Author Topic: Markings/Items  (Read 1180 times)

Offline BirdyBlu

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Markings/Items
« on: July 27, 2018, 07:20:42 am »
Anyhow,
I was thinking that possibly adding the most used Marking's and Item's pack's (Legendary) in with the marking's and item's already in game, as it could be useful for the younger FeralHeart members. (With the creator's OK ofcourse.)
Anymore most people use these pack's and I've found the user's who don't are usually the younger kid's, so the map's are filled with white blobs for them. Getting these pack's into game for young kid's could be difficult as they usually don't understand much about computer filing and so on. So already having them in with the game download could be extremely helpful, if able. Especially if the registration ever gets placed back to being open 24/7, we will have a large amount of kids who have been waiting to join, they will get into game and only see white blobs which wont be super Appealing.  ;D
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Offline Kerriki

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Re: Markings/Items
« Reply #1 on: July 27, 2018, 09:11:00 pm »
There are a lot of markings and items in those packs, and it would be very difficult to get permission from each and every marking maker and item maker/converter to use in the game. Lots of the markings and items are very old, and odds are many of the creators may not be around FH anymore

Even if we did manage to get permission, there are just too many items and markings to put in. That number makes it way too difficult to scroll in those boxes in the character creator (and we can't expand those boxes due to not having the source code) and sometimes it's quite the hassle to find what one is looking for. Not only that but the amount of markings and items could be too much for some people's games to handle, especially the items (especially the car/tank items, items that are animated, etc)

Thank you for the idea nonetheless, and staff have considered ways to fix this problem
Farewell everyone<3

Offline BirdyBlu

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Re: Markings/Items
« Reply #2 on: July 28, 2018, 12:41:34 am »
There are a lot of markings and items in those packs, and it would be very difficult to get permission from each and every marking maker and item maker/converter to use in the game. Lots of the markings and items are very old, and odds are many of the creators may not be around FH anymore

Even if we did manage to get permission, there are just too many items and markings to put in. That number makes it way too difficult to scroll in those boxes in the character creator (and we can't expand those boxes due to not having the source code) and sometimes it's quite the hassle to find what one is looking for. Not only that but the amount of markings and items could be too much for some people's games to handle, especially the items (especially the car/tank items, items that are animated, etc)

Thank you for the idea nonetheless, and staff have considered ways to fix this problem


Totally understandable! :D Was just a quick thought and i can totally see where it could be a hassle for people to scroll through, etc.
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Offline Kuri

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Re: Markings/Items
« Reply #3 on: July 29, 2018, 07:48:42 am »
There are a lot of markings and items in those packs, and it would be very difficult to get permission from each and every marking maker and item maker/converter to use in the game. Lots of the markings and items are very old, and odds are many of the creators may not be around FH anymore

Even if we did manage to get permission, there are just too many items and markings to put in. That number makes it way too difficult to scroll in those boxes in the character creator (and we can't expand those boxes due to not having the source code) and sometimes it's quite the hassle to find what one is looking for. Not only that but the amount of markings and items could be too much for some people's games to handle, especially the items (especially the car/tank items, items that are animated, etc)

Thank you for the idea nonetheless, and staff have considered ways to fix this problem

Feel free to reuse the frosty breath item i made, it's probably the only one suitable.  But also animated so people with low end computers might lag is there was 20 players in the snow with it.
The Japanese concept of wabisabi:
The closest concept in english would be 'rustic'
They might have an old thing, one example is a favourite bowl or dish, it's broken, pieces are missing, why fix it?  With gold and pieces from other dishes?
"Because it was my favourite & I like it"