Hi there! Bloo has written out a lovely tutorial on how to convert things using DelEd. Its very easy and no coding is required! I use this method myself and it takes only a few minutes to convert things.Thank you, but I am having trouble with things i export from blender, DeleD can't seem to export it in mesh form even though I have the OBJ importer and the Multiverse Exporter that supports .mesh conversion.
https://feral-heart.com/smf/index.php?topic=61246.msg845607#msg845607
Hi there! Bloo has written out a lovely tutorial on how to convert things using DelEd. Its very easy and no coding is required! I use this method myself and it takes only a few minutes to convert things.Thank you, but I am having trouble with things i export from blender, DeleD can't seem to export it in mesh form even though I have the OBJ importer and the Multiverse Exporter that supports .mesh conversion.
https://feral-heart.com/smf/index.php?topic=61246.msg845607#msg845607
Hi there! Bloo has written out a lovely tutorial on how to convert things using DelEd. Its very easy and no coding is required! I use this method myself and it takes only a few minutes to convert things.Thank you, but I am having trouble with things i export from blender, DeleD can't seem to export it in mesh form even though I have the OBJ importer and the Multiverse Exporter that supports .mesh conversion.
https://feral-heart.com/smf/index.php?topic=61246.msg845607#msg845607
When you export from blender, are you exporting in a .blend format or a .obj format? Because Deled should work smoothly if you have an .obj file to convert. I wouldn't use the Multiverse Exporter since it only works for static meshes...instead I would use the ogre exporter plugin on Deled as its specific to .obj ---> .mesh. The Ogre Exporter is also specific in that it will give you everything you need to put the mesh into an Ogre specific game, such as Feral Heart.
Did you follow the tutorial that I provided before? If you follow that everything should work smoothly. You have to have .obj importer installed in order to open the .obj in Deled.I appreciate the tutorial but it does not help much since I am not doing WoW meshes I am making my own, I tried following the steps that would apply to me though no success, and yes I made sure I had the OBJ importer and was using it.
Hmm it should not matter if you are not using Wow meshes, as I convert my own meshes made in sculptris using the same method. So let's go step by step and see where its giving ya an error.
When you export the .blend to a .obj in blender, it should give you the mesh output as a .obj, correct? If you mesh has a texture, you should also be sure to export this as a .png (https://blender.stackexchange.com/questions/23878/saving-texture-painted-material-externally)
Now if you open Deled, you should go to the Plugins menu and use the Wavefront OBJ importer and load in the .obj file that blender had given you. Ignore the texture for now, and make sure in the Scale is set to 10.
Now if that worked, go back to the Plugin menu and use Ogre Mesh Exporter. The box will already have a file name, but you have to type .MESH at the end otherwise it won't work. Hit okay and then it should export.
Then it will output a .mesh and a .material folder. You need to move both of these files as well as the .png texture into your FeralHeart>>Media>>Objects>>My_Objects folder. Then you have to open up the material file and type the exact name of the .png in after the space in the code that says "texture" and make sure you save it. From there, the object should appear in the Feral Heart object maker when you type in the name of the mesh and hit add new.
If this does not work for you, please pinpoint the point along these steps where you receive an error so I can try and figure out what is not working correctly.
Hmm it should not matter if you are not using Wow meshes, as I convert my own meshes made in sculptris using the same method. So let's go step by step and see where its giving ya an error.
When you export the .blend to a .obj in blender, it should give you the mesh output as a .obj, correct? If you mesh has a texture, you should also be sure to export this as a .png (https://blender.stackexchange.com/questions/23878/saving-texture-painted-material-externally)
Now if you open Deled, you should go to the Plugins menu and use the Wavefront OBJ importer and load in the .obj file that blender had given you. Ignore the texture for now, and make sure in the Scale is set to 10.
Now if that worked, go back to the Plugin menu and use Ogre Mesh Exporter. The box will already have a file name, but you have to type .MESH at the end otherwise it won't work. Hit okay and then it should export.
Then it will output a .mesh and a .material folder. You need to move both of these files as well as the .png texture into your FeralHeart>>Media>>Objects>>My_Objects folder. Then you have to open up the material file and type the exact name of the .png in after the space in the code that says "texture" and make sure you save it. From there, the object should appear in the Feral Heart object maker when you type in the name of the mesh and hit add new.
If this does not work for you, please pinpoint the point along these steps where you receive an error so I can try and figure out what is not working correctly.
Glad that you were able to get them into the game! Can you explain to me how you texture your objects? Do you paint them in the blender, or texture them by another method? If not, I would recommend using this method and then exporting the texture map as a .png. Here's a video tutorial on how to paint within blender https://www.youtube.com/watch?v=LcCQKuWPhXkI use Blender Nodes and then tried using FeralHeart default textures like the oak leaf and oak bark, when I tried to bring them to the game the only one that seemed to work right was the oak leaf texture, the others where just showing the color, not the image, I followed some video tutorials on youtube to figure out how to do it.
If you already have a painted texture that you exported as an image format, such as .png or .jpg, let me know.
I'm not too familiar with Blender Nodes, but if possible, try to export the texture map as a .png. This will give you the UV map of the texture which is necessary for Feral Heart use.
As for the mesh, I'm not quite too sure why it wouldn't maintain the same properties while converting. It could be possible that you have too many vertices in the original blender mesh and DelEd does not recognize all of them. Perhaps try to merge some vertices together in blender and try re-converting.