Hellou! Kerriki (Kifi) is still in the staff team! Here you have link to her profile: https://feral-heart.com/smf/index.php?action=profile;u=169967Ah, so did she just change her name and theme and all (The little picture below of the persona with the preset link def looks familiar tho)?
About Redlinelies - I don't know what do you mean by saying "clone" (I joined FH in 2019's edge, so...), but anyway, Redlinelies isn't in game's staff, but he's still in-game around.
About Blender, I'm not sure can I help since I started using Blender generally 5 days ago, but I can tell you how I exporting .mesh xml and .mesh works to me.
I make mesh in newest blender, then export it as .dae format. Then I open 2.49 (I got only this one with OGRE exporter) and import this file. Then make sure everything's okey and you can export it as .mesh xml. And then just short convert thing to the .mesh format. Note: I don't know how it works with animations, sadly. Also big or complitated meshes may crash older Blender.
Making items is absolutely a mind-boggling thing for me when it comes to the positioning but there's a couple things that make it a little easier:
There's .blend models of the Canine and Felines that make it easier to build around (I hope I'm allowed to link to it, if not I'll remove it): https://kito.forumotion.com/t3332-canine-and-feline-blend-models-from-that-other-animal-ogre-game
I'm not 100% sure they're the right scaling or not and I know some of the animations are bugged but for item making it can help.
DeleD is definitely not the best program by any means, it's super buggy and doesn't give you many options but it does directly convert to .mesh. I usually model in Blender, save as an .obj or pretty much any other format and import it into DeleD to convert. It's easy to scale in DeleD in case the item ends up being a little smaller/bigger than anticipated, just export and restart so it's not too much of a hassle. I could never get Blender plugins to work since I'm computer illiterate so that's one work around
But in summary, basically there's no good way to make items still as far as I'm aware lmao, I'm still waiting for someone to make a tutorial on how the item codes work :( Some people seem to be able to pump out items pretty fast though but there's really not much for public tutorials/resources.
I really hope someone with item knowledge can give some more input cause I wanna know too haha
If needed, I can send you Blender 2.49 with all working scrips for OGRE and other formats (okey, maybe not all, but a lot haha), I can send you OgreXMLConverter with all four needed files, lol. Just tell me if you want it!
Okey, here we go: https://drive.google.com/file/d/1tBdbfaTJC8-AgHHua5bvA8ui2-qePbJf/view?usp=sharingIf needed, I can send you Blender 2.49 with all working scrips for OGRE and other formats (okey, maybe not all, but a lot haha), I can send you OgreXMLConverter with all four needed files, lol. Just tell me if you want it!
OOOOH YES DEFINITLY PLEASE JKDHFKSDHF. I think I found the post where that package thing you mentioned was. However, the link they left was dead so I couldn't get that (and that post was made all the way back in 2013 and the person who posted it hasn't logged on since 2018). So yeah, please do send that.