Author Topic: How to: work with Blender  (Read 109102 times)

Offline Hamilton

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Re: How to: work with Blender
« Reply #20 on: September 27, 2011, 08:47:36 pm »
Glad you found it  |3

and yeah. The exporter stuff goes in scripts.

Offline Wildcat26

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Re: How to: work with Blender
« Reply #21 on: September 28, 2011, 05:23:22 am »
Ok well.. I got Python working, I was able to successfully export a mesh... But...eh


Failrock is a Fail... ::)











Totally flat x3

I think I messed up on the extruding and verts... somehow... >.>


I'll keep messing with it ::)
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Offline Hamilton

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Re: How to: work with Blender
« Reply #22 on: September 28, 2011, 04:01:59 pm »
A strange anomaly. But YAY! You got something out of blender and into the game! Party time!

Offline Wildcat26

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Re: How to: work with Blender
« Reply #23 on: September 28, 2011, 08:13:32 pm »
Yes I managed to get it in-game, but unless all I want to make is walls and window shades this does me no good... ::)

I've played with it all morning, nothing is showing up solid except the base...  I'm getting frustrated, Idk what I'm doing wrong >.>

http://i55BannedImageSite/2enn3t5.jpg

http://i52BannedImageSite/qrjk7a.jpg

I hate to keep bothering you, but I can't figure it out... Help?

EDIT: I'm not getting any faces it seems when I hit extrude... Why, I have no clue >.<
« Last Edit: September 28, 2011, 08:20:50 pm by ?Moonlight~(Wildcat26) »
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Offline Hamilton

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Re: How to: work with Blender
« Reply #24 on: September 28, 2011, 08:59:12 pm »
thats strange. Try selecting 3 or 4 connecting verts and hit the 'f' key to make a face.

Offline Wildcat26

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Re: How to: work with Blender
« Reply #25 on: September 30, 2011, 07:20:07 pm »
Ok I think I finally got it figured out, we'll see cause I'm not done yet. Lol

But i do have one question and it may be staring me in the face or may not even be possible idk? But is there any way to get separate verts to link together or no? Cause right now I'm having to manually move and shift each triangle face together to make sure there's no gaps and it looking solid.  Now is that how it's suppose to work or am I still messing up somewhere?x3

Thank you so much Hammy!
Livestream FH mapmaking!
OFFLINE!
MyMaps- http://tinyurl.com/WildsMaps
Wanna know what Happen to me? CLICK! HideNseek Group->http://tinyurl.com/HnSGroup MapMaking Tutorials-http://tinyurl.com/MapTuts

Offline Hamilton

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Re: How to: work with Blender
« Reply #26 on: October 02, 2011, 06:56:45 pm »
yes! there is!

To link or merge two verts together:

select two or more verts. (i usually go 2 at a time, it is slower, but it's cleaner, you'll see why)

in the edit menu, highlight the sub-menu for vertices. it'll open various option.

find the option labeled "merge" and click on it. careful not to move the mouse very far.

You will get a pop-open menu with some options.

at first
at last
at center
at cursor
collapse

Stay away form "collapse"! it will take all your verts and condense them to one point, basically destroying your mesh!

at first will merge the vertices at the position of the vert you selected first.
at last will merge the vertices at the position of the vert you selected last.
at center will merge both vertices to the area directly between the two.
at cursor will drag the now merged verts to your cursor location (the cursor being the little red circle)


the hot-key for merge is :: alt + m (hit atl and m at the same time)

Offline Glave

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Re: How to: work with Blender
« Reply #27 on: October 02, 2011, 07:44:27 pm »
Hammy your the best!!! +Karma!

I have been looking for something like this! <gets to work on downloading!>

Offline Wildcat26

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Re: How to: work with Blender
« Reply #28 on: October 06, 2011, 05:39:09 am »
yes! there is!

To link or merge two verts together:

select two or more verts. (i usually go 2 at a time, it is slower, but it's cleaner, you'll see why)

in the edit menu, highlight the sub-menu for vertices. it'll open various option.

find the option labeled "merge" and click on it. careful not to move the mouse very far.

You will get a pop-open menu with some options.

at first
at last
at center
at cursor
collapse

Stay away form "collapse"! it will take all your verts and condense them to one point, basically destroying your mesh!

at first will merge the vertices at the position of the vert you selected first.
at last will merge the vertices at the position of the vert you selected last.
at center will merge both vertices to the area directly between the two.
at cursor will drag the now merged verts to your cursor location (the cursor being the little red circle)


the hot-key for merge is :: alt + m (hit atl and m at the same time)

I knew there was a way lol! Thank you so much Hammy, I actually have a solid object now :P


One last question, this should be it then I'll stop bothering you x3

I got an object exported and textured into the game, but it uh failed to export the mirrored part, so I had half a mesh, any ideas what went wrong? ::)

Thank you again so much!
Livestream FH mapmaking!
OFFLINE!
MyMaps- http://tinyurl.com/WildsMaps
Wanna know what Happen to me? CLICK! HideNseek Group->http://tinyurl.com/HnSGroup MapMaking Tutorials-http://tinyurl.com/MapTuts

Offline Glave

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Re: How to: work with Blender
« Reply #29 on: October 06, 2011, 07:59:09 pm »
my problem here is that it seems blender 2.59 is too different from the older versions so navigating it is still a hefty problem. No worries though, I shall see what I can find out.