Feral Heart

Help & Guidance => Game Help => Topic started by: Oddonelynx on November 21, 2021, 04:14:58 am

Title: Can't Get Outline For Preset To Work
Post by: Oddonelynx on November 21, 2021, 04:14:58 am
Here's my code.
Code: [Select]
import * from "Outline.material"
material preset_1_bodyMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture pants.png
tex_address_mode wrap
filtering trilinear
}
}
pass : OutlineExperiment
{
diffuse 0.0 0.0 0.0 1.0
set $sinkScale 1
set $edgeScale 0.2
}
}
}
import * from "Outline.material"
material preset_1_bodyMatR
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture pants.png
tex_address_mode wrap
filtering trilinear
}
}
pass : OutlineExperiment
{
diffuse 0.0 0.0 0.0 1.0
set $sinkScale 1
set $edgeScale 0.2
}
}
}
import * from "Outline.material"
material preset_1_eyeMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture invisible.png
tex_address_mode wrap
filtering trilinear
}
}
pass : OutlineExperiment
{
diffuse 0.0 0.0 0.0 1.0
set $sinkScale 1
set $edgeScale 0.2
}
}
}
import * from "Outline.material"
material preset_1_eyeMatR
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture invisible.png
tex_address_mode wrap
filtering trilinear
}
}
pass : OutlineExperiment
{
diffuse 0.0 0.0 0.0 1.0
set $sinkScale 1
set $edgeScale 0.2
}
}
}
import * from "Outline.material"
material preset_1_eyeMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture invisible.png
tex_address_mode wrap
filtering trilinear
}
}
pass : OutlineExperiment
{
diffuse 0.0 0.0 0.0 1.0
set $sinkScale 1
set $edgeScale 0.2
}
}
}
import * from "Outline.material"
material preset_1_tailMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture invisible.png
tex_address_mode wrap
filtering trilinear
}
}
pass : OutlineExperiment
{
diffuse 0.0 0.0 0.0 1.0
set $sinkScale 1
set $edgeScale 0.2
}
}
}
import * from "Outline.material"
material preset_1_maneMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture invisible.png
tex_address_mode wrap
filtering trilinear
}
}
pass : OutlineExperiment
{
diffuse 0.0 0.0 0.0 1.0
set $sinkScale 1
set $edgeScale 0.2
}
}
}