Ooo, this already looks cool just by a couple of pictures o:
As for collisions it's basically an 'object' that are in, one or simply around an object to prevent players from falling off, running through and preventing them between them and the object ( if that makes sense ) so it's basically what it is. Lol. A collision.
Ooo, this already looks cool just by a couple of pictures o:
As for collisions it's basically an 'object' that are in, one or simply around an object to prevent players from falling off, running through and preventing them between them and the object ( if that makes sense ) so it's basically what it is. Lol. A collision.
Thank you !
Yeah, I know what collisions are. I actually tried to use collision boxes to prevent players from crossing everything just by dashing with E. But still, sometimes they don't work for no reason. So I'm looking forward to get advices on how to make those collision boxes their job :p
O o h, I didn't understand whatcha meant for advice when you put that in your original post,
my bad c':
But anyways, as for that conundrum, sometimes some collisions don't work well with certain meshes ( if you're using a specific one ) or you have to manually put them on over the previous collision to see if it works out that way.