Feral Heart

Game & Forum Discussion => Game Discussion => Game Suggestions & Ideas => Topic started by: LeaderKovu on August 31, 2011, 03:36:24 am

Title: Fighting mode
Post by: LeaderKovu on August 31, 2011, 03:36:24 am
My idea would be a fighting mode like you send a fight request to someone and they have to accept it or decline it and maybe a red/orange ring goes around them and they fight and such! it could be helpfull cause it would settle arguements and claiming dens.  
Title: Re: Fighting mode
Post by: spottednose on September 03, 2011, 04:26:11 am
 Yes, i like that idea, that would be helpful, especially roleplays with fighting in them
Title: Re: Fighting mode
Post by: kimlou on September 29, 2012, 01:12:29 am
I like that idea that would also end powerplayers/godmoders.
Title: Re: Fighting mode
Post by: Okami-Shiranui on September 29, 2012, 01:31:43 am
I like that idea too. I don't think it would end godmodding though. Someone could still come up to you and say: "killz hit no miss" then run away. Also, it could make FH take up more memory and cause more bugs and issues for the staff.
Title: Re: Fighting mode
Post by: .::Silver::. on September 29, 2012, 04:15:48 pm
Only problem is people could spam fight requests to someone which would cause major problems unless you can only be able to send a few requests each FH day or night.

This was suggested a little while back but it's a kind of okay idea I guess.
Title: Re: Fighting mode
Post by: PrettyReckless on September 29, 2012, 04:40:03 pm
As most have already covered.. This is both a good and a bad idea.

As I see it right now, it is easier to simply walk away if you do not want to RP fight.. Or stay if you do. Cover it all through OOC and have a mature conversation about it. But then you'd need to have mature people who were/weren't interested in such, as well.
Title: Re: Fighting mode
Post by: Edge0Distruction on October 01, 2012, 05:58:59 am

You guys would rely like that!?
OK then i'll take a series of votes from the GMs and if they say yes then I could probably create a different type of FH and if they wish it i could mingle around and create extra characters Like a dragon or a horse or something but i still need permission from the GMs After all they are the ones that made it, and i am only a user!

PS: i don't know what type of system they used to make the game xso there is still the problem of that! *.*

Additional: i have already created a new move called "burst of eternity". When you use it your body will float and start to gather light, and when the light shell is complete it will create a blinding flash that has the equal color of that of you body.
However i can not post it or use it or even show a picture of it without their consent. And there is the problem of the bugs on that move and the problems it may generate upon using xso i will not use it ever! (it is still in Autodesk Maya cause i am not yet sure weather or not the system can handle it!)

[/color]
Title: Re: Fighting mode
Post by: .::Silver::. on October 01, 2012, 12:19:36 pm
Only one person created the game, Kov, and he used Ogre to create and program the game, you can't just add on a fighting system so easily, anyways, it would probably lead to people arguing like crazy.
Title: Re: Fighting mode
Post by: Alaskan on October 08, 2012, 03:21:24 pm
Well, in Impressive Title you could fight one another. But we shouldn't have fighting. Fighting does not settle arguments, it makes them worse. Besides, you can fight in a roleplay, type what your action is.

Yes it would be helpful because there are powerplayers and such, but I think it would cause more lag.

Plus, some users could keep on sending you requests and not stop even though you're declining it. That'd be annoying.

It's a pretty good idea but it also isn't.

~~Alaskan~~
Title: Re: Fighting mode
Post by: starkwolf on October 09, 2012, 01:23:15 am
I would love fighting. Perhaps it would curb godmodding, perhaps not. Eiher way, I generally prefer a mechanical system to determine the victor as opposed to just kindof feeling out a balance between godmodding and being overly vulnerable. I would feel much better about having a good fighter if I wasn't constantly wondering whether I was just beng overaggressive or not. However, I think a die-roll chat command would be good enough.
Title: Re: Fighting mode
Post by: .::Silver::. on October 09, 2012, 12:54:14 pm
However, I think a die-roll chat command would be good enough.

If you mean a death action, that would be fine.

I was thinking of putting a bite and scratch action, and if people want to RP fight they use those actions.
Title: Re: Fighting mode
Post by: starkwolf on October 13, 2012, 01:50:07 am
However, I think a die-roll chat command would be good enough.

If you mean a death action, that would be fine.

I was thinking of putting a bite and scratch action, and if people want to RP fight they use those actions.

While that would be nice, I don't think it would be necassary (also, under "emotes" there is already "dead" emotes). What I mean is a /roll1d6 or /roll2d100 etc command in the chat box. You type the command in the chat box, and it gives you the results of what you rolled. That way, if you used an RP system, you could put your "character sheet" in your bio, and it would be just like tabletop RPGs.
Title: Re: Fighting mode
Post by: PaintedWolf on October 13, 2012, 04:59:19 pm
I've been thinking this idea since I first started FH. It needs one of these, end the godmodding and powerplaying. That's the best solution to all this riff raff.
Title: Re: Fighting mode
Post by: Faux on October 13, 2012, 05:28:36 pm
This is a good idea, would be alot of fun!
Title: Re: Fighting mode
Post by: starkwolf on October 13, 2012, 07:01:06 pm
I've been thinking this idea since I first started FH. It needs one of these, end the godmodding and powerplaying. That's the best solution to all this riff raff.

If it did that, I would be glad. However, whether it ends, curbs, or has no effect on godmodding, I would be very appreciative just because Freeform combat makes me nervous. I never know whether I am leaning too far one way or another. IDK if I am alone or not, but I think many Tabletop RPGers might get interested, and we wouldn't even need anything complicated. Most of the complications in tabletop RPGs arise out of weapons, shields, armor, movement speed, athletics, and regulating NPC interactions (such as bluff checks). None of which apply here (save that your weapon is claws/fangs and armor is hide).
Title: Re: Fighting mode
Post by: i be trollin on October 13, 2012, 07:05:46 pm
It would be cool but as Alaskan said. We dont want to encourage fighting, especially for younger people.
Title: Re: Fighting mode
Post by: starkwolf on October 13, 2012, 09:27:21 pm
It would be cool but as Alaskan said. We dont want to encourage fighting, especially for younger people.

There is "combat" and there is "fighting." Fighting is a problem, combat is not. If you discourage combat, you severely reduce the kinds of characters that you can create, and as a result damage the RP. Fighting, however, is a completely different matter. This generally comes out as a matter of rule breaking, godmodding, or generally acting like a jerk. Godmodding, at least, could be limited by a more objective form of combat. But combat itself is not to blame, save for the godmodding that occurs as a result under a freeform system.

For example, I am generally pretty lighthearted OOC. I have a character, Karl, who was in WWI. Why should he be forced to find a peaceful solution to every problem when he has combat training? Combat isn't the problem, fighting is.  

EDIT: Wait, you were talking about using combat to solve OOC fights like the OP was talking about? Yeah, agree with you there.
Title: Re: Fighting mode
Post by: duplosuper on October 26, 2012, 03:28:11 pm
or just a movement, like a smack with a paw or something
Title: Re: Fighting mode
Post by: Charlie-101 on October 26, 2012, 03:58:01 pm
Ok so what i'm about to say probably covers what everyone else has already stated;

Yes the fighting idea is good for RPing and claiming dens if you wanted to be extremely realistic, but like others have said people will abuse this power and every other minute you'll get a fight request from strangers and when you just want to sit and chill in game the last thing you want is to be actively denying fight requests from others.

Another factor is, if we do have a 'fight mode' we then again remove the point of typing out a fight scene within a RP meaning you miss out all the crucial information that makes the fight episodes within a RP so important. Another point that could be argued is that after you have finished the fight there are bound to be people who will want a reward for defeating someone which is a problem since you can't claim anything within game apart from custom made maps then that could lead to serious arguments and fall outs. Therefore we would have to work out an in depth system to tackle these problems that could potentially get very complex and detailed immediately ruling out the fun element as you'd only be able to fight by the rules.

Maybe i'm thinking a bit in depth about this but personally i'm not too keen on this idea as I think we'd be getting too much like Impressive World or Sanctum of Eventide, now i'm not really a big fan of those games apart from item collecting but those games seem to only be obsessed with item collecting and fighting which is great if you love that sort of stuff. But whilst in those games I asked people do you know of any RPs that go on in game and nobody could tell me any because they had become so alienated from hunting/fighting they weren't RPing any more and I love RPing in FH.

So there you have it my opinion, i'm sorry if it has offended anyone that was not my intention at all it's just simply my point of view on the matter ^^
Title: Re: Fighting mode
Post by: bluesonic1 on November 07, 2012, 08:01:32 am
I would love the idea of fighting. It would add something more to the game rather than just typing out all your actions... And like it's said above, it solves a lot of godmodding issues. However, if it is implemented, there will have to be measures in place to stop people being able to randomly attack others and whatnot.
Only problem is people could spam fight requests to someone which would cause major problems unless you can only be able to send a few requests each FH day or night.
That can be solved with a 'fight block' feature, similar to the block member feature already in the game (they could be merged if necessary really).
Title: Re: Fighting mode
Post by: aviannerd on November 07, 2012, 09:29:53 pm
Only problem is people could spam fight requests to someone which would cause major problems unless you can only be able to send a few requests each FH day or night.

This was suggested a little while back but it's a kind of okay idea I guess.
Prob solved, one request at a time.... -derps and runs-