Feral Heart
Help & Guidance => Game Help => Topic started by: Jinxi on September 03, 2011, 01:55:47 am
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I can't for the life of me, get a gate to work on a map I've created. I've tried using these variations; Bonfire Island, BonfireIsland, and fhBonfireIsland.fhm --then using other map names too, etc.
Am I using the wrong things? I've looked in the tuts and on other places, and sites, but have yet to manage to find a solution to get my gates working. Instead it just comes up with "cannot find map file".
:L Help?
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Kov made the game so you can make gates to the official maps like that.
Atleast, that's what I got out of it when I tried a few months back. Not what you wanted to hear I guess. But I really don't know any way to bypass this right now.
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That's currently my objective, trying to link my map to one of the main maps. Just, having no luck.
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D: No help?
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I think it's hard getting help cause it's probably not possible at this moment. Maybe someone knows thu.
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Well... I downloaded some map not that long ago, and it had a gate that worked perfectly fine. Took you right back to Cape of Distant Worlds. It's just finding the proper links seems to be the problem.
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Back to cape is no problem since cape is the 1 and only map that puts all your portals to your map into it. That map was made that way and people want to be able to go back n fourth at least.
Though bonfire, ficho, flourite etc. Doesn't allow you to do this.
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I tried every single place. Yet, I still couldn't manage to get any to work, including cape. Maybe I'll end up trying again at some point.
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This is because you don't use gates to get a portal from cape/back to cape.
You use the "Has portal" checkbox, and then write the coordinates where you want it to be placed once you checked it.
That's the working way how to get back to cape.
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Is it possible to link a map that you made to another map that you made? Because I'm trying to get mine to work, but I don't know what to put for the map name
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Yes. That's what the gate function is for, to link your maps together.
All you have to do is to write a valid mapname for a map you have installed in the game, either in your exports or in your terrain folder as an unexported map.
The thing is, when you assign a map to a gate, you must write the correct mapname, and not the display name.
For instance, I might make a map displayed as "Derp Valley", but the actual map name in the map maker might be "derpvalley" and that is what you'd need to give the gate since it checks for the map name.
Other than the name, it's just the coordinates of where you are going to end up in that map.
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Ok thanks Red :)