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Messages - Peenut2k7

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11
Game Discussion / Re: Exotic Character Species
« on: October 28, 2014, 02:33:31 am »
Sort of off topic, but the overabundance of exotic species in FeralHeart is why is used to make things like this.



On topic, some of the most interesting exotic species that I've seen are things like Iriomote cats, bears, and marine life. I like marine species most because I don't see them too often.

12
Game Discussion / Re: The unfinished tool "Movie Maker"
« on: October 21, 2014, 07:26:53 pm »
I have to guess that the Movie Maker would've been this tool that allowed someone to make movies as if you were in Blender, though rather simplified. For example, you have to make a scene for a character walking. To make it walk, you have to take a marker and drag it somewhere. To make the character go in multiple directions while walking, you would press a button (preferably the Alt button on your keyboard) to make a marker between the destination marker and the character, and of course, you can make more markers. Of course, you would likely want to change the character's walk to a run (or vice versa), or make it jump. The actions panel lets this happen.

When you select a movement trail, the actions panel displays two options: run and jump. Of course, the 'crouch' button would be selectable at all times, and 'jump' would be in the normal 'actions' tab. Of course, like in the ingame movie maker, the actions and emotes can be toggled for a certain scene, and for a certain amount of time in a scene.

As for text, you can fairly simply add text to a scene, said text only appearing for a set amount of time, changeable via the 'Movie' menu. But besides adding text, you can upload files from your computer to add new music, and even give the characters voices! Thankfully, if you assign an audio file to a character, the lipsync will attempt (keyword 'attempt') to sync up with the audio.

Now for the part that can either be really fun, or really tedious. Animating your characters. Not dissimilar to Blender, all characters have skeletons (informally rigs) that can be animated. When you have a character selected, the 'Movie' panel will give you the option to go into 'Skeleton Mode'. In Skeleton Mode, the timeline gains a new feature: keyframes. Almost exactly like within Blender,  keyframes are your ticket to animating your movie. Thankfully, all characters are IK rigged, meaning you simply have to move a paw up and down for the entire leg to move. This can be the gateway to far more realistic animations than the ingame FeralHeart engine allows! Unfortunately, you are unable to edit the facial features of a character. This is what emotes are for, anyways.

So, is this a good concept for the movie maker, or no?

13
Other Mods/Creations / Re: Fluorite Plains in the Unreal 3 Engine
« on: October 15, 2014, 07:03:57 am »
I am aware this is a bit of an old topic, but I have a question. Where did you get the terrain mask for Fluorite? I've looked practically everywhere through the files except for the main .exe file (and most other actual files), and I've found nothing. I'm assuming it's packed in with fhFluoritePlains.fhm?

14
Other Mods/Creations / Re: FeralHeart+ : Preview
« on: September 08, 2014, 06:39:15 pm »
Darn, it's a real shame this happened to you, mate. I'm hoping you can get back on your feet, soon, and to be honest, I'm actually curious to what the TLK Online game might be like if you get around to it. I wish you the best of luck, Simba.

15
Other Games / Re: Dino Storm MMO
« on: May 03, 2014, 09:24:05 pm »
While I do like the game, I think it would've been better if it didn't have humans in it. Just my opinion, though.

16
Game Suggestions & Ideas / Re: New ideas. c:
« on: April 26, 2014, 01:26:56 am »
While this is certainly a very good idea, this, as most know, would require access to the source code, which only Kovu has.
It's a great idea though, and to add onto this, there should be an option to toggle colored paws.

17
Request/Find Meshes / Sonic Adventure DX Character Meshes?
« on: November 09, 2013, 06:56:17 pm »
Hello, this is Peenut2k7, or Some-FH-Madness on Tumblr. I am here to request if anyone has made or has found any Character Meshes from the game Sonic Adventure DX for the PC. If there are none, there is a nifty little tool out there called SADXMDL. It exports models from SADX into OBJ files or similar, which with addons, can be exported into .mesh files with Blender. I am requesting because OGRE Command Line Tools is not working for me. So... any help?

EXACT WANTS

Sonic the Hedgehog Model
Tails the Fox Model
Knuckles the Echidna Model
Nothing Else in Particular, Big the Cat optional  ;)

18
Other Mods/Creations / Re: FeralHeart+ : Preview
« on: July 18, 2013, 08:09:33 pm »
oh my mufasa those plants are amazing

Oh, and as for additions, here they are. A Fluorite Plains (maybe accessed by Endless Plains?) South Pole, Ascencion Island/Sky's Rim, and more emotes, like the ones in current FH Classic! But for now, I shall just wait.  ;)

Earlier today (July 21) I decided to make a map on FH+ 1.09. Beauty in my own eyes. An elephant skull emblazened in ferns and plants, a great forest surrounding it, and a mountain range on it's edges. If maps can be that beautiful in old, un-updated FH+, who knows what could be made in Simba's update to one of the absolute best games of all time? Sort of off-topic, but still!

19
News Archives / Re: RIP General
« on: June 19, 2013, 01:50:10 am »
 Dang. I'll miss you, general. :-[ But I admit, I hated the advertising, the mate begging, but I wish that with the loss would come the Movie Maker. There's a real reason I wish FH was still being worked on...

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