Author Topic: Glaves Textures and Converted Meshes {Cathedral/Arena}  (Read 208985 times)

Offline Sirana

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Re: Converted Meshes Screenies an Links
« Reply #20 on: August 26, 2011, 08:36:41 pm »
this ish confusing but i'll try it!
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Offline Sirana

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Re: Converted Meshes Screenies an Links
« Reply #21 on: August 26, 2011, 08:42:17 pm »
all I see --> http://www.flickr.com/photos/sagethewolf/6083816466/#in/photostream
I don't see any .material files :(
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Thierry

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Re: Converted Meshes Screenies an Links
« Reply #22 on: August 26, 2011, 10:00:14 pm »
all I see --> http://www.flickr.com/photos/sagethewolf/6083816466/#in/photostream
I don't see any .material files :(
in your screenshot there is a containers.MATERIAL file

Offline Sirana

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Re: Converted Meshes Screenies an Links
« Reply #23 on: August 26, 2011, 10:02:00 pm »
rly? lemee check
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Offline Sirana

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Re: Converted Meshes Screenies an Links
« Reply #24 on: August 26, 2011, 10:02:55 pm »
ooooooooh! lol sry for all the trouble ^^', ok so how do i get the textures to work now that i have the .material file?
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Thierry

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Re: Converted Meshes Screenies an Links
« Reply #25 on: August 26, 2011, 10:17:40 pm »
in object maker you need to put manually the material names that come in the .material script.

or you can also try with this material script, it loads textures automatically.
Code: [Select]
material /global/items/containers/bottlejug/wood_boards
{
technique
{
pass
{
cull_hardware none
cull_software none

alpha_rejection greater_equal 128

texture_unit
{
texture BottleJug.png
}
}
}
}

material /global/items/containers/bowls/brown
{
technique
{
pass
{
cull_hardware none
cull_software none

alpha_rejection greater_equal 128

texture_unit
{
texture Bowls.png
}
}
}
}

material /global/items/containers/chest/metal
{
technique
{
pass
{
cull_hardware none
cull_software none

alpha_rejection greater_equal 128

texture_unit
{
texture Chest.png
}
}
}
}

material /global/items/valuables/moraf_coin/coin
{
technique
{
pass
{
cull_hardware none
cull_software none

alpha_rejection greater_equal 128

texture_unit
{
texture MorafCoin.png
}
}
}
}

material /global/items/containers/barrel/wooden
{
technique
{
pass
{
cull_hardware none
cull_software none

alpha_rejection greater_equal 128

texture_unit
{
texture barrel.png
}
}
}
}

material /global/items/containers/bottle/cork
{
technique
{
pass
{
cull_hardware none
cull_software none

alpha_rejection greater_equal 128

texture_unit
{
texture bottle.png
}
}
}
}

material /global/items/containers/bottle/glass
{
technique
{
pass
{
lighting off
scene_blend alpha_blend
depth_write off

texture_unit
{
texture bottle.png
}
}
}
}

material /global/items/containers/tinderbox/wood
{
technique
{
pass
{
cull_hardware none
cull_software none

alpha_rejection greater_equal 128

texture_unit
{
texture tinderbox.png
}
}
}
}

material /global/items/containers/crate_aged/wooden
{
technique
{
pass
{
cull_hardware none
cull_software none

alpha_rejection greater_equal 128

texture_unit
{
texture agedcrate.png
}
}
}
}

material weatheredwood
{
technique
{
pass
{
cull_hardware none
cull_software none

alpha_rejection greater_equal 128

texture_unit
{
texture weatheredwood.png
}
}
}
}


« Last Edit: August 26, 2011, 10:32:21 pm by Thierry »

Offline Glave

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Re: Converted Meshes Screenies an Links
« Reply #26 on: August 26, 2011, 11:12:40 pm »
I explained how to add them a few posts back but Thierry has worked up something for you there, thank you Thierry!
Also the regular bottle's main body was textured using 'crystalMat' as its material which is already in the game. The original material for it was for an alcoholic drink and I wasn't sure I should promote that lol! If you do want the original mat for it I can always send a link for you to copy it if anyone likes. Personally, I like the crystal mat, it makes it glossy like a glass bottle should be.

Offline Sirana

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Re: Converted Meshes Screenies an Links
« Reply #27 on: August 27, 2011, 01:56:35 pm »
im still confused ^^'
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Offline Glave

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Re: Converted Meshes Screenies an Links
« Reply #28 on: August 30, 2011, 08:10:41 pm »
Sorry, not sure how best to help you, maybe this will help though?

http://feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=10002.0

Offline Glave

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Re: Converted Meshes Screenies an Links
« Reply #29 on: September 01, 2011, 06:11:28 am »
Added a very basic Stable for any who need one.