{
technique
{
pass
{
texture_unit
{
texture preset_11body.png
}
}
}
}
}
}
pass
{
texture_unit
{
texture glowtime.png
}
}
}
}
}
}
pass
{
texture_unit
{
texture glowtime.png
env_map spherical
}
}
}
}
{
technique
{
pass
{
texture_unit
{
texture preset_11body.png
}
}
pass
{
depth_check on
depth_write off
scene_blend alpha_blend
texture_unit
{
texture glowtime.png
env_map spherical
}
}
}
}
}
}
pass
{
emissive 1 1 1
depth_check on
depth_write off
scene_blend alpha_blend
texture_unit
{
texture glowtime.png
env_map spherical
}
}
}
}
Hey, this is a really good solution for those who have issues with the RIM.dds file I provided / linked to!
Do you mind if I add a link to this thread on my OP?