Feral Heart

Game & Forum Discussion => Game Discussion => Game Suggestions & Ideas => Topic started by: SpicyDirt on June 02, 2020, 04:50:56 pm

Title: FeralHeart Feedback
Post by: SpicyDirt on June 02, 2020, 04:50:56 pm
(https://i.imgur.com/OwLl74V.png)

With all of the new recent changes and all of the rumors
spreading about about new updates, we were hoping to get some
feedback on the current update and what you'd like to see in the future!
Please fill out the forum below:

Questions:
Concerns:
Suggestions:
Other:


We will take each answer into consideration! Happy posting!
Title: Re: FeralHeart Feedback
Post by: Dark_heart on June 02, 2020, 05:25:11 pm
So.
Questions: are there upcoming any new maps?
Concerns: hm, I think there aren't any concers... only thing what is sometimes scary me is closing in rock. Sometimes it's funny, but when your character is closed in rock and you can't do anything it's... well, not funny.
Suggestions: I think there would be more defalut animations, for canines and felines. What more, making wings presets is hard work, so wings markings is amazing idea. And of course some new maps (jungle, savanna, desert, eventually volcano map) or back of some old maps.
Other: -
Title: Re: FeralHeart Feedback
Post by: Garfield. on June 02, 2020, 05:31:28 pm
Questions: Is there going to be anything out of the usual?
Concerns: Pretty much about the current problems with the crashings some users have like when going to a different map than The Grounds.
Suggestions: Mhm, pretty much what this game needs is an addition of what we currently have like more animations or maps like Dark said. Such as other biomes because people seem to be bothered about the lack of them, all is populated by vegetation and nothing is really different. Having different biomes and maps is a good idea and it could be considered if it haven't been :3
Other: Nothing really :D
Title: Re: FeralHeart Feedback
Post by: Oddonelynx on June 02, 2020, 07:11:13 pm
Questions: Will there ever be bigger maps?
Concerns: Hmm, let's um.... Crashing issues, similar to the one above, except it happens after I stay a few minutes in the Grounds ^^
Suggestions: Bigger maps, and more different biomes
Other: None
Title: Re: FeralHeart Feedback
Post by: Jango_Fett on June 03, 2020, 12:09:35 am
Question: Ever gonna consider making a road-map of things planned and ways you're going to go about them?
Title: Re: FeralHeart Feedback
Post by: catsindabox on June 04, 2020, 07:03:20 am
 Suggestions:

1- Fix the bug that allows us to "unblock" whoever blocks us.
2- It would be nice if you could add ways to interact with the game itself, so maybe we can feel more connected with it.
3- If the game had a story behind it, it would be very interesting to know. This could make the game experience more immersive.
Title: Re: FeralHeart Feedback
Post by: FAwnfeather on June 08, 2020, 04:36:49 pm
Hey, I have some questions, I downloaded everything I needed to, even the IP address matches up perfectly, I'm still confused on how to run the game. Whenever I try to play, It says, "Cannot Connect To Front Server"
Are there any videos or guides that can show me how to set it up? By the way, I use a thinkpad computer, Hope that helps! XX Fawnfeather
Title: Re: FeralHeart Feedback
Post by: Dark_heart on June 08, 2020, 04:41:33 pm
Please start new topic on game help board.

Did you install latest patch? Link to tutorial: https://feral-heart.com/smf/index.php?topic=68059.0
Title: Re: FeralHeart Feedback
Post by: BashfulWolf on June 08, 2020, 06:12:49 pm
With a new possible update, will it be able to fix the whole exe issue? Like being unable to play at all and the constant crashes after about a minute of gameplay?
Title: Re: FeralHeart Feedback
Post by: SpicyDirt on June 08, 2020, 08:24:01 pm
So.
Questions: are there upcoming any new maps?
Concerns: hm, I think there aren't any concers... only thing what is sometimes scary me is closing in rock. Sometimes it's funny, but when your character is closed in rock and you can't do anything it's... well, not funny.
Suggestions: I think there would be more defalut animations, for canines and felines. What more, making wings presets is hard work, so wings markings is amazing idea. And of course some new maps (jungle, savanna, desert, eventually volcano map) or back of some old maps.
Other: -


There are some plans for some new maps, as they were looking for some creators for them! If you don't mind my asking, could you elaborate on the rock issue? Your character gets stuck inside of the rocks? Thank you for the feedback and suggestions!

Questions: Is there going to be anything out of the usual?
Concerns: Pretty much about the current problems with the crashings some users have like when going to a different map than The Grounds.
Suggestions: Mhm, pretty much what this game needs is an addition of what we currently have like more animations or maps like Dark said. Such as other biomes because people seem to be bothered about the lack of them, all is populated by vegetation and nothing is really different. Having different biomes and maps is a good idea and it could be considered if it haven't been :3
Other: Nothing really :D

That is a tough question to answer. Personally I'd say yes - you will see some unusual things! I have noticed a lot of the crashing which should hopefully be fixed in the near future. Thank you for the feedback and suggestions!

Questions: Will there ever be bigger maps?
Concerns: Hmm, let's um.... Crashing issues, similar to the one above, except it happens after I stay a few minutes in the Grounds ^^
Suggestions: Bigger maps, and more different biomes
Other: None

There is generally an issue with crashing when it comes to bigger maps. The largest map size you'll most likely see will be the current size of Cherika Valley. We should hopefully be fixing the crashing issue soon! Thank you for the feedback!

Question: Ever gonna consider making a road-map of things planned and ways you're going to go about them?

There is an outline for things to be done and worked on, however, what things in specific can't be elaborated on right now. :)

Suggestions:

1- Fix the bug that allows us to "unblock" whoever blocks us.
2- It would be nice if you could add ways to interact with the game itself, so maybe we can feel more connected with it.
3- If the game had a story behind it, it would be very interesting to know. This could make the game experience more immersive.

Thank you for letting us know about that bug! And by interacting with the game, do you mean interactions similar to how Impressive Title was with NPCs, items, etc.? As for the story, I feel like that could be tied into the game interaction - unless you mean the legitimate story of how the game started. Thank you for the feedback!

Hey, I have some questions, I downloaded everything I needed to, even the IP address matches up perfectly, I'm still confused on how to run the game. Whenever I try to play, It says, "Cannot Connect To Front Server"
Are there any videos or guides that can show me how to set it up? By the way, I use a thinkpad computer, Hope that helps! XX Fawnfeather

Hey there! This seems like it might fit more into a help thread - but just make sure that you have the "Play Game" tab open on Chrome/Edge/Browser and keep that open while you play. If that doesn't fix your issue, let me know and I'll try my best to help you out!

With a new possible update, will it be able to fix the whole exe issue? Like being unable to play at all and the constant crashes after about a minute of gameplay?

I am assuming that you are talking about our newest fix to the crashing/unable to connect issue that we had a little while ago. This will be addressed and fixed in the future ~ and hopefully the crashing will be fixed also with this!


Thank you all for the feedback!
Title: Re: FeralHeart Feedback
Post by: Cilantro on June 09, 2020, 01:45:32 am
Questions: How did you just find out about the block glitch when its been a thing since the start of the game? Why can't you tell us about the road map? Wouldn't that be a risky move to surprise us again? When will the moderators in training be promoted? Why are you making this thread if you are temporary? Will the troublesome and inactive mods/admins be demoted and replaced?

Concerns: Lag. My computer gets really hot when playing feral heart. Also the fact mods have been confirmed to watch movies while watching chat. Why not interact or step down if they are so bored?

Suggestions: Get rid of maps that no one uses. AKA the underwater one.

Other: I am not trying to be rude or pushy. We just need answers.
Title: Re: FeralHeart Feedback
Post by: Calvary on June 09, 2020, 02:21:01 am

Question: Ever gonna consider making a road-map of things planned and ways you're going to go about them?

There is an outline for things to be done and worked on, however, what things in specific can't be elaborated on right now. :)


Thank you all for the feedback!

Since I'm really not sure how clear the community has to be in order for this to be understood, but I think Jango was implying a roadmap for the community to actually look at what's being done instead of keeping the community in the dark with these 'surprises' that we seem to constantly get. Just let the community know what you're working on instead of hiding it, truly. This is a constant thing and frankly? I don't know why it all has to be hidden from public view.

That's my suggestion. Create a roadmap for the community to look at.
Title: Re: FeralHeart Feedback
Post by: Cilantro on June 09, 2020, 02:40:42 am

Question: Ever gonna consider making a road-map of things planned and ways you're going to go about them?

There is an outline for things to be done and worked on, however, what things in specific can't be elaborated on right now. :)


Thank you all for the feedback!

Since I'm really not sure how clear the community has to be in order for this to be understood, but I think Jango was implying a roadmap for the community to actually look at what's being done instead of keeping the community in the dark with these 'surprises' that we seem to constantly get. Just let the community know what you're working on instead of hiding it, truly. This is a constant thing and frankly? I don't know why it all has to be hidden from public view.

That's my suggestion. Create a roadmap for the community to look at.

Exactly! This!
Title: Re: FeralHeart Feedback
Post by: AlphaEclipse on June 09, 2020, 03:48:29 am
Since I do not mind being harsh, I have to say this is comical. This is absolutely nothing to do with SpicyDirt either—I appreciate them making this as it is their attempt to connect with the community—but why the hell does this thread exist? There is an entire board dedicated to allowing users to voice their opinions and suggestions on both the forum and the game. The staff know what the community wants to see, and the continuous refusal to show give some explanation is embarrassing for those working on the team dedicating themselves to this dying game.

Having MOTS and others occasionally post threads like these (just as I have in the past) does not excuse the developers (whoever they may be now, lol)/staff/Raz lack of content and connect. We all have lives, but it is just sad that Raz cannot even allow his own staff team to just do some basic fixes, such as the block issue, etc. This is unsettling for those who have dedicated themselves to this game, whether they be former staff, staff, or regular players. So many people have voiced their opinions and still remain unheard.

My suggestion? Transparency, and maybe the ability to take some criticism. Stop thinking that those looking to find issues want to just destroy that false sense of power staff have. Get some new staff that want to think outside the box, or maybe talk to those old developers that moved on due to "creative differences" for some advice.

Also, probably is time to make Bloo, Iris, etc. full moderators. I think after almost a year they have enough experience taking care of the 100 max. users online at any given time.
Title: Re: FeralHeart Feedback
Post by: faewyn on June 09, 2020, 03:56:45 am
Questions: How did you just find out about the block glitch when its been a thing since the start of the game? Why can't you tell us about the road map? Wouldn't that be a risky move to surprise us again? When will the moderators in training be promoted? Why are you making this thread if you are temporary? Will the troublesome and inactive mods/admins be demoted and replaced?

Concerns: Lag. My computer gets really hot when playing feral heart. Also the fact mods have been confirmed to watch movies while watching chat. Why not interact or step down if they are so bored?

Suggestions: Get rid of maps that no one uses. AKA the underwater one.

Other: I am not trying to be rude or pushy. We just need answers.

I don't want to sound rude, but I COMPLETELY agree with this. I personally think Spicy deserves to post this, however, I do NOT like that MOTS get to be involved into staff related stuff. With our community being able to choose who we want as electives, you don't know who is getting picked. Which means, it's a risky thing. Staff do staff things, MOTS are elected to be looked up to and seen by many as someone who should be recognized for what they have done for the community. That doesn't mean they should be doing things staff get to do because that's the staffs job. And I also don't want to sound rude because I love the current staff, with many of them being my friends. BUt I have noticed, that they don't really come on. I've never heard about the movie thing or them being bored, but I do think we should rethink our choices a bit for who we choose and if we really want to commit to something, especially if we really want this game to be as big as we want it to be. Like I said, no hate, this is MY opinion and i'm saying it because I believe we need to realize this. Thank you for sharing you opinions, Cilantro. I don't think you're sending hate at all. I mean, this thread did ask for our opinions, so...
Title: Re: FeralHeart Feedback
Post by: Calvary on June 09, 2020, 04:19:25 am
Questions: How did you just find out about the block glitch when its been a thing since the start of the game? Why can't you tell us about the road map? Wouldn't that be a risky move to surprise us again? When will the moderators in training be promoted? Why are you making this thread if you are temporary? Will the troublesome and inactive mods/admins be demoted and replaced?

Concerns: Lag. My computer gets really hot when playing feral heart. Also the fact mods have been confirmed to watch movies while watching chat. Why not interact or step down if they are so bored?

Suggestions: Get rid of maps that no one uses. AKA the underwater one.

Other: I am not trying to be rude or pushy. We just need answers.

I don't want to sound rude, but I COMPLETELY agree with this. I personally think Spicy deserves to post this, however, I do NOT like that MOTS get to be involved into staff related stuff. With our community being able to choose who we want as electives, you don't know who is getting picked. Which means, it's a risky thing. Staff do staff things, MOTS are elected to be looked up to and seen by many as someone who should be recognized for what they have done for the community. That doesn't mean they should be doing things staff get to do because that's the staffs job. And I also don't want to sound rude because I love the current staff, with many of them being my friends. BUt I have noticed, that they don't really come on. I've never heard about the movie thing or them being bored, but I do think we should rethink our choices a bit for who we choose and if we really want to commit to something, especially if we really want this game to be as big as we want it to be. Like I said, no hate, this is MY opinion and i'm saying it because I believe we need to realize this. Thank you for sharing you opinions, Cilantro. I don't think you're sending hate at all. I mean, this thread did ask for our opinions, so...
I think Faewyn, you're exactly right. However MOTS originally started doing staff duties while I was still on the team. I don't mind them making seasonal party posts and things like that, but MOTS are intended, or were intended, to bridge staff and community to create more transparency on where the game is going. MOTS were supposed to fill in the community on what staff plans are, and where the game is being taken, while also pitching ideas directly from the community to the staff team.

It seems, to be quite honest, MOTS has been turned into a handy-dandy tool for doing more work and still keeping things hushed down for more surprises. This isn't the way it should be used, to be quite honest. So let me make my Feedback more eccentric.

Questions: Why are plans still in the process or hidden? Why is staff not sharing the ideas with the community, and to be honest, why isn't the community voting on things to be prioritized for the game, or at least voted into as a project to work on? That way you get an idea on what the community wants to see next.

Concerns: MOTS has turned into a bit of a vip-club rather than the bridge between community and staff that was needed way back when. Everything still remains as a surprise or as a secret. I am afraid continuing down this path well end up as another 1.15 scenario. We all know how that went down.

Suggestions: Create a roadmap for the community on where the game plans to be taken, stop being hush-hush about plans, and allow MOTS to share plans with the community and also showcase their ideas.

Other: I think I covered that enough. Alpha is exactly right.
Title: Re: FeralHeart Feedback
Post by: DylanCheetah on June 09, 2020, 04:54:47 am
tbh I can see why plans for future updates are kept a secret until they are released. Consider this scenario:

Game A decides to add an awesome new feature the likes of which the world hasn't seen.
Game A decides to announce the upcoming feature on their forum etc.
Game B (a rival) sees it on Game A's forum/website and thinks (we can gain an advantage if we implement it first)
Game B has a larger dev team, so they implement the new feature first and puts Game A out of business
The End
Title: Re: FeralHeart Feedback
Post by: AlphaEclipse on June 09, 2020, 04:58:32 am
Uh, people don't necessarily want transparency about future updates. This is about people wanting to know why FH is doing downhill, why staff aren't active, why there are not new staff, why Raz ignores everything here anymore, etc. That is honestly ridiculous if you guys are turning it into a competition against another server.

Also, I don't think something as simple as fixing staff tools and the kick system is that "game-changing" enough for another game to steal it... lmao. If another server is going to steal anything, it's the recommendations given by the community that this game tends to ignore.
Title: Re: FeralHeart Feedback
Post by: Jango_Fett on June 09, 2020, 04:59:07 am
or there is nothing to put onto the roadmap, and it's easier to have the guise of 'things are happening' if no one is allowed beyond the curtain.
Title: Re: FeralHeart Feedback
Post by: DylanCheetah on June 09, 2020, 05:03:47 am
What makes you think that Raz just ignores all of you AlphaEclipse? Just because he doesn't say anything doesn't mean he doesn't care. If he didn't care, then why did he hire xSpirit to make an update?

Also, if he didn't care he could've just shut the whole game down years ago.
Title: Re: FeralHeart Feedback
Post by: AlphaEclipse on June 09, 2020, 05:16:58 am
@DylanCheetah - I don't have much of an issue with Raz, nor do I care much about what he does. I don't really care if he cares either—his job is to be the server master, he shouldn't even be relevant if this wasn't a broken game. I don't blame him for staying quiet. What is disturbing is that he has a staff team that should be able to take care of communication problems. He obviously is aware of FH happenings, but still, through the lack of permissions he gives his staff team, he obviously is not bothered enough to take the state of this game seriously. Ask the staff about the problems with Raz. I'm sure you know about them anyways.

Given the fact that he held the source code the entire time before xSpirit came along says a lot. It doesn't matter that he hired xSpirit if xSpirit is now gone, along with his developers. Don't you think there were obvious problems in communication between staff and these now ex-devs?

This isn't about Raz, this is about the lack of explanation and consideration by ALL STAFF.
Title: Re: FeralHeart Feedback
Post by: SpicyDirt on June 09, 2020, 05:20:57 am
Hey y'all. I am currently working on a response for everyone that makes sure all sides are included and properly portrayed. Until then I'd like to ask to keep conversation off of this certain topic.

I do promise that I will address everything though.
Title: Re: FeralHeart Feedback
Post by: DylanCheetah on June 09, 2020, 05:27:27 am
Sorry about that @SpicyDirt. I was just trying to help.
Title: Re: FeralHeart Feedback
Post by: VortexAlive on June 09, 2020, 05:47:37 am
Quote
Create a roadmap
The simple answer for now: fix what's broken; make current stuff better; add new stuff.

Quote
I have noticed, that they don't really come on.
Now that I have a PC again, I can at least explain my absence / lack of activity. My seriously outdated computers all died of old age (RIP xD) and I had to get a new one. That's been taken care of, I have a much better modern PC now. c:

Quote
Lag.
At the moment the solutions are: Stop using a toaster. Turn graphics quality down. Use smaller screen resolution. Get better PC.

Quote
Just let the community know what you're working on
Well, part of it is the podium event. Not exactly a top priority thing, nor is it the only thing, but it'd be nice to not stare at a white bland/blinding background while in the character selection, yeah? To all the podium submissions that might be reading this, all of your submissions look wonderful, thank you!

Too much cheese,
not enough ham.
Title: Re: FeralHeart Feedback
Post by: Calvary on June 09, 2020, 06:01:17 am
Quote
Create a roadmap
The simple answer for now: fix what's broken; make current stuff better; add new stuff.

Quote
I have noticed, that they don't really come on.
Now that I have a PC again, I can at least explain my absence / lack of activity. My seriously outdated computers all died of old age (RIP xD) and I had to get a new one. That's been taken care of, I have a much better modern PC now. c:

Quote
Lag.
At the moment the solutions are: Stop using a toaster. Turn graphics quality down. Use smaller screen resolution. Get better PC.

Quote
Just let the community know what you're working on
Well, part of it is the podium event. Not exactly a top priority thing, nor is it the only thing, but it'd be nice to not stare at a white bland/blinding background while in the character selection, yeah? To all the podium submissions that might be reading this, all of your submissions look wonderful, thank you!

Too much cheese,
not enough ham.

I don't know if this was meant as a joke, but I think we all know what I meant by roadmap. Instead of a simple answer, I'm very sure that the staff team can give us more than that.


No new models? New maps? New updates to the forum? I'm just saying as a simple suggestion, create an actual roadmap of what you guys plan to do, or what the community can vote on. You don't have to go in-depth, but just let people know what exactly you plan to add, fix, and remove. That way everyone knows what you guys are doing and the community can decide for themselves what they are content with. Take into account that you don't have to hide everything. The community wants to have a voice in what gets added, what is being worked on, etc. They want to know what you guys are planning next.

No more of this short answer stuff.

And what I meant by 'let the community know what you're working on' I didn't mean taking submissions. I mean what staff plans to do, where they plan to take these things. The podium event can speak for itself, but not everything has been crystal clear. As I am going to quote here as an example.

Quote
Not exactly a top priority thing, nor is it the only thing,

Basically what I'm saying is, be more open to sharing the work you guys are doing. If you're really scared of another game stealing your ideas or doing whatever, I really think you guys should consider the multitudes of games out there who update their playerbase regardless of competition.

Plus, I didn't think any of this was supposed to be a competition, but it seems it's being taken as one. Am I wrong?
Title: Re: FeralHeart Feedback
Post by: WolfQueen on June 09, 2020, 06:17:25 am
Questions: what's going to happen in the future?
Concerns: i have no idea what things you are planning to do and i'm curious.
Suggestions: can you tell what new features you have planned for in this rumored update?
Other: i'm wondering what's preventing you guys from talking about this.
Title: Re: FeralHeart Feedback
Post by: SpicyDirt on June 09, 2020, 06:36:32 am
Questions: How did you just find out about the block glitch when its been a thing since the start of the game? Why can't you tell us about the road map? Wouldn't that be a risky move to surprise us again? When will the moderators in training be promoted? Why are you making this thread if you are temporary? Will the troublesome and inactive mods/admins be demoted and replaced?
Concerns: Lag. My computer gets really hot when playing feral heart. Also the fact mods have been confirmed to watch movies while watching chat. Why not interact or step down if they are so bored?
Suggestions: Get rid of maps that no one uses. AKA the underwater one.
Other: I am not trying to be rude or pushy. We just need answers.

The block glitch, I am assuming you are referring to the rocks and such that was brought up by Dark_Heart, was small and difficult to work on since technically those meshes and objects were not ours to take and mess around with. As for the road map and this thread, that will be more elaborated on below.

The moderators are not really much that I can elaborate on as I am only a MOTS and not a full staff member - but, and I do apologize as this is gonna be a bit of opinion, the moderators still do keep an eye on the chat and names and such to make sure that people are still safe and everyone is following the rules. I can say myself that while I love this game and community and want to do as much as possible for both, I still generally have movies/YouTube/drawing up also.

Lag will be addressed and fixed to the best of our ability soon. c:

Getting rid of the maps could find to be more of an issue than a fix - from the recent FeralHeart Radio Broadcast we actually found that a few still do use that underwater map. Getting rid of the maps may be a bit upsetting to some of the other users - but I do completely understand where you are coming from with that.


Since I'm really not sure how clear the community has to be in order for this to be understood, but I think Jango was implying a roadmap for the community to actually look at what's being done instead of keeping the community in the dark with these 'surprises' that we seem to constantly get. Just let the community know what you're working on instead of hiding it, truly. This is a constant thing and frankly? I don't know why it all has to be hidden from public view.

That's my suggestion. Create a roadmap for the community to look at.

This will be addressed below :)

Since I do not mind being harsh, I have to say this is comical. This is absolutely nothing to do with SpicyDirt either—I appreciate them making this as it is their attempt to connect with the community—but why the hell does this thread exist? There is an entire board dedicated to allowing users to voice their opinions and suggestions on both the forum and the game. The staff know what the community wants to see, and the continuous refusal to show give some explanation is embarrassing for those working on the team dedicating themselves to this dying game.

Having MOTS and others occasionally post threads like these (just as I have in the past) does not excuse the developers (whoever they may be now, lol)/staff/Raz lack of content and connect. We all have lives, but it is just sad that Raz cannot even allow his own staff team to just do some basic fixes, such as the block issue, etc. This is unsettling for those who have dedicated themselves to this game, whether they be former staff, staff, or regular players. So many people have voiced their opinions and still remain unheard.

My suggestion? Transparency, and maybe the ability to take some criticism. Stop thinking that those looking to find issues want to just destroy that false sense of power staff have. Get some new staff that want to think outside the box, or maybe talk to those old developers that moved on due to "creative differences" for some advice.

Also, probably is time to make Bloo, Iris, etc. full moderators. I think after almost a year they have enough experience taking care of the 100 max. users online at any given time.

I will address my involvement with this post and such below. As for Transparency - that is a bit of my own fault. You guys nominated me to be the connection and I am not sure that I have been the best to you guys and the community. As for the criticism, I think that you'll be seeing a huge improvement on this when the new update does come out!

The MITS, while I do agree with you, have been making GREAT progress that most certainly deserves praise on their part. While their training has only recently begun, they will be full moderators in a short time! :)


I don't want to sound rude, but I COMPLETELY agree with this. I personally think Spicy deserves to post this, however, I do NOT like that MOTS get to be involved into staff related stuff. With our community being able to choose who we want as electives, you don't know who is getting picked. Which means, it's a risky thing. Staff do staff things, MOTS are elected to be looked up to and seen by many as someone who should be recognized for what they have done for the community. That doesn't mean they should be doing things staff get to do because that's the staffs job. And I also don't want to sound rude because I love the current staff, with many of them being my friends. BUt I have noticed, that they don't really come on. I've never heard about the movie thing or them being bored, but I do think we should rethink our choices a bit for who we choose and if we really want to commit to something, especially if we really want this game to be as big as we want it to be. Like I said, no hate, this is MY opinion and i'm saying it because I believe we need to realize this. Thank you for sharing you opinions, Cilantro. I don't think you're sending hate at all. I mean, this thread did ask for our opinions, so...

I am going to mush all of the posts referring to my involvement, this post, and the road map right here.

You all nominated me into this position for a reason, and with that came the opportunity to work along side the staff team. Now personally I felt like I have not done enough for you guys, I haven't done enough to help with the transparency between staff and community. I took that and asked permission to post this instead of having a staff member post this - that way I would be able to interact with the community and be able to prove to you guys that I do care for this community and want it to grow. Doing this meant that I took away that spotlight from the moderators and MITS - so I am to blame for this post seeming like the staff aren't doing anything. I can promise you that the staff are doing quite a lot for you guys right now and are also assisting me when it comes to some of the questions, concerns, and suggestions of this post.

As for the road map and the whole surprise aspect of it - the main goal of the update is to show the staff and development team are taking your suggestions, concerns, and ideas into consideration. The whole staff and development team decided to keep the update a surprise to be an awesome gift for the community. They want you guys to get excited for the update and have that element of surprise. Their way of going about it is like Christmas - you know that something good is coming but the surprise of opening those gifts add to the excitement of the whole day! Maybe, instead of getting a complete road map, the staff and development team might be able to come up with a release date for you guys. That way, just like Christmas, you have a set day where you know that something amazing will be happening. :)


Title: Re: FeralHeart Feedback
Post by: l3irdie on June 09, 2020, 12:00:06 pm
I just want to chime in and say; it's that element of surprise that no one likes and I don't understand why that's hard to fully understand. It's a bit asinine and blissfully ignorant to assume the community (and not just the frequent forum users) would enjoy the update if the content they've been asking for isn't guaranteed and especially do not have faith in management.
Title: Re: FeralHeart Feedback
Post by: FlyingGrass on June 09, 2020, 02:39:40 pm
Questions: What's the maximum amount of polygons FeralHeart can handle in one object or player model before the lag gets too bad? Also, is there a way to make a Blender file that includes any new animations like TailScale?

Concerns: Connection problems some are having. Also, the Play Game tab.

Suggestions: A public map that's super warm, like a desert. Also perhaps a jungle as a public map. Also, a way to select what set of character animations a character uses, so characters can be set to stumble around clumsily or look proud or stomp angrily etc.

Other:
Title: Re: FeralHeart Feedback
Post by: Azurain on June 09, 2020, 03:08:35 pm
Questions: Why so picky about maps and map layouts? I think FH could be a great game for people's imaginations to go wild. You want a space map? DO A SPACE MAP! What's stopping us?

Concerns: Staff communications with themselves. As we've seen in the past, there are a lot of clashes that tend to leak out onto us. Staff need to all get on the same page as well as they can. I understand noy everyone will agree with the same thing, but there shouldn't be drama over it.

Suggestions: Get. Rid. Of. That. Login page. There are other ways to make the server secure now. And maybe my ideas with map creative freedom.

Other: Sorry if everything seems messy and short. I'm having to use my phone.
Title: Re: FeralHeart Feedback
Post by: Cilantro on June 09, 2020, 03:26:50 pm
Quote
Lag.
At the moment the solutions are: Stop using a toaster. Turn graphics quality down. Use smaller screen resolution. Get better PC.

Excuse me what? Most people literally cannot afford a new computer or are still under their parent's roof and rely on them for it. One of my friends tries to run feral heart and has to give their computer a break afterward because it over heats. Legit, they had to put ice packs on their computer.

Not all of us have fancy gaming pcs to role play fictional animals.

The block glitch, I am assuming you are referring to the rocks and such that was brought up by Dark_Heart, was small and difficult to work on since technically those meshes and objects were not ours to take and mess around with. As for the road map and this thread, that will be more elaborated on below.

I was referring to the bug that when you block someone, they can block then unblock you to see you. I was asking how the moderators just found out about this glitch when I have reported several people doing this to me. It seems like y'all really don't  care about reports when I say this. Not trying to be accusatory, but it feels like we need new moderators in this case.

_____

More questions: Why are MOTS temporary if they are trying to breech the rather large gap between player and staff? Why is there such a large gap between player and staff to begin with? How can we as players be more comfortable around the staff? ( This meaning what can we do to be more comfortable around you and not offend you :) ) Why is transparency an idea that you all are opposed to?

More Suggestions: Again, transparency. We are begging and pleading for it and it shouldn't be a thing.

More Concerns: See above.
Title: Re: FeralHeart Feedback
Post by: LordKreiger on June 09, 2020, 04:04:16 pm
Quote
Lag.
At the moment the solutions are: Stop using a toaster. Turn graphics quality down. Use smaller screen resolution. Get better PC.

Excuse me what? Most people literally cannot afford a new computer or are still under their parent's roof and rely on them for it. One of my friends tries to run feral heart and has to give their computer a break afterward because it over heats. Legit, they had to put ice packs on their computer.

Not all of us have fancy gaming pcs to role play fictional animals.



Well, this can be a double edge sword. You want nice maps  that are detailed and just brimming with life to bring role-playing to life or other activities? You'll expect some lag then.

Or they can develop just a open map with barely anything in it and there is no creativity. Besides, there are some pretty empty maps where people would still lag in. It just comes down to if you computer can run it or not. I agree, not everyone can afford a higher end computer but that's not the FH staff's team fault. I can say if the lag is corrected in one way or another people are bound to still lag because of their 'toaster' computer.

You don't see RIOT limiting its free to play game's graphics down just so more people can play the game. It's just a unfortunate circumstances.

EDIT - I do think that the server can be a problem too when it comes to lag. There are a lot variables when it come to it that the staff may not have control over [computer specs, wifi issues etc] and I just hope the staff can be open and transparent about it as much as they can.



Suggestion:

-  Activity online of staff. It would be very nice to see staff online and interact with members from time to time. I'm not saying be online every waking second but a hour here and there can mean the world to some of the newer or younger players.

- Transparency. I don't mean show us everything you are working on. But little sneak peaks would be really nice. Teasers keep people on their toes and it gets buzz going.

- Forum update. I think if the game itself is getting updates the forum could get a little visual update too. ^^

Title: Re: FeralHeart Feedback
Post by: Aureilius on June 09, 2020, 04:42:26 pm
Uh, people don't necessarily want transparency about future updates. This is about people wanting to know why FH is doing downhill, why staff aren't active, why there are not new staff, why Raz ignores everything here anymore, etc. That is honestly ridiculous if you guys are turning it into a competition against another server.

Also, I don't think something as simple as fixing staff tools and the kick system is that "game-changing" enough for another game to steal it... lmao. If another server is going to steal anything, it's the recommendations given by the community that this game tends to ignore.

The irony is that the 'competitor' the staff are so worried about already has a bunch of the community's suggestions in it already, predating this thread's creation
Title: Re: FeralHeart Feedback
Post by: Aureilius on June 09, 2020, 04:45:59 pm
Quote
Lag.
"At the moment the solutions are: Stop using a toaster. Turn graphics quality down. Use smaller screen resolution. Get better PC."

LMAO okay so... My computer, which is built for gaming, and can run WQ3 *and* RDR2 on the best settings isn't good enough for a game that looks like it was made for a ps2? Im sorry but the issue isn't with people's computers. It's the game itself.
Title: Re: FeralHeart Feedback
Post by: Oddonelynx on June 09, 2020, 05:11:59 pm
Quote
Lag.
"At the moment the solutions are: Stop using a toaster. Turn graphics quality down. Use smaller screen resolution. Get better PC."

LMAO okay so... My computer, which is built for gaming, and can run WQ3 *and* RDR2 on the best settings isn't good enough for a game that looks like it was made for a ps2? Im sorry but the issue isn't with people's computers. It's the game itself.
Oh. I could literally run this game on my old computer that was about 10 years old. Weird :o
Title: Re: FeralHeart Feedback
Post by: LordKreiger on June 09, 2020, 05:17:28 pm
Quote
Lag.
"At the moment the solutions are: Stop using a toaster. Turn graphics quality down. Use smaller screen resolution. Get better PC."

LMAO okay so... My computer, which is built for gaming, and can run WQ3 *and* RDR2 on the best settings isn't good enough for a game that looks like it was made for a ps2? Im sorry but the issue isn't with people's computers. It's the game itself.
Oh. I could literally run this game on my old computer that was about 10 years old. Weird :o


Variables. I run a gaming PC too, and I can run FH just fine but I do crash sometimes out of nowhere. The problem with lag can be individual player's specs AND the server/game itself its not going to be 100% one party's fault.
Title: Re: FeralHeart Feedback
Post by: Cilantro on June 09, 2020, 05:24:06 pm
Quote
Lag.
At the moment the solutions are: Stop using a toaster. Turn graphics quality down. Use smaller screen resolution. Get better PC.

Excuse me what? Most people literally cannot afford a new computer or are still under their parent's roof and rely on them for it. One of my friends tries to run feral heart and has to give their computer a break afterward because it over heats. Legit, they had to put ice packs on their computer.

Not all of us have fancy gaming pcs to role play fictional animals.


Well, this can be a double edge sword. You want nice maps  that are detailed and just brimming with life to bring role-playing to life or other activities? You'll expect some lag then.

Or they can develop just a open map with barely anything in it and there is no creativity. Besides, there are some pretty empty maps where people would still lag in. It just comes down to if you computer can run it or not. I agree, not everyone can afford a higher end computer but that's not the FH staff's team fault. I can say if the lag is corrected in one way or another people are bound to still lag because of their 'toaster' computer.

You don't see RIOT limiting its free to play game's graphics down just so more people can play the game. It's just a unfortunate circumstances.


The issue with this statement are the facts that Aureillius brought up. My computer is made for drawing, and I bet most of the community has the same type. If Aure has the same issue with FH, everyone is (and probably worse!). I see your point with the barren maps, but I'd suggest light, normal, heavy download options. That way everyone is able to play this dying game.

If anything what vortex was saying sounds a lot like what a certain bad game dev says. I'm talking about YandereDev. I know this has almost nothing to do with fh, but hear me out. YandereDev has issues with frame rate, code, and listening to his players. This game probably has the same spaghetti code, and it is confirmed that the staff like to silence us (See fh radio drama and the rule saying we can't disrespect the game on other sites) and the lag is awful.

I was waiting for someone else to state this information, but honestly I've grown tired of waiting. If you are going to revive the game we need to fix a lot.
Title: Re: FeralHeart Feedback
Post by: SpicyDirt on June 09, 2020, 05:34:23 pm
I do apologize but as I stated before please keep conversation out of this thread. This thread is to follow the format and was supposed to be a positive interaction with the community. I will be responding to the feedback posts shortly but I personally will not be commenting any more on the road map or staff. I will attempt to address the lag issue in my next post however. c:
Title: Re: FeralHeart Feedback
Post by: SpicyDirt on June 09, 2020, 11:05:27 pm
Questions: What's the maximum amount of polygons FeralHeart can handle in one object or player model before the lag gets too bad? Also, is there a way to make a Blender file that includes any new animations like TailScale?

Concerns: Connection problems some are having. Also, the Play Game tab.

Suggestions: A public map that's super warm, like a desert. Also perhaps a jungle as a public map. Also, a way to select what set of character animations a character uses, so characters can be set to stumble around clumsily or look proud or stomp angrily etc.

Other:

This answer was taken right from one of the dev team members: "The more polygons on a single model the more likely the game will be to freeze for a bit when loading it. Around 250K polygons total started making a decent laptop lag, beyond that it might just crash when trying to look at all those polygons at once." Also, the connection issues will hopefully be fixed with the next update ~ but I doubt that we will see the Play Game tab leave any time soon.

As for the warm maps, I absolutely love this idea. We will most certainly take this into consideration! The animations would be another amazing thing to see in the game - similar to how the Sims work out when you create a new character. Thank you for the feedback.



The block glitch, I am assuming you are referring to the rocks and such that was brought up by Dark_Heart, was small and difficult to work on since technically those meshes and objects were not ours to take and mess around with. As for the road map and this thread, that will be more elaborated on below.

I was referring to the bug that when you block someone, they can block then unblock you to see you. I was asking how the moderators just found out about this glitch when I have reported several people doing this to me. It seems like y'all really don't  care about reports when I say this. Not trying to be accusatory, but it feels like we need new moderators in this case.

_____

More questions: Why are MOTS temporary if they are trying to breech the rather large gap between player and staff? Why is there such a large gap between player and staff to begin with? How can we as players be more comfortable around the staff? ( This meaning what can we do to be more comfortable around you and not offend you :) ) Why is transparency an idea that you all are opposed to?

More Suggestions: Again, transparency. We are begging and pleading for it and it shouldn't be a thing.

More Concerns: See above.

Oh I do apologize for that miscommunication on my part, heh. I personally can't say much about this (I just found out about it with this feedback post not gonna lie), but I can assure you that this will be fixed in the future. I do apologize that this has happened to you though.

The main reason for temporary MOTS is so one person doesn't always get the "fame" and permissions - if you know what I mean by that. It allows the community to pick their own "champion" to represent them and it also gives many users the opportunity to experience being MOTS instead of just one/three. It also allows for different styles of doing things on the server. Each MOTS has done something different during their times to either support the community or further help the staff team with bridges to the community. I believe that the large gap does come from a bit of miscommunication. Often times over forum/text it is difficult to receive a person's true tone or meaning and things can often get lost in translations. But it is those reasons the MOTS exists. It is our job to take your views and translate them to the staff in one big happy way.

As for players being more comfortable around the staff, I believe that if the players took the time (and staff members also) to get to know one another you'd find that gap shrinking. I can tell you, I used to be absolutely terrified of the staff members until I got the opportunity to get to know them on a more personal level. My recommendation would be that next time you see a staff member in the game, talk to them. They are really nice people! :)

Transparency again would be my fault. I am supposed to be the "middle person" for y'all so I am to blame on that one mostly!


Suggestion:

-  Activity online of staff. It would be very nice to see staff online and interact with members from time to time. I'm not saying be online every waking second but a hour here and there can mean the world to some of the newer or younger players.

- Transparency. I don't mean show us everything you are working on. But little sneak peaks would be really nice. Teasers keep people on their toes and it gets buzz going.

- Forum update. I think if the game itself is getting updates the forum could get a little visual update too. ^^

Staff and member interaction is crucial to this game's community. While I am here to help that interaction, there is only so much 3 people can do. This is going to be a bit of a personal view and I do apologize - but since the whole incident there has been a decrease in the amount of staff members that we have. The activity of staff could be improved with a larger staff team in my opinion, but it is ultimately up to the Admins on size. Another idea that might work out would be a rough schedule of what staff member is on when.

There is currently a discussion on the best way to go about this all right now while also keeping the element of surprise. I can promise all of you that your voices of transparency are being heard and we are trying our best to come to a solution that will be beneficial to both sides in the end of it all. :)

Forum update I am all for. It would be nice to see the forum get a face lift along with the game! Thank you for the feedback!




Thank you all for the feedback. I can promise you that we are listing to everything in this thread and we are taking everything you guys are saying into consideration. I really can promise you that we are paying attention to you guys.
Title: Re: FeralHeart Feedback
Post by: DylanCheetah on June 09, 2020, 11:09:16 pm
If you have anything you disagree with, please post it on this thread instead of here: https://feral-heart.com/smf/index.php?topic=68476.0

SpicyDirt really is trying to do her best to serve all of you. And it just isn't fair to keep posting complaints and going back-and-forth about it here when she clearly stated the format to be used on this thread.

Thank you for your cooperation.
Title: Re: FeralHeart Feedback
Post by: AlphaEclipse on June 09, 2020, 11:35:48 pm
I will address my involvement with this post and such below. As for Transparency - that is a bit of my own fault. You guys nominated me to be the connection and I am not sure that I have been the best to you guys and the community. As for the criticism, I think that you'll be seeing a huge improvement on this when the new update does come out!

...

You all nominated me into this position for a reason, and with that came the opportunity to work along side the staff team. Now personally I felt like I have not done enough for you guys, I haven't done enough to help with the transparency between staff and community. I took that and asked permission to post this instead of having a staff member post this - that way I would be able to interact with the community and be able to prove to you guys that I do care for this community and want it to grow.

Mentioning this before I leave this thread because some things were unclear. I want to once again stress that absolutely no one doubts your involvement and care for FH, SpicyDirt. Please realize that none of this has to do with you. I am just concerned that you are being used as a vector. Some staff encouraging you to reply⁠—as you mentioned they did⁠—enables them to avoid facing this topic personally. This has nothing to do with anything you have done, you have absolutely no reason to apologize for anything. It is not YOUR responsibility to clean up the mistakes of others, and it is also NOT your responsibility to clarify anything. Take it from others who have done the same as you in the past.

The "complaints" in here, although they don't necessarily match the form SpicyDirt suggested, sure as hell are usable. Why is discussion not allowed here? It is still feedback, just in another form. Sure I'll move to another thread, but why kill off the little extra bit of activity this forum is getting because of this thread?
Title: Re: FeralHeart Feedback
Post by: DylanCheetah on June 09, 2020, 11:45:14 pm
I will address my involvement with this post and such below. As for Transparency - that is a bit of my own fault. You guys nominated me to be the connection and I am not sure that I have been the best to you guys and the community. As for the criticism, I think that you'll be seeing a huge improvement on this when the new update does come out!

...

You all nominated me into this position for a reason, and with that came the opportunity to work along side the staff team. Now personally I felt like I have not done enough for you guys, I haven't done enough to help with the transparency between staff and community. I took that and asked permission to post this instead of having a staff member post this - that way I would be able to interact with the community and be able to prove to you guys that I do care for this community and want it to grow.

Mentioning this before I leave this thread because some things were unclear. I want to once again stress that absolutely no one doubts your involvement and care for FH, SpicyDirt. Please realize that none of this has to do with you. I am just concerned that you are being used as a vector. Some staff encouraging you to reply⁠—as you mentioned they did⁠—enables them to avoid facing this topic personally. This has nothing to do with anything you have done, you have absolutely no reason to apologize for anything. It is not YOUR responsibility to clean up the mistakes of others, and it is also NOT your responsibility to clarify anything. Take it from others who have done the same as you in the past.

The "complaints" in here, although they don't necessarily match the form SpicyDirt suggested, sure as hell are usable. Why is discussion not allowed here? It is still feedback, just in another form. Sure I'll move to another thread, but why kill off the little extra bit of activity this forum is getting because of this thread?

Nobody is trying to "kill off" extra activity or suppress other people's opinions, but we really should be respectful of SpicyDirt's clearly laid-out format for this thread.
Title: Re: FeralHeart Feedback
Post by: SpicyDirt on June 09, 2020, 11:49:03 pm
Mentioning this before I leave this thread because some things were unclear. I want to once again stress that absolutely no one doubts your involvement and care for FH, SpicyDirt. Please realize that none of this has to do with you. I am just concerned that you are being used as a vector. Some staff encouraging you to reply⁠—as you mentioned they did⁠—enables them to avoid facing this topic personally. This has nothing to do with anything you have done, you have absolutely no reason to apologize for anything. It is not YOUR responsibility to clean up the mistakes of others, and it is also NOT your responsibility to clarify anything. Take it from others who have done the same as you in the past.

The "complaints" in here, although they don't necessarily match the form SpicyDirt suggested, sure as hell are usable. Why is discussion not allowed here? It is still feedback, just in another form. Sure I'll move to another thread, but why kill off the little extra bit of activity this forum is getting because of this thread?

This whole thread is just me - I asked to type it up and have the control over it. The staff do have their involvement with it, but they wanted to ultimately leave it up to me just because I asked for that. c:

As for the feedback, I am looking at what you guys are saying with the transparency conversation, road map conversation, etc. My main reasoning for asking to steer away from the discussion like that is because I feel as if the discussions are turning this post somewhat sour when I meant to have some positive feedback, positive criticism, etc. It was not anticipated with some of the feedback (to be fair, no feedback is truly anticipated, heh), but I still would like for this post to remain positive.

With that being said I still look at what you guys are talking about and I will continue to look at it through DylanCheetah's thread because I still do want to see what you guys are talking about, ideas on how we all could fix it, and ultimately come to a decision on the best way to tackle this all. I really do encourage that you post on Dylan's thread - I just wish for the discussion on that to be moved there so we can better address it all. It is mostly a way for me to keep things sorted. :)

Thank you though - and thank you all for being respectful through this all. :)
Title: Re: FeralHeart Feedback
Post by: VortexAlive on June 10, 2020, 02:12:48 am
Quote
Am I wrong?
You are wrong, you will see. Patience is the key. c:
Title: Re: FeralHeart Feedback
Post by: VortexAlive on June 10, 2020, 02:19:16 am
Y'all are right about variables when it comes to lag.

I believe FH is a game that only makes use of 1 core from the cpu, so even a good gaming rig for other games may be a terrible choice when it come across a program like that. It also depends on your RAM, I recommend 4GB for FH. I'm not sure if FH makes use of any dGPU's and if you've got less than 1GB vRAM on your iGPU then it will also probably be a cause of lag...

But yes, the game itself is also a cause due to some of the limitations of it. ie: 1 core vs all cores.

Edit: oops, double post.. my bad. xD
Title: Re: FeralHeart Feedback
Post by: DylanCheetah on June 10, 2020, 02:35:18 am
Y'all are right about variables when it comes to lag.

I believe FH is a game that only makes use of 1 core from the cpu, so even a good gaming rig for other games may be a terrible choice when it come across a program like that. It also depends on your RAM, I recommend 4GB for FH. I'm not sure if FH makes use of any dGPU's and if you've got less than 1GB vRAM on your iGPU then it will also probably be a cause of lag...

But yes, the game itself is also a cause due to some of the limitations of it. ie: 1 core vs all cores.

Edit: oops, double post.. my bad. xD

tbh Vortex is right. I've worked with Ogre on various projects and I know from experience just how buggy Ogre itself is. :/
I do know that Ogre does use the GPU for the rendering, however performance does vary based on your OS and the hardware in your PC. Even commercial games have issues like these and whole teams of programmers that work for said businesses can take many years just to fix one bug.

So just be patient everyone. I'm sure that the staff are working hard to fix issues like this. But it will take time.
Title: Re: FeralHeart Feedback
Post by: Calvary on June 10, 2020, 03:40:59 am
Quote
Am I wrong?
You are wrong, you will see. Patience is the key. c:

Alright, prove me wrong.

But props to you, SpicyDirt, for opening up this thread. I hope the feedback goes to good use! I appreciate and respect your endeavors. <3 My apologies for clogging it. I will be stopping now!
Title: Re: FeralHeart Feedback
Post by: Kerriki on June 10, 2020, 04:06:19 am
I was referring to the bug that when you block someone, they can block then unblock you to see you. I was asking how the moderators just found out about this glitch when I have reported several people doing this to me. It seems like y'all really don't  care about reports when I say this. Not trying to be accusatory, but it feels like we need new moderators in this case.

Of course we have known about this bug. We have for years. We've always taken reports about this seriously (though we do need proper report formatting) and encouraged players to report it so I'm not sure where this rumor came from

Thought I'd clear this up since I felt of all the things here this has never surfaced and I felt it would be best for you to hear this directly from staff. I'll leave everything else be as Spicy is doing the best they can and many concerns have already been addressed by staff in the past
Title: Re: FeralHeart Feedback
Post by: DylanCheetah on June 10, 2020, 02:30:06 pm



Y'all are right about variables when it comes to lag.

I believe FH is a game that only makes use of 1 core from the cpu, so even a good gaming rig for other games may be a terrible choice when it come across a program like that. It also depends on your RAM, I recommend 4GB for FH. I'm not sure if FH makes use of any dGPU's and if you've got less than 1GB vRAM on your iGPU then it will also probably be a cause of lag...

But yes, the game itself is also a cause due to some of the limitations of it. ie: 1 core vs all cores.

Edit: oops, double post.. my bad. xD

I use a computer purpose built for game development. Top tier processor, 8 GBs of ram, SSD.
FH still runs awfully, loads terribly slow and freezes every other minute. Not to mention how the game loves to close down itself without a sign while idleing.

It's not the user's computers but the game itself. It's awfully outdated and not optimized at all.

It runs fine on my PC. And it's used and not a gaming or game dev PC at all. I'm telling you, it has to do with OS and hardware differences. Also, if most people are using laptops that is also a contributing factor since desktop PCs are known to have better hardware from the start.
Title: Re: FeralHeart Feedback
Post by: Azurain on June 10, 2020, 03:06:50 pm
I will say, I was somehow able to run FH on a 4GB computer quite well....
Title: Re: FeralHeart Feedback
Post by: Aureilius on June 10, 2020, 04:25:18 pm



Y'all are right about variables when it comes to lag.

I believe FH is a game that only makes use of 1 core from the cpu, so even a good gaming rig for other games may be a terrible choice when it come across a program like that. It also depends on your RAM, I recommend 4GB for FH. I'm not sure if FH makes use of any dGPU's and if you've got less than 1GB vRAM on your iGPU then it will also probably be a cause of lag...

But yes, the game itself is also a cause due to some of the limitations of it. ie: 1 core vs all cores.

Edit: oops, double post.. my bad. xD

I use a computer purpose built for game development. Top tier processor, 8 GBs of ram, SSD.
FH still runs awfully, loads terribly slow and freezes every other minute. Not to mention how the game loves to close down itself without a sign while idleing.

It's not the user's computers but the game itself. It's awfully outdated and not optimized at all.

It runs fine on my PC. And it's used and not a gaming or game dev PC at all. I'm telling you, it has to do with OS and hardware differences. Also, if most people are using laptops that is also a contributing factor since desktop PCs are known to have better hardware from the start.

I dont remember the parts my pc used back when I was still actively playing fh, but I can tell you the ones I have now (it doesn't lag much, because there are no other people in the game to lag it LMAO)
- Ryzen 3600 CPU
- MSI Gaming Edge Wifi motherboard
- x2 8gb ram sticks
- EVGA 650 watt gold standard refurb (dont remember which one)
- Sapphire Pulse 5700 gpu
- 2 (older) SSDs
- hyper 212 rgb in black
- misc. fans x5
- cooler master masterbox mb511 (midtower)
Title: Re: FeralHeart Feedback
Post by: DylanCheetah on June 10, 2020, 06:13:32 pm



Y'all are right about variables when it comes to lag.

I believe FH is a game that only makes use of 1 core from the cpu, so even a good gaming rig for other games may be a terrible choice when it come across a program like that. It also depends on your RAM, I recommend 4GB for FH. I'm not sure if FH makes use of any dGPU's and if you've got less than 1GB vRAM on your iGPU then it will also probably be a cause of lag...

But yes, the game itself is also a cause due to some of the limitations of it. ie: 1 core vs all cores.

Edit: oops, double post.. my bad. xD

I use a computer purpose built for game development. Top tier processor, 8 GBs of ram, SSD.
FH still runs awfully, loads terribly slow and freezes every other minute. Not to mention how the game loves to close down itself without a sign while idleing.

It's not the user's computers but the game itself. It's awfully outdated and not optimized at all.

It runs fine on my PC. And it's used and not a gaming or game dev PC at all. I'm telling you, it has to do with OS and hardware differences. Also, if most people are using laptops that is also a contributing factor since desktop PCs are known to have better hardware from the start.

I dont remember the parts my pc used back when I was still actively playing fh, but I can tell you the ones I have now (it doesn't lag much, because there are no other people in the game to lag it LMAO)
- Ryzen 3600 CPU
- MSI Gaming Edge Wifi motherboard
- x2 8gb ram sticks
- EVGA 650 watt gold standard refurb (dont remember which one)
- Sapphire Pulse 5700 gpu
- 2 (older) SSDs
- hyper 212 rgb in black
- misc. fans x5
- cooler master masterbox mb511 (midtower)

Exactly my point. It depends on the hardware in your PC and your OS. I know people who play FH on old PCs with no lag at all. I think that laptops have a harder time keeping up with certain games. My mom's old laptop has that issue with even games that I wrote from scratch and they use hardware acceleration.
Title: Re: FeralHeart Feedback
Post by: arilioness on June 10, 2020, 07:51:31 pm
I have been reading this thread for longer but now im randomly gonna respond anyway
I have just a regular windows computer which is not at all a super amazing huge gaming pc and feral heart runs perfectly on it with no crashes or alot of lag at all
Title: Re: FeralHeart Feedback
Post by: Kuri on June 10, 2020, 08:13:04 pm
I don't have that much useful feed back right now, but redlinelies did a tutorial on how to link the game to a core that wasn't being used much.  I think it only supported 2 core processors at the time but i may be wrong about that.
Title: Re: FeralHeart Feedback
Post by: DylanCheetah on June 10, 2020, 09:21:33 pm
I have been reading this thread for longer but now im randomly gonna respond anyway
I have just a regular windows computer which is not at all a super amazing huge gaming pc and feral heart runs perfectly on it with no crashes or alot of lag at all

Exactly my point. No game will work exactly the same on every PC.
Title: Re: FeralHeart Feedback
Post by: arilioness on June 10, 2020, 09:40:49 pm
Mhm
Title: Re: FeralHeart Feedback
Post by: VortexAlive on June 10, 2020, 10:47:47 pm
I'll add that adding extra content to load (markings/items/anims) can also slow the game down, as there would then be more to keep up with.
Title: Re: FeralHeart Feedback
Post by: DylanCheetah on June 11, 2020, 01:21:12 am
I'll add that adding extra content to load (markings/items/anims) can also slow the game down, as there would then be more to keep up with.

Exactly. And I'll also add that mods can negatively affect performance as well.
Title: Re: FeralHeart Feedback
Post by: LadySigyn on June 15, 2020, 08:40:54 am
I'd also like to state that FH works smoothly for me, and even did so on my first laptop I received when I was 12 that was low-quality and was only meant for light gaming. I have owned a couple PCs where it'll be a bit laggy, because as Dylan said, not every PC is the same, but I own a top-notch PC now, and even with FHHD installed on high settings and various other mods installed, it still runs like a dream.

It all depends on your machine, just like with every game.
Title: Re: FeralHeart Feedback
Post by: Azurain on June 15, 2020, 02:10:50 pm
Adding once again, the computer I currently have is in no way a gaming computer. It has 4GB ram and only 128 GB storage, but it handles FeralHeart very very well.
Title: Re: FeralHeart Feedback
Post by: SpicyDirt on June 15, 2020, 02:27:56 pm
Just a reminder that this thread is for feedback purposes following the
the format below:


Questions:
Concerns:
Suggestions:
Other:


If you do have any questions that fit more into an "I need help" stlye,
please don't hesitate to create a new help thread on the help boards!
Game Help (https://feral-heart.com/smf/index.php?board=24.0) Site/Forum Help (https://feral-heart.com/smf/index.php?board=27.0)

Thank you all for the current feedback that we have!
Title: Re: FeralHeart Feedback
Post by: IssaThicky on June 25, 2020, 05:54:38 pm
Question: when will we be able to download feral heart on macOS Catalina 10.15.5 ??? Same with playonmac, they no Longer update it so there is no way for me to be able to download it anymore
:(
Title: Re: FeralHeart Feedback
Post by: SpicyDirt on June 26, 2020, 03:46:46 am
Question: when will we be able to download feral heart on macOS Catalina 10.15.5 ??? Same with playonmac, they no Longer update it so there is no way for me to be able to download it anymore
:(

Currently the Mac release is not looking like it will be released anytime soon. That being said, there are quite a few members in the community that are able to find alternatives - I'd recommend posting in the game help thread to find those people/alternatives. c:
Title: Re: FeralHeart Feedback
Post by: LadySigyn on June 26, 2020, 06:52:31 am
Question: when will we be able to download feral heart on macOS Catalina 10.15.5 ??? Same with playonmac, they no Longer update it so there is no way for me to be able to download it anymore
:(

I'm primarily a Windows user, but I do own a Macbook Pro in which I use/did use FH on. PlayOnMac obviously doesn't work with the Catalina update, and as it's a free program, they're working on it slowly and are in no rush to get it up and running. But there are alternatives, such as Crossover, but that only has a 14 day trial and then you have to pay a ridiculously large sum to be able to continue using it. While it does work, I didn't feel like paying that much for it. There's also Wineskin, but I haven't been able to make FH work yet. There are threads on here explaining how to use it, but unfortunuately it's just not working for me. I'm unsure if it's due to the newest update (because it's supposed to work with Catalina), but yeah. If I find any other alternatives, I'll let you know.
Title: Re: FeralHeart Feedback
Post by: ge33850 on June 28, 2020, 10:16:03 am
Questions: How do you guys feel about the creation of FeralHeart Unleashed? (Sorry if this seems irrelevant, I'm just curious if it will impact the progress of the original game at all)

Concerns: (None)

Suggestions: I think I agree with there being some lore to the game - even if it's just shown through areas in the game (eg, caves with paintings on the rock, maybe more structures that make you question who/what built them, etc.) And more diverse biomes sounds great too!

Other: (None)


*Edit: After reading through the whole thread, I also agree that more staff transparency is needed. I have no doubt you're all working on great things but it seems like all resent updates have been very hit or miss with the community, and that could be solved literally just by saying: "This is what we would like to do, what do you guys think?" and wait to see what responses come in.

None of us mean to come across as ungrateful when updates come out, but it kinda feels like coming home to see that your roommate has completely rearranged your house with no thought as to how you felt about it. Even if it is better than it was, some notice first would've been nice.
Title: Re: FeralHeart Feedback
Post by: SpicyDirt on June 28, 2020, 05:19:14 pm
Questions: How do you guys feel about the creation of FeralHeart Unleashed? (Sorry if this seems irrelevant, I'm just curious if it will impact the progress of the original game at all)

Concerns: (None)

Suggestions: I think I agree with there being some lore to the game - even if it's just shown through areas in the game (eg, caves with paintings on the rock, maybe more structures that make you question who/what built them, etc.) And more diverse biomes sounds great too!

Other: (None)


*Edit: After reading through the whole thread, I also agree that more staff transparency is needed. I have no doubt you're all working on great things but it seems like all resent updates have been very hit or miss with the community, and that could be solved literally just by saying: "This is what we would like to do, what do you guys think?" and wait to see what responses come in.

None of us mean to come across as ungrateful when updates come out, but it kinda feels like coming home to see that your roommate has completely rearranged your house with no thought as to how you felt about it. Even if it is better than it was, some notice first would've been nice.

When it comes to the feelings about the creation of FHU, it is different depending on who you ask. Our main focus is more of on this game rather than what is going on with the other ~ so currently there is not much of an opinion on it. c: As for the lore being added to the game - that would be an awesome thing to see implemented into the game! If you go to Kibou, you can actually find some cave drawings in there! But I do agree, seeing things that make the community question and try to solve would be awesome. c:

As for the transparency, we are working on that. While it hasn't been too noticeable, you'll actually find more staff members in the game now and they are pretty active and approachable there! We also are taking the suggestions and such into consideration when it comes to this new patch. I think once a more set-in-stone idea comes along we will be having some contact with the community about it all first. We know that you guys aren't being ungrateful with this, and we know that you guys want to be brought in on the loop ~ but currently as we are still figuring out what we would like to do, that is somewhat difficult. c:

But trust me, all of your voices are being heard and are being taken into consideration!
Title: Re: FeralHeart Feedback
Post by: ge33850 on June 28, 2020, 07:17:57 pm
Thank you for responding! I guess I have nothing more to add then, I'll keep looking out for how things go - in all honesty I haven't played the game in a few months but it'll be interesting to see where the staff plan on going from here.
Title: Re: FeralHeart Feedback
Post by: Laarikin on July 16, 2020, 05:40:31 pm
Questions:
Will there be fixes for major bugs such as movies not working when resizing the chat, the block bug, or phasing through objects and getting stuck in them?
How long do they think it might take to pop this update out?
What's it like being MOTS?

Concerns: I'm worried the update might be like past updates, whereas a lot of things changed and the community basically left. Hopefully before the update is released we can get a trailer or some sneak peaks at what's to come.

Suggestions: Add more content to the game, I don't mean more customization options or chat colors (tho chat colors for when you or a friend talks in local would be nice). I mean make the game more than a virtual chat room, add quests or activities. Just generally something to do, as not everyone wants to RP, and not all the time is there something to talk about. Kind of like with the old Ascension Island, we could have a parkour map or something fun to do.

Perhaps find a way to spread players out more, back in the old maps everyone was nicely spread out between Ficho Tunnels, Bonfire Island, and Flourite Plains. Now everyone is bunched in The Grounds. If possible, please see if there's a way to fix this issue. I know players are not always easy to predict in their actions.

Make the maps more diverse, all the maps feel the same, except for Kibou Ridge and the underwater map. It's either all a jungle feeling map or a forest feeling map. Bring in a plains map, a jungle map, a forest map, snowy biome, a swamp, a desert. Just something to add more variety. Though the old maps were barren, they were more diverse. Even the Ficho Tunnels feels like an underground forest for some reason. No offense to the map-makers, they did wonderful. We just need more variety is all.

Other: Sorry if I worded things in a way that isn't helpful or understandable, I tend to have that issue hehe
Title: Re: FeralHeart Feedback
Post by: SpicyDirt on July 16, 2020, 07:27:28 pm
Questions:
Will there be fixes for major bugs such as movies not working when resizing the chat, the block bug, or phasing through objects and getting stuck in them?
How long do they think it might take to pop this update out?
What's it like being MOTS?

We do plan on addressing all of those bugs with the next update. As for how long it will take, I honestly cannot say for sure. That right there is all up to the development team and how long they'd like to spend on projects, what gets approved by the whole team, and overall speed of work. c:

Being a MOTS is honestly an amazing thing and definitely worth it if you ever get the change! Being able to work alongside the staff and see what they do and why they do it really opens up a lot into why they make the decisions they do for the community as a whole!

Concerns: I'm worried the update might be like past updates, whereas a lot of things changed and the community basically left. Hopefully before the update is released we can get a trailer or some sneak peaks at what's to come.

Suggestions: Add more content to the game, I don't mean more customization options or chat colors (tho chat colors for when you or a friend talks in local would be nice). I mean make the game more than a virtual chat room, add quests or activities. Just generally something to do, as not everyone wants to RP, and not all the time is there something to talk about. Kind of like with the old Ascension Island, we could have a parkour map or something fun to do.

Perhaps find a way to spread players out more, back in the old maps everyone was nicely spread out between Ficho Tunnels, Bonfire Island, and Flourite Plains. Now everyone is bunched in The Grounds. If possible, please see if there's a way to fix this issue. I know players are not always easy to predict in their actions.

Make the maps more diverse, all the maps feel the same, except for Kibou Ridge and the underwater map. It's either all a jungle feeling map or a forest feeling map. Bring in a plains map, a jungle map, a forest map, snowy biome, a swamp, a desert. Just something to add more variety. Though the old maps were barren, they were more diverse. Even the Ficho Tunnels feels like an underground forest for some reason. No offense to the map-makers, they did wonderful. We just need more variety is all.

Other: Sorry if I worded things in a way that isn't helpful or understandable, I tend to have that issue hehe

To address your concerns, we've seen that from quite a few members of the community. Our goal is to keep the community happy while also respecting the development team's wishes and Raz's wishes. The likely hood for a sneak peak is somewhat there, though. I 100% cannot say for sure if it will happen or not though so don't take my word for it. c:

The suggestions ~ I really like your ideas and will pass these on to the other staff members. As for the return of the old maps, that most likely will not happen any time soon - if at all. That has been asked a few times and each get the same response ~ Raz honestly wasn't the biggest fan of those maps and wanted to give the community a more complete looking game. We are also discussing a way to get players to spread out from The Grounds (I personally think we should make it neon to push the others out cx) but that is sometimes easier said than done. Once you get them off one map there is a high chance they'll gravitate to only one other map. If you have any suggestions on that we'd be happy to take them!