Feral Heart

Game & Forum Discussion => Game Discussion => Game Suggestions & Ideas => Topic started by: Redlinelies on September 14, 2011, 06:03:56 pm

Title: Because I kept it inside for so long
Post by: Redlinelies on September 14, 2011, 06:03:56 pm
Title: Re: Because I kept it inside for so long
Post by: Leo Pardus on September 14, 2011, 09:04:52 pm
I agree with everything. You forgot eye movement though. In IT, when you clicked on a character, your avatar's eyes and head moved as the character you had locked onto moved around. I miss that feature. Without it, the characters' eyes seem to be crossed, and they all have such horrible, vacant stares.
Title: Re: Because I kept it inside for so long
Post by: barrettm82 on September 14, 2011, 10:30:41 pm
I think that all of this would be good. FeralHeart is growing and needs more.  I wholeheartedly agree that more map are needed.  With every update we've had I hoped for at least one or adding to Florite (would have joy-spazzed with four).  New actions yes, they are fun and just add to the feel of things, I loved it when Roar\howl came out. 

thank for bringing this out.
Title: Re: Because I kept it inside for so long
Post by: wolffox on September 14, 2011, 11:48:59 pm
You took all the words out of my mouth, and I don't believe I have anything more to add to this. So many things could be done to make FH into a really great game, and if Kov isn't willing to put these things in himself, he could at least let others do it for him.
Title: Re: Because I kept it inside for so long
Post by: JazzForLife on September 15, 2011, 12:17:25 am
The World chat is an amazing idea. Advertizing as well. But, I think maybe it should be checked at first, incase people don't know how to turn it on. Those that want it off, poof, click it off. And I would take away that question mark after Mods being able to whisper, dood. I. Want. Actions. As I'm sure the whole of FH does now. Granted we got stretch which is nice, but c'mon. I loved the IT actions. Why can't we have those in this game? It'd make just sitting there a bit more entertaining. I deffinately agree Flourite is too big. It's difficult trying to get somewhere. I don't mind it too much, but eh. Good job on everything. I agree we need to improve.
Title: Re: Because I kept it inside for so long
Post by: Tigg on September 15, 2011, 12:33:11 am
I agree on everything with you Red.. but you know also.. i already lost all my hopes in FH...
Title: Re: Because I kept it inside for so long
Post by: DimensionGal on September 15, 2011, 01:16:55 am
I honestly agree with everything you said. However, I think there should be an order to certain things that or added or fixed.

More public maps would be the first thing I'd suggest. There should be different types of maps, with different terrains, and different foliage to actually match the climate. Also, more dens. I understand that not everyone understands topography - but some effort in the topographic department would be wonderful. I don't mind fantasy maps, but I'd also enjoy some realistic features. Not just random mountains and unnatural formations.

More maps would slightly solve the chat problem, at least at small bit enough to work on adding in this wonderful "World Chat" idea of yours. <3
Title: Re: Because I kept it inside for so long
Post by: wolffox on September 15, 2011, 01:33:23 am
Well I figure I might as well post this here.

The idea of moderators being able to freeze the chat.

We've all experienced the wall of "mod spam" that is the result of a mod speaking in the chat in order to correct a situation. Correct? And it's annoying to those of us who don't do it (and even to some of those who do). So what can be done to reduce it, or even eliminate it entirely?

FREEZING THE CHAT.
Let's say one of the chats is getting out of hand. We'll use MOD5054 as an example. Normally, the situation would go something like this:


MOD5054: Take it easy, guys. We don't need random spamming and rows of smileys.
User1: MOD!!!
User2: MODDY MARRY ME
User3: MOD I HAV A QUESTIN
User4: Shut up, you n00blets.
User5: MOOOODDDD!!!!!!!!!!
User6: Thanks, mod.
User7: MOD HAVE MY BABIES

--
...No. Just no. Now let's take a look at how it would go with a freeze chat option.


User1: LOL JUSTIN BIEBER IS GAY
User2: I KNO RITE?!?!?@!?!
User3: LETS KILL HIM :DDDDDDDDDDD
User4: O_____________O YAHHHH LETS KILL HIM

Chat locked by administrator.
(All chats are locked, or "frozen" with the exception of whisper chat, in order for a mod to speak without being drowned by the mod spam.)

MOD5054: Take it easy, guys. We don't need random spamming and rows of smileys.
(A few seconds pass, enough for everyone to read what the mod has to say. Mod disables lock.)

Chat unlocked.

User1: Wolf RP at N/Z, whisper User1 to join.
User2: I wanna join!
User3: Does anyone know how to download maps?
User4: Go to the forum in the Member Made Tutorials board, User3.

--
With this system, a mod would be able to speak to correct users without having their words drowned out by a flood of "MODDDD!!!". Better for everyone? Yes.

--
Also, I think mods should have more tools to keep the community in line, such as a working report button (my idea for this has been posted in Jayfeather55's thread that I'm sure most of us have seen), and the ability to silence a user for a set amount of time.
Title: Re: Because I kept it inside for so long
Post by: Redlinelies on September 15, 2011, 01:48:46 am
I just want to let you all know I'm pleased to see you all being ok with the post and where I'm trying to get here and trying to say.

Sure these things like advertising on and off, things like in which order these should be done. It doesn't have to be a certain way and anyone can add what they thinks is right about it, it's an opinion board after all. But the big changes such as how the chats works, giving out rules for us to know, the maps and content. Is nice if we could get one solid view together.

Even ideas that aren't even approved can be improved.

And I agree with you wolfie. The freeze thing does sound like an awesome idea. Tools is needed. But I'm very sure about one thing.

If we got a new chat or more maps, this function or need of it wouldn't be as needed as it probably is now. Instead of fighting against a building stream, we should give it a drain or trench to pass through.

We should be able to please everyone.
Title: Re: Because I kept it inside for so long
Post by: FoxfangPitbull on September 15, 2011, 06:07:15 pm
dayum red, you are one pent up player x3
I understand everything and I'm sorry I cant be more of a help, but I ado agree with you
Title: Re: Because I kept it inside for so long
Post by: SimbaOppa on September 15, 2011, 07:05:15 pm
Red, I have a suggestion of my own about the problem with " Rules. "
I've seen this twice in my six years of gaming, and sadly it has only been used on forums.
A page pops up when you register with the rules.  You'll have to read these rules to get past a survey and finish your registration.  If you get about.. 6 or more wrong, you have to go back on the rules page for a few minutes before pressing the button and trying again.
Title: Re: Because I kept it inside for so long
Post by: Koylan on September 15, 2011, 09:56:14 pm
I think it's funny and awesome that you made a comment abou the chat tab feature. I was just talking about this to a friend yesterday and it was my first thought upon playing the game on my first day. Chat tabs are very common in mmos and such and FH should not be any different. They. Are. A. Must. But not so much just particular ones, making your own as well.

I know this is going to be a silly comparison, but in World of Warcraft you can make up a lot of your own chat tabs. When you first start out there two they give you. One for all chat, one for all battle actions. As you get a grasp for the game you can make new windows where it only has one specific chat and less things get lost. I had a specific guild tab, a party tab, and my general/trade/local defense tab. I even had a specific one for whispers as well as a lot of mods to kind of keep chat clean and I don't miss anything.

Also resizing the chat box would be super <333

I share your frustration Red about the animations. I feel like there could be more. Half the emotes focus on swinging your body around as a dance. While... amusing as it is, that seems very limited. If I had a better concept for game making I would love to help with this and devote my time to making these. I'm very interested in game design, just can't pay for the classes right now xD
Title: Re: Because I kept it inside for so long
Post by: Raz. on September 16, 2011, 03:28:10 am
*Approves*

I think I wouldnt mind Fluorite beings so big...if it were filled with more map portals and more stuff to climb on, explore, look at, play with and so on. Just something to make it more interesting. Not the giant plain of nothingness that it is now.
Title: Re: Because I kept it inside for so long
Post by: GhostingHowl on September 16, 2011, 07:57:23 am
Red this is exactly what I was talking about in the "General chat whats it for" thread! We've been arguing all this time, but in reality we totally agree with each other! That is exactly the chat system that FH needs. A place for advertizing and a place for random chatter.

I like your world button idea as well. Makes it easier to go between chats. After playing lots of MMOs, I like when ALL the chats are in different tabs like that, but thats just me.

Bravo Red, good post.
Title: Re: Because I kept it inside for so long
Post by: wolffox on September 16, 2011, 07:40:22 pm
Also resizing the chat box would be super <333

Although I don't play WoW I agree with your ideas for making your own tabs.
Also, you CAN resize the chatbox, but it's not obvious so many people think you can't. Simply click the top or side of it and drag, and you can make it any size you want. c: Maybe that could be another idea. To make the fact that you can resize more obvious. I've told people about the resizing feature more than once and I've gotten "OMG YOU'RE A LIFESAVER" every time. LOL.
Title: Re: Because I kept it inside for so long
Post by: shusuke on September 23, 2011, 10:18:55 pm
*Approves*

What a wonderful post <3

When FH first came out I was completely confused why they didn't have certain animations. I sort of resonated with that section the most (probably because I'm an animation nut, LOL). I never really got used to the animations and didn't really saw what the characters really were. They don't seem to be there to me. Not as models, not as characters, not even as blobs on my screen.

Title: Re: Because I kept it inside for so long
Post by: Avani on September 25, 2011, 10:39:14 am
I fully agree with everything here.
Impressive post Red!
Your right with every word.
I love the World On/Off idea.
Like Ghosting said it makes it easier to go between chats.
 
Title: Re: Because I kept it inside for so long
Post by: Toxikk on September 25, 2011, 12:11:35 pm
Alright, Red.
AGREED.
On everything.
Nothing to ssy except... AGREED SO MUCH.
Title: Re: Because I kept it inside for so long
Post by: Ramine on September 26, 2011, 07:55:54 pm
Lol , i agree with you red and wolffox (honestly didn't bother to read the others) and that's to bad tigg .. maybe some day you wont think that way anymore ^^ (But there is a time for everyone that they just get sick of things) The chat option was my favorite ... But if people refuse to accept that they can't have general and have to use ''world chat'' they might just start using the ''advertising'' chat to annoy people .. I belive that there will be some of them for sure who will just say that ''I don't care i wont give up on general yet ...'' and then there will be the users who will start arguing that ''Stop using the advertising chat to say random things move to world chat '' yes , everyone will start arguing and the people who want to leave the mentioned chat for what it was meant for just don't bother to tell them to stop arguing cause they know it will end up worst , because everyone will get angry at the person who tried to do the right thing and ruin his/her mood too so he/she will start arguing too

--
The people who turn off chats know if they try to make it better it will end up worst so when they have turned the chat off they'll just continue whatever they were doing like nothing happened ... -.-
Yes , most of the people are sick of ''mate beggars'' but who cares ? it's not their fault that they are new to the game , people automatically start saying ''MATE BEGGAR !'' or ''Leave general now ! We don't want people like you in here !'' the last one i personally read and it truly shocked me o.o I mean .. that is just rude if you tell a person to go away just because they are new ... instead you should help them get to know feral heart like ''Are you new ? here in FH we don't beg for mates'' or just ask them if they need help .. (Lol sorry if i wrote something that you already did i just forgot a lot of things you wrote in that long text) XD



Woof ! By Ramine ^^
Title: Re: Because I kept it inside for so long
Post by: Redlinelies on October 11, 2011, 10:33:24 am
I'm glad everyone here can agree on staying the same page when it comes to this, the game lacks these things greatly and pulls us down where the game actually should be as strongest when it comes to other ones out there.

Nice and easy handled chats
Fun and interesting actions
Good & plenty of maps

Mewmew..
Title: Re: Because I kept it inside for so long
Post by: Sylph on October 11, 2011, 06:09:19 pm
I totally agree with you Red. Your post sums up exactly what should be done to help FH~ -highfive-
Title: Re: Because I kept it inside for so long
Post by: LarkPash on October 12, 2011, 01:54:03 pm
Where is the "like" button?  ;D

I agree with everything. I especially miss the actions like nuzzling.
Title: Re: Because I kept it inside for so long
Post by: Redlinelies on November 01, 2011, 08:07:54 am
Thanks guys, I'm happy to see we look in the same direction.
Title: Re: Because I kept it inside for so long
Post by: heartsgirl99 on November 01, 2011, 06:16:02 pm
i hope kovu add wings and other things next year! i never played IT but i seen It on wiki and other websites. plus i hope kovu add actions. ;D
Title: Re: Because I kept it inside for so long
Post by: Creamy on November 01, 2011, 08:48:11 pm
...  you just punched me in the stomach and made me barf up what you just said. 8D
I actually spent more than an hour reading those 500+ characters, and I completely agree with it.
Title: Re: Because I kept it inside for so long
Post by: solitaryshade on November 02, 2011, 03:42:20 am
Like many others have said, I agree with everything except resizing Fluorite and the Rules page after Installing (I'll get to the latter later.) Fluorite just needs more accessible portals and such like the Default (which in my opinion, is much more boring and by fact, had much less objects, landmarks, and was ten times smaller than Fluorite, but the former is my opinion) from Impressive Title.

And don't forget about music! Oh god, I always have to mute the game and tab out just to play songs on my own song list to listen to something better than that repetitive music we have DX

Secondly, this had been on my mind forever. Should a LOADING animation be added as well? Seriously, I'm tired at just looking at the same old 5 pictures of lions over and over again. Instead, we could put in an animation of your character going through a wormhole with the text: "Loading..." at the bottom. And finally, when done loading, the char will go through a bright light of him/her appearing in the player's destination. Then again, this may cause further lag of playing the animation itself, but this is just an idea that I would like to add to Red's list.

And just to make a third point, could we also add a literal ingame manual? So that way newbies could just click on the icon and type in whatever on the search bar like "Temple Location" or something like that and the answer would come up. I'm sure A LOT of fellow gamers are fed up with those that just simply do NOT like to go on the forums for help.

And lastly, alongside the ingame manual could be a set of rules. Sorry Red, but I'm afraid everyone are just going to not bother reading the rules and just hit "skip". Because many, after a long [insert time period here] of downloading and would be just too excited to play the game and think "Oh I'll just read it later" and forget about them. Instead of arguing with a mod and others about rules, the mod could just simply tell them:

"Hit the Manual Button and type in Rules. It's the second-to-last button. Not hard to miss."

Or if they need help:

"Hit the Manual Button and type in [insert words here]. If you need further help, go onto the forums."

Again, this a just a bunch of things I would like to add to Red's list. Thank you for taking your time to read this long post. :3
Title: Re: Because I kept it inside for so long
Post by: zeitgeist on November 05, 2011, 02:19:19 am
My gawd, You are simply brilliant I agree with EVERYTHING you have to say. :3 Oh but I may say one more thing Maybe FeralHeart would get more differant Laying and sitting options and maybe a way to fix the  Face glitch lol. =) OHOHOH! One more thing I hope you gain less stress and well thats it, Happy RPing to yew! ^3^
Title: Re: Because I kept it inside for so long
Post by: Redlinelies on November 05, 2011, 03:27:23 am
Like many others have said, I agree with everything except resizing Fluorite and the Rules page after Installing (I'll get to the latter later.) Fluorite just needs more accessible portals and such like the Default (which in my opinion, is much more boring and by fact, had much less objects, landmarks, and was ten times smaller than Fluorite, but the former is my opinion) from Impressive Title.

Quote
And lastly, alongside the ingame manual could be a set of rules. Sorry Red, but I'm afraid everyone are just going to not bother reading the rules and just hit "skip". Because many, after a long [insert time period here] of downloading and would be just too excited to play the game and think "Oh I'll just read it later" and forget about them. Instead of arguing with a mod and others about rules, the mod could just simply tell them:

I really think you are missing the point here. The text is not so we will know everyone will read it, it's so it would be more accessible for the users playing the game, if not an in-game rule button, a text doc that opens or is even placed within the installed game folder.

This is simply 1 file that should be in the game with the official rules, it's nothing that would hurt anyone and it would just be a few "kb" of size, saying no to that idea is like saying no to a plaster. If people skip em, they can't at least say "I didn't see any rules". From personal experience with this there's quite a lot users that stirs up issues for those actually there to make it a better place. Those people that don't bother, don't really bother when a mod does show, and if they do, it's sometimes just temporary until they leave.

Added ways for people to see rules more easily~
+
The downside = ?

Also the issue about flourite. It should get smaller or go away completely, if people got a few replacement maps with some time put into them people wouldn't need it. This is from a server standpoint aswell, due to the position of the map, and the game itself it causes heavy load on the server, if the server slows down, flourite plains is most of the cases the issue. People complain about bad monitoring, how the map is empty, the server lagging etc. And flourite doesn't make this any better. Ofcourse the mods can't go everywhere but right now it serves as an rusty chain.

Quote
And don't forget about music! Oh god, I always have to mute the game and tab out just to play songs on my own song list to listen to something better than that repetitive music we have DX
There could be more music in the game, I agree on that, but it would be needed to actually find songs free for use and that suits for the game as well.

Quote
Secondly, this had been on my mind forever. Should a LOADING animation be added as well? Seriously, I'm tired at just looking at the same old 5 pictures of lions over and over again. Instead, we could put in an animation of your character going through a wormhole with the text: "Loading..." at the bottom. And finally, when done loading, the char will go through a bright light of him/her appearing in the player's destination. Then again, this may cause further lag of playing the animation itself, but this is just an idea that I would like to add to Red's list.
This would be a nice touch that I have nothing against at all,  but I'm not sure how it would make the game/server and/or community work better with it.

Quote
And just to make a third point, could we also add a literal ingame manual? So that way newbies could just click on the icon and type in whatever on the search bar like "Temple Location" or something like that and the answer would come up. I'm sure A LOT of fellow gamers are fed up with those that just simply do NOT like to go on the forums for help.
I see what you mean, but I'm do not sure if the reason of people not "liking" a forum is a reason for them to deny help offered here. If you really want help, you try to get it. Having a search function or wiki for FH wouldn't hurt, but to make it is another story in my eyes.

I thank you for your input, but I really don't understand the "no to rule text". Anything that could help the staff and the mods with keeping the game in shape doesn't hurt, especially if there's no big work to get it. If flourite gets objects added and fresher look, it would still give some issues that are here today, issues that could be lowered.

Title: Re: Because I kept it inside for so long
Post by: shusuke on November 13, 2011, 06:34:13 pm
Quote
And don't forget about music! Oh god, I always have to mute the game and tab out just to play songs on my own song list to listen to something better than that repetitive music we have DX
Quote
There could be more music in the game, I agree on that, but it would be needed to actually find songs free for use and that suits for the game as well.

FH could actually make it's own music with programs like MixCraft 5 (problem is the free trial lasts like...14 days, but there's probably an open source program that's similar out there somewhere).

Basically it's just a music program that takes different rhythms set to loop and you can stretch the time to make your own song. My band class made ring tones one year that way. xD
Title: Re: Because I kept it inside for so long
Post by: Redlinelies on November 13, 2011, 07:02:17 pm
I understand what you mean, but the songs must have some sort of appeal to them, anyone can make music if they want to, but getting it right is way harder.

If someone that's really good at making music can create some really nice tunes it would just be to throw em into the list since FH would need them.

I've got my own little studio here in my den with various softwares to make actual music, but I'd never be able to match anything that FH uses at the current time. Maybe you could show some work and people might like it, that would be a good first step.

There would be no use of putting music into the game that the majority would just turn off after a few plays if not directly.
Title: Re: Because I kept it inside for so long
Post by: Wolfwing104 on November 19, 2011, 08:24:53 pm
Agreed.
I haven't yet played FH (my computer won't let me download it!! D:) but I can actually understand what you're saying. (Enough to make me debate whether Flourite Plains should have a filled-up, object-y picure in my mind. XD) The chat seems annoying, and it looks like all of those things would definitely help. Not just the chat, but everything you just mentioned.


P.S. Please, although it hasn't happened (yet), don't bash me for giving my opinion on a game I haven't played yet. Thank you. :)
Title: Re: Because I kept it inside for so long
Post by: Pepy on December 08, 2011, 05:25:30 pm
I agree with this all . Just one question ? : are there going to be wings , missions , fight ... FH would be so cool if there is so much action in it ! I think FH needs some action in it . Like battles with monster , hunting , and it would be good if there was pets too :) Like in IT ... I miss it so much :(...
Title: Re: Because I kept it inside for so long
Post by: Keiththewolf on December 08, 2011, 06:31:50 pm
Red, I love you! XD Your ideas just express some of mine perfectly. Especially about the drama on the chats and that. I find that really annoying. XP I hope we get everything that you've posted here, as it would improve FeralHeart alot.
Title: Re: Because I kept it inside for so long
Post by: Shelby on December 16, 2011, 09:11:54 am
Red, can I just say that I love you right now and be done with it? You covered just about everything that ever popped into my head.
Title: Re: Because I kept it inside for so long
Post by: Redlinelies on December 16, 2011, 10:45:28 am
I'm glad people still bump into this thread, and I as I edited the first post now, the things that were on this needed list has infact been addressed in the last patches.

All that is needed is communication and the will to make the game better. Thanks to kov really for taking the time to fix with the game.

Thanks for the replies.
Title: Re: Because I kept it inside for so long
Post by: catwarrior on December 18, 2011, 02:53:08 am
Kudos x infinity to ya, Red! Practically read my mind. Great job! Plus you could do sumthin about human rps, which are clogging up wolf/lion rping. Ain't it FRUSTRATING?!
Title: Re: Because I kept it inside for so long
Post by: Kyugima on December 18, 2011, 02:56:53 am
RP's are RP's, you can't really do anything about it. And they are NOT clogging up wolf/lion RP's. I haven't seen any, just wolf/lion RP's and such, I don't know where you are looking >.>
Title: Re: Because I kept it inside for so long
Post by: catwarrior on December 18, 2011, 05:53:52 pm
Well, most of the time i see human rps in bonfire. Bonfire is more of a "oogey boogey get into trouble" place, you know. It's like, (example) say I wanna join a horse rp or something, and I get to my horse, then human rps are in it's place! Get it now? If you don't-- long story short-- rps I wanna join always get interrupted by human rps. Basically, I'm ticked off about it. One more reason I never go to Bonfire unless I'm stupid or my bud's there.
Title: Re: Because I kept it inside for so long
Post by: xLazerWolfx on February 01, 2012, 10:15:28 pm
Well I figure I might as well post this here.

The idea of moderators being able to freeze the chat.

We've all experienced the wall of "mod spam" that is the result of a mod speaking in the chat in order to correct a situation. Correct? And it's annoying to those of us who don't do it (and even to some of those who do). So what can be done to reduce it, or even eliminate it entirely?

FREEZING THE CHAT.
Let's say one of the chats is getting out of hand. We'll use MOD5054 as an example. Normally, the situation would go something like this:


MOD5054: Take it easy, guys. We don't need random spamming and rows of smileys.
User1: MOD!!!
User2: MODDY MARRY ME
User3: MOD I HAV A QUESTIN
User4: Shut up, you n00blets.
User5: MOOOODDDD!!!!!!!!!!
User6: Thanks, mod.
User7: MOD HAVE MY BABIES

--
...No. Just no. Now let's take a look at how it would go with a freeze chat option.


User1: LOL JUSTIN BIEBER IS GAY
User2: I KNO RITE?!?!?@!?!
User3: LETS KILL HIM :DDDDDDDDDDD
User4: O_____________O YAHHHH LETS KILL HIM

Chat locked by administrator.
(All chats are locked, or "frozen" with the exception of whisper chat, in order for a mod to speak without being drowned by the mod spam.)

MOD5054: Take it easy, guys. We don't need random spamming and rows of smileys.
(A few seconds pass, enough for everyone to read what the mod has to say. Mod disables lock.)

Chat unlocked.

User1: Wolf RP at N/Z, whisper User1 to join.
User2: I wanna join!
User3: Does anyone know how to download maps?
User4: Go to the forum in the Member Made Tutorials board, User3.

--
With this system, a mod would be able to speak to correct users without having their words drowned out by a flood of "MODDDD!!!". Better for everyone? Yes.

--
Also, I think mods should have more tools to keep the community in line, such as a working report button (my idea for this has been posted in Jayfeather55's thread that I'm sure most of us have seen), and the ability to silence a user for a set amount of time.
This is an awesome explanation!
Title: Re: Because I kept it inside for so long
Post by: Kitty Lue on February 04, 2012, 11:23:50 pm
Awesome ideas! Unfortunately, although some of these were already added, I believe, I can't try em out. But I hope most or all of those are added :)
Title: Re: Because I kept it inside for so long
Post by: Redlinelies on February 04, 2012, 11:57:59 pm
Title: Re: Because I kept it inside for so long
Post by: Crin on February 09, 2012, 08:57:30 am
I agree with a lot of this, Red, if not all of it. Fabulous wording as well.

I've been wishing for an ads chat for so long. Maybe it's just one of those days where you want to just talk with another person and not be interrupted by a constant flow of ads? Or maybe you're just sitting around waiting for an RP and you can't read them fast enough through all the spam and chatter? And, as I'm sure all the other people that advertise for RPs and such know, it is incredibly irritating when you have to keep retyping your ad because of all of the chat going on.

I also agree with the maps. I'm quite glad that they've finally added so many new ones into the game

As for the commands, that would be brilliant. I currently don't see any reason why you cannot start your post with a backslash. As there are no current commands, it just becomes tedious and rather annoying when you have to retype because of a misplaced mark. But commands like /home /friend /BonfireIsland /FichoTunnel /FluoritePlains.... Those would save a lot of people quite some time.

Again, marvelous thread :D
Title: Re: Because I kept it inside for so long
Post by: Redlinelies on February 09, 2012, 09:06:43 am
Thanks for the post.

Splitting the chat up some would sure help in everyone, current chat is really squished together into one box.

The reason why backslash is not working is because / is infact used for commands in the game, but the commands that exist are not for the regular user if I may put it like that.
Title: Re: Because I kept it inside for so long
Post by: Crin on February 09, 2012, 09:08:57 am
Ah, okay. I figured as much, the /. But yes, in places like Fluorite, where I find the most active conversations to be that keep going and going, the chat box fills up simply way too fast. Too many words lost and unseen. Not to mention the obsessive spam of all sorts that can go on there xD
Title: Re: Because I kept it inside for so long
Post by: Caution on February 09, 2012, 09:29:18 am
I do also agree with the hat boxes. The few things that bother me is one, not being able to scroll up and stay. Instead when someone says something it goes right back down. So I miss many good ads, whispers, and group chats that might be aimed towards me. Also I don't like seeing who is all entering or leaving the plains. I don't think there is an option to block it cause I tried blocking them all. D: Now I'm not sure if you spoke of this as I might have missed it.

I'd like to see more markings as if you download some, you have a very high chance others wont have it and wont see it. Also different eyes? Like instead of the base one and making it larger or smaller. Different teeth as well. I saw some vids of IT with sabertooths and I want one so bad. >.<

Like I've told Red, I'd love to see species other than canines and felines. This will bring people in if they have more of a choice. Also with so many animal rps there are some that aren't being thought of cause you can't create that animal. Instead you can create a dog or cat with the color of one. XD
Title: Re: Because I kept it inside for so long
Post by: Crin on February 09, 2012, 09:33:37 am
You can block those, actually :D Go into escape, options. Interface. Scroll until yoy see "Arrival Chat name". You can't choose for logins/outs to not be shown, then ^.^
Title: Re: Because I kept it inside for so long
Post by: BlackCatTrain on February 18, 2012, 11:55:23 pm
everything sounds great, but the world chat is ingenous!! I hate it when my advertisements are for nothing cause so many people are MOOing or talking about were they are and what they ate (that actualy a habit of a friend) Great ideas RLL ^^
Title: Re: Because I kept it inside for so long
Post by: Jayfeather55 on February 19, 2012, 02:00:38 am

This is perfect. I agree completely.
Flourite has always been way to biggg. It should
be way smaller. And it definantly gets boring with
only a couple maps. We needz moar! ;3

Title: Re: Because I kept it inside for so long
Post by: Redlinelies on February 19, 2012, 10:50:37 am
Nice to see how thread lives on even though how long ago it was posted.

Feel free to take a look here for more ideas for FH
http://feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=16469.0 (http://feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=16469.0)
Title: Re: Because I kept it inside for so long
Post by: Ouuka on March 10, 2012, 08:34:07 am
This and your other post are very detailed Red, and very true. Alot of things on FH could use just a lil spruce and touch to make it better, or simply ppl  learning more about it and not newbing around much XD
Title: Re: Because I kept it inside for so long
Post by: SparxEmeraldpaw on March 17, 2012, 09:24:07 pm
I think a lot of things on FH could be changed/added on. And these are wonderful ideas.

But the only thing that bothers me is General only being for advertising. General isn't always spammed. I would be so upset if it was changed. The reason why I speak in General so much in Bonfire is because Local is worse. General doesn't spam up the chat as much as Local does in Bonfire. In fact, I often find myself having to scroll up to see what someone else said because of Local.

I just can't talk in local; I get lost CONSTANTLY with how many posts of white text there are.

If it's just Fluorite... Well, since the map is so big, it's troublesome to try and talk to people without it. Local in Bonfire is ALWAYS out of hand, so I don't think the type of chat affects their behavior much.
Title: Re: Because I kept it inside for so long
Post by: BlackCatTrain on March 18, 2012, 12:15:25 am
I completely agree with more maps and everything else Red! Your ideas are awsome and I support each one! Especialy the maps. Flourite is FAR to big, and It would be really interesting to be able to explore so many more places. -karma-