post to fix it just in case.
Title: Re: Fluffy Mane
Post by: Oddonelynx on March 15, 2021, 08:03:36 am
It sounds like the fluffy mane mane has now got stripes instead of being all white? Or it's completely invisible?

Stripes could indicate a missing texture, I think. Check that the texture name in the code is the same as the file's name.

If the texture is completely invisible, turn the "alpha_rejection greater_equal" to either 100 or 50.

I've also found an empty gap in the code I posted, it didn't seem to be causing problems in testing, but I've updated my first post to fix it just in case.
The mane is completely white
Title: Re: Fluffy Mane
Post by: FlyingGrass on March 15, 2021, 09:54:25 am
I've looked back at the posts above, and realised something. All I saw was the white squares in the recent screenshots, and I hadn't seen the first post, so I thought it needed the mane code, but I was getting the problem all wrong, sorry about that.
I think I have a possible solution for what the main post may be describing, and it's not another code, but first I should fix what I got wrong. If there are two codes for "maneMat2" in the same Material file, delete the one I gave you. Let me know if it shows up or not.
Title: Re: Fluffy Mane
Post by: Oddonelynx on March 18, 2021, 10:34:00 pm
I've looked back at the posts above, and realised something. All I saw was the white squares in the recent screenshots, and I hadn't seen the first post, so I thought it needed the mane code, but I was getting the problem all wrong, sorry about that.
I think I have a possible solution for what the main post may be describing, and it's not another code, but first I should fix what I got wrong. If there are two codes for "maneMat2" in the same Material file, delete the one I gave you. Let me know if it shows up or not.
Yay my mane works now, thank you for your help pal!
Title: Re: Fluffy Mane
Post by: Ame88 on March 18, 2021, 10:42:34 pm
So glad you got it all figured out! Thank you FlyingGrass for your help =) I'll be locking this now~