Feral Heart

Help & Guidance => Game Help => Topic started by: Evanescence on September 04, 2011, 07:02:01 pm

Title: How to use new Materials and Meshes?
Post by: Evanescence on September 04, 2011, 07:02:01 pm
Ok, so I downloaded some new meshes and materials to make objects. I need a VERY detailed guide on how to add the meshes and materials to make an object in object maker. I've always wanted to use objects and stuff, but I've never known how. Again, I need something EXTREMELY, EXTREMELY detailed. Thanks!
Title: Re: How to use new Materials and Meshes?
Post by: -Angel- on September 04, 2011, 11:35:46 pm
ok well first thing you need to do is make sure the object download is in my_objects.
heres step by step instructions on how:

1) open object maker

2) go to the second panel

3) in the mesh bar type in the mesh file (example: tree.mesh)

4) click "add new"

5) the object should appear

6) go back to the first panel

7) type in the name of the object and the group it should go into

8) click save

9) then you have your object!
Title: Re: How to use new Materials and Meshes?
Post by: -Angel- on September 04, 2011, 11:36:58 pm
sorry to double post, but when i typed the "8" part it seemed to think it was a happy face lol
Title: Re: How to use new Materials and Meshes?
Post by: Evanescence on September 05, 2011, 12:55:22 am
Oooh, I mean meshes I downloaded. I dunno how to get em ingame xD
Title: Re: How to use new Materials and Meshes?
Post by: -Angel- on September 05, 2011, 01:13:24 am
im not sure what you mean by that but that is how to get em ingame
Title: Re: How to use new Materials and Meshes?
Post by: Ingredient on September 05, 2011, 10:41:51 am
Do u mean how to get them onto your maps? If u do get it from how Kenzi said to get it on Object maker and save it with a name and a group.
e.g.
Name: Tree   
Group: MyTrees

Then save it and go onto mapmaker, go to the Objects tab, find the group like "MyTrees" and find the object named "Tree" then click "Add New" i think it is. Is this wat u meant and want??????
Title: Re: How to use new Materials and Meshes?
Post by: Evanescence on September 05, 2011, 04:49:11 pm
I mean this:

I downloaded some meshes and materials NOT included in the regular game. Its called HumanThings. I know you have to do some material file thing, but Im not really sure how to get everythin together.
Title: Re: How to use new Materials and Meshes?
Post by: -Angel- on September 05, 2011, 06:47:55 pm
troll, that is how. after you download the object you just follow those instructions i put up
Title: Re: How to use new Materials and Meshes?
Post by: Evanescence on September 07, 2011, 09:41:41 pm
I tried that... I dont think Im explainin well
Title: Re: How to use new Materials and Meshes?
Post by: -Angel- on September 07, 2011, 11:22:56 pm
hmmmm... not sure what to do at this point
Title: Re: How to use new Materials and Meshes?
Post by: DarkmoonNight on September 08, 2011, 01:34:32 pm
I think I got what you mean. Unzip or exctract the files from the rar or from the zip file humanthings and put everything from the rar/zip file into Feralheart-Media-Objects-Myobjects and then open FH go to object maker and write the name of the .mesh files you downloaded. Name them and write the group name you want to have them in and you will be able to use them in map maker.
Title: Re: How to use new Materials and Meshes?
Post by: nadiyat on November 08, 2012, 08:33:30 pm
how do you get the material files to work though? Jay.material and Duck.material work, but feral heart can't find egg.material or TrunkDen.material ... help?
Title: Re: How to use new Materials and Meshes?
Post by: Ingredient on November 08, 2012, 10:01:46 pm
nadiya, please don't post on outdated threads like this one, make a new one :)

To answer your question though, you need to open the .mat file with Notepad.

Something like this should show:

material rockMat
{
   technique
   {
      pass
      {
         ambient 0.1 0.1 0.1
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture rockTex.jpg
         }
      }
   }
}

That is the part you type in, not the name of the .material file.