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I've turned FeralHeart's default map objects into items!
The quote that inspired this.
I think we should have acacia trees as playable characters.🤔
Instructions: Go to "C:FeralHeart", open the Items.cfg file, then copy the code to the bottom of the Items.cfg file. As far as I know, no files are needed at all, as(On my screen) the game pulls the objects from their normal folders.
Here's what to copy:
[====Plantastic====]
[Acacia Tree Replace]
mesh=acaciaTree.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0
[Oak Tree Replace]
mesh=oakTree.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0
[Fir Tree Replace]
mesh=firTree.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0
[Palm Tree Replace]
mesh=Palm1.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0
[Rock Replace]
mesh=rock1.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0
[Hill Replace]
mesh=mount1.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0
[Bush Replace]
mesh=shrub2.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0
[FlowerBush Replace]
mesh=shrub.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0
[Fern Replace]
mesh=farn1.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0
[Flower1 Replace]
mesh=flower1.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0
[Flower2 Replace]
mesh=flower2.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0
[Flower3 Replace]
mesh=flower3.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0
[Mushroom1 Replace]
mesh=shroom1.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0
[Mushroom2 Replace]
mesh=shroom2.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0
[Sign Replace]
mesh=fhsign.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0
[Globe Replace]
mesh=globe.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0
[Log Replace]
mesh=baumstamm.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0
[Grass Replace]
mesh=grass.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0
[Big Grass Patch Replace]
mesh=biggrasspatch.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0
[Crystal Replace]
mesh=crystal1.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0
[Cube Replace]
mesh=BasicCube.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0
[Sphere Replace]
mesh=BasicSphere.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0
[Cylinder Replace]
mesh=BasicCylinder.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0
[Ring Replace]
mesh=BasicRing.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0
[Cone Replace]
mesh=BasicCone.mesh
bone=spine2
offset_f=0 0 8.5
rotation_f=-90 0 0
offset_c=0 0 8.5
rotation_c=-90 0 0
[FH Logo Replace]
mesh=flatplane.mesh
material=flatplanefhlogo
bone=spine2
offset_f=0 0 5
rotation_f=-90 0 0
offset_c=0 0 5
rotation_c=-90 0 180
Screenshot:
(https://i.imgur.com/wAUzcMz.png)
With this tree item, you can...
Block the paths!
(https://i.imgur.com/S5Cm1pN.png)
Roll over to turn into a tree stump!
(https://i.imgur.com/KXNihxw.png)
Cats may get revenge upon trees for trapping them... By getting the tree trapped!
(https://i.imgur.com/adOZMty.png) Or even be the tree that traps cats!
And more!
Above is a maximum sized character, minimum sized characters are more tree-sized.
(https://i.imgur.com/2vyhso2.png)
All meshes and textures harnessed here don't belong to me.
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You better post a screenshot of this right now xDD
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Affirmative, added screenshots! ^-^
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Oh my gosh this is amazing xDDD
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Hehehehehe >: )
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Pfft now we can see flying trees in fh. xD
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How about a rock and crystal playable characters?
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This would be hilarious to use in hide and seek with tags off, nobody would ever think your a tree
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How about a rock and crystal playable characters?
FlyingGrass, please make a bunch of wearable map objects so we can download them and just play hide and seek as Sisu had mentioned xD
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This has to be the best creation to man ever.
I absolutely love this x'D Thank you so much for sharing pff
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Thank you, everybody! I'll put together more wearable map objects. :)
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There are now lots more map object items here! The flowers are probably large even with a minimum size character, but most other things should be able to blend in with nature. There's also a tiny FH logo item, I couldn't resize the plane to put it on.
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these r some crazy vibes and i'm livin' for 'em.
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this needs to be in the next update or birb will be an a n g e r y
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Equip grass patch, equip wings. Flying grass.