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Combat Calculator (DONE! 4m/12d/19y)

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VortexAlive:


Anyone interested in an RPG themed Combat Calculator? I imagine it could be used for board games (Risk? Maybe in an rp? Idk use your imagination brain!) and such or perhaps just some messing around to see what would happen when certain stats are set.

Some notes about how certain things work, these are not glitches:
> Blocking: Uses the physical resistance value. If physical resistance is 0, you will take around half the damage when blocking.
> Elemental Damage: Every time you are hit with an element, it adds your opponents damage to the elemental damage stack and continues to stack endlessly.

The oopsies I found and patched... xD
buildversion:1.01 -- fixed player1's model not being disabled when knocked out.
buildversion:1.02 -- fixed player1's blocking message displaying the wrong number.
buildversion:1.03 -- fixed blocking not being calculated correctly.
buildversion:1.04 -- fixed bug where player1 would be disabled but player2 still attacked. fixed healthbar updates happening every frame, they now only update when necessary.
buildversion:1.05 -- changed the default stats. fixed player1's knockout message appearing after the roll ended. changed how blocking works again, it should feel more like actually blocking now but still relies on the resistPhysical value while adding its own damage reduction. fixed the first time startup being in fullscreen, it's not supposed to do that.

Here's a link to my dA post where I have put the download link:
deviantart.com/vortexalive/art/The-vtxCombatCalulator-793122557?ga_submit_new=10%3A1554839423

Here's the download link:
mediafire.com/file/p3m21knsm79d9uo/vtxCombatCalculator.zip/file

An easy link to this page:
tinyurl.com/vtxCombatCalculator

FlyingGrass:
That's amazing! I'm interested! ;D

VortexAlive:
Good to know! =)

Ame88:
stares very intensely

This looks very nice so far. It reminds me of how the D&D dice rolls are calculated, but this has it's own twist. Very well done, and good luck on finishing it!

VortexAlive:
Thanks Ame! Hmm now that you mention it, it does feel kind of like a D&D roll. xD

I have updated the image to reflect the progress I have made so far. The new blend of colors is definitely inspired by fh and it's earthy feel. Also the health bars are working now. :D

I still need to add the actual element system and want to add a little animated character in each of the bottom corners.

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