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Messages - FlyingGrass

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1
I've updated/fixed the file as well as renewing the link. There were a bunch of a items at the bottom which aren't included in the Mythical Pack, my apologies.
Updated link: --
If this link isn't working right, let me know and I'll see what I can do to fix it.
The ones that weren't included were added by me BTW
Oh! I read that the link wasn't working, and thought it was the link I had made long ago. Having lost the original untangled cfg, I downloaded it to upload again for a fresh link, and thought those were items I'd forgotten to uninstall from it.
I've now removed the new link from my post, since it turns out the untangled cfg doesn't need updating or a renewed link. :)

Thank you for compiling these! ;D

2
I've updated/fixed the [untangled cfg] as well as renewing the link. There were a bunch of a items at the bottom [of the untangled cfg] which aren't included in the Mythical Pack, my apologies.
Updated link: ___
If this link isn't working right, let me know and I'll see what I can do to fix it.

3
Forum Games / Re: Tic Tac Toe/Naughts & Crosses
« on: May 06, 2021, 03:49:24 pm »
_|_|_
_|X|_
_|_|O

4
Forum Games / Re: Riddle Me This
« on: April 18, 2021, 01:02:03 pm »
Let's begin.

Riddle Me This!
What is always infront of you, but can't be seen?

The Timespan!
48 hours (2 days) starting NOW! (12:09 PM GMT+1)

The Prize!
A free preset made by me.
Air?

5
Game Discussion / Re: How did you discover FH?
« on: April 11, 2021, 08:47:26 pm »
I was drawn in by a Youtube video with character creation in it, I loved how customizable the characters are.

6
Game Help / Re: Fluffy Mane
« on: March 15, 2021, 09:54:25 am »
I've looked back at the posts above, and realised something. All I saw was the white squares in the recent screenshots, and I hadn't seen the first post, so I thought it needed the mane code, but I was getting the problem all wrong, sorry about that.
I think I have a possible solution for what the main post may be describing, and it's not another code, but first I should fix what I got wrong. If there are two codes for "maneMat2" in the same Material file, delete the one I gave you. Let me know if it shows up or not.

7
Game Help / Re: Fluffy Mane
« on: March 15, 2021, 06:24:29 am »
It sounds like the fluffy mane mane has now got stripes instead of being all white? Or it's completely invisible?

Stripes could indicate a missing texture, I think. Check that the texture name in the code is the same as the file's name.

If the texture is completely invisible, turn the "alpha_rejection greater_equal" to either 100 or 50.

I've also found an empty gap in the code I posted, it didn't seem to be causing problems in testing, but I've updated my first post to fix it just in case.

8
Game Help / Re: Fluffy Mane
« on: March 14, 2021, 12:46:40 pm »
Code: [Select]
material preset_#_maneMat2
{
 technique
 {
  pass
  {
   cull_hardware none
   cull_software none
   scene_blend alpha_blend
   alpha_rejection greater_equal 120
   texture_unit
   {
    texture YourFluffyManeTexture.png
    tex_address_mode wrap
   }
  }
 }
}
Put that at the bottom of the preset's material file, maybe between the mane and the wings if there are wings. Replace the # with your preset's number.
This isn't the only possible look for the Fluffy Mane code, play around with it however you like! ;D

Edit: Made the code look tidier.

9
Forum Discussion / Re: Your FH Status
« on: March 05, 2021, 05:06:39 pm »
I'm not very active anymore. I don't want to quit completely(As of writing this), although I'm not sure when(Or if) I'll become more active.

10
Game Help / Re: Open Mouth Emotes Causes Game to Crash, for some reason
« on: November 28, 2020, 12:13:35 am »
I don't know what exactly is going wrong, but I have a bit of advice. If any part of an emote(Except the name) is misspelled or doesn't have the right capital letters, it'll crash the game when used. However, I'm not sure if a typo in an emote can cause it to only crash on certain characters. At the beginning of the Emotes.cfg, there is a list showing the emote pieces in the way they are meant to be typed, however that list doesn't include LookLeft, LookRight, LookUp, LookDown, and BiteLip, all of which work in emotes.

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