Feral Heart

Help & Guidance => Member Made Tutorials => Modding & Meshing Tutorials => Topic started by: Ingredient on January 26, 2012, 09:26:43 am

Title: Getting Those Tricky Particles Up
Post by: Ingredient on January 26, 2012, 09:26:43 am
Hello and welcome to my 3rd made tutorial :D
I will be using an Impressive World particle as an example in this tutorial.

Dont we all love the lightning aura item? Well search through the particles folder and you see a .particle with lightning in it, dont see one do you. You tried to type in Lightning01, lightning and many others right? Cant get it up in Object Maker though eh? Well no your wrong you still can. Open any .particle file up with Notepad. Might look something like this....

particle_system Lightningaura01
{
   quota   10000
   material   lightnings01
   particle_width   25
   particle_height   25
   cull_each   false
   renderer   billboard
   sorted   false
   local_space   false
   iteration_interval   0
   nonvisible_update_timeout   0
   billboard_type   oriented_common
   billboard_origin   center
   billboard_rotation_type   texcoord
   common_direction   0 -1 0
   common_up_vector   0 1 0
   point_rendering   false
   accurate_facing   false

   emitter Ring
   {
      angle   0
      direction   0 1 0
      emission_rate   5
      position   0 0 0
      velocity   0
      velocity_min   0
      velocity_max   0
      time_to_live   0.5
      time_to_live_min   0.5
      time_to_live_max   1
      duration   0
      duration_min   0
      duration_max   0
      repeat_delay   0
      repeat_delay_min   0
      repeat_delay_max   0
      width   17
      height   17
      depth   0.5
      inner_width   1
      inner_height   1
   }

   affector DirectionRandomiser
   {
      randomness   100
      scope   1
      keep_velocity   true
   }

   affector LinearForce
   {
      force_vector   0 0 0
   }
}

This is what needs to be typed up in Object Maker in the Particle tab.
Particles need material files too not just meshes. Open up a material file in Notepad as well. Search through material files for that lightnings01 or whatever it is you see.

material lightnings01
{
   technique
   {
      pass
      {
         lighting off
         scene_blend add
         depth_write off
         fog_override true
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture Lightning01.png
         }
      }
   }
}

This is what a material file should look like.

Not that you would need to worry about this but this is what you would type in that Material box under the Mesh box in Object Maker to make the image show up on the object.
This is the image the particle needs in order to work.

Now because some .material and .particle files are shared with other particles and materials you can open a new Notepad window then copy and paste part of it into it, basically separating one particle/material from the rest.

So we have found the right particle and material file, right? Well that image we need to find too. Found it yet? Copy and paste the image, .material and .particle file into Feralheart's particle folder.

Now go to Feralheart>>Tools>>Object Maker>>Effect Maker>>Particles and type in the name of that partcile. The top of that particle file said Lightningaura01 so that is what i shall type in. Click "Add New" and there it is, aint it lovely.

(http://i43BannedImageSite/inzkol.png)

Feel free to leave comments or questions below.
Title: Re: Getting Those Tricky Particles Up
Post by: feralheartdog on February 12, 2012, 07:21:29 pm
Great tutorial
Title: Re: Getting Those Tricky Particles Up
Post by: Ingredient on February 13, 2012, 12:18:16 am
Thanks Shanith :)

When i figured out how to do that i just wanted to share it cause i felt proud ^^
I think i should of explained what those codes and stuff do.
Title: Re: Getting Those Tricky Particles Up
Post by: firephoenix96 on April 08, 2012, 12:44:52 pm
Particle>Particle Template

What should I put there?
Title: Re: Getting Those Tricky Particles Up
Post by: Ingredient on April 08, 2012, 02:13:57 pm
Particle Template is where the particle is typed in ^^
Title: Re: Getting Those Tricky Particles Up
Post by: Dark Greyodon on June 13, 2012, 03:02:15 am
Nice tutorial. :) Only thing is, Notepad won't open particle files for some reason. When I go to open them, it just says "no items met your match".
Title: Re: Getting Those Tricky Particles Up
Post by: CloudFish on June 13, 2012, 03:05:30 am
Need to open material file of particle, not the particle itself, i believe.
Title: Re: Getting Those Tricky Particles Up
Post by: Ingredient on June 13, 2012, 09:42:50 am
No, its the .particle file that needs to be opened to find the name ;)

Kristin, what operating system is your computer using? Like are you using Windows, mac etc.
Title: Re: Getting Those Tricky Particles Up
Post by: CloudFish on June 13, 2012, 06:50:22 pm
Believe we got it to work.
Title: Re: Getting Those Tricky Particles Up
Post by: Zarorah on June 14, 2012, 05:39:25 pm
Hey, Ingredient, got a question.

So I opened the material file for the bonfire particle from IT, got what I had to type in, and put it in the Particle Template box.  Is there a reason it's still not popping up?
Title: Re: Getting Those Tricky Particles Up
Post by: Ingredient on June 15, 2012, 06:04:55 am
For the bonfire particle, if your moving from the IT folder to the FH folder i believe you would need all the files that include the word "bonfire" in it to be moved. "Bonfire" is what should be type into the Particle Template, just remember that its case sensitive.
Title: Re: Getting Those Tricky Particles Up
Post by: Zarorah on June 15, 2012, 08:50:23 pm
Oh, I got it.  I didn't know you had to type it in capitalized.  Silly me... Sorry!
Title: Re: Getting Those Tricky Particles Up
Post by: Ingredient on June 15, 2012, 11:52:14 pm
Its no problem :)
Title: Re: Getting Those Tricky Particles Up
Post by: hugrf2 on September 15, 2012, 03:09:16 am
How do i open the particles thing in the IW? It doesn't open right.
Title: Re: Getting Those Tricky Particles Up
Post by: Ingredient on September 15, 2012, 12:45:36 pm
Same as i did, right click either a .material or .particle file with Notepad. How does it not open right?
Title: Re: Getting Those Tricky Particles Up
Post by: hugrf2 on September 15, 2012, 05:08:24 pm
What i'm saying is, the particles.iwz won't open like you did in the tutorial. I made the lightning particle myself but it didn't come out as good as the IW does come out.
Title: Re: Getting Those Tricky Particles Up
Post by: Ingredient on September 15, 2012, 11:41:31 pm
I was using a previous version of IW, that is how i opened the files because they were not .iwz but just folders. IW files can no longer be opened, i think its so files cannot be stolen or hacked.
Title: Re: Getting Those Tricky Particles Up
Post by: hugrf2 on September 16, 2012, 12:46:29 am
So, there's no way i can open it then? Any chance you could just give me the picture you used in this tutorial then?
Title: Re: Getting Those Tricky Particles Up
Post by: ShiveringIcePack on July 26, 2013, 09:31:22 am
Hey Ingredient, I've been trying to set up a particle for a map of mine that will cause oak leaves to glide down. Sorta like the sakura blossom particle that everyone seems to have lol. It shows that it's there in the folder and when I load it, it somewhat shows up. I oak leaf image just won't appear. Do you know what I might be doing wrong?
Title: Re: Getting Those Tricky Particles Up
Post by: Ingredient on July 26, 2013, 11:35:49 pm
Hey Ingredient, I've been trying to set up a particle for a map of mine that will cause oak leaves to glide down. Sorta like the sakura blossom particle that everyone seems to have lol. It shows that it's there in the folder and when I load it, it somewhat shows up. I oak leaf image just won't appear. Do you know what I might be doing wrong?

You mean Glaves particles, right?: www.feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=10942.0 (http://www.feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=10942.0)

You could try re-downloading that particle bundle and installing it in the Particles folder again. But if that doesn't work you could try placing it in the my_objects folder.
Title: Re: Getting Those Tricky Particles Up
Post by: whitefang135 on July 28, 2014, 07:50:55 pm
Hello!   ;D
Wondering if you able to change the color of the particles....

Tried the "Aura" particle, renamed the "Star" image to Aura, and I did get a particle thing to show up, but it's floating blocks. xD

Then I figured, "Oh HEEEY, I should make these black for a Legend of Zelda effect!" (well, from Twilight Princess anyway. xP)