Author Topic: Watercolor/Ink Preset Fur Textures (Animated) !  (Read 2361 times)

Offline Aviarii

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Watercolor/Ink Preset Fur Textures (Animated) !
« on: February 01, 2022, 02:10:17 am »
(scroll farther down for animated examples)

hi i made some textures in my endless abyss of freetime

I have little to no experience in creating textures so I was inspired by wolfworms' textures and another texture with a similar premise on a different impressive title server!
This is the second time i'm making these textures actually because the (way) older, more rushed version didn't come out as well as this version did.

For now I've only made a canine version, but if people like this then I'll consider making a feline version as well!


Also PLEASE bare with me and the terrible gif transparency! I don't have any software that was able to fix it normally.


You're allowed to do virtually what you want with these textures (mix-match with other textures, edit etc). All that I ask of you is please do not take credit for the creation of these textures.



"How did you animate this?!"
read here!
Truthfully, I don't 100% remember how I came up with the animation code because the first version of my textures are quite old. But, maybe this will help some...

To use the animated version of the fur, you have to edit the preset_# material in your preset's file with notepad! Normally, your code should look similar to this:

Code: [Select]
material preset_#_bodyMatL
{
 technique
 {
  pass
  {
   texture_unit
   {
    texture preset_#body.png
   }
  }
 }
}
material preset_#_bodyMatR
{
 technique
 {
  pass
  {
   texture_unit
   {
    texture preset_#body.png
   }
  }
 }
}
material preset_#_headMatL
{
 technique
 {
  pass
  {
   texture_unit
   {
    texture preset_#head.png
   }
  }
 }
}
material preset_#_headMatR
{
 technique
 {
  pass
  {
   texture_unit
   {
    texture preset_#head.png
   }
  }
 }
}
material preset_#_eyeMatL
{
 technique
 {
  pass
  {
   cull_hardware none
   cull_software none
   texture_unit
   {
    texture preset_#eye.png
   }
  }
 }
}
material preset_#_eyeMatR
{
 technique
 {
  pass
  {
   cull_hardware none
   cull_software none
   texture_unit
   {
    texture preset_#eye.png
   }
  }
 }
}
material preset_#_tailMat
{
 technique
 {
  pass
  {
   texture_unit
   {
    texture preset_#tail.png
   }
  }
 }
}
material preset_#_maneMat
{
 technique
 {
  pass
  {
   cull_hardware none
   cull_software none
   alpha_rejection greater_equal 1#8
   texture_unit
   {
    texture preset_#mane.png
   }
  }
 }
}


The code we will be using animates the head, body and tail.
You can erase everything from the preset's code and use this:

Code: [Select]
material preset_#_bodyMatR
{
    technique
    {
        pass
        {
            ambient 1.000000 1.000000 1.000000 1.000000
            diffuse 1.000000 1.000000 1.000000 1.000000
            specular 0.010000 0.010000 0.010000 1.000000
            emissive 0.000000 0.000000 0.000000 1.000000
            texture_unit
            {
                anim_texture Preset_#Body1.png Preset_#Body2.png Preset_#Body3.png 0.5
                tex_address_mode wrap
                filtering trilinear
                rotate_anim 0.00
            }
        }
    }
}
material preset_#_headMatL
{
    technique
    {
        pass
        {
            ambient 1.000000 1.000000 1.000000 1.000000
            diffuse 1.000000 1.000000 1.000000 1.000000
            specular 0.010000 0.010000 0.010000 1.000000
            emissive 0.000000 0.000000 0.000000 1.000000
            texture_unit
            {
                anim_texture Preset_#Head1.png Preset_#Head2.png Preset_#Head3.png 0.5
                tex_address_mode wrap
                filtering trilinear
                rotate_anim 0.00
            }
        }
    }
}
material preset_#_headMatR
{
    technique
    {
        pass
        {
            ambient 1.000000 1.000000 1.000000 1.000000
            diffuse 1.000000 1.000000 1.000000 1.000000
            specular 0.010000 0.010000 0.010000 1.000000
            emissive 0.000000 0.000000 0.000000 1.000000
            texture_unit
            {
                anim_texture Preset_#Head1.png Preset_#Head2.png Preset_#Head3.png 0.5
                tex_address_mode wrap
                filtering trilinear
                rotate_anim 0.00
            }
        }
    }
}
material preset_#_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_#Eye.png
}
}
}
}
material preset_#_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_#Eye.png
}
}
}
}
material preset_#_tailMat
{
    technique
    {
        pass
        {
            ambient 1.000000 1.000000 1.000000 1.000000
            diffuse 1.000000 1.000000 1.000000 1.000000
            specular 0.010000 0.010000 0.010000 1.000000
            emissive 0.000000 0.000000 0.000000 1.000000
            texture_unit
            {
                anim_texture Preset_#Tail1.png Preset_#Tail2.png Preset_#Tail3.png 0.5
                tex_address_mode wrap
                filtering trilinear
                rotate_anim 0.00
            }
        }
    }
}
material preset_#_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_#Mane.png
}
}
}
}
material preset_#_equipMatL
{
technique
{
pass
{
texture_unit
{
texture preset_#equip.png
}
}
}
}
material preset_#_equipMatR
{
technique
{
pass
{
texture_unit
{
texture preset_#equip.png
}
}
}
}

Replace each # with the number of the preset you're using.

If you want the animation to be faster or slower, editing the number right after preset_#(texture)3 should (hypothetically) allow you to do that, 0 being the slowest and 10+ being the fastest.


It IS possible to animate more than the head/body/tail (such as the eyes and wings) via the coding, but it's very difficult to explain :')



more animated examples



NON-animated examples if the tasty green crunch isn't to your liking




Download

The download for the textures is here: link!

While it does include the deconstructed psd textures if you'd like to fully edit it, they also don't have the "wiggli-fied" version if that makes sense. I realized writing this now that I should've modified everything in the folder instead of mashing them in a single, modified layer.

There is also a static version of these textures as well if you decide the animation isn't your thing.



if you didn't understand something, feel free to ask!

hopefully the green on the broken transparent gifs aren't too distracting. . .
yo

Amaarea

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Re: Watercolor/Ink Preset Fur Textures (Animated) !
« Reply #1 on: February 01, 2022, 07:37:37 pm »
Nicely done!

Offline Avani

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Re: Watercolor/Ink Preset Fur Textures (Animated) !
« Reply #2 on: February 02, 2022, 10:18:47 am »
These textures are absolutely beautiful! Great job!
I would love to see feline textures, if you consider doing them!

Offline ferimeX3

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Re: Watercolor/Ink Preset Fur Textures (Animated) !
« Reply #3 on: February 02, 2022, 10:50:17 am »
woah totally awesome!! from the gif, it kind of looks like a drawn animation so to say (not sure how else to explain it, but i hope you know what i mean LOL)
great job! :3
~it takes grace to remain kind in cruel situations~
         
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Offline GeekyScout

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Re: Watercolor/Ink Preset Fur Textures (Animated) !
« Reply #4 on: April 01, 2022, 11:46:00 pm »
Now this have give me, "Okami" Vibe